774 lines
43 KiB
Lua
774 lines
43 KiB
Lua
---
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--- 红点系统使用方法:
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--- 1、注册:
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--- 在 RedPointType 中注册相应的红点枚举
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--- 2、设置红点关系:
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--- 在 RedPotManager.InitRedPointAllRelate 设置红点的层级关系(树结构)
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--- 如: RPData:SetParent(rpType1, rpType2)
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--- 参数: rpType1 子红点
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--- rpType2 父红点
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--- 3、注册红点的检测方法:
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--- 在 RedPotManager.RegisterRedCheckFunc 注册红点的检测方法,要求方法返回是否显示红点,显示返回 true
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--- 如:RPData:AddCheckFunc(rpType, func, funcType)
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--- 参数: rpType 红点类型
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--- func 红点检测方法(返回 true 显示,false 不显示)
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--- funcType 红点对应的功能解锁类型(用于判断红点对应的功能是否已经解锁, 可为空,空则不判断)
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--- *****注:只有没有子红点的红点才能注册红点检测方法,父红点的状态由所有的子红点决定*****
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---
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--- 4、注册红点对象:
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--- 使用全局方法 BindRedPointObject 进行红点枚举与红点对象的绑定
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--- 使用全局方法 ClearRedPointObject 清楚红点枚举上绑定的所有物体(*******请在界面关闭时务必清理绑定的红点)
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---
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--- 5、刷新红点状态
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--- 使用全局方法 CheckRedPointStatus 主动刷新红点的状态,在红点状态可能改变时调用此方法进行红点状态检测,
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--- 参数为无子红点的红点枚举,此方法会自动检测红点状态,并向父级递归设置父级的状态
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---
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--- *6、强制设置红点状态(此方法为预留方法,会使红点状态脱离管理,谨慎使用)
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--- 使用全局方法 ChangeRedPointStatus 强制设置红点状态,并向父级递归设置状态
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---
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--- 7、服务器红点
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--- 1> 与服务器约定,并按第1、2步注册红点枚举、设置红点关系,服务器会在登录和需要时将红点推送到前端,并自动设置红点状态。
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--- 2> 在下面 ServerRedType 中声明服务器红点枚举。
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--- 3> 服务器红点无法注册检测方法(服务器和本地检测都需要的红点,请拆分为两个子红点),但可以注册功能解锁类型
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--- 4> 按第4步注册红点绑定的物体
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--- 5> 服务器红点无法刷新,在无需显示改红点时,请调用全局方法 ResetServerRedPointStatus 将服务器红点状态重置为隐藏状态。
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---
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---
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require "Message/MessageTypeProto_pb"
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require "Message/PlayerInfoProto_pb"
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RedpotManager = {}
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local this = RedpotManager
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local RPData = require("Modules/Player/RedPointData")
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local BindObjs = {}
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-- 声明服务器红点类型
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local ServerRedType = {
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RedPointType.Mail_Server,
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RedPointType.SecretTer_Boss,
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RedPointType.Arena_Record,
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RedPointType.Guild_Apply,
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}
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function this.Initialize()
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-- 清除绑定物体
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BindObjs = {}
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-- 初始化数据
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this.SetServerRedPointData()
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this.InitRedPointAllRelate()
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this.RegisterRedCheckFunc()
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-- 监听功能开启,结束事件
