151 lines
4.8 KiB
Lua
151 lines
4.8 KiB
Lua
require("Base/BasePanel")
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GrowthManualBuyPanel = Inherit(BasePanel)
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local this = GrowthManualBuyPanel
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--传入特效层级
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local count = 0
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local rewardStateData = {}
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local treasureState--礼包状态
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local rewardData--表内活动数据
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local rewardData1--表内活动数据
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local curType = 0
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local type = {
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[1] = {name = GetLanguageStrById(22605),id = 5001,goodsType = GoodsTypeDef.FindBaby},
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}
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local id = 0
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--初始化组件(用于子类重写)
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function GrowthManualBuyPanel:InitComponent()
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this.mask = Util.GetGameObject(this.gameObject, "mask")
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this.btnBack = Util.GetGameObject(this.gameObject, "content/closeBtn")
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this.dealBtn = Util.GetGameObject(this.gameObject, "content/Button_Buy")
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this.dealBtnText = Util.GetGameObject(this.dealBtn, "Text"):GetComponent("Text")
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-- this.Content = Util.GetGameObject(this.gameObject, "rewardPart/Viewport/Content")
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-- this.box1 = Util.GetGameObject(this.Content, "scroll/box")
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this.box2 = Util.GetGameObject(this.gameObject, "content/Image_Content/ScrollView/Viewport/Content")
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-- this.tip = Util.GetGameObject(this.gameObject, "content/Image_Content/Text_Content"):GetComponent("Text")
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this.taskList = {}
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end
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--绑定事件(用于子类重写)
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function GrowthManualBuyPanel:BindEvent()
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Util.AddClick(this.mask, function()
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self:ClosePanel()
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end)
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Util.AddClick(this.btnBack, function()
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self:ClosePanel()
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end)
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Util.AddOnceClick(this.dealBtn,function()
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PayManager.Pay({Id = id}, function(id)
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this:RechargeSuccessFunc()
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end)
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end)
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end
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function GrowthManualBuyPanel:OnSortingOrderChange()
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end
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function GrowthManualBuyPanel:OnOpen()
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curType = 1
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local activityId = ActivityGiftManager.GetActivityIdByType(ActivityTypeDef.TreasureOfSomeBody)
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local globalActivityConfig = ConfigManager.GetConfigData(ConfigName.GlobalActivity,activityId)
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id = globalActivityConfig.CanBuyRechargeId[1]
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end
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-- 打开,重新打开时回调
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function GrowthManualBuyPanel:OnShow()
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if curType == 1 then
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-- rewardData = GrowthManualManager.GetAllRewardData()
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rewardData = GrowthManualManager.GetUnlockReward()
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this:showRewardQinglong()
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-- this.tip.text = GetLanguageStrById(22606)
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-- this.dealBtnIma.gameObject:SetActive(true)
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-- this.dealBtnText.gameObject:SetActive(false)
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local config = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig,id)
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this.dealBtnText.text = MoneyUtil.GetMoney(config.Price)
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end
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end
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--充值成功
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function GrowthManualBuyPanel:RechargeSuccessFunc()
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PopupTipPanel.ShowTipByLanguageId(11987)
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FirstRechargeManager.RefreshAccumRechargeValue(id)
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OperatingManager.RefreshGiftGoodsBuyTimes(type[curType].goodsType,id)
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if curType == 1 then
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Game.GlobalEvent:DispatchEvent(GameEvent.TreasureOfHeaven.RechargeQinglongSerectSuccess, false, false)
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end
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this:ClosePanel()
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end
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--直接/间接奖励
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function GrowthManualBuyPanel:showRewardQinglong()
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local indirect = {}
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-- for i = 1, #rewardData do
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-- local reward = rewardData[i]
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-- for j = 1,#reward.Reward do
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-- local id = reward.Reward[j].item[1]
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-- local num = reward.Reward[j].item[2]
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-- if reward.Reward[j].type == 2 then
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-- if not indirect[id] then
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-- indirect[id] = 0
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-- end
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-- indirect[id] = indirect[id] + num
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-- end
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-- end
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-- end
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for i = 1, #rewardData do
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indirect[i] = {rewardData[i][1], rewardData[i][2]}
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end
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this:SetItem(indirect)
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end
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function GrowthManualBuyPanel:SetItem(indirect)
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for i = 1,#this.taskList do
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this.taskList[i].gameObject:SetActive(false)
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end
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local index = 1
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for key, value in pairs(indirect) do
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if not this.taskList[index] then
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local item = SubUIManager.Open(SubUIConfig.ItemView, this.box2.transform)
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this.taskList[index] = item
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end
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this.taskList[index].gameObject:SetActive(true)
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this.taskList[index].gameObject.transform:SetParent(this.box2.transform)
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this.taskList[index].gameObject:GetComponent("RectTransform").localPosition = Vector3.zero
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this.taskList[index]:OnOpen(false,{value[1], value[2]}, 0.7)
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index = index + 1
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end
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end
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function GrowthManualBuyPanel:AddListener()
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end
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function GrowthManualBuyPanel:RemoveListener()
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end
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--界面关闭时调用(用于子类重写)
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function GrowthManualBuyPanel:OnClose()
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for i = 1,#this.taskList do
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SubUIManager.Close(this.taskList[i])
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end
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Util.ClearChild(this.box2.transform)
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this.taskList = {}
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end
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--界面销毁时调用(用于子类重写)
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function GrowthManualBuyPanel:OnDestroy()
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this.taskList = {}
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end
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return this |