1112 lines
44 KiB
Lua
1112 lines
44 KiB
Lua
require("Base/BasePanel")
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LoginPanel = Inherit(BasePanel)
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local this = LoginPanel
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-- this.LoginWay = { Account = 0, WeChat = 1 }
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local IsSDKLogin = AppConst.isSDK and AppConst.isSDKLogin
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local openIdkey = "openIdkey"
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local openIdPw = "openIdPw"
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local lastServerIndex = "lastServerIndex"
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local defaultOpenIdkey = GetLanguageStrById(11118)
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local defaultOpenIdPw = ""
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local LoginRoot_Url = VersionManager:GetVersionInfo("serverUrl")
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local LoginRoot_SubChannel = VersionManager:GetVersionInfo("subChannel")
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local LoginRoot_Channel = VersionManager:GetVersionInfo("channel")
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local LoginRoot_Version = VersionManager:GetVersionInfo("version")
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local LoginRoot_PackageVersion = VersionManager:GetVersionInfo("packageVersion")
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local orginLayer
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local timeStamp = Time.realtimeSinceStartup
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local timeSign = Util.MD5Encrypt(string.format("%s%s", timeStamp, LoginManager.sign))
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local userIdnum = 0
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--初始化组件(用于子类重写)
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function this:InitComponent()
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orginLayer = 0
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this.sdkAgainLogin = Util.GetGameObject(self.transform, "GameStartsPanel/sdkAgainLogin")
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this.loginPart = Util.GetGameObject(self.transform, "GameStartsPanel/effect")
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this.tip = Util.GetGameObject(this.loginPart, "tip/Text")
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this.userIDButton = Util.GetGameObject(this.loginPart, "IdButton")
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this.userOpenIdBtn = Util.GetGameObject(this.loginPart, "OpenIdBtn")
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this.userIDText = Util.GetGameObject(this.loginPart, "OpenIdBtn/userID"):GetComponent("InputField")
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this.userOpenIdBtn:SetActive(false)
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--开始游戏
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this.btnLoginPart = Util.GetGameObject(this.loginPart, "gameStarts")
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this.btnLogin = Util.GetGameObject(this.btnLoginPart, "btn")
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--this.dropDownPart = Util.GetGameObject(this.loginPart, "quyuxuanzhe")
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--this.dropDown = Util.GetGameObject(this.dropDownPart, "Dropdown"):GetComponent("Dropdown")
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-- this.inputField = Util.GetGameObject(this.loginPart, "InputField"):GetComponent("InputField")
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-- this.UserBtn = Util.GetGameObject(this.loginPart, "userBtn")
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-- this.UserBtnText = Util.GetGameObject(this.loginPart, "userBtn/Text"):GetComponent("Text")
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this.btnAgreement = Util.GetGameObject(this.loginPart, "btns/btnAgreement") --协议
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this.btnNotice = Util.GetGameObject(this.loginPart, "btns/btnNotice") --公告
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this.btnUser = Util.GetGameObject(this.loginPart, "btns/btnUser") --切换账号
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this.btnCustomerService = Util.GetGameObject(this.loginPart, "btns/btnCustomerService") --客服(游戏内)
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this.LoginPanel_Btn1 = Util.GetGameObject(this.loginPart, "btns/LoginPanel_Btn1") --使用条款
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this.LoginPanel_Btn2 = Util.GetGameObject(this.loginPart, "btns/LoginPanel_Btn2") --个人信息
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this.btnLogout = Util.GetGameObject(this.loginPart, "btns/btnLogout") --登出
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this.btnCustomerService2 = Util.GetGameObject(this.loginPart, "btns/btnCustomerService2") --客服(SDK)
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---selectServerPart
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this.serverSelectPart = Util.GetGameObject(this.loginPart, "serverSelect")
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this.serverImage = Util.GetGameObject(this.serverSelectPart, "Image"):GetComponent("Image")
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this.serverMes = Util.GetGameObject(this.serverSelectPart, "serverMes"):GetComponent("Text")
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this.changeServerBtn = Util.GetGameObject(this.serverSelectPart, "changeServer")
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this.sdkLoginBtn = Util.GetGameObject(this.loginPart, "loginBtn")
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this.AgeTip = Util.GetGameObject(this.loginPart, "ageTip")
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this.AdbAgeTip = Util.GetGameObject(this.loginPart, "adb_ageTip")
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this.SetLoginPart(false)
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this.versionText = Util.GetGameObject(this.loginPart, "version"):GetComponent("Text")
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this.versionText.text = GetLanguageStrById(11119) .. LoginRoot_Version
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this.declaration = Util.GetGameObject(this.loginPart, "declaration")
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-- this.btnAgreement = Util.GetGameObject(this.declaration, "btnAgreement")--同意协议
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-- this.btnAgreementTxt = Util.GetGameObject(this.declaration, "btnAgreement/Text")
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this.EditionDepartment = Util.GetGameObject(this.declaration, "EditionDepartment"):GetComponent("Text")
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end
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--绑定事件(用于子类重写)
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function this:BindEvent()
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Util.AddClick(this.sdkAgainLogin, function()
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if AppConst.ChannelType == "None" then
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return
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end
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local fun = function()
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SDKMgr:Login()
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ThinkingAnalyticsManager.Init()
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end
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if GetChannelConfig().PrivacyAgreement then
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if PlayerPrefs.GetInt("IsAgreePrivacy") == 0 then
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UIManager.OpenPanel(UIName.PermissionPanel, function()
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fun()
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end)
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else
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fun()
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end
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else
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fun()
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end
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end)
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Util.AddClick(this.btnLogin, this.OnLoginClick)
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Util.AddClick(this.btnUser, function()
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local user = PlayerPrefs.GetString(openIdkey, defaultOpenIdkey)
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local userPw = PlayerPrefs.GetString(openIdPw, defaultOpenIdPw)
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UIManager.OpenPanel(UIName.LoginPopup, user, userPw, function(str, pw)
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-- this.UserBtnText.text = str
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PlayerPrefs.SetString(openIdkey, str)
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PlayerPrefs.SetString(openIdPw, pw)
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end)
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end)
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Util.AddClick(this.btnNotice, function()
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RequestPanel.Show(GetLanguageStrById(11128))
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networkMgr:SendGetHttp(LoginRoot_Url .. "tk/getNotice?timestamp=" .. timeStamp .. "&sign=" .. timeSign,
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function(str)
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UIManager.OpenPanel(UIName.NoticePopup, str)
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end, nil, nil, nil)
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end)
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Util.AddClick(this.LoginPanel_Btn1, function()
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if IsSDKLogin then
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SDKMgr:LoginPanel_Btn1()
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end
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end)
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Util.AddClick(this.LoginPanel_Btn2, function()
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if IsSDKLogin then
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SDKMgr:LoginPanel_Btn2()
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end
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end)
