sk-client/Assets/ManagedResources/~Lua/Modules/HandBook/HandBookEquipInfoPanel.lua

161 lines
8.4 KiB
Lua

require("Base/BasePanel")
HandBookEquipInfoPanel = Inherit(BasePanel)
local skillGos = {}
local curSuitProGo = {}
local propertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
--初始化组件(用于子类重写)
function HandBookEquipInfoPanel:InitComponent()
self.BtnBack = Util.GetGameObject(self.transform, "mask")
--装备详情
-- self.equipName = Util.GetGameObject(self.transform, "Content/bg/equipInfo/GameObject/name/text"):GetComponent("Text")
self.equipName = Util.GetGameObject(self.transform, "Content/bg/equipInfo/GameObject/text"):GetComponent("Text")
self.icon = Util.GetGameObject(self.transform, "Content/bg/equipInfo/GameObject/icon"):GetComponent("Image")
self.frame = Util.GetGameObject(self.transform, "Content/bg/equipInfo/GameObject/frame"):GetComponent("Image")
self.equipType = Util.GetGameObject(self.transform, "Content/bg/equipInfo/GameObject/proGrid/equipTypeText"):GetComponent("Text")
self.equipPos = Util.GetGameObject(self.transform, "Content/bg/equipInfo/GameObject/proGrid/equipPosText"):GetComponent("Text")
--self.equipRebuildLv = Util.GetGameObject(self.transform, "Content/bg/equipInfo/GameObject/proGrid/equipLvText")
self.equipQuaText = Util.GetGameObject(self.transform, "Content/bg/equipInfo/GameObject/qualityText"):GetComponent("Text")
-- self.equipInfoText = Util.GetGameObject(self.transform, "Content/bg/equipInfo/GameObject/equipInfoText"):GetComponent("Text")
self.equipInfoText = Util.GetGameObject(self.transform, "Content/bg/equipInfoText"):GetComponent("Text")
--装备属性
self.mainPro = Util.GetGameObject(self.transform, "Content/bg/mainPro")
self.propre = Util.GetGameObject(self.transform, "Content/bg/mainPro/GameObject")
-- self.mainProName = Util.GetGameObject(self.transform, "Content/bg/mainPro/GameObject/curProName"):GetComponent("Text")
-- self.mainProVale = Util.GetGameObject(self.transform, "Content/bg/mainPro/GameObject/curProVale"):GetComponent("Text")
self.equipOtherProPre = Util.GetGameObject(self.transform, "Content/bg/proPre")
-- self.equipProGrid = Util.GetGameObject(self.transform, "Content/bg/proRect/GameObject/proGrid")
self.equipProGrid = Util.GetGameObject(self.transform, "Content/bg/proRect/proGrid")
--装备被动技能
self.skillGrid = Util.GetGameObject(self.transform, "Content/bg/skillGrid")
self.skillObject = Util.GetGameObject(self.transform, "Content/bg/skillObject")
for i = 1, 7 do
skillGos[i] = Util.GetGameObject(self.transform, "Content/bg/skillGrid/skillGrid1 ("..i..")")
end
end
--绑定事件(用于子类重写)
function HandBookEquipInfoPanel:BindEvent()
Util.AddClick(self.BtnBack, function()
--PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function HandBookEquipInfoPanel:AddListener()
end
--移除事件监听(用于子类重写)
function HandBookEquipInfoPanel:RemoveListener()
end
local proList = {}
--界面打开时调用(用于子类重写)
function HandBookEquipInfoPanel:OnOpen(equipSId)
--装备基础信息
local itemConfigData = ConfigManager.GetConfigData(ConfigName.ItemConfig, equipSId)
local equipConfigData = ConfigManager.GetConfigData(ConfigName.EquipConfig, equipSId)
self.equipQuaText.text = GetStringByEquipQua(equipConfigData.Quality,GetLanguageStrById(GetQuaStringByEquipQua(equipConfigData.Quality)))
self.equipName.text = GetStringByEquipQua(equipConfigData.Quality,GetLanguageStrById(equipConfigData.Name))
--if equipConfigData.IfClear == 0 then
-- self.equipRebuildLv:GetComponent("Text").text = "不可重铸"
--elseif equipConfigData.IfClear == 1 then
-- self.equipRebuildLv:GetComponent("Text").text = "重铸等级:"..equipConfigData.InitialLevel
--end
self.frame.sprite = Util.LoadSprite(GetQuantityImageByquality(equipConfigData.Quality))
self.icon.sprite = Util.LoadSprite(GetResourcePath(itemConfigData.ResourceID))
