sk-client/Assets/Source/Generate/Spine_Unity_SkeletonRendere...

1538 lines
41 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class Spine_Unity_SkeletonRendererWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(Spine.Unity.SkeletonRenderer), typeof(UnityEngine.MonoBehaviour));
L.RegFunction("SetMeshSettings", SetMeshSettings);
L.RegFunction("Awake", Awake);
L.RegFunction("ClearState", ClearState);
L.RegFunction("EnsureMeshGeneratorCapacity", EnsureMeshGeneratorCapacity);
L.RegFunction("Initialize", Initialize);
L.RegFunction("LateUpdate", LateUpdate);
L.RegFunction("OnBecameVisible", OnBecameVisible);
L.RegFunction("OnBecameInvisible", OnBecameInvisible);
L.RegFunction("FindAndApplySeparatorSlots", FindAndApplySeparatorSlots);
L.RegFunction("ReapplySeparatorSlotNames", ReapplySeparatorSlotNames);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("skeletonDataAsset", get_skeletonDataAsset, set_skeletonDataAsset);
L.RegVar("initialSkinName", get_initialSkinName, set_initialSkinName);
L.RegVar("initialFlipX", get_initialFlipX, set_initialFlipX);
L.RegVar("initialFlipY", get_initialFlipY, set_initialFlipY);
L.RegVar("updateWhenInvisible", get_updateWhenInvisible, set_updateWhenInvisible);
L.RegVar("separatorSlots", get_separatorSlots, null);
L.RegVar("zSpacing", get_zSpacing, set_zSpacing);
L.RegVar("useClipping", get_useClipping, set_useClipping);
L.RegVar("immutableTriangles", get_immutableTriangles, set_immutableTriangles);
L.RegVar("pmaVertexColors", get_pmaVertexColors, set_pmaVertexColors);
L.RegVar("clearStateOnDisable", get_clearStateOnDisable, set_clearStateOnDisable);
L.RegVar("tintBlack", get_tintBlack, set_tintBlack);
L.RegVar("singleSubmesh", get_singleSubmesh, set_singleSubmesh);
L.RegVar("fixDrawOrder", get_fixDrawOrder, set_fixDrawOrder);
L.RegVar("addNormals", get_addNormals, set_addNormals);
L.RegVar("calculateTangents", get_calculateTangents, set_calculateTangents);
L.RegVar("maskInteraction", get_maskInteraction, set_maskInteraction);
L.RegVar("maskMaterials", get_maskMaterials, set_maskMaterials);
L.RegVar("STENCIL_COMP_PARAM_ID", get_STENCIL_COMP_PARAM_ID, null);
L.RegVar("STENCIL_COMP_MASKINTERACTION_NONE", get_STENCIL_COMP_MASKINTERACTION_NONE, null);
L.RegVar("STENCIL_COMP_MASKINTERACTION_VISIBLE_INSIDE", get_STENCIL_COMP_MASKINTERACTION_VISIBLE_INSIDE, null);
L.RegVar("STENCIL_COMP_MASKINTERACTION_VISIBLE_OUTSIDE", get_STENCIL_COMP_MASKINTERACTION_VISIBLE_OUTSIDE, null);
L.RegVar("disableRenderingOnOverride", get_disableRenderingOnOverride, set_disableRenderingOnOverride);
L.RegVar("valid", get_valid, set_valid);
L.RegVar("skeleton", get_skeleton, set_skeleton);
L.RegVar("SUBMESH_DUMMY_PARAM_ID", get_SUBMESH_DUMMY_PARAM_ID, null);
// L.RegVar("EditorSkipSkinSync", get_EditorSkipSkinSync, set_EditorSkipSkinSync);
L.RegVar("UpdateMode", get_UpdateMode, set_UpdateMode);
L.RegVar("CustomMaterialOverride", get_CustomMaterialOverride, null);
L.RegVar("CustomSlotMaterials", get_CustomSlotMaterials, null);
L.RegVar("Skeleton", get_Skeleton, null);
L.RegVar("SkeletonDataAsset", get_SkeletonDataAsset, null);
L.RegVar("GenerateMeshOverride", get_GenerateMeshOverride, set_GenerateMeshOverride);
L.RegVar("OnPostProcessVertices", get_OnPostProcessVertices, set_OnPostProcessVertices);
L.RegVar("OnRebuild", get_OnRebuild, set_OnRebuild);
L.RegVar("OnMeshAndMaterialsUpdated", get_OnMeshAndMaterialsUpdated, set_OnMeshAndMaterialsUpdated);
L.RegFunction("SkeletonRendererDelegate", Spine_Unity_SkeletonRenderer_SkeletonRendererDelegate);
L.RegFunction("InstructionDelegate", Spine_Unity_SkeletonRenderer_InstructionDelegate);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetMeshSettings(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
Spine.Unity.MeshGenerator.Settings arg0 = StackTraits<Spine.Unity.MeshGenerator.Settings>.Check(L, 2);
obj.SetMeshSettings(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Awake(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
obj.Awake();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ClearState(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
obj.ClearState();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int EnsureMeshGeneratorCapacity(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.EnsureMeshGeneratorCapacity(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Initialize(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2)
{
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.Initialize(arg0);
return 0;
}
else if (count == 3)
{
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
obj.Initialize(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: Spine.Unity.SkeletonRenderer.Initialize");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LateUpdate(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
obj.LateUpdate();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnBecameVisible(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
obj.OnBecameVisible();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnBecameInvisible(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
obj.OnBecameInvisible();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int FindAndApplySeparatorSlots(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