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Game.GlobalEvent:AddEvent(GameEvent.FunctionCtrl.OnFunctionOpen, this.RefreshRedpotByFunctionOpenType)
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Game.GlobalEvent:AddEvent(GameEvent.FunctionCtrl.OnFunctionClose, this.RefreshRedpotByFunctionOpenType)
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end
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-- 根据功能
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function this.RefreshRedpotByFunctionOpenType(openType)
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-- 本地红点
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local checkList = RPData:GetCheckList()
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for rpType, checkData in pairs(checkList) do
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if checkData.openType == openType then
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this.CheckRedPointStatus(rpType)
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end
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end
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end
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-- 初始化红点关系
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function this.InitRedPointAllRelate()
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RPData:SetParent(RedPointType.ForgottenCity, RedPointType.ExploreMain)
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RPData:SetParent(RedPointType.HeroExplore, RedPointType.ExploreMain)
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RPData:SetParent(RedPointType.EpicExplore, RedPointType.ExploreMain)
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RPData:SetParent(RedPointType.LegendExplore, RedPointType.ExploreMain)
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-- RPData:SetParent(RedPointType.LuckyCat_GetReward, RedPointType.LuckyCat)
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-- 充值
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RPData:SetParent(RedPointType.VIP_SHOP_DETAIL, RedPointType.Shop_Page_Recharge)
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-- 主界面商店
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RPData:SetParent(RedPointType.Shop_Page_General, RedPointType.Shop)
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RPData:SetParent(RedPointType.Shop_Page_Coin, RedPointType.Shop)
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RPData:SetParent(RedPointType.Shop_Page_Play, RedPointType.Shop)
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RPData:SetParent(RedPointType.Shop_Page_Roam, RedPointType.Shop)
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-- 商店小页签
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RPData:SetParent(RedPointType.Shop_Tab_General, RedPointType.Shop_Page_General)
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RPData:SetParent(RedPointType.Shop_Tab_Secret, RedPointType.Shop_Page_Coin)
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RPData:SetParent(RedPointType.Shop_Tab_Arena, RedPointType.Shop_Page_Play)
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RPData:SetParent(RedPointType.Shop_Tab_Guild, RedPointType.Shop_Page_Play)
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RPData:SetParent(RedPointType.Shop_Tab_Roam, RedPointType.Shop_Page_Roam)
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-- 商店功能
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RPData:SetParent(RedPointType.Shop_General_Check, RedPointType.Shop_Tab_General)
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RPData:SetParent(RedPointType.Shop_Secret_Check, RedPointType.Shop_Tab_Secret)
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RPData:SetParent(RedPointType.Shop_Arena_Check, RedPointType.Shop_Tab_Arena)
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RPData:SetParent(RedPointType.Shop_Guild_Check, RedPointType.Shop_Tab_Guild)
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RPData:SetParent(RedPointType.Shop_Roam_Check, RedPointType.Shop_Tab_Roam)
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-- 竞技场
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RPData:SetParent(RedPointType.Arena_Type_Normal, RedPointType.Arena)
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RPData:SetParent(RedPointType.Arena_Record, RedPointType.Arena_Type_Normal)
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-- RPData:SetParent(RedPointType.Arena_Shop, RedPointType.Arena_Type_Normal)
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RPData:SetParent(RedPointType.ArenaTodayAlreadyLike, RedPointType.Arena)
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-- 工坊