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Util.AddClick(this.btnLogout, function()
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if IsSDKLogin then
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SDKMgr:Logout()
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end
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end)
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-- Util.AddClick(this.UserBtn, function()
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-- local user = PlayerPrefs.GetString(openIdkey, defaultOpenIdkey)
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-- local userPw = PlayerPrefs.GetString(openIdPw, defaultOpenIdPw)
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-- UIManager.OpenPanel(UIName.LoginPopup, user, userPw, function(str, pw)
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-- -- this.UserBtnText.text = str
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-- PlayerPrefs.SetString(openIdkey, str)
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-- PlayerPrefs.SetString(openIdPw, pw)
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-- end)
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-- end)
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Util.AddClick(this.userIDButton, function()
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userIdnum = userIdnum + 1
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if userIdnum > 10 then
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this.userOpenIdBtn:SetActive(true)
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this.userIDText.text = AppConst.OpenId
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end
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end)
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Util.AddClick(this.userOpenIdBtn, function()
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userIdnum = 0
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this.userOpenIdBtn:SetActive(false)
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end)
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Util.AddClick(this.changeServerBtn, function()
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UIManager.OpenPanel(UIName.ServerListSelectPanel, {
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serverList = this.serverList,
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myServerList = this.myServerList,
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lastServer = this.lastServer,
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recommend = this.recommend,
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callback = function(index)
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LogError("收到:" .. index)
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local list = this.serverList[index]
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PlayerPrefs.SetInt(lastServerIndex, index)
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PlayerPrefs.SetString("lastServerName", this.serverList[index].name)
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PlayerManager.serverInfo = list
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LoginManager.SocketAddress = list.ip
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LoginManager.SocketPort = list.port
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LoginManager.ServerId = list.server_id
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LoginManager.state = list.state
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LoginManager.area = list.area
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-- local severArea = tonumber(string.sub(list.server_id, 0, -5))
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this.serverImage.sprite = Util.LoadSprite(ServerStateIconDef[list.state])
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this.serverMes.text = PlayerManager.serverInfo.name
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end
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})
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end)
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--SDK 登录
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Util.AddClick(this.sdkLoginBtn, function()
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this.sdkLoginBtn:SetActive(false)
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this.SDKLogin()
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end)
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Util.AddClick(this.AgeTip, function()
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UIManager.OpenPanel(UIName.GeneralPopup, GENERAL_POPUP_TYPE.Txt, GetLanguageStrById(50211),
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GetLanguageStrById(50210))
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end)
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Util.AddClick(this.btnAgreement, function()
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-- if PlayerPrefs.GetInt("IsAgreePrivacy") == 0 then
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-- PlayerPrefs.SetInt("IsAgreePrivacy", 1)
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--else
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-- PlayerPrefs.SetInt("IsAgreePrivacy", 0)
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--end
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--this.ChangeAgreePrivacy()
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UIManager.OpenPanel(UIName.PrivacyPanel)
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end)
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-- Util.AddClick(this.btnAgreementTxt, function ()
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-- UIManager.OpenPanel(UIName.PrivacyPanel)
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-- end)
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Util.AddClick(this.btnCustomerService, function()
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UIManager.OpenPanel(UIName.CustomerServicePanel)
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end)
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Util.AddClick(this.btnCustomerService2, function()
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if AppConst.isSDKLogin then
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SDKMgr:CustomerService()
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end
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end)
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end
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--添加事件监听(用于子类重写)
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function this:AddListener()
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Game.GlobalEvent:AddEvent(Protocal.Connect, this.OnConnect)
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Game.GlobalEvent:AddEvent(Protocal.Disconnect, this.OnDisconnect)
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Game.GlobalEvent:AddEvent(GameEvent.LoginSuccess.OnLoginSuccess, this.RefreshLoginStatus)
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Game.GlobalEvent:AddEvent(GameEvent.LoginSuccess.OnLogout, this.OnLogout)
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-- Game.GlobalEvent:AddEvent(GameEvent.LoginSuccess.OnAgreePrivacy, this.ChangeAgreePrivacy)
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end
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--移除事件监听(用于子类重写)
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function this:RemoveListener()
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Game.GlobalEvent:RemoveEvent(Protocal.Connect, this.OnConnect)
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Game.GlobalEvent:RemoveEvent(Protocal.Disconnect, this.OnDisconnect)
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Game.GlobalEvent:RemoveEvent(GameEvent.LoginSuccess.OnLoginSuccess, this.RefreshLoginStatus)
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Game.GlobalEvent:RemoveEvent(GameEvent.LoginSuccess.OnLogout, this.OnLogout)
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-- Game.GlobalEvent:RemoveEvent(GameEvent.LoginSuccess.OnAgreePrivacy, this.ChangeAgreePrivacy)
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end
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function this:OnLogout()
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if IsSDKLogin then
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this.SetLoginPart(false)
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this.sdkLoginBtn:SetActive(false)
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this.btnUser:SetActive(GetChannelConfig().Button_Logon_User)
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this.btnNotice.transform.position = this.btnUser.transform.position
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this.SDKLogin()
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else
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this.sdkLoginBtn:SetActive(false)
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local userId = PlayerPrefs.GetString(openIdkey, defaultOpenIdkey)
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this.btnUser:SetActive(true)
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RequestPanel.Show(GetLanguageStrById(11121))
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this.SetLoginPart(true)
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this.RequestServerList(userId, this.OnReceiveServerList)
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end
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end
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function this:OnSortingOrderChange()
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Util.AddParticleSortLayer(self.gameObject, self.sortingOrder - orginLayer)
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orginLayer = this.sortingOrder
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end
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--改变同意隐私协议状态
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function this.ChangeAgreePrivacy()
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if not GetChannelConfig().PrivacyAgreement then
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this.btnAgreement:SetActive(false)
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return
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end
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Util.GetGameObject(this.btnAgreement, "Image"):SetActive(PlayerPrefs.GetInt("IsAgreePrivacy") == 1)
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end
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--界面打开时调用(用于子类重写)
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function this:OnOpen(...)
