113 lines
3.3 KiB
Lua
113 lines
3.3 KiB
Lua
----- 部件重置弹窗 -----
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local this = {}
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--传入父脚本模块
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local parent
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--传入特效层级
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local sortingOrder=0
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local curHeroData
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local curPos
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function this:InitComponent(gameObject)
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-- this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
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-- this.bodyText=Util.GetGameObject(gameObject,"BodyText"):GetComponent("Text")
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this.cancelBtn=Util.GetGameObject(gameObject,"CancelBtn")
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this.confirmBtn=Util.GetGameObject(gameObject,"ConfirmBtn")
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this.Cost1=Util.GetGameObject(gameObject,"Cost1")
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--滚动条根节点
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this.root = Util.GetGameObject(gameObject, "Root")
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this.itemList = {}
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end
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function this:BindEvent()
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Util.AddClick(this.cancelBtn,function()
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parent:ClosePanel()
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end)
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Util.AddClick(this.confirmBtn,function()
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local partsShowLv = curHeroData.partsData[curPos].isUnLock
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local partsConfig = HeroManager.GetPartsConfigData(partsShowLv)
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local itemId = partsConfig.recast_cost[1]
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local cost = partsConfig.recast_cost[2]
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local num = BagManager.GetItemCountById(itemId)
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if num < cost then
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PopupTipPanel.ShowTipByLanguageId(10455)
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return
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end
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NetManager.AdjustResetRequest(curHeroData.dynamicId, curPos, function(msg)
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HeroManager.PartsSetUnlockValue(curHeroData, curPos)
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if msg.drop then
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UIManager.OpenPanel(UIName.RewardItemPopup, msg.drop, 1)
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end
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if PartsMainPopup then
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PartsMainPopup.RreshEquip()
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end
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if RoleInfoPanel then
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RoleInfoPanel.ShowHeroEquip()
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RoleInfoPanel:UpdatePanelData()
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end
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parent:ClosePanel()
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end)
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end)
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end
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function this:AddListener()
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end
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function this:RemoveListener()
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end
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function this:OnShow(_parent,...)
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parent=_parent
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sortingOrder =_parent.sortingOrder
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local args = {...}
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curHeroData = args[1]
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curPos = args[2]
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this.InitMain()
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end
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function this.InitMain()
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local partsShowLv = curHeroData.partsData[curPos].isUnLock
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local partsConfig = HeroManager.GetPartsConfigData(partsShowLv)
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--> item
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local itemDatas = partsConfig.recast
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for i = 1, #this.itemList do
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this.itemList[i].gameObject:SetActive(false)
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end
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for i = 1, #itemDatas do
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if this.itemList[i] == nil then
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this.itemList[i] = SubUIManager.Open(SubUIConfig.ItemView, this.root.transform)
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end
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this.itemList[i]:OnOpen(false, {itemDatas[i][1], itemDatas[i][2]}, 0.9, nil, nil, nil, nil, nil)
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this.itemList[i].gameObject:SetActive(true)
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end
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--> cost
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local itemId = partsConfig.recast_cost[1]
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local cost = partsConfig.recast_cost[2]
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local num = BagManager.GetItemCountById(itemId)
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local itemData = G_ItemConfig[itemId]
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Util.GetGameObject(this.Cost1, "icon1"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(itemData.ResourceID))
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Util.GetGameObject(this.Cost1, "Num1"):GetComponent("Text").text = GetNumUnenoughColor(num, cost, PrintWanNum2(num), PrintWanNum2(cost))
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ItemImageTips(itemId, Util.GetGameObject(this.Cost1, "icon1"))
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end
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function this:OnClose()
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end
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function this:OnDestroy()
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this.itemList = {}
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end
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return this |