1538 lines
41 KiB
C#
1538 lines
41 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class Spine_Unity_SkeletonRendererWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(Spine.Unity.SkeletonRenderer), typeof(UnityEngine.MonoBehaviour));
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L.RegFunction("SetMeshSettings", SetMeshSettings);
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L.RegFunction("Awake", Awake);
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L.RegFunction("ClearState", ClearState);
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L.RegFunction("EnsureMeshGeneratorCapacity", EnsureMeshGeneratorCapacity);
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L.RegFunction("Initialize", Initialize);
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L.RegFunction("LateUpdate", LateUpdate);
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L.RegFunction("OnBecameVisible", OnBecameVisible);
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L.RegFunction("OnBecameInvisible", OnBecameInvisible);
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L.RegFunction("FindAndApplySeparatorSlots", FindAndApplySeparatorSlots);
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L.RegFunction("ReapplySeparatorSlotNames", ReapplySeparatorSlotNames);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("skeletonDataAsset", get_skeletonDataAsset, set_skeletonDataAsset);
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L.RegVar("initialSkinName", get_initialSkinName, set_initialSkinName);
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L.RegVar("initialFlipX", get_initialFlipX, set_initialFlipX);
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L.RegVar("initialFlipY", get_initialFlipY, set_initialFlipY);
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L.RegVar("updateWhenInvisible", get_updateWhenInvisible, set_updateWhenInvisible);
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L.RegVar("separatorSlots", get_separatorSlots, null);
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L.RegVar("zSpacing", get_zSpacing, set_zSpacing);
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L.RegVar("useClipping", get_useClipping, set_useClipping);
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L.RegVar("immutableTriangles", get_immutableTriangles, set_immutableTriangles);
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L.RegVar("pmaVertexColors", get_pmaVertexColors, set_pmaVertexColors);
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L.RegVar("clearStateOnDisable", get_clearStateOnDisable, set_clearStateOnDisable);
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L.RegVar("tintBlack", get_tintBlack, set_tintBlack);
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L.RegVar("singleSubmesh", get_singleSubmesh, set_singleSubmesh);
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L.RegVar("fixDrawOrder", get_fixDrawOrder, set_fixDrawOrder);
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L.RegVar("addNormals", get_addNormals, set_addNormals);
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L.RegVar("calculateTangents", get_calculateTangents, set_calculateTangents);
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L.RegVar("maskInteraction", get_maskInteraction, set_maskInteraction);
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L.RegVar("maskMaterials", get_maskMaterials, set_maskMaterials);
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L.RegVar("STENCIL_COMP_PARAM_ID", get_STENCIL_COMP_PARAM_ID, null);
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L.RegVar("STENCIL_COMP_MASKINTERACTION_NONE", get_STENCIL_COMP_MASKINTERACTION_NONE, null);
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L.RegVar("STENCIL_COMP_MASKINTERACTION_VISIBLE_INSIDE", get_STENCIL_COMP_MASKINTERACTION_VISIBLE_INSIDE, null);
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L.RegVar("STENCIL_COMP_MASKINTERACTION_VISIBLE_OUTSIDE", get_STENCIL_COMP_MASKINTERACTION_VISIBLE_OUTSIDE, null);
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L.RegVar("disableRenderingOnOverride", get_disableRenderingOnOverride, set_disableRenderingOnOverride);
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L.RegVar("valid", get_valid, set_valid);
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L.RegVar("skeleton", get_skeleton, set_skeleton);
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L.RegVar("SUBMESH_DUMMY_PARAM_ID", get_SUBMESH_DUMMY_PARAM_ID, null);
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// L.RegVar("EditorSkipSkinSync", get_EditorSkipSkinSync, set_EditorSkipSkinSync);
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L.RegVar("UpdateMode", get_UpdateMode, set_UpdateMode);
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L.RegVar("CustomMaterialOverride", get_CustomMaterialOverride, null);
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L.RegVar("CustomSlotMaterials", get_CustomSlotMaterials, null);
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L.RegVar("Skeleton", get_Skeleton, null);
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L.RegVar("SkeletonDataAsset", get_SkeletonDataAsset, null);
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L.RegVar("GenerateMeshOverride", get_GenerateMeshOverride, set_GenerateMeshOverride);
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L.RegVar("OnPostProcessVertices", get_OnPostProcessVertices, set_OnPostProcessVertices);
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L.RegVar("OnRebuild", get_OnRebuild, set_OnRebuild);
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L.RegVar("OnMeshAndMaterialsUpdated", get_OnMeshAndMaterialsUpdated, set_OnMeshAndMaterialsUpdated);
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L.RegFunction("SkeletonRendererDelegate", Spine_Unity_SkeletonRenderer_SkeletonRendererDelegate);
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L.RegFunction("InstructionDelegate", Spine_Unity_SkeletonRenderer_InstructionDelegate);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SetMeshSettings(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
