41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnrealM;
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public class DelayPlayFrame : MonoBehaviour
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{
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// Start is called before the first frame update
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public float delayA = 0;
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public float delayB = 0;
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//private float dtincrease = 0;
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private float time = 0;
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//private bool isSet = false;
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void Start()
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{
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gameObject.GetComponent<Image>().enabled = false;
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gameObject.GetComponent<ImageAnimation>().enabled = false;
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time = Random.Range(delayA, delayB);
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Invoke("DelayFunc", time);
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}
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// Update is called once per frame
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void Update()
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{
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//dtincrease += Time.deltaTime;
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//if(dtincrease >= time && !isSet)
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//{
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// gameObject.GetComponent<Image>().enabled = true;
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// gameObject.GetComponent<ImageAnimation>().enabled = true;
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//}
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}
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void DelayFunc()
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{
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gameObject.GetComponent<Image>().enabled = true;
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gameObject.GetComponent<ImageAnimation>().enabled = true;
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}
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}
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