418 lines
21 KiB
Lua
418 lines
21 KiB
Lua
require("Base/BasePanel")
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ExpertPanel = Inherit(BasePanel)
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local this = ExpertPanel
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local BoxPoolConfig = ConfigManager.GetConfig(ConfigName.BoxPoolConfig)
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local itemParamList = {--1.未选中 2.选中 3.ActiveType
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[1] = {"",""},
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[2] = {"",""},
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[3] = {"",""},
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[4] = {"",""},
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[5] = {"",""},
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[6] = {"",""},
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[7] = {"X1_jingyinghuodong_yeqian_07", "X1_jingyinghuodong_yeqianxuanzhong_07", ActivityTypeDef.AccumulativeRechargeExper},--每日累充
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[8] = {"X1_fuhqixi_yeqian_01", "X1_fuhqixi_yeqian_02", ActivityTypeDef.LimitExchange},--腐化侵袭
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[9] = {"",""},
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[10] = {"X1_jingyinghuodong_yeqian_02", "X1_jingyinghuodong_yeqianxuanzhong_02", ActivityTypeDef.AdventureExper},--快速作战
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[11] = {"",""},
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[12] = {"",""},
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[13] = {"X1_jingyinghuodong_yeqian_01", "X1_jingyinghuodong_yeqianxuanzhong_01", ActivityTypeDef.GoldExper},--征收赋税
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[14] = {"",""},
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[15] = {"",""},
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[16] = {"",""},
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[17] = {"",""},
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[18] = {"",""},
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[19] = {"X1_jingyinghuodong_yeqian_03", "X1_jingyinghuodong_yeqianxuanzhong_03",ActivityTypeDef.FindTreasureExper},--巡逻达人
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[20] = {"X1_fuli_yeqian_xunb", "X1_tianjyuns_yeqian_04",ActivityTypeDef.LuckyTurnExper},--轮盘达人
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[21] = {"X1_jingyinghuodong_yeqian_06", "X1_jingyinghuodong_yeqianxuanzhong_06",ActivityTypeDef.RecruitExper},--征募达人
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[22] = {"",""},
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[23] = {"X1_jingyinghuodong_yeqian_10", "X1_jingyinghuodong_yeqianxuanzhong_10", ActivityTypeDef.UpLvAct},--升级礼包
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[24] = {"X1_jingyinghuodong_yeqian_08", "X1_jingyinghuodong_yeqianxuanzhong_08", ActivityTypeDef.ContinuityRecharge},--累充礼盒
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[25] = {"X1_jingyinghuodong_yeqian_09", "X1_jingyinghuodong_yeqianxuanzhong_09", 10007},--限定珍藏
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[26] = {"", ""},
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[27] = {"X1_jingyinghuodong_yeqian_05", "X1_jingyinghuodong_yeqianxuanzhong_05", 70},--异端克星
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[28] = {"", ""},
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[29] = {"", ""},
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[30] = {"", ""},
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[31] = {"X1_zhuthd_yeqian_kaifushuangbei_01", "X1_zhuthd_yeqian_kaifushuangbei_02", ActivityTypeDef.OpenService},--开服双倍
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[32] = {"X1_xingyunxing_02", "X1_xingyunxing_01", ActivityTypeDef.BoxPool},--开服馈赠
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[33] = {"X1_zhenchonghuikui_02", "X1_zhenchonghuikui_01", ActivityTypeDef.SelfRecruitRecharge},--真充回馈
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}
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local allActivityNum = #itemParamList--最大活动数量
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local tabBtns = {}
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local tabSelectBtns = {}
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local expertRedPointGrid = {}--红点
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local ExChange = require("Modules/Expert/ExChange") --腐化侵袭
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local Expert = require("Modules/Expert/Expert") --多个活动集合
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local Expert_UpLv = require("Modules/Expert/Expert_UpLv") --升级礼包
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local ContinuityRechargePage = require("Modules/Operating/ContinuityRechargePage") --累充豪礼
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local GiftBuy = require("Modules/Expert/GiftBuy") --限定珍藏
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local OpenService = require("Modules/Expert/OpenService") --开服双倍
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local BoxPool = require("Modules/Expert/BoxPool")--扭蛋
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local SelfRecruitRecharge = require("Modules/SelfRecruit/SelfRecruitRecharge") --真充回馈
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local curIndex = 0
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local isBindRedPoint = false
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--初始化组件(用于子类重写)
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function ExpertPanel:InitComponent()
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this.btnBack = Util.GetGameObject(self.gameObject, "btnBack")