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-- RPData:SetParent(RedPointType.Refining_Weapon, RedPointType.Refining)
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-- RPData:SetParent(RedPointType.Refining_Armor, RedPointType.Refining)
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-- 邮件
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RPData:SetParent(RedPointType.Mail_Local, RedPointType.Mail)
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RPData:SetParent(RedPointType.Mail_Server, RedPointType.Mail)
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-- 秘境
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RPData:SetParent(RedPointType.CourtesyDress_Online, RedPointType.SecretTer)
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-- RPData:SetParent(RedPointType.CourtesyDress_Chapter, RedPointType.SecretTer)
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-- RPData:SetParent(RedPointType.SecretTer_FindTreasure, RedPointType.SecretTer)
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-- RPData:SetParent(RedPointType.DailyTask, RedPointType.DailyTaskMain)
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-- RPData:SetParent(RedPointType.SecretTer_MaxBoxReward, RedPointType.SecretTer)
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-- RPData:SetParent(RedPointType.SecretTer_HaveFreeTime, RedPointType.SecretTer)
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-- RPData:SetParent(RedPointType.SecretTer_IsCanFight, RedPointType.SecretTer)
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-- 外敌
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-- RPData:SetParent(RedPointType.SecretTer_Boss, RedPointType.Alien)
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-- RPData:SetParent(RedPointType.SecretTer_CallAlianInvasionTime, RedPointType.Alien)
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-- 秘盒红点
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RPData:SetParent(RedPointType.SecretBox_Red1, RedPointType.SecretBox)
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-- 角色招募红点
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RPData:SetParent(RedPointType.Recruit_Red, RedPointType.Recruit)
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RPData:SetParent(RedPointType.RecruitTen_Red, RedPointType.Recruit)
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-- 普通召唤红点
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RPData:SetParent(RedPointType.Recruit_Normal, RedPointType.Recruit)
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RPData:SetParent(RedPointType.RecruitTen_Normal, RedPointType.Recruit)
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-- 福利
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RPData:SetParent(RedPointType.GrowthGift, RedPointType.Operating)
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RPData:SetParent(RedPointType.CumulativeSignIn, RedPointType.Operating)
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-- RPData:SetParent(RedPointType.GiftPage, RedPointType.Operating)
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RPData:SetParent(RedPointType.EveryWeekPreference, RedPointType.Operating)
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--RPData:SetParent(RedPointType.EveryMonthPreference, RedPointType.Operating)
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RPData:SetParent(RedPointType.WeekendWelfare, RedPointType.Operating)
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RPData:SetParent(RedPointType.WeekCard, RedPointType.Operating)
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-- 激励计划
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RPData:SetParent(RedPointType.LifeMemeber, RedPointType.IncentivePlan)
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RPData:SetParent(RedPointType.SuperLiftMember, RedPointType.IncentivePlan)
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RPData:SetParent(RedPointType.SpecialFunds, RedPointType.IncentivePlan)
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RPData:SetParent(RedPointType.WarOrder, RedPointType.IncentivePlan)
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-- 终身会员
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RPData:SetParent(RedPointType.LifeMemeberFree, RedPointType.LifeMemeber)
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RPData:SetParent(RedPointType.LifeMemeberEveryDay, RedPointType.LifeMemeber)
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-- 超级终身会员
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RPData:SetParent(RedPointType.SuperLiftMemberFree, RedPointType.SuperLiftMember)
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RPData:SetParent(RedPointType.SuperLiftMemberEveryDay, RedPointType.SuperLiftMember)