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Spine.Unity.MeshGenerator.Settings arg0 = StackTraits<Spine.Unity.MeshGenerator.Settings>.Check(L, 2);
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obj.SetMeshSettings(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Awake(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
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obj.Awake();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int ClearState(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
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obj.ClearState();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int EnsureMeshGeneratorCapacity(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
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obj.EnsureMeshGeneratorCapacity(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Initialize(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2)
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{
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Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
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bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
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obj.Initialize(arg0);
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return 0;
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}
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else if (count == 3)
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{
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Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
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bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
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bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
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obj.Initialize(arg0, arg1);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: Spine.Unity.SkeletonRenderer.Initialize");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int LateUpdate(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
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obj.LateUpdate();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnBecameVisible(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
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obj.OnBecameVisible();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnBecameInvisible(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
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obj.OnBecameInvisible();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int FindAndApplySeparatorSlots(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
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{
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Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
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string arg0 = ToLua.ToString(L, 2);
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obj.FindAndApplySeparatorSlots(arg0);
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return 0;
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}
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else if (count == 2 && TypeChecker.CheckTypes<System.Func<string,bool>>(L, 2))
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{
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Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
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System.Func<string,bool> arg0 = (System.Func<string,bool>)ToLua.ToObject(L, 2);
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obj.FindAndApplySeparatorSlots(arg0);
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return 0;
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}
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else if (count == 3 && TypeChecker.CheckTypes<System.Func<string,bool>, bool>(L, 2))
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{
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Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
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System.Func<string,bool> arg0 = (System.Func<string,bool>)ToLua.ToObject(L, 2);
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bool arg1 = LuaDLL.lua_toboolean(L, 3);
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obj.FindAndApplySeparatorSlots(arg0, arg1);
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return 0;
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}
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else if (count == 3 && TypeChecker.CheckTypes<string, bool>(L, 2))
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{
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Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
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string arg0 = ToLua.ToString(L, 2);
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bool arg1 = LuaDLL.lua_toboolean(L, 3);
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obj.FindAndApplySeparatorSlots(arg0, arg1);
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return 0;
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}
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else if (count == 4 && TypeChecker.CheckTypes<string, bool, bool>(L, 2))
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{
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Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
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string arg0 = ToLua.ToString(L, 2);
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bool arg1 = LuaDLL.lua_toboolean(L, 3);
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bool arg2 = LuaDLL.lua_toboolean(L, 4);
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obj.FindAndApplySeparatorSlots(arg0, arg1, arg2);
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return 0;
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}
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else if (count == 4 && TypeChecker.CheckTypes<System.Func<string,bool>, bool, bool>(L, 2))
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{