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local pre = Util.GetGameObject(this.gameObject, "tabs/viewPort/tabsContent/btn")
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for i = 1, allActivityNum do
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if not tabBtns[i] then
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tabBtns[i] = newObjToParent(pre, Util.GetGameObject(this.gameObject, "tabs/viewPort/tabsContent").transform)
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end
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Util.GetGameObject(tabBtns[i], "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetPictureFont(itemParamList[i][1]))
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Util.GetGameObject(tabBtns[i], "selected/icon"):GetComponent("Image").sprite = Util.LoadSprite(GetPictureFont(itemParamList[i][2]))
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tabBtns[i].gameObject.name = "tab"..i
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tabBtns[i]:SetActive(true)
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expertRedPointGrid[i] = Util.GetGameObject(tabBtns[i], "redPoint")
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-- expertRedPointGrid[i]:SetActive(false)
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tabSelectBtns[i] = Util.GetGameObject(tabBtns[i], "selected")
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end
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for i = 1, allActivityNum do
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Util.AddOnceClick(tabBtns[i], function()
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curIndex = i
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this:ActivityRewardShow()
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end)
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end
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this.TabSort()
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--各种限时活动注册
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this.exChange = ExChange.new(self, Util.GetGameObject(self.transform, "downLayout/exChangeGrid"))
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this.expert = Expert.new(self, Util.GetGameObject(self.transform, "downLayout/expertRewardGrid"))
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this.upLvRewardGrid = Expert_UpLv.new(self, Util.GetGameObject(self.transform, "downLayout/UpLvRewardGrid"))
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this.continuityRechargePage = ContinuityRechargePage.new(self, Util.GetGameObject(self.transform, "downLayout/ContinuityRecharge"))
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this.giftBuy = GiftBuy.new(self, Util.GetGameObject(self.transform, "downLayout/GiftBuy"))
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this.openService = OpenService.new(self, Util.GetGameObject(self.transform, "downLayout/OpenService"))
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this.boxPool = BoxPool.new(self, Util.GetGameObject(self.transform, "downLayout/BoxPool"))
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this.selfRecruitRecharge = SelfRecruitRecharge.new(self, Util.GetGameObject(self.transform, "downLayout/SelfRecruitRecharge"))
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this.HeadFrameView = SubUIManager.Open(SubUIConfig.PlayerHeadFrameView, self.gameObject.transform)
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.transform, { showType = UpViewOpenType.ShowRight, UpViewConfigId = 3 })
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end
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--绑定事件(用于子类重写)
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function ExpertPanel:BindEvent()
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this.upLvRewardGrid:BindEvent()
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Util.AddClick(this.btnBack, function()
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UIManager.OpenPanel(UIName.MainPanel)
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end)
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this:BindRedPoint()
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end
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--添加事件监听(用于子类重写)
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function ExpertPanel:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.Activity.OnActivityOpenOrClose, this.RefreshActivity)
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Game.GlobalEvent:AddEvent(GameEvent.Activity.OnActivityProgressStateChange, this.RefreshActivity)
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Game.GlobalEvent:AddEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh, this.RefreshActivity)
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Game.GlobalEvent:AddEvent(GameEvent.MoneyPay.OnPayResultSuccess, this.RechargeSuccessFunc)
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end
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--移除事件监听(用于子类重写)
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function ExpertPanel:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Activity.OnActivityOpenOrClose, this.RefreshActivity)
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Game.GlobalEvent:RemoveEvent(GameEvent.Activity.OnActivityProgressStateChange, this.RefreshActivity)
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Game.GlobalEvent:RemoveEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh, this.RefreshActivity)
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Game.GlobalEvent:RemoveEvent(GameEvent.MoneyPay.OnPayResultSuccess, this.RechargeSuccessFunc)
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end
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--界面打开时调用(用于子类重写)
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function ExpertPanel:OnOpen(index)
