sk-client/Assets/ManagedResources/~Lua/Framework/Manager/SubUIManager.lua

70 lines
1.7 KiB
Lua

--- 子物体管理器(动态加载)
SubUIManager = {}
local this = SubUIManager
local function createPanel(uiConfig, parent)
local prefab = resMgr:LoadAsset(uiConfig.assetName)
if prefab == nil then
LogError("未找到Prefab:" .. uiConfig.assetName)
return nil
end
local gameObject = GameObject.Instantiate(prefab, Vector3.zero, Quaternion.identity, parent)
gameObject:SetActive(true)
gameObject.name = uiConfig.name
local transform = gameObject.transform
local recTransform = transform:GetComponent("RectTransform")
recTransform.anchoredPosition3D = Vector3.New(0, 0, 0)
recTransform.sizeDelta = Vector2.New(0, 0)
transform.localScale = Vector3.one
return gameObject
end
function this.Open(config,parent,...)
local view = reimport(config.script)
local gameObject = createPanel(config,parent)
if gameObject then
PlayUIAnims(gameObject)
end
local sub = view:New(gameObject)
sub.assetName = config.assetName
if sub.Awake then
sub:Awake()
end
if sub.InitComponent then
sub:InitComponent()
end
if sub.BindEvent then
sub:BindEvent()
end
if sub.AddListener then
sub:AddListener()
end
if sub.Update then
UpdateBeat:Add(sub.Update, sub)
end
if sub.OnOpen then
sub:OnOpen(...)
end
return sub
end
function this.Close(sub)
if not sub then
LogError("需检查 sub = nil!!!!")
return
end
if sub.RemoveListener then
sub:RemoveListener()
end
if sub.Update ~= nil then
UpdateBeat:Remove(sub.Update, sub)
end
if sub.OnClose then
sub:OnClose()
end
end
return this