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Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
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System.Func<string,bool> arg0 = (System.Func<string,bool>)ToLua.ToObject(L, 2);
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bool arg1 = LuaDLL.lua_toboolean(L, 3);
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bool arg2 = LuaDLL.lua_toboolean(L, 4);
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obj.FindAndApplySeparatorSlots(arg0, arg1, arg2);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: Spine.Unity.SkeletonRenderer.FindAndApplySeparatorSlots");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int ReapplySeparatorSlotNames(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
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obj.ReapplySeparatorSlotNames();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int op_Equality(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
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UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
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bool o = arg0 == arg1;
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_skeletonDataAsset(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
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Spine.Unity.SkeletonDataAsset ret = obj.skeletonDataAsset;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index skeletonDataAsset on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_initialSkinName(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
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string ret = obj.initialSkinName;
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LuaDLL.lua_pushstring(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialSkinName on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_initialFlipX(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
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bool ret = obj.initialFlipX;
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialFlipX on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_initialFlipY(IntPtr L)
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{
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object o = null;
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|
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try
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{
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o = ToLua.ToObject(L, 1);
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Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
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bool ret = obj.initialFlipY;
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialFlipY on a nil value");
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}
|
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}
|
|
|
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
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static int get_updateWhenInvisible(IntPtr L)
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|
{
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object o = null;
|
|
|
|
try
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{
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o = ToLua.ToObject(L, 1);
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Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
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Spine.Unity.UpdateMode ret = obj.updateWhenInvisible;
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ToLua.Push(L, ret);
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return 1;
|
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}
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catch(Exception e)
|
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index updateWhenInvisible on a nil value");
|
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}
|
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}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
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static int get_separatorSlots(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
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{
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o = ToLua.ToObject(L, 1);
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Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
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System.Collections.Generic.List<Spine.Slot> ret = obj.separatorSlots;
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ToLua.PushSealed(L, ret);
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return 1;
|
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}
|
|
catch(Exception e)
|
|
{
|
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index separatorSlots on a nil value");
|
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}
|
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}
|
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|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
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static int get_zSpacing(IntPtr L)
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{
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object o = null;
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|
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try
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{
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o = ToLua.ToObject(L, 1);
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Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
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float ret = obj.zSpacing;
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LuaDLL.lua_pushnumber(L, ret);
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return 1;
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}
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catch(Exception e)
|
|
{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index zSpacing on a nil value");
|
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}
|