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if index ~= nil then
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curIndex = index
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end
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if UIManager.IsOpen(UIName.RoleInfoPanel) then
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UIManager.ClosePanel(UIName.RoleInfoPanel)
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end
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function ExpertPanel:OnShow()
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this.HeadFrameView:OnShow()
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this:CreateTab()
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this:CheckRedPoint()
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this:RefreshActivityShow()
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if curIndex <= 0 then
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this:GetPriorityIndex()
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end
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this:ActivityRewardShow()
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end
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function ExpertPanel:OnSortingOrderChange()
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this.upLvRewardGrid:OnSortingOrderChange(self.sortingOrder)
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this.continuityRechargePage:OnSortingOrderChange(self.sortingOrder)
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this.giftBuy:OnSortingOrderChange(self.sortingOrder)
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this.exChange:OnSortingOrderChange(self.sortingOrder)
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end
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--界面关闭时调用(用于子类重写)
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function ExpertPanel:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function ExpertPanel:OnDestroy()
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SubUIManager.Close(this.HeadFrameView)
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SubUIManager.Close(self.UpView)
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this:ClearRedPoint()
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isBindRedPoint = false
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end
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--设置选中按钮
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function this:ShowActivityData()
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for i = 1, allActivityNum do
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tabSelectBtns[i]:SetActive(i == curIndex)
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end
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end
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function this.RefreshActivity()
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this:RefreshActivityShow()
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if tabBtns[curIndex].gameObject.activeSelf then
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else
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this:GetPriorityIndex()
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end
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this:ShowActivityData()
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this:ActivityRewardShow()
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end
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--刷新活动开关
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function this:RefreshActivityShow()
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tabBtns[1]:SetActive(false)--(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.SevenDayRegister))
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tabBtns[2]:SetActive(false)
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tabBtns[3]:SetActive(false)
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tabBtns[4]:SetActive(false)
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tabBtns[5]:SetActive(false)--(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.LuckyCat))
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tabBtns[6]:SetActive(false)--(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.LuckyTurnTable_One))
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tabBtns[7]:SetActive(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.AccumulativeRechargeExper))
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tabBtns[8]:SetActive(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.LimitExchange))
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tabBtns[9]:SetActive(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.UpStarExper))
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tabBtns[10]:SetActive(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.AdventureExper))
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tabBtns[11]:SetActive(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.AreaExper))
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tabBtns[12]:SetActive(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.EquipExper))
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tabBtns[13]:SetActive(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.GoldExper))
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tabBtns[14]:SetActive(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.FightExper))
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tabBtns[15]:SetActive(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.EnergyExper))
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tabBtns[16]:SetActive(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.Talisman))
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tabBtns[17]:SetActive(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.SoulPrint))