{
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
string arg0 = ToLua.ToString(L, 2);
obj.FindAndApplySeparatorSlots(arg0);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes<System.Func<string,bool>>(L, 2))
{
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
System.Func<string,bool> arg0 = (System.Func<string,bool>)ToLua.ToObject(L, 2);
obj.FindAndApplySeparatorSlots(arg0);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<System.Func<string,bool>, bool>(L, 2))
{
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
System.Func<string,bool> arg0 = (System.Func<string,bool>)ToLua.ToObject(L, 2);
bool arg1 = LuaDLL.lua_toboolean(L, 3);
obj.FindAndApplySeparatorSlots(arg0, arg1);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<string, bool>(L, 2))
{
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
string arg0 = ToLua.ToString(L, 2);
bool arg1 = LuaDLL.lua_toboolean(L, 3);
obj.FindAndApplySeparatorSlots(arg0, arg1);
return 0;
}
else if (count == 4 && TypeChecker.CheckTypes<string, bool, bool>(L, 2))
{
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
string arg0 = ToLua.ToString(L, 2);
bool arg1 = LuaDLL.lua_toboolean(L, 3);
bool arg2 = LuaDLL.lua_toboolean(L, 4);
obj.FindAndApplySeparatorSlots(arg0, arg1, arg2);
return 0;
}
else if (count == 4 && TypeChecker.CheckTypes<System.Func<string,bool>, bool, bool>(L, 2))
{
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
System.Func<string,bool> arg0 = (System.Func<string,bool>)ToLua.ToObject(L, 2);
bool arg1 = LuaDLL.lua_toboolean(L, 3);
bool arg2 = LuaDLL.lua_toboolean(L, 4);
obj.FindAndApplySeparatorSlots(arg0, arg1, arg2);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: Spine.Unity.SkeletonRenderer.FindAndApplySeparatorSlots");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ReapplySeparatorSlotNames(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
obj.ReapplySeparatorSlotNames();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_skeletonDataAsset(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
Spine.Unity.SkeletonDataAsset ret = obj.skeletonDataAsset;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index skeletonDataAsset on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_initialSkinName(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
string ret = obj.initialSkinName;
LuaDLL.lua_pushstring(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialSkinName on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_initialFlipX(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool ret = obj.initialFlipX;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialFlipX on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_initialFlipY(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool ret = obj.initialFlipY;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialFlipY on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_updateWhenInvisible(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
Spine.Unity.UpdateMode ret = obj.updateWhenInvisible;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index updateWhenInvisible on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_separatorSlots(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
System.Collections.Generic.List<Spine.Slot> ret = obj.separatorSlots;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index separatorSlots on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_zSpacing(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
float ret = obj.zSpacing;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index zSpacing on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_useClipping(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool ret = obj.useClipping;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index useClipping on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_immutableTriangles(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool ret = obj.immutableTriangles;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index immutableTriangles on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_pmaVertexColors(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool ret = obj.pmaVertexColors;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index pmaVertexColors on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_clearStateOnDisable(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool ret = obj.clearStateOnDisable;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index clearStateOnDisable on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_tintBlack(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool ret = obj.tintBlack;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index tintBlack on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_singleSubmesh(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool ret = obj.singleSubmesh;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index singleSubmesh on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_fixDrawOrder(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool ret = obj.fixDrawOrder;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index fixDrawOrder on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_addNormals(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool ret = obj.addNormals;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index addNormals on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_calculateTangents(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool ret = obj.calculateTangents;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index calculateTangents on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_maskInteraction(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