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if AppConst.Code ~= "" then
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MsgPanel.ShowOne(AppConst.Code, function()
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Framework.Dispose()
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App.Instance:ReStart()
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end)
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AppConst.Code = ""
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end
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if GetChannelConfig().Text_VersionNumber then
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this.EditionDepartment.text = GetLanguageStrById(GetChannelConfig().Text_VersionNumber_ID)
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else
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this.EditionDepartment.text = ""
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end
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this.btnCustomerService:SetActive(GetChannelConfig().Button_Logon_CustomerService)
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this.btnCustomerService2:SetActive(GetChannelConfig().Button_Logon_CustomerService2)
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this.btnAgreement:SetActive(GetChannelConfig().PrivacyAgreement)
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if GetChannelConfig().Bg_Logon then
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Util.GetGameObject(this.gameObject, "BG/None"):SetActive(false)
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Util.GetGameObject(this.gameObject, "BG/" .. GetChannelConfig().Bg_Logon):SetActive(true)
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else
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Util.GetGameObject(this.gameObject, "BG/None"):SetActive(true)
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end
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if IsSDKLogin then
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this.SetLoginPart(false)
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this.sdkLoginBtn:SetActive(false)
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this.btnUser:SetActive(GetChannelConfig().Button_Logon_User)
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this.btnNotice.transform.position = this.btnUser.transform.position
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this.SDKLogin()
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else
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this.sdkLoginBtn:SetActive(false)
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local userId = PlayerPrefs.GetString(openIdkey, defaultOpenIdkey)
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this.btnUser:SetActive(true)
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RequestPanel.Show(GetLanguageStrById(11121))
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this.SetLoginPart(true)
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this.RequestServerList(userId, this.OnReceiveServerList)
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end
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local tran = this.tip:GetComponent("RectTransform")
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local offsetX = (LayoutUtility.GetPreferredWidth(tran) + Screen.width) / 2
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tran.anchoredPosition = Vector2.New(offsetX, 0)
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tran:DOAnchorPosX(-offsetX, 30, false):SetEase(Ease.Linear):SetLoops(-1)
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SoundManager.PlayMusic(SoundConfig.BGM_Login)
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SoundManager.PlayAmbient(SoundConfig.Ambient_Login)
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this.LoginPanel_Btn1:SetActive(GetChannelConfig().Button_Logon_information)
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this.LoginPanel_Btn2:SetActive(GetChannelConfig().Button_Logon_information)
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this.AgeTip:SetActive(GetChannelConfig().Button_Logon_AgeTips)
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this.declaration:SetActive(GetChannelConfig().Button_Logon_HealthyTips)
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this.btnLogout:SetActive(GetChannelConfig().Button_Logon_Logout)
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this.AdbAgeTip:SetActive(GetChannelConfig().Button_Logon_AgeTipsAbd)
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end
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--界面关闭时调用(用于子类重写)
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function this:OnClose()
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this.SetLoginPart(false)
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SoundManager.PauseAmbient()
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end
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-- 请求获取服务器列表
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function this.RequestServerList(userId, callback)
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RequestPanel.Show(GetLanguageStrById(11121))
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local str = string.format(
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"%sgetServerList?openId=%s&channel=%s&plat=android&sub_channel=%s&server_version=%s",
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LoginRoot_Url, userId, LoginRoot_Channel, LoginRoot_SubChannel, LoginRoot_Version)
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Log(str)
