sk-client/Assets/Editor/TD_PostprocessBuild.cs

105 lines
3.9 KiB
C#

#if UNITY_EDITOR && UNITY_IOS
using System.IO;
using ThinkingAnalytics.Utils;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;
using UnityEngine;
namespace ThinkingAnalytics.Editors
{
public class TD_PostProcessBuild
{
//Xcode Build Settings
//[PostProcessBuild]
[PostProcessBuildAttribute(88)]
public static void OnPostProcessBuild(BuildTarget target, string targetPath)
{
if (target != BuildTarget.iOS)
{
Debug.LogWarning("[ThinkingEngine] Target is not iOS. XCodePostProcess will not run");
return;
}
string projPath = Path.GetFullPath(targetPath) + "/Unity-iPhone.xcodeproj/project.pbxproj";
PBXProject proj = new PBXProject();
proj.ReadFromFile(projPath);
#if UNITY_2019_3_OR_NEWER
string targetGuid = proj.GetUnityFrameworkTargetGuid();
#else
string targetGuid = proj.TargetGuidByName(PBXProject.GetUnityTargetName());
#endif
//Build Property
proj.SetBuildProperty(targetGuid, "ENABLE_BITCODE", "NO");//BitCode NO
proj.SetBuildProperty(targetGuid, "GCC_ENABLE_OBJC_EXCEPTIONS", "YES");//Enable Objective-C Exceptions
proj.AddBuildProperty(targetGuid, "OTHER_LDFLAGS", "-ObjC");
string[] headerSearchPathsToAdd = { "$(SRCROOT)/Libraries/Plugins/iOS/ThinkingSDK/Source/main", "$(SRCROOT)/Libraries/Plugins/iOS/ThinkingSDK/Source/common" };
proj.UpdateBuildProperty(targetGuid, "HEADER_SEARCH_PATHS", headerSearchPathsToAdd, null);// Header Search Paths
//Add Frameworks
proj.AddFrameworkToProject(targetGuid, "WebKit.framework", true);
proj.AddFrameworkToProject(targetGuid, "CoreTelephony.framework", true);
proj.AddFrameworkToProject(targetGuid, "SystemConfiguration.framework", true);
proj.AddFrameworkToProject(targetGuid, "Security.framework", true);
proj.AddFrameworkToProject(targetGuid, "UserNotifications.framework", true);
//Add Lib
proj.AddFileToBuild(targetGuid, proj.AddFile("usr/lib/libsqlite3.tbd", "libsqlite3.tbd", PBXSourceTree.Sdk));
proj.AddFileToBuild(targetGuid, proj.AddFile("usr/lib/libz.tbd", "libz.tbd", PBXSourceTree.Sdk));
proj.WriteToFile(projPath);
//Info.plist
//Disable preset properties
string plistPath = Path.Combine(targetPath, "Info.plist");
PlistDocument plist = new PlistDocument();
plist.ReadFromFile(plistPath);
plist.root.CreateArray("TDDisPresetProperties");
TD_PublicConfig.GetPublicConfig();
foreach (string item in TD_PublicConfig.DisPresetProperties)
{
plist.root["TDDisPresetProperties"].AsArray().AddString(item);
}
plist.WriteToFile(plistPath);
}
}
}
#endif
#if UNITY_EDITOR && UNITY_ANDROID && UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityEditor.Android;
using UnityEngine;
using System.IO;
using System.Xml;
using System.Collections.Generic;
namespace ThinkingAnalytics.Editors
{
class TD_PostProcessBuild : IPostGenerateGradleAndroidProject
{
// Copy configuration file ta_public_config.xml
public int callbackOrder { get { return 0; } }
public void OnPostGenerateGradleAndroidProject(string path)
{
// Copy configuration file ta_public_config.xml
string desPath = path + "/../launcher/src/main/res/values/ta_public_config.xml";
if (File.Exists(desPath))
{
File.Delete(desPath);
}
TextAsset textAsset = Resources.Load<TextAsset>("ta_public_config");
if (textAsset != null && textAsset.bytes != null)
{
File.WriteAllBytes(desPath, textAsset.bytes);
}
}
}
}
#endif