UnityEngine.SpriteMaskInteraction ret = obj.maskInteraction;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index maskInteraction on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_maskMaterials(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
Spine.Unity.SkeletonRenderer.SpriteMaskInteractionMaterials ret = obj.maskMaterials;
ToLua.PushObject(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index maskMaterials on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_STENCIL_COMP_PARAM_ID(IntPtr L)
{
try
{
LuaDLL.lua_pushinteger(L, Spine.Unity.SkeletonRenderer.STENCIL_COMP_PARAM_ID);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_STENCIL_COMP_MASKINTERACTION_NONE(IntPtr L)
{
try
{
ToLua.Push(L, Spine.Unity.SkeletonRenderer.STENCIL_COMP_MASKINTERACTION_NONE);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_STENCIL_COMP_MASKINTERACTION_VISIBLE_INSIDE(IntPtr L)
{
try
{
ToLua.Push(L, Spine.Unity.SkeletonRenderer.STENCIL_COMP_MASKINTERACTION_VISIBLE_INSIDE);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_STENCIL_COMP_MASKINTERACTION_VISIBLE_OUTSIDE(IntPtr L)
{
try
{
ToLua.Push(L, Spine.Unity.SkeletonRenderer.STENCIL_COMP_MASKINTERACTION_VISIBLE_OUTSIDE);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_disableRenderingOnOverride(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool ret = obj.disableRenderingOnOverride;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index disableRenderingOnOverride on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_valid(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool ret = obj.valid;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index valid on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_skeleton(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
Spine.Skeleton ret = obj.skeleton;
ToLua.PushObject(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index skeleton on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_SUBMESH_DUMMY_PARAM_ID(IntPtr L)
{
try
{
LuaDLL.lua_pushinteger(L, Spine.Unity.SkeletonRenderer.SUBMESH_DUMMY_PARAM_ID);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
// [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
// static int get_EditorSkipSkinSync(IntPtr L)
// {
// object o = null;
// try
// {
// o = ToLua.ToObject(L, 1);
// Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
// bool ret = obj.EditorSkipSkinSync;
// LuaDLL.lua_pushboolean(L, ret);
// return 1;
// }
// catch(Exception e)
// {
// return LuaDLL.toluaL_exception(L, e, o, "attempt to index EditorSkipSkinSync on a nil value");
// }
// }
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_UpdateMode(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
Spine.Unity.UpdateMode ret = obj.UpdateMode;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index UpdateMode on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_CustomMaterialOverride(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
System.Collections.Generic.Dictionary<UnityEngine.Material,UnityEngine.Material> ret = obj.CustomMaterialOverride;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index CustomMaterialOverride on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_CustomSlotMaterials(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
System.Collections.Generic.Dictionary<Spine.Slot,UnityEngine.Material> ret = obj.CustomSlotMaterials;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index CustomSlotMaterials on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_Skeleton(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
Spine.Skeleton ret = obj.Skeleton;
ToLua.PushObject(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index Skeleton on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_SkeletonDataAsset(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
Spine.Unity.SkeletonDataAsset ret = obj.SkeletonDataAsset;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index SkeletonDataAsset on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_GenerateMeshOverride(IntPtr L)
{
ToLua.Push(L, new EventObject(typeof(Spine.Unity.SkeletonRenderer.InstructionDelegate)));
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_OnPostProcessVertices(IntPtr L)
{
ToLua.Push(L, new EventObject(typeof(Spine.Unity.MeshGeneratorDelegate)));
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_OnRebuild(IntPtr L)
{
ToLua.Push(L, new EventObject(typeof(Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate)));
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_OnMeshAndMaterialsUpdated(IntPtr L)
{
ToLua.Push(L, new EventObject(typeof(Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate)));