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-- 战令
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RPData:SetParent(RedPointType.WarOrder_Abyss, RedPointType.WarOrder)
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RPData:SetParent(RedPointType.WarOrder_DenseFog, RedPointType.WarOrder)
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RPData:SetParent(RedPointType.WarOrder_Heresy, RedPointType.WarOrder)
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RPData:SetParent(RedPointType.WarOrder_MagicTower, RedPointType.WarOrder)
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RPData:SetParent(RedPointType.WarOrder_Tower, RedPointType.WarOrder)
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-- 主题活动
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RPData:SetParent(RedPointType.TimeLimited, RedPointType.DynamicActivity)
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RPData:SetParent(RedPointType.QianKunBox, RedPointType.DynamicActivity)
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RPData:SetParent(RedPointType.DynamicActTask, RedPointType.DynamicActivity)
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RPData:SetParent(RedPointType.DynamicActRecharge, RedPointType.DynamicActivity)
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RPData:SetParent(RedPointType.ExchangeAction, RedPointType.DynamicActivity)
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-- 好友
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RPData:SetParent(RedPointType.Friend_Reward, RedPointType.Friend)
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RPData:SetParent(RedPointType.Friend_Application, RedPointType.Friend)
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-- 设置
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RPData:SetParent(RedPointType.Setting_Head, RedPointType.Setting)
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RPData:SetParent(RedPointType.HeadChange_Frame, RedPointType.Setting_Head)
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RPData:SetParent(RedPointType.HeadChange_Head, RedPointType.Setting_Head)
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-- 限时活动
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RPData:SetParent(RedPointType.SelfRecruitRecharge, RedPointType.Expert)
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RPData:SetParent(RedPointType.Expert_AdventureExper, RedPointType.Expert)
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RPData:SetParent(RedPointType.Expert_AreaExper, RedPointType.Expert)
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RPData:SetParent(RedPointType.Expert_UpStarExper, RedPointType.Expert)
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RPData:SetParent(RedPointType.Expert_EquipExper, RedPointType.Expert)
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RPData:SetParent(RedPointType.Expert_GoldExper, RedPointType.Expert)
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RPData:SetParent(RedPointType.Expert_FightExper, RedPointType.Expert)
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RPData:SetParent(RedPointType.Expert_EnergyExper, RedPointType.Expert)
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RPData:SetParent(RedPointType.Expert_AccumulativeRecharge, RedPointType.Expert)
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RPData:SetParent(RedPointType.Expert_Talisman, RedPointType.Expert)
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RPData:SetParent(RedPointType.Expert_SoulPrint, RedPointType.Expert)
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RPData:SetParent(RedPointType.LuckyCat, RedPointType.Expert)
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RPData:SetParent(RedPointType.Expert_WeekCard, RedPointType.Expert)
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RPData:SetParent(RedPointType.HERO_STAR_GIFT, RedPointType.Expert)
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RPData:SetParent(RedPointType.Expert_FindTreasure, RedPointType.Expert)
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RPData:SetParent(RedPointType.Expert_LuckyTurn, RedPointType.Expert)
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RPData:SetParent(RedPointType.Expert_Recruit, RedPointType.Expert)
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RPData:SetParent(RedPointType.Expert_SecretBox, RedPointType.Expert)
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RPData:SetParent(RedPointType.Expert_UpLv, RedPointType.Expert)
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RPData:SetParent(RedPointType.ContinuityRecharge, RedPointType.Expert)