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}
|
|
|
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
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static int get_useClipping(IntPtr L)
|
|
{
|
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object o = null;
|
|
|
|
try
|
|
{
|
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o = ToLua.ToObject(L, 1);
|
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Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
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bool ret = obj.useClipping;
|
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
|
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}
|
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catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index useClipping on a nil value");
|
|
}
|
|
}
|
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|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_immutableTriangles(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
bool ret = obj.immutableTriangles;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index immutableTriangles on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_pmaVertexColors(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
bool ret = obj.pmaVertexColors;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index pmaVertexColors on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_clearStateOnDisable(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
bool ret = obj.clearStateOnDisable;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index clearStateOnDisable on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_tintBlack(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
bool ret = obj.tintBlack;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index tintBlack on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_singleSubmesh(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
bool ret = obj.singleSubmesh;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index singleSubmesh on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_fixDrawOrder(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
bool ret = obj.fixDrawOrder;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index fixDrawOrder on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_addNormals(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
bool ret = obj.addNormals;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index addNormals on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_calculateTangents(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
bool ret = obj.calculateTangents;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index calculateTangents on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_maskInteraction(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
UnityEngine.SpriteMaskInteraction ret = obj.maskInteraction;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index maskInteraction on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_maskMaterials(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
Spine.Unity.SkeletonRenderer.SpriteMaskInteractionMaterials ret = obj.maskMaterials;
|
|
ToLua.PushObject(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index maskMaterials on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_STENCIL_COMP_PARAM_ID(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
LuaDLL.lua_pushinteger(L, Spine.Unity.SkeletonRenderer.STENCIL_COMP_PARAM_ID);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_STENCIL_COMP_MASKINTERACTION_NONE(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.Push(L, Spine.Unity.SkeletonRenderer.STENCIL_COMP_MASKINTERACTION_NONE);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_STENCIL_COMP_MASKINTERACTION_VISIBLE_INSIDE(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.Push(L, Spine.Unity.SkeletonRenderer.STENCIL_COMP_MASKINTERACTION_VISIBLE_INSIDE);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_STENCIL_COMP_MASKINTERACTION_VISIBLE_OUTSIDE(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.Push(L, Spine.Unity.SkeletonRenderer.STENCIL_COMP_MASKINTERACTION_VISIBLE_OUTSIDE);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_disableRenderingOnOverride(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
bool ret = obj.disableRenderingOnOverride;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index disableRenderingOnOverride on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_valid(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
bool ret = obj.valid;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index valid on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_skeleton(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
Spine.Skeleton ret = obj.skeleton;
|
|
ToLua.PushObject(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index skeleton on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_SUBMESH_DUMMY_PARAM_ID(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
LuaDLL.lua_pushinteger(L, Spine.Unity.SkeletonRenderer.SUBMESH_DUMMY_PARAM_ID);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
// [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
// static int get_EditorSkipSkinSync(IntPtr L)
|
|
// {
|
|
// object o = null;
|
|
|
|
// try
|
|
// {
|
|
// o = ToLua.ToObject(L, 1);
|
|
// Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
// bool ret = obj.EditorSkipSkinSync;
|
|
// LuaDLL.lua_pushboolean(L, ret);
|
|
// return 1;
|
|
// }
|
|
// catch(Exception e)
|
|
// {
|
|
// return LuaDLL.toluaL_exception(L, e, o, "attempt to index EditorSkipSkinSync on a nil value");
|
|
// }
|
|
// }
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_UpdateMode(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
Spine.Unity.UpdateMode ret = obj.UpdateMode;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index UpdateMode on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_CustomMaterialOverride(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
System.Collections.Generic.Dictionary<UnityEngine.Material,UnityEngine.Material> ret = obj.CustomMaterialOverride;
|
|