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_skeletonDataAsset(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
Spine.Unity.SkeletonDataAsset arg0 = (Spine.Unity.SkeletonDataAsset)ToLua.CheckObject<Spine.Unity.SkeletonDataAsset>(L, 2);
obj.skeletonDataAsset = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index skeletonDataAsset on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_initialSkinName(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
string arg0 = ToLua.CheckString(L, 2);
obj.initialSkinName = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialSkinName on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_initialFlipX(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.initialFlipX = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialFlipX on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_initialFlipY(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.initialFlipY = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialFlipY on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_updateWhenInvisible(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
Spine.Unity.UpdateMode arg0 = (Spine.Unity.UpdateMode)ToLua.CheckObject(L, 2, typeof(Spine.Unity.UpdateMode));
obj.updateWhenInvisible = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index updateWhenInvisible on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_zSpacing(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.zSpacing = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index zSpacing on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_useClipping(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.useClipping = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index useClipping on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_immutableTriangles(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.immutableTriangles = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index immutableTriangles on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_pmaVertexColors(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.pmaVertexColors = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index pmaVertexColors on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_clearStateOnDisable(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.clearStateOnDisable = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index clearStateOnDisable on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_tintBlack(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.tintBlack = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index tintBlack on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_singleSubmesh(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.singleSubmesh = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index singleSubmesh on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_fixDrawOrder(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.fixDrawOrder = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index fixDrawOrder on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_addNormals(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.addNormals = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index addNormals on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_calculateTangents(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.calculateTangents = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index calculateTangents on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_maskInteraction(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
UnityEngine.SpriteMaskInteraction arg0 = (UnityEngine.SpriteMaskInteraction)ToLua.CheckObject(L, 2, typeof(UnityEngine.SpriteMaskInteraction));
obj.maskInteraction = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index maskInteraction on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_maskMaterials(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
Spine.Unity.SkeletonRenderer.SpriteMaskInteractionMaterials arg0 = (Spine.Unity.SkeletonRenderer.SpriteMaskInteractionMaterials)ToLua.CheckObject<Spine.Unity.SkeletonRenderer.SpriteMaskInteractionMaterials>(L, 2);
obj.maskMaterials = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index maskMaterials on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_disableRenderingOnOverride(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.disableRenderingOnOverride = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index disableRenderingOnOverride on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_valid(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.valid = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index valid on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_skeleton(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
Spine.Skeleton arg0 = (Spine.Skeleton)ToLua.CheckObject<Spine.Skeleton>(L, 2);
obj.skeleton = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index skeleton on a nil value");
}
}
// [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
// static int set_EditorSkipSkinSync(IntPtr L)
// {
// object o = null;
// try
// {
// o = ToLua.ToObject(L, 1);
// Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
// bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
// obj.EditorSkipSkinSync = arg0;
// return 0;
// }
// catch(Exception e)
// {
// return LuaDLL.toluaL_exception(L, e, o, "attempt to index EditorSkipSkinSync on a nil value");
// }
// }
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_UpdateMode(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
Spine.Unity.UpdateMode arg0 = (Spine.Unity.UpdateMode)ToLua.CheckObject(L, 2, typeof(Spine.Unity.UpdateMode));
obj.UpdateMode = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index UpdateMode on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_GenerateMeshOverride(IntPtr L)
{
try
{
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject(L, 1, typeof(Spine.Unity.SkeletonRenderer));
EventObject arg0 = null;
if (LuaDLL.lua_isuserdata(L, 2) != 0)
{
arg0 = (EventObject)ToLua.ToObject(L, 2);
}
else
{
return LuaDLL.luaL_throw(L, "The event 'Spine.Unity.SkeletonRenderer.GenerateMeshOverride' can only appear on the left hand side of += or -= when used outside of the type 'Spine.Unity.SkeletonRenderer'");
}
if (arg0.op == EventOp.Add)
{
Spine.Unity.SkeletonRenderer.InstructionDelegate ev = (Spine.Unity.SkeletonRenderer.InstructionDelegate)arg0.func;
obj.GenerateMeshOverride += ev;
}
else if (arg0.op == EventOp.Sub)
{
Spine.Unity.SkeletonRenderer.InstructionDelegate ev = (Spine.Unity.SkeletonRenderer.InstructionDelegate)arg0.func;
obj.GenerateMeshOverride -= ev;
}
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_OnPostProcessVertices(IntPtr L)
{
try
{
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject(L, 1, typeof(Spine.Unity.SkeletonRenderer));
EventObject arg0 = null;
if (LuaDLL.lua_isuserdata(L, 2) != 0)
{
arg0 = (EventObject)ToLua.ToObject(L, 2);
}
else
{
return LuaDLL.luaL_throw(L, "The event 'Spine.Unity.SkeletonRenderer.OnPostProcessVertices' can only appear on the left hand side of += or -= when used outside of the type 'Spine.Unity.SkeletonRenderer'");
}
if (arg0.op == EventOp.Add)
{
Spine.Unity.MeshGeneratorDelegate ev = (Spine.Unity.MeshGeneratorDelegate)arg0.func;
obj.OnPostProcessVertices += ev;
}
else if (arg0.op == EventOp.Sub)
{
Spine.Unity.MeshGeneratorDelegate ev = (Spine.Unity.MeshGeneratorDelegate)arg0.func;
obj.OnPostProcessVertices -= ev;
}
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_OnRebuild(IntPtr L)
{
try
{
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject(L, 1, typeof(Spine.Unity.SkeletonRenderer));
EventObject arg0 = null;
if (LuaDLL.lua_isuserdata(L, 2) != 0)
{
arg0 = (EventObject)ToLua.ToObject(L, 2);
}
else
{
return LuaDLL.luaL_throw(L, "The event 'Spine.Unity.SkeletonRenderer.OnRebuild' can only appear on the left hand side of += or -= when used outside of the type 'Spine.Unity.SkeletonRenderer'");
}
if (arg0.op == EventOp.Add)
{
Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate ev = (Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate)arg0.func;
obj.OnRebuild += ev;
}
else if (arg0.op == EventOp.Sub)
{
Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate ev = (Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate)arg0.func;
obj.OnRebuild -= ev;
}
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_OnMeshAndMaterialsUpdated(IntPtr L)
{
try
{
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject(L, 1, typeof(Spine.Unity.SkeletonRenderer));
EventObject arg0 = null;
if (LuaDLL.lua_isuserdata(L, 2) != 0)
{
arg0 = (EventObject)ToLua.ToObject(L, 2);
}
else
{
return LuaDLL.luaL_throw(L, "The event 'Spine.Unity.SkeletonRenderer.OnMeshAndMaterialsUpdated' can only appear on the left hand side of += or -= when used outside of the type 'Spine.Unity.SkeletonRenderer'");
}
if (arg0.op == EventOp.Add)
{
Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate ev = (Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate)arg0.func;
obj.OnMeshAndMaterialsUpdated += ev;
}
else if (arg0.op == EventOp.Sub)
{
Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate ev = (Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate)arg0.func;
obj.OnMeshAndMaterialsUpdated -= ev;
}
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Spine_Unity_SkeletonRenderer_SkeletonRendererDelegate(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
LuaFunction func = ToLua.CheckLuaFunction(L, 1);
if (count == 1)
{
Delegate arg1 = DelegateTraits<Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate>.Create(func);
ToLua.Push(L, arg1);
}
else
{
LuaTable self = ToLua.CheckLuaTable(L, 2);
Delegate arg1 = DelegateTraits<Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate>.Create(func, self);
ToLua.Push(L, arg1);
}
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Spine_Unity_SkeletonRenderer_InstructionDelegate(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
LuaFunction func = ToLua.CheckLuaFunction(L, 1);
if (count == 1)
{
Delegate arg1 = DelegateTraits<Spine.Unity.SkeletonRenderer.InstructionDelegate>.Create(func);
ToLua.Push(L, arg1);
}
else
{
LuaTable self = ToLua.CheckLuaTable(L, 2);
Delegate arg1 = DelegateTraits<Spine.Unity.SkeletonRenderer.InstructionDelegate>.Create(func, self);
ToLua.Push(L, arg1);
}
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}