sk-client/Assets/ManagedResources/~Lua/Modules/AdjutantActivity/AdjutantChallengePanel.lua

270 lines
9.4 KiB
Lua

local AdjutantChallengePanel = quick_class("AdjutantChallengePanel")
local allData = {}
local itemsGrid = {}--item重复利用
local singleTaskPre = {}
local this = AdjutantChallengePanel
local parent
local endtime = 0
function AdjutantChallengePanel:InitComponent(gameObject)
itemsGrid = {}--item重复利用
singleTaskPre = {}
this.time = Util.GetGameObject(gameObject, "time/Text"):GetComponent("Text")
this.itemPre = Util.GetGameObject(gameObject, "itemPre")
this.scrollItem = Util.GetGameObject(gameObject, "scroll")
local rootHight = this.scrollItem.transform.rect.height
local width = this.scrollItem.transform.rect.width
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.scrollItem.transform,
this.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 0))
this.ScrollView.moveTween.MomentumAmount = 1
this.ScrollView.moveTween.Strength = 2
this.gameObject = gameObject
end
--绑定事件(用于子类重写)
function AdjutantChallengePanel:BindEvent()
end
function this:AddListener()
Game.GlobalEvent:AddEvent(GameEvent.DynamicTask.OnMissionChange, this.Refresh)
end
function this:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.DynamicTask.OnMissionChange, this.Refresh)
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function AdjutantChallengePanel:OnShow(sortingOrder, _parent)
local id = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.AdjutantChallenge)
-- local curindex = GlobalActConfig[id].ShowArt
-- for k,v in pairs(bannerType) do
-- Util.GetGameObject(this.gameObject, v.compent):SetActive(false)
-- end
-- Util.GetGameObject(this.gameObject, bannerType[curindex].compent):SetActive(true)
-- Util.GetGameObject(this.gameObject, bannerType[curindex].compent):GetComponent("Image").sprite = Util.LoadSprite(bannerType[curindex].titilebg1)
-- if bannerType[curindex].titilebg2 and bannerType[curindex].titilebg2 ~= "" then
-- Util.GetGameObject(this.gameObject, bannerType[curindex].compent.."/Image"):GetComponent("Image").sprite = Util.LoadSprite(bannerType[curindex].titilebg2)
-- end
parent = _parent
this.Refresh()
end
function this.Refresh()
CheckRedPointStatus(RedPointType.AdjutantActivity_Challenge)
allData = AdjutantActivityManager.InitAdjutantData()
this:OnShowData()
this:SetTime()
end
function AdjutantChallengePanel:SetTime()
if self.timer then
self.timer:Stop()
self.timer = nil
end
local five_timeDown
local week_timeDown
five_timeDown = CalculateSecondsNowTo_N_OClock(24)
week_timeDown = endtime - GetTimeStamp()
for k,v in pairs(singleTaskPre) do
-- v.com.gameObject:SetActive(true)
if v and v.data.type == 1 then
if five_timeDown > 3600 then
v.time.text = GetLanguageStrById(10561) .. TimeToHMS(five_timeDown)
else
v.time.text = GetLanguageStrById(10561) .. TimeToMS(five_timeDown)
end
else
if week_timeDown > 3600 then
v.time.text = GetLanguageStrById(10561) .. TimeToDH(week_timeDown)
else
v.time.text = GetLanguageStrById(10561) .. TimeToMS(week_timeDown)
end
end
end
this.time.text = GetLanguageStrById(12321) .. TimeToDHMS(week_timeDown)
self.timer = Timer.New(function()
five_timeDown = five_timeDown - 1
week_timeDown = week_timeDown - 1
if five_timeDown <= 0 then
this.Refresh()
return
end
if week_timeDown <= 0 then
return
end
for k,v in pairs(singleTaskPre) do
-- v.com.gameObject:SetActive(true)
if v and v.data.type == 1 then
if five_timeDown >= 3600 then
v.time.text = GetLanguageStrById(10561) .. TimeToHMS(five_timeDown)
else
v.time.text = GetLanguageStrById(10561) .. TimeToMS(five_timeDown)
end
else
if week_timeDown >= 3600 then
v.time.text = GetLanguageStrById(10561) .. TimeToDH(week_timeDown)
else
v.time.text = GetLanguageStrById(10561) .. TimeToMS(week_timeDown)
end
end
end
this.time.text = GetLanguageStrById(12321) .. TimeToDHMS(week_timeDown)
end, 1, -1, true)
self.timer:Start()
end
function AdjutantChallengePanel:OnShowData()
if allData then