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networkMgr:SendGetHttp(str, callback, nil, nil, nil)
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end
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--界面销毁时调用(用于子类重写)
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function this:OnDestroy()
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end
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this.isWaiting = false
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function this.SDKLogin()
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local func = function()
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if not this.isWaiting then
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this.isWaiting = true
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Timer.New(function()
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SDKMgr:Login()
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ThinkingAnalyticsManager.Init()
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this.isWaiting = false
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CustomEventManager.GameCustomEvent("登录页面弹出")
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end, 1, 1):Start()
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end
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end
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if GetChannelConfig().PrivacyAgreement then
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if PlayerPrefs.GetInt("IsAgreePrivacy") == 0 then
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UIManager.OpenPanel(UIName.PermissionPanel, nil, func)
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-- UIManager.OpenPanel(UIName.PrivacyPanel, func)
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else
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func()
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end
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else
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func()
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end
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end
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function this.RefreshLoginStatus(result)
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if result == SDK_RESULT.SUCCESS then
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CustomEventManager.GameCustomEvent("登录成功")
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RequestPanel.Show(GetLanguageStrById(11121))
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this.SetLoginPart(true)
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this.RequestServerList(AppConst.OpenId, this.OnReceiveServerList)
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else
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this.sdkLoginBtn:SetActive(true)
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end
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end
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-- function this.RefreshLoginStatusLocal(openid)
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-- this.RequestServerList(openid, this.OnReceiveServerList)
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-- end
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function this.SetSDKExtensionParams(params)
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if not params or params == "" then
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return
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end
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local json = require 'cjson'
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local context = json.decode(params)
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BindPhoneNumberManager.SetPtToken(context.token)
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LoginManager.pt_pId = context.pid
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LoginManager.pt_gId = context.gid
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end
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--收到公告
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function this.OnReceiveAnnouncement(str)
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if str == nil then
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return
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end
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pcall(function()
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local json = require 'cqueryAllies'
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local data = json.decode(str);
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if data.content ~= nil and data.content ~= "" then
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UIManager.OpenPanel(UIName.GongGaoPanel, data.content)
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end
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end)
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end
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--获取服务器列表地址
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function this.OnReceiveServerList(str)
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-- 获取服务器列表成功后,默认开启公告
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RequestPanel.Show(GetLanguageStrById(11128))
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networkMgr:SendGetHttp(LoginRoot_Url .. "tk/getNotice?timestamp=" .. timeStamp .. "&sign=" .. timeSign,
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function(str)
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UIManager.OpenPanel(UIName.NoticePopup, str)
