58 lines
1.8 KiB
Lua
58 lines
1.8 KiB
Lua
local SaveFormation = {}
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local this = SaveFormation
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--- 是否需要切换编队的功能
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this.IsNeedChangeFormation = true
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--- 逻辑初始化
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function this.Init(root, fightId)
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this.root = root
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this.teamId = fightId
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this.root.btnLeft:SetActive(true)
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this.root.btnRight:SetActive(true)
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this.root.btnLeftTxt.text = GetLanguageStrById(10743)
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this.root.btnRightTxt.text = GetLanguageStrById(10726)
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end
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--- 获取需要显示的编队id
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function this.GetFormationIndex()
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return this.teamId and this.teamId or FormationManager.curFormationIndex
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end
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--- 关闭界面事件
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function this.OnCloseBtnClick()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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this.root:ClosePanel()
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end
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function this.On_BtnLeft_Click()
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this.root.SetOneKeyGo()
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end
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function this.On_BtnRight_Click()
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if this.root.order >= 1 then
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--保存编队
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FormationManager.RefreshFormation(
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this.root.curFormationIndex,
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this.root.choosedList,
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this.root.tibu,
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{supportId = SupportManager.GetFormationSupportId(this.root.curFormationIndex),
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adjutantId = AdjutantManager.GetFormationAdjutantId(this.root.curFormationIndex)},
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nil,
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this.root.choosedFormationId)
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Game.GlobalEvent:DispatchEvent(GameEvent.Formation.OnFormationChange)--主线保存编队显示战力变化
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PopupTipPanel.ShowTipByLanguageId(10713)
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if not this.root.isSaveTeam then
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this.root:ClosePanel()
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end
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if this.teamId and this.teamId == FormationTypeDef.EXPEDITION then
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else
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Game.GlobalEvent:DispatchEvent(GameEvent.Formation.OnFormationChange)--主线保存编队显示战力变化
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end
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else
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PopupTipPanel.ShowTip(string.format(GetLanguageStrById(10701), 1))
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end
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end
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return this |