endtime = ActivityGiftManager.GetTaskEndTime(ActivityTypeDef.AdjutantChallenge)
this.SortData(allData)
allData[#allData+1] = {}
this.ScrollView:SetData(allData, function (index, go)
if index == #allData then
go:SetActive(false)
return
end
go:SetActive(true)
this.SingleDataShow(go, allData[index])
if not singleTaskPre[go] then
singleTaskPre[go] = {}
end
singleTaskPre[go].time = Util.GetGameObject(go,"Button/time"):GetComponent("Text")
singleTaskPre[go].data = allData[index]
end)
else
parent.OnPageTabChange(1)
PopupTipPanel.ShowTip(GetLanguageStrById(12320))
end
end
local typeIndex = {
[0] = 1,
[1] = 0,
[2] = 2,
}
function AdjutantChallengePanel:SortData()
if allData == nil then
return
end
table.sort(allData, function(a,b)
if typeIndex[a.state] == typeIndex[b.state] then
if a.type == b.type then
return a.id < b.id
else
return a.type < b.type
end
else
return typeIndex[a.state] < typeIndex[b.state]
end
end)
end
local type = {
[0] = {text = GetLanguageStrById(10023)},
[1] = {text = GetLanguageStrById(10022)},
[2] = {text = GetLanguageStrById(10350)},
}
--刷新每一条的显示数据
function this.SingleDataShow(pre, data)
if pre == nil or data == nil then
return
end
--绑定组件
local go = pre
go:SetActive(true)
local sConFigData = data
Util.GetGameObject(go, "title"):GetComponent("Text").text = sConFigData.title
Util.GetGameObject(go, "mission"):GetComponent("Text").text = (sConFigData.progress > sConFigData.value and sConFigData.value or sConFigData.progress) .."/"..sConFigData.value
Util.GetGameObject(go, "slider/Image"):GetComponent("Image").fillAmount = (sConFigData.progress > sConFigData.value and sConFigData.value or sConFigData.progress)/sConFigData.value
local reward = Util.GetGameObject(go, "reward")
if not itemsGrid then
itemsGrid = {}
end
if not itemsGrid[pre] then
itemsGrid[pre] = SubUIManager.Open(SubUIConfig.ItemView,reward.transform)
end
itemsGrid[pre]:OnOpen(false, sConFigData.reward, 0.55, false)
-- 0-未完成 1-完成未领取 2-已领取 --ThemeActivityTaskConfig
local state = sConFigData.state
local btn = Util.GetGameObject(go, "Button")
Util.GetGameObject(btn, "time"):SetActive(state == 0)
Util.GetGameObject(btn, "redPoint"):SetActive(state == 1)
Util.GetGameObject(btn, "Text"):GetComponent("Text").text = type[state].text
Util.GetGameObject(btn, "Button").gameObject:SetActive(state ~= 2)
Util.GetGameObject(go, "finished"):SetActive(state == 2)
Util.AddOnceClick(btn, function()
if state == 1 then
NetManager.TakeMissionRewardRequest(TaskTypeDef.AdjutantChallengeTask,sConFigData.id, function(respond)
UIManager.OpenPanel(UIName.RewardItemPopup, respond.drop, 1,function ()
this.Refresh()
CheckRedPointStatus(RedPointType.DynamicActTask)
end)
end)
elseif state == 0 then
if sConFigData.jump then
-- JumpManager.GoJump(sConFigData.jump)
local id = sConFigData.jump
if id == 27001 then
if ShopManager.SetMainRechargeJump() then
id = 36006
else
id = 36008
end
end
JumpManager.GoJump(id)
end
end
end)
end
--界面打开时调用(用于子类重写)
function AdjutantChallengePanel:OnOpen()
end
function this.RechargeSuccessFunc(id)
FirstRechargeManager.RefreshAccumRechargeValue(id)
--OperatingManager.RefreshGiftGoodsBuyTimes(GoodsTypeDef.GiftBuy, id)
this.Refresh()
end
function AdjutantChallengePanel:OnClose()
end
--界面销毁时调用(用于子类重写)
function AdjutantChallengePanel:OnDestroy()
if self.timer then
self.timer:Stop()
self.timer = nil
end
singleTaskPre = {}
itemsGrid = {}
end
function AdjutantChallengePanel:OnHide()
if self.timer then
self.timer:Stop()
self.timer = nil
end
end
--- 将一段时间转换为天时分秒
function AdjutantChallengePanel:TimeToDHMS(second)
local day = math.floor(second / (24 * 3600))
local minute = math.floor(second / 60) % 60
local sec = second % 60
local hour = math.floor(math.floor(second - day * 24 * 3600 - sec - minute * 60) / 3600)
if day <= 0 and hour <= 0 then
return string.format(GetLanguageStrById(12231),minute, sec)
else
return string.format(GetLanguageStrById(12232),day, hour)
end
end
return AdjutantChallengePanel