ToLua.PushSealed(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index CustomMaterialOverride on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_CustomSlotMaterials(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
System.Collections.Generic.Dictionary<Spine.Slot,UnityEngine.Material> ret = obj.CustomSlotMaterials;
|
|
ToLua.PushSealed(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index CustomSlotMaterials on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_Skeleton(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
Spine.Skeleton ret = obj.Skeleton;
|
|
ToLua.PushObject(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index Skeleton on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_SkeletonDataAsset(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
Spine.Unity.SkeletonDataAsset ret = obj.SkeletonDataAsset;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index SkeletonDataAsset on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_GenerateMeshOverride(IntPtr L)
|
|
{
|
|
ToLua.Push(L, new EventObject(typeof(Spine.Unity.SkeletonRenderer.InstructionDelegate)));
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_OnPostProcessVertices(IntPtr L)
|
|
{
|
|
ToLua.Push(L, new EventObject(typeof(Spine.Unity.MeshGeneratorDelegate)));
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_OnRebuild(IntPtr L)
|
|
{
|
|
ToLua.Push(L, new EventObject(typeof(Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate)));
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_OnMeshAndMaterialsUpdated(IntPtr L)
|
|
{
|
|
ToLua.Push(L, new EventObject(typeof(Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate)));
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_skeletonDataAsset(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
Spine.Unity.SkeletonDataAsset arg0 = (Spine.Unity.SkeletonDataAsset)ToLua.CheckObject<Spine.Unity.SkeletonDataAsset>(L, 2);
|
|
obj.skeletonDataAsset = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index skeletonDataAsset on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_initialSkinName(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
string arg0 = ToLua.CheckString(L, 2);
|
|
obj.initialSkinName = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialSkinName on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_initialFlipX(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.initialFlipX = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialFlipX on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_initialFlipY(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.initialFlipY = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialFlipY on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_updateWhenInvisible(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
Spine.Unity.UpdateMode arg0 = (Spine.Unity.UpdateMode)ToLua.CheckObject(L, 2, typeof(Spine.Unity.UpdateMode));
|
|
obj.updateWhenInvisible = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index updateWhenInvisible on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_zSpacing(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
obj.zSpacing = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index zSpacing on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_useClipping(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.useClipping = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index useClipping on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_immutableTriangles(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.immutableTriangles = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index immutableTriangles on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_pmaVertexColors(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.pmaVertexColors = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index pmaVertexColors on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_clearStateOnDisable(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.clearStateOnDisable = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index clearStateOnDisable on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_tintBlack(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.tintBlack = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index tintBlack on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_singleSubmesh(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.singleSubmesh = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index singleSubmesh on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_fixDrawOrder(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.fixDrawOrder = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index fixDrawOrder on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_addNormals(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.addNormals = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index addNormals on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_calculateTangents(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.calculateTangents = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index calculateTangents on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_maskInteraction(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
UnityEngine.SpriteMaskInteraction arg0 = (UnityEngine.SpriteMaskInteraction)ToLua.CheckObject(L, 2, typeof(UnityEngine.SpriteMaskInteraction));
|
|
obj.maskInteraction = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index maskInteraction on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_maskMaterials(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
Spine.Unity.SkeletonRenderer.SpriteMaskInteractionMaterials arg0 = (Spine.Unity.SkeletonRenderer.SpriteMaskInteractionMaterials)ToLua.CheckObject<Spine.Unity.SkeletonRenderer.SpriteMaskInteractionMaterials>(L, 2);
|
|
obj.maskMaterials = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index maskMaterials on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_disableRenderingOnOverride(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.disableRenderingOnOverride = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index disableRenderingOnOverride on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_valid(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.valid = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index valid on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_skeleton(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