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RPData:SetParent(RedPointType.OpenService, RedPointType.Expert)
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RPData:SetParent(RedPointType.BoxPool, RedPointType.Expert)
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--扭蛋
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RPData:SetParent(RedPointType.BoxPoolFreeTime, RedPointType.BoxPool)
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RPData:SetParent(RedPointType.BoxPoolCanDraw, RedPointType.BoxPool)
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-- 战力排行
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RPData:SetParent(RedPointType.WarPowerSort_Sort, RedPointType.WarPowerSort)
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--背包
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RPData:SetParent(RedPointType.Bag_HeroDebris, RedPointType.Bag)
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RPData:SetParent(RedPointType.Bag_BoxAndBlueprint, RedPointType.Bag)
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--英雄tab
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RPData:SetParent(RedPointType.LineupRecommend, RedPointType.Role)
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RPData:SetParent(RedPointType.HeroTab, RedPointType.Role)
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-- 公会
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RPData:SetParent(RedPointType.Guild_House, RedPointType.Guild)
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RPData:SetParent(RedPointType.Guild_House_Apply, RedPointType.Guild_House)
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RPData:SetParent(RedPointType.Guild_Apply, RedPointType.Guild_House_Apply)
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RPData:SetParent(RedPointType.Guild_Shop, RedPointType.Guild)
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-- RPData:SetParent(RedPointType.Guild_Boss, RedPointType.Guild)
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RPData:SetParent(RedPointType.Guild_RedPacket, RedPointType.Guild)
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RPData:SetParent(RedPointType.Guild_Fete, RedPointType.Guild)
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-- RPData:SetParent(RedPointType.Guild_Aid, RedPointType.Guild)
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-- RPData:SetParent(RedPointType.Guild_AidMy, RedPointType.Guild_Aid)
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-- RPData:SetParent(RedPointType.Guild_AidGuild, RedPointType.Guild_Aid)
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-- RPData:SetParent(RedPointType.Guild_AidBox, RedPointType.Guild_Aid)
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RPData:SetParent(RedPointType.Guild_Transcript, RedPointType.Guild)
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RPData:SetParent(RedPointType.Guild_Skill, RedPointType.Guild)
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-- RPData:SetParent(RedPointType.Guild_DeathPos, RedPointType.Guild)
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RPData:SetParent(RedPointType.GuildBattle, RedPointType.Guild)
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RPData:SetParent(RedPointType.Guild_MemberApply, RedPointType.Guild)
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--公会战
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RPData:SetParent(RedPointType.GuildBattle_BoxReward, RedPointType.GuildBattle)
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RPData:SetParent(RedPointType.GuildBattle_FreeTime, RedPointType.GuildBattle)
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--好友信息
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RPData:SetParent(RedPointType.Chat_Friend, RedPointType.Chat)
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-- -- 东海寻仙
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-- RPData:SetParent(RedPointType.FindFairy_OneView, RedPointType.FindFairy)
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-- RPData:SetParent(RedPointType.FindFairy_ThreeView, RedPointType.FindFairy)
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-- RPData:SetParent(RedPointType.FindFairy_FourView, RedPointType.FindFairy)
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-- 成就
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RPData:SetParent(RedPointType.Achievement_Main, RedPointType.DailyTaskMain)
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-- 大闹天宫 天宫秘宝
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-- RPData:SetParent(RedPointType.Expedition_Treasure, RedPointType.Expedition)
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-- 免费赞助