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end, nil, nil, nil)
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if str == nil then
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return
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end
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if str ~= nil and str ~= "" then
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MyPCall(function()
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local json = require 'cjson'
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local data = json.decode(str)
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---selectServerPart
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this.SetServerList(data)
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if not IsSDKLogin then
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local user = PlayerPrefs.GetString(openIdkey, defaultOpenIdkey)
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local userPw = PlayerPrefs.GetString(openIdPw, defaultOpenIdPw)
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if user == defaultOpenIdkey or userPw == defaultOpenIdPw then
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-- UIManager.OpenPanel(UIName.RegistPopup, function(str, pw)
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-- this.UserBtnText.text = str
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-- PlayerPrefs.SetString(openIdkey, str)
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-- PlayerPrefs.SetString(openIdPw, pw)
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-- end)
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UIManager.OpenPanel(UIName.LoginPopup, nil, nil, function(str, pw)
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-- this.UserBtnText.text = str
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PlayerPrefs.SetString(openIdkey, str)
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PlayerPrefs.SetString(openIdPw, pw)
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end)
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else
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LoginManager.RequestUser(user, userPw, function(code)
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if code ~= 0 then
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UIManager.OpenPanel(UIName.LoginPopup, user, userPw, function(str, pw)
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-- this.UserBtnText.text = str
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|
PlayerPrefs.SetString(openIdkey, str)
|
|
PlayerPrefs.SetString(openIdPw, pw)
|
|
end)
|
|
else
|
|
--this.loginMask:SetActive(true)
|
|
--Timer.New(function()
|
|
--UIManager.OpenPanel(UIName.NoticePopup)
|
|
-- this.loginMask:SetActive(false)
|
|
--end, 2.5, 1):Start()
|
|
if code == 2 then
|
|
if LoginManager.IsOpenAddiction then
|
|
--> 1关闭开启notice
|
|
UIManager.OpenPanel(UIName.IdSurePopup, 1)
|
|
LoginManager.IsShowPayAddiction = true
|
|
else
|
|
-- UIManager.OpenPanel(UIName.NoticePopup)
|
|
end
|
|
else
|
|
if LoginManager.IsOpenAddiction then
|
|
if tonumber(msg) < 18 then
|
|
LoginManager.IsShowPayAddiction = true
|
|
end
|
|
end
|
|
-- UIManager.OpenPanel(UIName.NoticePopup)
|
|
end
|
|
end
|
|
end)
|
|
end
|
|
else
|
|
-- this.loginMask:SetActive(true)
|
|
-- Timer.New(function()
|
|
-- UIManager.OpenPanel(UIName.NoticePopup)
|
|
-- this.loginMask:SetActive(false)
|
|
-- end, 2.5, 1):Start()
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
|
|
function this.SetServerList(data)
|
|
this.CacheLoginData(data)
|
|
|
|
local lastIndex = PlayerPrefs.GetInt(lastServerIndex, 1)
|
|
|
|
if AppConst.isOpenGM then
|
|
local name = PlayerPrefs.GetString("lastServerName")
|
|
if not name then
|
|
lastIndex = 1
|
|
PlayerPrefs.SetString("lastServerName", this.serverList[1].name)
|
|
end
|
|
for i = 1, #this.serverList do
|
|
if this.serverList[i].name == name then
|
|
lastIndex = i
|
|
break
|
|
end
|
|
end
|
|
else
|
|
if this.lastServer then --有最近登录显示最近登录,没有显示推荐,否则显示第一个服
|
|
for i = 1, #this.serverList do
|
|
if this.serverList[i].server_id == this.lastServer.serverid and this.serverList[i].area == this.lastServer.area then
|
|
lastIndex = i
|
|
break
|
|
end
|
|
end
|
|
else
|
|
if this.recommend then
|
|
if this.myServerList then
|
|
local levelLs = 0
|
|
local severRecomend = 0
|
|
for i = 1, #this.myServerList do
|
|
if this.serverList[i].level > levelLs then
|
|
levelLs = this.serverList[i].level
|
|
severRecomend = this.serverList[i].server_id
|
|
end
|
|
end
|
|
for i = 1, #this.serverList do
|
|
if this.serverList[i].server_id == severRecomend then
|
|
lastIndex = i
|
|
break
|
|
end
|
|
end
|
|
else
|
|
for i = 1, #this.serverList do
|
|
if this.serverList[i].server_id == this.recommend then
|
|
lastIndex = i
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if not this.serverList[lastIndex] then
|
|
lastIndex = 1
|
|
PlayerPrefs.SetInt(lastServerIndex, 1)
|
|
end
|
|
end
|
|
if lastIndex == nil then
|
|
lastIndex = 1
|
|
end
|
|
PlayerManager.serverInfo = this.serverList[lastIndex]
|
|
LoginManager.SocketAddress = this.serverList[lastIndex].ip
|
|
LoginManager.SocketPort = tonumber(this.serverList[lastIndex].port)
|
|
LoginManager.ServerId = this.serverList[lastIndex].server_id
|
|
LoginManager.state = this.serverList[lastIndex].state
|
|
LoginManager.area = this.serverList[lastIndex].area
|
|
|
|
-- local severArea = tonumber(string.sub(this.serverList[lastIndex].server_id, 0, -5))
|
|
this.serverImage.sprite = Util.LoadSprite(ServerStateIconDef[LoginManager.state])
|
|
this.serverMes.text = PlayerManager.serverInfo.name
|
|
|
|
RequestPanel.Hide()
|
|
end
