85 lines
2.6 KiB
Lua
85 lines
2.6 KiB
Lua
----- 基因分解弹窗 -----
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local this = {}
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local parent
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local MotherShipPlaneConfig = ConfigManager.GetConfig(ConfigName.MotherShipPlaneConfig)--基因(主角技能)配置表
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local count = 0
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local item
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function this:InitComponent(gameObject)
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this.btnCancel = Util.GetGameObject(gameObject, "btnCancel")
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this.btnConfirm = Util.GetGameObject(gameObject, "btnConfirm")
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this.itemGrid = Util.GetGameObject(gameObject, "itemGrid")
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this.btnReduce = Util.GetGameObject(gameObject, "btnReduce")
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this.btnAdd = Util.GetGameObject(gameObject, "btnAdd")
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this.slider = Util.GetGameObject(gameObject, "Slider"):GetComponent("Slider")
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this.num = Util.GetGameObject(gameObject, "num"):GetComponent("Text")
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end
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function this:BindEvent()
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Util.AddClick(this.btnCancel, function()
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parent:ClosePanel()
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end)
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Util.AddClick(this.btnConfirm,function()
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if count <= 0 then
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return
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end
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local configId = AircraftCarrierManager.GetSingleSkillData(this.selectId).cfgId
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NetManager.MotherShipPlanSellRequest(configId, count, function (msg)
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AircraftCarrierManager.GetLeadData(function()
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AircraftCarrierManager.GetAllPlaneReq(function()
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Game.GlobalEvent:DispatchEvent(GameEvent.Bag.OnRefreshRune)
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UIManager.OpenPanel(UIName.RewardItemPopup, msg.drop, 1)
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end)
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end)
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end)
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parent:ClosePanel()
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end)
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Util.AddClick(this.btnAdd,function()
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this.SetCount(count + 1)
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end)
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Util.AddClick(this.btnReduce,function()
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this.SetCount(count - 1)
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end)
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Util.AddSlider(this.slider.gameObject, function(go, value)
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this.SetCount(value)
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end)
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end
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function this:AddListener()
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end
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function this:RemoveListener()
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end
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function this:OnShow(_parent, ...)
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parent = _parent
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local args = {...}
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this.selectId = args[1]
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this.SetCount(1)
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end
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function this:OnClose()
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end
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function this:OnDestroy()
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item = nil
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end
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function this.SetCount(value)
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local configId = AircraftCarrierManager.GetSingleSkillData(this.selectId).cfgId
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local GetItem = MotherShipPlaneConfig[configId].GetItem
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if not item then
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item = SubUIManager.Open(SubUIConfig.ItemView, this.itemGrid.transform)
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end
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local num = AircraftCarrierManager.GetSkillSimilarCount(configId, this.selectId) + 1
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this.slider.maxValue = num
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if value < 1 then value = 1 end
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if value > num then value = num end
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count = value
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this.slider.value = value
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this.num.text = value.."/"..num
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item:OnOpen(false, {GetItem[1], GetItem[2]*value}, 0.9)
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end
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return this |