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RPData:SetParent(RedPointType.Revenue_Free, RedPointType.UpView_Gold)
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-- 先驱
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RPData:SetParent(RedPointType.Adjutant_FreeButton, RedPointType.Adjutant)
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-- RPData:SetParent(RedPointType.Adjutant_Btn_ChatChildO, RedPointType.Adjutant_Btn_Chat)
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-- RPData:SetParent(RedPointType.Adjutant_Btn_ChatChildT, RedPointType.Adjutant_Btn_Chat)
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RPData:SetParent(RedPointType.Adjutant_Btn_Chat, RedPointType.Adjutant)
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-- RPData:SetParent(RedPointType.Adjutant_Btn_SkillChild, RedPointType.Adjutant_Btn_Skill)
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RPData:SetParent(RedPointType.Adjutant_Btn_Skill, RedPointType.Adjutant)
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-- RPData:SetParent(RedPointType.Adjutant_Btn_HandselChild, RedPointType.Adjutant_Btn_Handsel)
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RPData:SetParent(RedPointType.Adjutant_Btn_Handsel, RedPointType.Adjutant)
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-- RPData:SetParent(RedPointType.Adjutant_Btn_TeachChild, RedPointType.Adjutant_Btn_Teach)
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RPData:SetParent(RedPointType.Adjutant_Btn_Teach, RedPointType.Adjutant)
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-- RPData:SetParent(RedPointType.Adjutant_Gift, RedPointType.Adjutant)
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-- 若充值未开启就直接取消红点就ok了
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if RECHARGEABLE then--(是否开启充值)
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RPData:SetParent(RedPointType.KingMonthCard, RedPointType.Operating)
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RPData:SetParent(RedPointType.NobilityMonthCard, RedPointType.Operating)
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RPData:SetParent(RedPointType.Shop_Page_Recharge, RedPointType.Recharge)
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--RPData:SetParent(RedPointType.DailyGift, RedPointType.Recharge)
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-- RPData:SetParent(RedPointType.GrowthPackage, RedPointType.Recharge)
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RPData:SetParent(RedPointType.VipPanel, RedPointType.Recharge)
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end
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-- 外援
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RPData:SetParent(RedPointType.Support, RedPointType.Logistics)
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RPData:SetParent(RedPointType.Adjutant, RedPointType.Logistics)
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-- 时空战场
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RPData:SetParent(RedPointType.BattleOfFog, RedPointType.SpaceTimeBattlefield)
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RPData:SetParent(RedPointType.Culturalrelics, RedPointType.BattleOfFog)
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RPData:SetParent(RedPointType.NightmareInvasion, RedPointType.SpaceTimeBattlefield)
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RPData:SetParent(RedPointType.BattleOfHeresy, RedPointType.SpaceTimeBattlefield)
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RPData:SetParent(RedPointType.WarOfCorruption, RedPointType.SpaceTimeBattlefield)
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-- 神之塔
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RPData:SetParent(RedPointType.ClimbTowerReward, RedPointType.ClimbTower)
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RPData:SetParent(RedPointType.ClimbTowerFreeTime, RedPointType.ClimbTower)
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RPData:SetParent(RedPointType.ClimbSeniorTowerReward, RedPointType.ClimbTower)
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-- 研究所
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RPData:SetParent(RedPointType.ResearchInstitute_RingCompound,RedPointType.ResearchInstitute)
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RPData:SetParent(RedPointType.ResearchInstitute_EquipCompound,RedPointType.ResearchInstitute)
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-- 极限突破
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RPData:SetParent(RedPointType.NiuQiChongTian_1,RedPointType.NiuQiChongTian)
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RPData:SetParent(RedPointType.NiuQiChongTian_2,RedPointType.NiuQiChongTian)