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tabBtns[18]:SetActive(false)--(OperatingManager.IsHeroGiftActive())
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tabBtns[19]:SetActive(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.FindTreasureExper))
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tabBtns[20]:SetActive(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.LuckyTurnExper))
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tabBtns[21]:SetActive(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.RecruitExper))
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tabBtns[22]:SetActive(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.SecretBoxExper))
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tabBtns[23]:SetActive(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.UpLvAct))
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tabBtns[24]:SetActive(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.ContinuityRecharge))
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tabBtns[25]:SetActive(OperatingManager.IsGiftBuyActive())
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tabBtns[26]:SetActive(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.ExpeditionExper))
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tabBtns[27]:SetActive(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.slhjExper))
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tabBtns[28]:SetActive(false)--(ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.PreparationBefore))
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tabBtns[29]:SetActive(false)--(ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.Resupply))
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tabBtns[30]:SetActive(false)--(ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.Deployment))
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tabBtns[31]:SetActive(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.OpenService))
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tabBtns[32]:SetActive(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.BoxPool))
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tabBtns[33]:SetActive(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.SelfRecruitRecharge))
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end
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--获取优先显示下标
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function this:GetPriorityIndex()
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for i, btn in ipairs(tabBtns) do
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if btn.activeSelf then
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curIndex = i
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break
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end
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end
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end
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--显示页面
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function this:ActivityRewardShow()
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowRight, UpViewConfigId = 3 })
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this.expert.gameObject:SetActive(false)
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this.exChange.gameObject:SetActive(curIndex == ExperType.ExChange)
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this.upLvRewardGrid.gameObject:SetActive(curIndex == ExperType.UpLv)
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this.continuityRechargePage.gameObject:SetActive(curIndex == ExperType.ContinueRecharge)
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this.giftBuy.gameObject:SetActive(curIndex == ExperType.GiftBuy or curIndex == ExperType.Resupply)
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this.openService.gameObject:SetActive(curIndex == ExperType.OpenService)
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this.boxPool.gameObject:SetActive(curIndex == ExperType.BoxPool)
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this.selfRecruitRecharge.gameObject:SetActive(curIndex == ExperType.SelfRecruitRecharge)
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if curIndex == ExperType.ExChange then
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this:ShowActivityData()
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this.exChange:OnShow(self.sortingOrder)
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elseif curIndex == ExperType.UpLv then
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this:ShowActivityData()
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this.upLvRewardGrid:OnShow()
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elseif curIndex == ExperType.ContinueRecharge then
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this:ShowActivityData()
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this.continuityRechargePage:OnShow(self.sortingOrder)
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elseif curIndex == ExperType.GiftBuy then
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this:ShowActivityData()
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this.giftBuy:OnShow(self.sortingOrder, 20)
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elseif curIndex == ExperType.OpenService then
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this:ShowActivityData()
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this.openService:OnShow(self.sortingOrder)
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elseif curIndex == ExperType.SelfRecruitRecharge then
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this:ShowActivityData()
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this.selfRecruitRecharge:OnShow()