|
|
|
|
function this.CacheLoginData(data)
|
|
this.serverList = {}
|
|
for i = 1, #data.serverList do
|
|
this.serverList[i] = data.serverList[i]
|
|
end
|
|
table.sort(this.serverList, function(a, b)
|
|
if a.isnew == b.isnew then
|
|
if a.server_id == b.server_id then
|
|
return a.area > b.area
|
|
else
|
|
return a.server_id > b.server_id
|
|
end
|
|
else
|
|
return a.isnew > b.isnew
|
|
end
|
|
end)
|
|
this.myServerList = {}
|
|
for i = 1, #data.myServerList do
|
|
this.myServerList[i] = data.myServerList[i]
|
|
end
|
|
this.lastServer = data.lastServer
|
|
this.recommend = data.recommend
|
|
end
|
|
|
|
--用户id登录
|
|
function this.OnReceiveLogin(str)
|
|
RequestPanel.Hide()
|
|
if str == nil then
|
|
return
|
|
end
|
|
if str == "fail" then
|
|
if IsSDKLogin then
|
|
Framework.Dispose()
|
|
App.Instance:ReStart()
|
|
end
|
|
return
|
|
end
|
|
if str ~= nil and str ~= "" then
|
|
MyPCall(function()
|
|
local json = require 'cjson'
|
|
local data = json.decode(str)
|
|
if data.uid and data.token and not LoginManager.IsLogin then
|
|
AppConst.UserId = data.uid
|
|
AppConst.Token = data.token
|
|
local openId = AppConst.isSDKLogin and AppConst.OpenId or PlayerPrefs.GetString(openIdkey)
|
|
NetManager.LoginRequest(openId, function()
|
|
if not LoginManager.IsLogin then
|
|
LoginManager.IsLogin = true
|
|
this.ExecuteLoading()
|
|
end
|
|
end)
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
|
|
-- 检测是否可以注册
|
|
function this.CheckIsCanRegister()
|
|
if this.serverList and #this.serverList > 0 then
|
|
local serverData
|
|
for i = 1, #this.serverList do
|
|
if this.serverList[i].server_id == LoginManager.ServerId then
|
|
serverData = this.serverList[i]
|
|
break
|
|
end
|
|
end
|
|
|
|
if serverData and serverData.isbanreg and serverData.isbanreg == 1 then
|
|
local isHaveUser = false
|
|
for i = 1, #this.myServerList do
|
|
if serverData.server_id == this.myServerList[i].serverid then
|
|
isHaveUser = true
|
|
end
|
|
end
|
|
if isHaveUser then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
else
|
|
return true
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
function this.LogTime(v)
|
|
end
|
|
|
|
--登录进主界面之前需要依次请求玩家数据
|
|
function this.ExecuteLoading()
|
|
local requestList = {}
|
|
--table.insert(requestList, function() this.LogTime(#requestList + 1) PrivilegeTurnManager.SetPrivilrgeTurnData(LoadingPanel.OnStep) return "SetPrivilrgeTurnData" end) -- 特权转盘
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
NetManager.PlayerInfoRequest(LoadingPanel.OnStep)
|
|
return "PlayerInfoRequest"
|
|
end) -- 基础信息
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
NetManager.RequestMission(LoadingPanel.OnStep)
|
|
return "RequestMission"
|
|
end) -- 任务
|
|
-- table.insert(requestList, function() this.LogTime(#requestList + 1) NetManager.DiceInfoRequest(2,LoadingPanel.OnStep) return "DiceInfoRequest" end) -- 兵旗骰子
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
NetManager.ItemInfoRequest(0, LoadingPanel.OnStep)
|
|
return "ItemInfoRequest"
|
|
end) -- 物品信息
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
NetManager.AllEquipRequest(0, LoadingPanel.OnStep)
|
|
return "AllEquipRequest"
|
|
end) -- 装备
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
CombatPlanManager.RequestAllPlanData(LoadingPanel.OnStep)
|
|
return "RequestAllPlanData"
|
|
end) -- 作战方案
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
NetManager.MedalGetAllRequest(LoadingPanel.OnStep)
|
|
return "MedalGetAllRequest"
|
|
end) -- 勋章信息
|
|
-- table.insert(requestList, function() this.LogTime(#requestList + 1) NetManager.TotemListRequest(LoadingPanel.OnStep) return "TotemListRequest" end) -- 图腾
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
NetManager.HeroInfoRequest(0, LoadingPanel.OnStep)
|
|
return "HeroInfoRequest"
|
|
end) -- 英雄信息
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
NetManager.TeamInfoRequest(LoadingPanel.OnStep)
|
|
return "TeamInfoRequest"
|
|
end) -- 编队
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
NetManager.GetAllMailData(LoadingPanel.OnStep)
|
|
return "GetAllMailData"
|
|
end) -- 邮件
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
NetManager.GetAllFightDataRequest(LoadingPanel.OnStep)
|
|
return "GetAllFightDataRequest"
|
|
end)
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
NetManager.GetActivityAllRewardRequest(LoadingPanel.OnStep)
|
|
return "GetActivityAllRewardRequest"
|
|
end) -- 活动奖励
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
NetManager.RequestBaseArenaData(LoadingPanel.OnStep)
|
|
return "RequestBaseArenaData"
|
|
end) -- 竞技场
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
ShopManager.InitData(LoadingPanel.OnStep)
|
|
return "ShopManager.InitData"
|
|
end) -- 商店
|
|
-- table.insert(requestList, function() this.LogTime(#requestList + 1) NetManager.GetWorkShopInfoRequest(LoadingPanel.OnStep) return "GetWorkShopInfoRequest" end) -- 工坊
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
ChatManager.InitData(LoadingPanel.OnStep)
|
|
return "ChatManager.InitData"
|
|
end) -- 聊天
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
NetManager.GetAllFunState(LoadingPanel.OnStep)
|
|
return "GetAllFunState"
|
|
end) -- 功能开启信息
|
|
--table.insert(requestList, function() this.LogTime(#requestList + 1) NetManager.RequestGetFriendInfo(1, LoadingPanel.OnStep) return "RequestGetFriendInfo1" end) -- 好友
|
|
-- table.insert(requestList, function() this.LogTime(#requestList + 1) NetManager.RequestGetFriendInfo(2, LoadingPanel.OnStep) return "RequestGetFriendInfo2" end) -- 好友搜索
|
|
--table.insert(requestList, function() this.LogTime(#requestList + 1) NetManager.RequestGetFriendInfo(3, LoadingPanel.OnStep) return "RequestGetFriendInfo3" end) -- 好友申请