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RPData:SetParent(RedPointType.NiuQiChongTian_3,RedPointType.NiuQiChongTian)
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RPData:SetParent(RedPointType.NiuQiChongTian_4,RedPointType.NiuQiChongTian)
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-- 排行榜
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RPData:SetParent( RedPointType.RankReward,RedPointType.RankingSort)
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-- 先驱主题活动
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RPData:SetParent(RedPointType.AdjutantActivity_Challenge, RedPointType.AdjutantActivity)
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-- 卡牌主题活动
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RPData:SetParent(RedPointType.CardActivity_Collect, RedPointType.CardActivity)
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RPData:SetParent(RedPointType.CardActivity_Draw, RedPointType.CardActivity)
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RPData:SetParent(RedPointType.CardActivity_Haoli, RedPointType.CardActivity)
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RPData:SetParent(RedPointType.CardActivity_Task, RedPointType.CardActivity)
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-- 锦标赛
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RPData:SetParent(RedPointType.Championships_Rank, RedPointType.Championships)
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-- 主角
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RPData:SetParent(RedPointType.Lead_Assembly, RedPointType.Lead)
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RPData:SetParent(RedPointType.Lead_Normal, RedPointType.Lead)
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RPData:SetParent(RedPointType.Lead_Privilege, RedPointType.Lead)
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RPData:SetParent(RedPointType.Lead_SpeedLvUp, RedPointType.Lead)
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RPData:SetParent(RedPointType.Lead_UpLv, RedPointType.Lead)
|
||
-- 公会战
|
||
RPData:SetParent(RedPointType.GuildBattle_BoxReward, RedPointType.GuildBattle)
|
||
RPData:SetParent(RedPointType.GuildBattle_FreeTime, RedPointType.GuildBattle)
|
||
-- 扭蛋
|
||
RPData:SetParent(RedPointType.BoxPoolFreeTime, RedPointType.BoxPool)
|
||
RPData:SetParent(RedPointType.BoxPoolCanDraw, RedPointType.BoxPool)
|
||
-- 混乱之治
|
||
RPData:SetParent(RedPointType.Chaos_Task, RedPointType.Chaos_MainIcon)
|
||
RPData:SetParent(RedPointType.Chaos_Tab_Chanllege, RedPointType.Chaos_MainIcon)
|
||
-- 自选招募
|
||
RPData:SetParent(RedPointType.SelfRecruitPage, RedPointType.SelfRecruit)
|
||
--赛季活动
|
||
RPData:SetParent(RedPointType.SeasonalActivity_Reward, RedPointType.SeasonalActivity)
|
||
RPData:SetParent(RedPointType.SeasonalActivity_Task, RedPointType.SeasonalActivity)
|
||
|
||
--节日活动
|
||
RPData:SetParent(RedPointType.Festival_rpGift, RedPointType.Festival)
|
||
RPData:SetParent(RedPointType.Festival_rpLogin, RedPointType.Festival)
|
||
RPData:SetParent(RedPointType.Festival_rpRecharge, RedPointType.Festival)
|
||
RPData:SetParent(RedPointType.Festival_rpTask, RedPointType.Festival)
|
||
|
||
--社群
|
||
RPData:SetParent(RedPointType.Association_FB1, RedPointType.Association)
|
||
RPData:SetParent(RedPointType.Association_FB2, RedPointType.Association)
|
||
RPData:SetParent(RedPointType.Association_Share, RedPointType.Association)
|
||
|
||
--能源基地
|
||
RPData:SetParent(RedPointType.EnergyMain_BaseUpLv, RedPointType.EnergyMain)
|
||
RPData:SetParent(RedPointType.EnergyMain_BuildUpLv, RedPointType.EnergyMain)
|
||
RPData:SetParent(RedPointType.EnergyMain_RobotBuy, RedPointType.EnergyMain)
|
||
end
|
||
|
||
-- 注册红点检测方法
|
||
function this.RegisterRedCheckFunc()
|
||
-- 服务器红点注册解锁类型
|
||
RPData:AddCheckFunc(RedPointType.Mail_Server, nil, FUNCTION_OPEN_TYPE.EMAIL)
|
||
RPData:AddCheckFunc(RedPointType.SecretTer_Boss, nil, FUNCTION_OPEN_TYPE.FIGHT_ALIEN)
|
||
RPData:AddCheckFunc(RedPointType.Arena_Record, nil, FUNCTION_OPEN_TYPE.ARENA)
|
||
RPData:AddCheckFunc(RedPointType.Guild_Apply, nil, FUNCTION_OPEN_TYPE.GUILD)
|
||
|
||
-- 普通红点检测方法注册
|
||
RPData:AddCheckFunc(RedPointType.CourtesyDress_SevenDay,ActivityGiftManager.CheckSevenDayRed)
|
||
RPData:AddCheckFunc(RedPointType.CourtesyDress_Chapter, ActivityGiftManager.CheckChapterRed)
|
||
RPData:AddCheckFunc(RedPointType.CourtesyDress_Online, ActivityGiftManager.CheckOnlineRed)
|
||
RPData:AddCheckFunc(RedPointType.SecretTer_FindTreasure, FindTreasureManager.RefreshFindTreasureRedPoint)
|
||
|
||
RPData:AddCheckFunc(RedPointType.DailyTask, RedPointManager.GetRedPointMissionDaily)
|
||