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elseif curIndex == ExperType.BoxPool then
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ActivityGiftManager.InitBoxPoolInfo(function ()
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if ActivityGiftManager.boxPoolId == 1 then
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this.UpView:OnOpen({showType = UpViewOpenType.ShowRight, panelType = PanelType.BoxPool})
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else
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this.UpView:OnOpen({showType = UpViewOpenType.ShowRight, panelType = PanelType.BoxPool_2})
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end
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this:ShowActivityData()
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this.boxPool:OnShow(self.sortingOrder)
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end)
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else
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this.expert.gameObject:SetActive(true)
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this:ShowActivityData()
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this.expert:OnShow(curIndex, self.sortingOrder)
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end
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this:CheckRedPoint()
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end
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--绑定红点
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function this:BindRedPoint()
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-- BindRedPointObject(RedPointType.CourtesyDress_SevenDay, expertRedPointGrid[1])
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BindRedPointObject(RedPointType.Expert_WeekCard, expertRedPointGrid[4])
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-- BindRedPointObject(RedPointType.LuckyCat, expertRedPointGrid[5])
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-- BindRedPointObject(RedPointType.Expert_LuckyTurn, expertRedPointGrid[6])
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BindRedPointObject(RedPointType.Expert_AccumulativeRecharge, expertRedPointGrid[7])
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BindRedPointObject(RedPointType.Expert_UpStarExper, expertRedPointGrid[9])
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BindRedPointObject(RedPointType.Expert_AdventureExper, expertRedPointGrid[10])
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BindRedPointObject(RedPointType.Expert_AreaExper, expertRedPointGrid[11])
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BindRedPointObject(RedPointType.Expert_EquipExper, expertRedPointGrid[12])
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BindRedPointObject(RedPointType.Expert_GoldExper, expertRedPointGrid[13])
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BindRedPointObject(RedPointType.Expert_FightExper, expertRedPointGrid[14])
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BindRedPointObject(RedPointType.Expert_EnergyExper, expertRedPointGrid[15])
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BindRedPointObject(RedPointType.Expert_Talisman, expertRedPointGrid[16])
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BindRedPointObject(RedPointType.Expert_SoulPrint, expertRedPointGrid[17])
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BindRedPointObject(RedPointType.HERO_STAR_GIFT, expertRedPointGrid[18])
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BindRedPointObject(RedPointType.Expert_FindTreasure, expertRedPointGrid[19])
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BindRedPointObject(RedPointType.Expert_LuckyTurn, expertRedPointGrid[20])
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BindRedPointObject(RedPointType.Expert_Recruit, expertRedPointGrid[21])
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BindRedPointObject(RedPointType.Expert_SecretBox, expertRedPointGrid[22])
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BindRedPointObject(RedPointType.Expert_UpLv, expertRedPointGrid[23])
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BindRedPointObject(RedPointType.ContinuityRecharge, expertRedPointGrid[24])
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-- BindRedPointObject(RedPointType.Expert_Expedition, expertRedPointGrid[26])
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BindRedPointObject(RedPointType.Expert_Heresy, expertRedPointGrid[27])
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BindRedPointObject(RedPointType.OpenService, expertRedPointGrid[31])
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BindRedPointObject(RedPointType.BoxPool, expertRedPointGrid[32])
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BindRedPointObject(RedPointType.SelfRecruitRecharge, expertRedPointGrid[33])
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end
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--解绑红点
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function this:ClearRedPoint()
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-- ClearRedPointObject(RedPointType.CourtesyDress_SevenDay)
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ClearRedPointObject(RedPointType.Expert_WeekCard)
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-- ClearRedPointObject(RedPointType.LuckyCat)
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-- ClearRedPointObject(RedPointType.Expert_LuckyTurn)
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ClearRedPointObject(RedPointType.Expert_AccumulativeRecharge)
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ClearRedPointObject(RedPointType.Expert_UpStarExper)
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ClearRedPointObject(RedPointType.Expert_AdventureExper)