self.equipInfoText.text = GetLanguageStrById(itemConfigData.ItemDescribe)
self.equipType.text = GetLanguageStrById(11093)..GetEquipPosStrByEquipPosNum(equipConfigData.Position)
self.equipPos.text = string.format(GetLanguageStrById(11094),GetJobStrByJobNum(equipConfigData.ProfessionLimit))
EquipManager.SetEquipStarShow(Util.GetGameObject(self.transform, "Content/bg/equipInfo/GameObject/star"),itemConfigData.Id)
--装备属性
-- self.mainProName.text = GetLanguageStrById(11857)..": "..GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.PropertyConfig, equipConfigData.PropertyMin[1]).Info).." "..GetLanguageStrById(equipConfigData.Property[1][2])
-- self.mainProVale.text=GetLanguageStrById(equipConfigData.Property[1][2])--"【"..equipConfigData.PropertyMin[2].."-"..equipConfigData.PropertyMax[2].."】"
for i = 1, #proList do
proList[i]:SetActive(false)
end
for i = 1, #equipConfigData.Property do
if not proList[i] then
proList[i] = newObjToParent(self.propre, self.mainPro)
end
Util.GetGameObject(proList[i], "curProName"):GetComponent("Text").text = GetLanguageStrById(propertyConfig[equipConfigData.Property[i][1]].Info)
Util.GetGameObject(proList[i], "curProVale"):GetComponent("Text").text ="+"..GetPropertyFormatStr(propertyConfig[equipConfigData.Property[i][1]].Style, equipConfigData.Property[i][2])
proList[i]:SetActive(true)
end
--套装属性
if equipConfigData.SuiteID and equipConfigData.SuiteID > 0 then
Util.GetGameObject(self.transform, "Content/bg/proRect"):SetActive(true)
local curSuitConFig = ConfigManager.GetConfigData(ConfigName.EquipSuiteConfig,equipConfigData.SuiteID)
if curSuitConFig then
for i = 1, math.max(#curSuitConFig.SuiteValue, #curSuitProGo) do
local go = curSuitProGo[i]
if not go then
go = newObject(self.equipOtherProPre)
go.transform:SetParent(self.equipProGrid.transform)
go.transform.localScale = Vector3.one
go.transform.localPosition = Vector3.zero
curSuitProGo[i] = go
end
go.gameObject:SetActive(false)
end
for i = 1, #curSuitConFig.SuiteValue do
local go = curSuitProGo[i]
go.gameObject:SetActive(true)
Util.GetGameObject(go.transform, "proName"):GetComponent("Text").text = GetLanguageStrById(propertyConfig[curSuitConFig.SuiteValue[i][2]].Info) .." +"..GetPropertyFormatStr(propertyConfig[curSuitConFig.SuiteValue[i][2]].Style,curSuitConFig.SuiteValue[i][3]) .. " <color=#45D675>(" .. curSuitConFig.SuiteValue[i][1] .. GetLanguageStrById(11095)
-- Util.GetGameObject(go.transform, "proVale"):GetComponent("Text").text = "<color=#B9AC97>(" .. curSuitConFig.SuiteValue[i][1] .. GetLanguageStrById(11095)
end
end
else
Util.GetGameObject(self.transform, "Content/bg/proRect"):SetActive(false)
end
local passiveSkill = {}
if equipConfigData.SkillPoolId and #equipConfigData.SkillPoolId > 0 then
for i = 1, #equipConfigData.SkillPoolId do
local curSkillId = equipConfigData.SkillPoolId[i]
for i, v2 in ConfigPairs(ConfigManager.GetConfig(ConfigName.PassiveSkillLogicConfig)) do
if v2.PoolNum == curSkillId then
table.insert(passiveSkill,ConfigManager.GetConfigData(ConfigName.PassiveSkillConfig,v2.Id))
end
end
end
for i = 1, #skillGos do
if i > #passiveSkill then
skillGos[i]:SetActive(false)
else
skillGos[i]:SetActive(true)
Util.GetGameObject(skillGos[i].transform, "skillInfoText"):GetComponent("Text").text = GetSkillConfigDesc(passiveSkill[i])
end
end
self.skillGrid:SetActive(true)
self.skillObject:SetActive(true)
else
self.skillGrid:SetActive(false)
self.skillObject:SetActive(false)
end
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function HandBookEquipInfoPanel:OnShow()
end
--界面关闭时调用(用于子类重写)
function HandBookEquipInfoPanel:OnClose()
end
--界面销毁时调用(用于子类重写)
function HandBookEquipInfoPanel:OnDestroy()
curSuitProGo = {}
proList = {}
end
return HandBookEquipInfoPanel