|
|
-- table.insert(requestList, function() this.LogTime(#requestList + 1) NetManager.RequestGetFriendInfo(4, LoadingPanel.OnStep) return "RequestGetFriendInfo4" end) -- 黑名单
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
FriendChatManager.InitData(LoadingPanel.OnStep)
|
|
return "FriendChatManager.InitData"
|
|
end) -- 好友消息
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
MyGuildManager.InitBaseData(LoadingPanel.OnStep)
|
|
return "MyGuildManager.InitBaseData"
|
|
end) -- 公会信息
|
|
--table.insert(requestList, function() this.LogTime(#requestList + 1) MyGuildManager.RequestMyGuildMembers(LoadingPanel.OnStep) return "MyGuildManager.RequestMyGuildMembers" end) -- 公会成员申请
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
GuildFightManager.InitBaseData(LoadingPanel.OnStep)
|
|
return "GuildFightManager.InitBaseData"
|
|
end) -- 公会战
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
NetManager.GetAllGuildSkillData(LoadingPanel.OnStep)
|
|
return "GetAllGuildSkillData"
|
|
end) -- 公会技能
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
NetManager.InitFightPointLevelInfo(LoadingPanel.OnStep)
|
|
return "InitFightPointLevelInfo"
|
|
end) -- 关卡
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
NetManager.GuildHelpGetAllRequest(LoadingPanel.OnStep)
|
|
return "GuildHelpGetAllRequest"
|
|
end) -- 公会援助
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
GuildBattleManager.InitData(LoadingPanel.OnStep)
|
|
return "GuideBattlePanel.InitData"
|
|
end) -- 公会战
|
|
-- table.insert(requestList, function() this.LogTime(#requestList + 1) NetManager.TreasureOfHeavenScoreRequest(LoadingPanel.OnStep) return "TreasureOfHeavenScoreRequest" end) -- 天宫秘宝积分
|
|
--table.insert(requestList, function() this.LogTime(#requestList + 1) NetManager.RankFirstRequest({3,22,20,4,21},{0,0,0,0,20},LoadingPanel.OnStep) return "RankFirstRequest" end) -- 排行榜数据
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
NetManager.GetAllAdjutantInfo(LoadingPanel.OnStep)
|
|
return "GetAllAdjutantInfo"
|
|
end) -- 守护数据
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
NetManager.VirtualBattleGetInfo(LoadingPanel.OnStep)
|
|
return "VirtualBattleGetInfo"
|
|
end) -- 爬塔数据
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
NetManager.GetSituationInfoRequest(LoadingPanel.OnStep)
|
|
return "GetSituationInfoRequest"
|
|
end) -- 阿登战役数据
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
SupportManager.GetServerData(LoadingPanel.OnStep)
|
|
return "GetServerData"
|
|
end) -- 支援
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
GuildCarDelayManager.InitBaseData(LoadingPanel.OnStep)
|
|
return "GuildCarDelayManager.InitBaseData"
|
|
end) -- 明斯克战役
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
AircraftCarrierManager.GetLeadData(LoadingPanel.OnStep)
|
|
return "ReqCVInfo"
|
|
end) -- 神眷者
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
AircraftCarrierManager.GetAllPlaneReq(LoadingPanel.OnStep)
|
|
return "GetAllPlaneReq"
|
|
end) -- 神眷者基因
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
NetManager.DefTrainingGetInfo(LoadingPanel.OnStep)
|
|
return "DefTrainingGetInfo"
|
|
end) -- 防守训练
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
NetManager.chenghaoRequest(LoadingPanel.OnStep)
|
|
return "chenghaoRequest"
|
|
end) -- 称号信息
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
ArenaTopMatchManager.RequestTopMatchBaseInfo(LoadingPanel.OnStep)
|
|
return "ArenaTopMatchRequest"
|
|
end) -- 巅峰赛数据
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
NetManager.CarChallengeProgressIndication(LoadingPanel.OnStep)
|
|
return "WorldBossRequest"
|
|
end) -- 梦魇入侵数据
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
PlayerManager.RefreshreceivedList(LoadingPanel.OnStep)
|
|
return "LineupRecommendRequest"
|
|
end) -- 阵容推荐
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
NetManager.GetWorldArenaInfoRequest(false, false, LoadingPanel.OnStep)
|
|
return "GetWorldArenaInfoRequest"
|
|
end) -- 跨服
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
RankingManager.InitRankingRewardList(LoadingPanel.OnStep)
|
|
return "InitRankingRewardList"
|
|
end) -- 全服奖励数据
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
CardActivityManager.InitWish(LoadingPanel.OnStep)
|
|
return "InitWish"
|
|
end) -- 卡牌主题活动
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
OperatingManager.GetAllWarOrderData(LoadingPanel.OnStep)
|
|
return "GetAllWarOrderData"
|
|
end) -- 战令
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
PrivilegeManager.GetWelfareCurrencyInfo(LoadingPanel.OnStep)
|
|
return "GetWelfareCurrencyInfo"
|
|
end) -- 福利币
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
PrivilegeManager.InitPrivilegeCard(LoadingPanel.OnStep)
|
|
return "InitPrivilegeCard"
|
|
end) -- 特权卡
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
ChaosManager.SetCampWarState(LoadingPanel.OnStep)
|
|
return "SetCampWarState"
|
|
end) -- 混乱之治状态
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
EnergyBaseManager.SetBaseFacilityInfo(LoadingPanel.OnStep)
|
|
return "SetBaseFacilityInfo"
|
|
end) -- 能源基地
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
NetManager.GetAccountVerify(1, LoadingPanel.OnStep)
|
|
return "GetAccountVerify1"
|
|
end) -- 手机绑定
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
NetManager.GetAccountVerify(4, LoadingPanel.OnStep)
|
|
return "GetAccountVerify4"
|
|
end) -- FB分享
|
|
table.insert(requestList,
|
|
function()
|
|
this.LogTime(#requestList + 1)
|
|
PowerCenterManager.GetPowerCenterInfo(LoadingPanel.OnStep)
|
|
return "GetPowerCenterInfo"
|
|
end) -- 异能中心
|
|
|
|
table.insert(requestList,
|
|
function() -- 登录请求最终接口,所有请求放在此接口之前
|
|