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ClearRedPointObject(RedPointType.Expert_AreaExper)
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ClearRedPointObject(RedPointType.Expert_EquipExper)
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ClearRedPointObject(RedPointType.Expert_GoldExper)
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ClearRedPointObject(RedPointType.Expert_FightExper)
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ClearRedPointObject(RedPointType.Expert_EnergyExper)
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ClearRedPointObject(RedPointType.Expert_Talisman)
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ClearRedPointObject(RedPointType.Expert_FindTreasure)
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ClearRedPointObject(RedPointType.Expert_LuckyTurn)
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ClearRedPointObject(RedPointType.Expert_Recruit)
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ClearRedPointObject(RedPointType.Expert_SecretBox)
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ClearRedPointObject(RedPointType.Expert_UpLv)
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ClearRedPointObject(RedPointType.Expert_SoulPrint)
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ClearRedPointObject(RedPointType.Expert_Heresy)
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ClearRedPointObject(RedPointType.HERO_STAR_GIFT)
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ClearRedPointObject(RedPointType.ContinuityRecharge)
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ClearRedPointObject(RedPointType.OpenService)
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ClearRedPointObject(RedPointType.BoxPool)
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ClearRedPointObject(RedPointType.SelfRecruitRecharge)
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end
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function this:CheckRedPoint()
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CheckRedPointStatus(RedPointType.Expert_WeekCard)
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CheckRedPointStatus(RedPointType.Expert_AccumulativeRecharge)
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CheckRedPointStatus(RedPointType.Expert_UpStarExper)
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CheckRedPointStatus(RedPointType.Expert_AdventureExper)
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CheckRedPointStatus(RedPointType.Expert_AreaExper)
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CheckRedPointStatus(RedPointType.Expert_EquipExper)
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CheckRedPointStatus(RedPointType.Expert_GoldExper)
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CheckRedPointStatus(RedPointType.Expert_FightExper)
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CheckRedPointStatus(RedPointType.Expert_EnergyExper)
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CheckRedPointStatus(RedPointType.Expert_Talisman)
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CheckRedPointStatus(RedPointType.Expert_SoulPrint)
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CheckRedPointStatus(RedPointType.HERO_STAR_GIFT)
|
|
CheckRedPointStatus(RedPointType.Expert_FindTreasure)
|
|
CheckRedPointStatus(RedPointType.Expert_LuckyTurn)
|
|
CheckRedPointStatus(RedPointType.Expert_Recruit)
|
|
CheckRedPointStatus(RedPointType.Expert_SecretBox)
|
|
CheckRedPointStatus(RedPointType.Expert_UpLv)
|
|
CheckRedPointStatus(RedPointType.ContinuityRecharge)
|
|
CheckRedPointStatus(RedPointType.Expert_Heresy)
|
|
CheckRedPointStatus(RedPointType.OpenService)
|
|
-- RedpotManager.RefreshRedObjectStatus(RedPointType.OpenService)
|
|
CheckRedPointStatus(RedPointType.BoxPoolCanDraw)
|
|
CheckRedPointStatus(RedPointType.BoxPoolFreeTime)
|
|
CheckRedPointStatus(RedPointType.SelfRecruitRecharge)
|
|
end
|
|
|
|
--tab排序
|
|
function this.TabSort()
|
|
for i = 1, allActivityNum do
|
|
if itemParamList[i][3] then
|
|
local data = ConfigManager.TryGetConfigDataByKey(ConfigName.ActivityGroups, "ActiveType", itemParamList[i][3])
|
|
if data and data.Sort then
|
|
tabBtns[i].transform:SetSiblingIndex(data.Sort)
|
|
else
|
|
LogRed("找不到类型:" .. itemParamList[i][3])
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function this:CreateTab()
|
|
for i = 1, allActivityNum do
|
|
if itemParamList[i][3] then
|
|
if itemParamList[i][3] == ActivityTypeDef.BoxPool then
|
|
if not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.BoxPool) then
|
|
if ActivityGiftManager.boxPoolId == 0 then
|
|
ActivityGiftManager.InitBoxPoolInfo(function ()
|
|
local type = BoxPoolConfig[ActivityGiftManager.boxPoolId].PoolShowType
|
|
if type == 1 then
|
|
itemParamList[i][1] = "X1_kaufukuizeng_yeqian_02"
|
|
itemParamList[i][2] = "X1_kaifukuizeng_yeqianxuanzhong_01"
|
|
end
|
|
end)
|
|
else
|
|
local type = BoxPoolConfig[ActivityGiftManager.boxPoolId].PoolShowType
|
|
if type == 1 then
|
|
itemParamList[i][1] = "X1_kaufukuizeng_yeqian_02"
|
|
itemParamList[i][2] = "X1_kaifukuizeng_yeqianxuanzhong_01"
|
|
end
|
|
end
|
|
Util.GetGameObject(tabBtns[i], "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetPictureFont(itemParamList[i][1]))
|
|
Util.GetGameObject(tabBtns[i], "selected/icon"):GetComponent("Image").sprite = Util.LoadSprite(GetPictureFont(itemParamList[i][2]))
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--直购外网刷新界面
|
|
function this.RechargeSuccessFunc(id)
|
|
local curRechargeCommConfig = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig, id)
|
|
FirstRechargeManager.RefreshAccumRechargeValue(id)
|
|
OperatingManager.RefreshGiftGoodsBuyTimes(GoodsTypeDef.DirectPurchaseGift, id)
|
|
if curRechargeCommConfig.ShowType == 20 then
|
|
this.giftBuy:OnShow()--限购礼包
|
|
end
|
|
end
|
|
|
|
return ExpertPanel |