Spine.Skeleton arg0 = (Spine.Skeleton)ToLua.CheckObject<Spine.Skeleton>(L, 2);
|
|
obj.skeleton = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index skeleton on a nil value");
|
|
}
|
|
}
|
|
|
|
// [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
// static int set_EditorSkipSkinSync(IntPtr L)
|
|
// {
|
|
// object o = null;
|
|
|
|
// try
|
|
// {
|
|
// o = ToLua.ToObject(L, 1);
|
|
// Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
// bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
// obj.EditorSkipSkinSync = arg0;
|
|
// return 0;
|
|
// }
|
|
// catch(Exception e)
|
|
// {
|
|
// return LuaDLL.toluaL_exception(L, e, o, "attempt to index EditorSkipSkinSync on a nil value");
|
|
// }
|
|
// }
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_UpdateMode(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
|
|
Spine.Unity.UpdateMode arg0 = (Spine.Unity.UpdateMode)ToLua.CheckObject(L, 2, typeof(Spine.Unity.UpdateMode));
|
|
obj.UpdateMode = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index UpdateMode on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_GenerateMeshOverride(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject(L, 1, typeof(Spine.Unity.SkeletonRenderer));
|
|
EventObject arg0 = null;
|
|
|
|
if (LuaDLL.lua_isuserdata(L, 2) != 0)
|
|
{
|
|
arg0 = (EventObject)ToLua.ToObject(L, 2);
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "The event 'Spine.Unity.SkeletonRenderer.GenerateMeshOverride' can only appear on the left hand side of += or -= when used outside of the type 'Spine.Unity.SkeletonRenderer'");
|
|
}
|
|
|
|
if (arg0.op == EventOp.Add)
|
|
{
|
|
Spine.Unity.SkeletonRenderer.InstructionDelegate ev = (Spine.Unity.SkeletonRenderer.InstructionDelegate)arg0.func;
|
|
obj.GenerateMeshOverride += ev;
|
|
}
|
|
else if (arg0.op == EventOp.Sub)
|
|
{
|
|
Spine.Unity.SkeletonRenderer.InstructionDelegate ev = (Spine.Unity.SkeletonRenderer.InstructionDelegate)arg0.func;
|
|
obj.GenerateMeshOverride -= ev;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_OnPostProcessVertices(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject(L, 1, typeof(Spine.Unity.SkeletonRenderer));
|
|
EventObject arg0 = null;
|
|
|
|
if (LuaDLL.lua_isuserdata(L, 2) != 0)
|
|
{
|
|
arg0 = (EventObject)ToLua.ToObject(L, 2);
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "The event 'Spine.Unity.SkeletonRenderer.OnPostProcessVertices' can only appear on the left hand side of += or -= when used outside of the type 'Spine.Unity.SkeletonRenderer'");
|
|
}
|
|
|
|
if (arg0.op == EventOp.Add)
|
|
{
|
|
Spine.Unity.MeshGeneratorDelegate ev = (Spine.Unity.MeshGeneratorDelegate)arg0.func;
|
|
obj.OnPostProcessVertices += ev;
|
|
}
|
|
else if (arg0.op == EventOp.Sub)
|
|
{
|
|
Spine.Unity.MeshGeneratorDelegate ev = (Spine.Unity.MeshGeneratorDelegate)arg0.func;
|
|
obj.OnPostProcessVertices -= ev;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_OnRebuild(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject(L, 1, typeof(Spine.Unity.SkeletonRenderer));
|
|
EventObject arg0 = null;
|
|
|
|
if (LuaDLL.lua_isuserdata(L, 2) != 0)
|
|
{
|
|
arg0 = (EventObject)ToLua.ToObject(L, 2);
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "The event 'Spine.Unity.SkeletonRenderer.OnRebuild' can only appear on the left hand side of += or -= when used outside of the type 'Spine.Unity.SkeletonRenderer'");
|
|
}
|
|
|
|
if (arg0.op == EventOp.Add)
|
|
{
|
|
Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate ev = (Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate)arg0.func;
|
|
obj.OnRebuild += ev;
|
|
}
|
|
else if (arg0.op == EventOp.Sub)
|
|
{
|
|
Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate ev = (Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate)arg0.func;
|
|
obj.OnRebuild -= ev;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_OnMeshAndMaterialsUpdated(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject(L, 1, typeof(Spine.Unity.SkeletonRenderer));
|
|
EventObject arg0 = null;
|
|
|
|
if (LuaDLL.lua_isuserdata(L, 2) != 0)
|
|
{
|
|
arg0 = (EventObject)ToLua.ToObject(L, 2);
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "The event 'Spine.Unity.SkeletonRenderer.OnMeshAndMaterialsUpdated' can only appear on the left hand side of += or -= when used outside of the type 'Spine.Unity.SkeletonRenderer'");
|
|
}
|
|
|
|
if (arg0.op == EventOp.Add)
|
|
{
|
|
Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate ev = (Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate)arg0.func;
|
|
obj.OnMeshAndMaterialsUpdated += ev;
|
|
}
|
|
else if (arg0.op == EventOp.Sub)
|
|
{
|
|
Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate ev = (Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate)arg0.func;
|
|
obj.OnMeshAndMaterialsUpdated -= ev;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int Spine_Unity_SkeletonRenderer_SkeletonRendererDelegate(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
LuaFunction func = ToLua.CheckLuaFunction(L, 1);
|
|
|
|
if (count == 1)
|
|
{
|
|
Delegate arg1 = DelegateTraits<Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate>.Create(func);
|
|
ToLua.Push(L, arg1);
|
|
}
|
|
else
|
|
{
|
|
LuaTable self = ToLua.CheckLuaTable(L, 2);
|
|
Delegate arg1 = DelegateTraits<Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate>.Create(func, self);
|
|
ToLua.Push(L, arg1);
|
|
}
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int Spine_Unity_SkeletonRenderer_InstructionDelegate(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
LuaFunction func = ToLua.CheckLuaFunction(L, 1);
|
|
|
|
if (count == 1)
|
|
{
|
|
Delegate arg1 = DelegateTraits<Spine.Unity.SkeletonRenderer.InstructionDelegate>.Create(func);
|
|
ToLua.Push(L, arg1);
|
|
}
|
|
else
|
|
{
|
|
LuaTable self = ToLua.CheckLuaTable(L, 2);
|
|
Delegate arg1 = DelegateTraits<Spine.Unity.SkeletonRenderer.InstructionDelegate>.Create(func, self);
|
|
ToLua.Push(L, arg1);
|
|
}
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
}
|
|
|