if AppConst.isGuide then
|
|
if GuideManager.GetCurId(GuideType.Force) == 1 and PlayerManager.nickName == tostring(PlayerManager.uid) then
|
|
--创号阶段先进入剧情对话,进入假战斗,然后对话起名,最后进入主界面
|
|
-- local exBattle = function ()
|
|
-- PatFaceManager.isLogin = true
|
|
-- UIManager.OpenPanelAsync(UIName.MainPanel, function ()
|
|
-- UIManager.OpenPanel(UIName.FightPointPassMainPanel)
|
|
-- LoadingPanel.End()
|
|
-- end)
|
|
-- end
|
|
-- StoryManager.EventTrigger(100001, exBattle)
|
|
local func = function()
|
|
-- StoryManager.EventTrigger(300007)
|
|
StoryManager.EventTrigger(100001)
|
|
end
|
|
StoryManager.EventTrigger(100001)
|
|
--UIManager.OpenPanel(UIName.VideoPanel,"X1_video_Scene01_01",func)
|
|
--UIManager.OpenPanel(UIName.BackGroundInfoPanel,GetLanguageStrById(22551),func)
|
|
--StoryManager.EventTrigger(300007)
|
|
else
|
|
PatFaceManager.isLogin = true
|
|
UIManager.OpenPanelAsync(UIName.MainPanel, function()
|
|
if GuideManager.GetCurId(GuideType.Force) ~= -1 then
|
|
UIManager.OpenPanel(UIName.FightPointPassMainPanel)
|
|
end
|
|
LoadingPanel.End()
|
|
end)
|
|
end
|
|
else
|
|
UIManager.OpenPanelAsync(UIName.MainPanel, function()
|
|
if RoomManager.RoomAddress == nil or RoomManager.RoomAddress == "" then
|
|
RoomManager.IsMatch = 0
|
|
elseif RoomManager.RoomAddress == "1" then
|
|
RoomManager.IsMatch = 1
|
|
UIManager.OpenPanel(UIName.GMPanel)
|
|
PopupTipPanel.ShowTipByLanguageId(11122)
|
|
else
|
|
if RoomManager.CurRoomType == 1 then
|
|
RoomManager.RoomReGetGameRequest(RoomManager.RoomAddress)
|
|
end
|
|
end
|
|
LoadingPanel.End()
|
|
end)
|
|
end
|
|
-- 登录成功刷新红点数据
|
|
RedpotManager.CheckAllRedPointStatus()
|
|
-- 检查新字状态
|
|
FunctionOpenMananger.InitCheck()
|
|
this.SubmitGameData()
|
|
DataCenterManager.CommitBootStatus()
|
|
end)
|
|
|
|
--
|
|
for _, func in ipairs(requestList) do
|
|
LoadingPanel.AddStep(func)
|
|
end
|
|
LoadingPanel.Start()
|
|
this:ClosePanel()
|
|
end
|
|
|
|
this.isLoginClick = false
|
|
function this.OnLoginClick()
|
|
-- if GetChannelConfig().PrivacyAgreement then
|
|
-- if PlayerPrefs.GetInt("IsAgreePrivacy") == 0 then
|
|
-- PopupTipPanel.ShowTipByLanguageId(91001568)
|
|
-- UIManager.OpenPanel(UIName.PrivacyPanel)
|
|
-- return
|
|
-- end
|
|
-- end
|
|
if not this.CheckIsCanRegister() then
|
|
PopupTipPanel.ShowTipByLanguageId(22901)
|
|
return
|
|
end
|
|
if LoginManager.state == 0 or LoginManager.state == 1 then
|
|
local function reServerCallback(str)
|
|
if str == nil then
|
|
return
|
|
end
|
|
if str ~= nil and str ~= "" then
|
|
MyPCall(function()
|
|
local json = require 'cjson'
|
|
local data = json.decode(str)
|
|
---selectServerPart
|
|
this.SetServerList(data)
|
|
-- 还是不可进状态则请求
|
|
if LoginManager.state == 0 or LoginManager.state == 1 then
|
|
PopupTipPanel.ShowTipByLanguageId(11132)
|
|
RequestPanel.Hide()
|
|
else
|
|
-- 连接socket
|
|
this.RequestSocketLogin()
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
-- 判断获取服务器的id
|
|
if IsSDKLogin then
|
|
this.RequestServerList(AppConst.OpenId, reServerCallback)
|
|
else
|
|
local userId = PlayerPrefs.GetString(openIdkey, defaultOpenIdkey)
|
|
this.RequestServerList(userId, reServerCallback)
|
|
end
|
|
return
|
|
end
|
|
-- 连接socket
|
|
this.RequestSocketLogin()
|
|
end
|
|
|
|
-- 请求连接socket
|
|
function this.RequestSocketLogin()
|
|
RequestPanel.Show(GetLanguageStrById(11124))
|
|
SocketManager.Disconnect(SocketType.LOGIN)
|
|
SocketManager.AddNetwork(SocketType.LOGIN, LoginManager.SocketAddress, LoginManager.SocketPort)
|
|
SocketManager.TryConnect(SocketType.LOGIN)
|
|
end
|
|
|
|
function this.OnConnect(network)
|
|
RequestPanel.Hide()
|
|
if network.type ~= SocketType.LOGIN then
|
|
return
|
|
end
|
|
RequestPanel.Show(GetLanguageStrById(11125))
|
|
if IsSDKLogin then
|
|
local str = LoginRoot_Url
|
|
.. "getUserInfo?openId=" .. AppConst.OpenId
|
|
.. "&serverId=" .. LoginManager.ServerId
|
|
.. "&token=" .. AppConst.MiTokenStr
|
|
.. "&platform=" .. 1
|
|
.. "&sub_channel=" .. LoginRoot_SubChannel
|
|
.. "&pid=" .. AppConst.SdkChannel --LoginManager.pt_pId
|
|
.. "&gid=" .. AppConst.SdkPackageName --LoginManager.pt_gId
|
|
.. "&version=" .. LoginRoot_PackageVersion
|
|
.. "&area=" .. LoginManager.area
|
|
Log(str)
|
|
networkMgr:SendGetHttp(str, this.OnReceiveLogin, nil, nil, nil)
|
|
else
|
|
local str = LoginRoot_Url
|
|
.. "getUserInfo?openId=" .. LoginManager.openId
|
|
.. "&serverId=" .. LoginManager.ServerId
|
|
.. "&token=" .. LoginManager.token
|
|
.. "&platform=1"
|
|
.. "&sub_channel=" .. LoginRoot_SubChannel
|
|
.. "&version=" .. LoginRoot_PackageVersion
|
|
.. "&area=" .. LoginManager.area
|
|
Log(str)
|
|
networkMgr:SendGetHttp(str, this.OnReceiveLogin, nil, nil, nil)
|
|
end
|
|
end
|
|
|
|
function this.OnDisconnect(network)
|
|
RequestPanel.Hide()
|
|
PopupTipPanel.ShowTipByLanguageId(11126)
|
|
end
|
|
|
|
function this.SetLoginPart(flag)
|
|
this.loginPart:SetActive(flag)
|
|
end
|
|
|
|
function this.SubmitGameData()
|
|
ThinkingAnalyticsManager.Track("login", {
|
|
channel = AppConst.ChannelType,
|
|
server_id = LoginManager.ServerId,
|
|
area_id = 0,
|
|
last_login_time = System.DateTime.Now:ToString("yyyy/mm/dd HH:mm:ss.fff")
|
|
})
|
|
CustomEventManager.GameCustomEvent("进入服务器")
|
|
--local isNewRole = PlayerPrefs.GetString(tostring(PlayerManager.uid), "")
|
|
--if PlayerManager.uid == PlayerManager.nickName then
|
|
--PlayerPrefs.SetString(tostring(PlayerManager.uid), tostring(PlayerManager.uid))
|
|
--SubmitExtraData({ type = SDKSubMitType.TYPE_CREATE_ROLE })
|
|
--end
|
|
--if tostring(PlayerManager.uid) ~= tostring(PlayerManager.nickName) then
|
|
SubmitExtraData({ type = SDKSubMitType.TYPE_ENTER_GAME })
|
|
--end
|
|
end
|
|
|
|
return LoginPanel
|