-- RPData:AddCheckFunc(RedPointType.LuckyCat_GetReward,LuckyCatManager.CheckIsShowRedPoint)
|
||
|
||
-- RPData:AddCheckFunc(RedPointType.DiffMonster, DiffMonsterManager.GetDiffMonsterRedPointStatus, FUNCTION_OPEN_TYPE.DIFFER_DEMONS)
|
||
|
||
RPData:AddCheckFunc(RedPointType.TreasureOfSl, TreasureOfSomebodyManagerV2.GetTreasureRedPointState)
|
||
--邮件
|
||
RPData:AddCheckFunc(RedPointType.Mail_Local, MailManager.GetMailRedPointState)
|
||
|
||
--商店相关红点
|
||
RPData:AddCheckFunc(RedPointType.Arena_Shop, ShopManager.ShopRedCheck)
|
||
RPData:AddCheckFunc(RedPointType.Shop_General_Check, ShopManager.ShopRedCheck)
|
||
RPData:AddCheckFunc(RedPointType.Shop_Secret_Check, ShopManager.ShopRedCheck)
|
||
RPData:AddCheckFunc(RedPointType.Shop_Arena_Check, ShopManager.ShopRedCheck)
|
||
RPData:AddCheckFunc(RedPointType.Shop_Roam_Check, ShopManager.ShopRedCheck)
|
||
RPData:AddCheckFunc(RedPointType.Shop_Guild_Check, ShopManager.ShopRedCheck)
|
||
RPData:AddCheckFunc(RedPointType.Guild_Shop, ShopManager.ShopRedCheck)
|
||
RPData:AddCheckFunc(RedPointType.Guild_Transcript, GuildTranscriptManager.GetRedPointState)
|
||
RPData:AddCheckFunc(RedPointType.VIP_SHOP_DETAIL, VipManager.CheckRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.VipPrivilege, VipManager.CheckNewVipRP)
|
||
RPData:AddCheckFunc(RedPointType.FirstRecharge, FirstRechargeManager.GetFirstRechargeRedPointStatus)
|
||
--RPData:AddCheckFunc(RedPointType.DailyGift, ShopManager.HaveFreeBaby)
|
||
RPData:AddCheckFunc(RedPointType.GrowthPackage, VipManager.CheckGrowthPackagePointStatus)--成长礼包
|
||
RPData:AddCheckFunc(RedPointType.VipPanel, VipManager.RefreshEveryDayGiftRedpoint)
|
||
--工坊
|
||
-- RPData:AddCheckFunc(RedPointType.Refining_Weapon, WorkShopManager.GetWorkShopRedPointState)
|
||
-- RPData:AddCheckFunc(RedPointType.Refining_Armor, WorkShopManager.GetWorkShopRedPointState)
|
||
--好友
|
||
RPData:AddCheckFunc(RedPointType.Friend_Reward, GoodFriendManager.FriendRewardRedPointShow,FUNCTION_OPEN_TYPE.GOODFRIEND)
|
||
RPData:AddCheckFunc(RedPointType.Friend_Application, GoodFriendManager.FriendApplicationRedPointShow,FUNCTION_OPEN_TYPE.GOODFRIEND)
|
||
--秘境
|
||
-- RPData:AddCheckFunc(RedPointType.SecretTer_MaxBoxReward, AdventureManager.BoxMaxReward,FUNCTION_OPEN_TYPE.ADVENTURE)
|
||
-- RPData:AddCheckFunc(RedPointType.SecretTer_HaveFreeTime, AdventureManager.HaveFreeTime,FUNCTION_OPEN_TYPE.ADVENTURE)
|
||
-- RPData:AddCheckFunc(RedPointType.SecretTer_IsCanFight, FightPointPassManager.IsShowFightRP)
|
||
-- 外敌
|
||
-- RPData:AddCheckFunc(RedPointType.SecretTer_CallAlianInvasionTime, AdventureManager.HaveCallAlianInvasionTime,FUNCTION_OPEN_TYPE.FIGHT_ALIEN)
|
||
--秘盒红点
|
||
-- RPData:AddCheckFunc(RedPointType.SecretBox_Red1, SecretBoxManager.CheckSecretRedPoint,FUNCTION_OPEN_TYPE.SECRETBOX)
|
||
--角色招募红点
|
||
RPData:AddCheckFunc(RedPointType.Recruit_Red, RecruitManager.CheckRecuritRedPoint,FUNCTION_OPEN_TYPE.RECURITY)
|
||
--普通召唤红点
|
||
RPData:AddCheckFunc(RedPointType.Recruit_Normal, RecruitManager.CheckRecuritNormalPoint,FUNCTION_OPEN_TYPE.RECURITY)
|
||
--角色十连招募红点
|
||
RPData:AddCheckFunc(RedPointType.RecruitTen_Red, RecruitManager.CheckRecuritTenRedPoint,FUNCTION_OPEN_TYPE.RECURITY)
|
||
--普通十连召唤红点
|
||
RPData:AddCheckFunc(RedPointType.RecruitTen_Normal, RecruitManager.CheckRecuritTenNormalPoint,FUNCTION_OPEN_TYPE.RECURITY)
|
||
--七日狂欢红点
|
||
RPData:AddCheckFunc(RedPointType.SevenDayCarnival, SevenDayCarnivalManager.GetSevenDayCarnivalRedPoint)
|
||
--每日首充
|
||
RPData:AddCheckFunc(RedPointType.DailyRecharge, DailyRechargeManager.RefreshRedpoint)
|
||
--福利
|
||
RPData:AddCheckFunc(RedPointType.GrowthGift, OperatingManager.GetGrowthRedPointState)
|
||
RPData:AddCheckFunc(RedPointType.CumulativeSignIn,OperatingManager.GetSignInRedPointStatus)--累计签到
|
||
RPData:AddCheckFunc(RedPointType.NobilityMonthCard,OperatingManager.RefreshMONTHCARDMonthCardRedPoint)--月卡(贵族)
|
||
RPData:AddCheckFunc(RedPointType.KingMonthCard,OperatingManager.RefreshLUXURYMONTHCARDMonthCardRedPoint)--月卡(王者)
|
||
RPData:AddCheckFunc(RedPointType.EveryWeekPreference,OperatingManager.EveryWeekPreferenceRedPoint)--每周特惠
|
||
--RPData:AddCheckFunc(RedPointType.EveryMonthPreference,OperatingManager.EveryMonthPreferenceRedPoint)--每月特惠
|
||
RPData:AddCheckFunc(RedPointType.WeekendWelfare, ActivityGiftManager.WeekendWelfareRedPoint)--周末福利
|
||
RPData:AddCheckFunc(RedPointType.WeekCard, ActivityGiftManager.WeekCardRedPoint)--周卡
|
||
--八日登录
|
||
RPData:AddCheckFunc(RedPointType.EightTheLogin,ActivityGiftManager.CheckEightRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.EightTheLogin_2,ActivityGiftManager.CheckEightRedPoint_2)
|
||
--神秘军火商
|
||
RPData:AddCheckFunc(RedPointType.MunitionsMerchant,ActivityGiftManager.GetRedState)
|
||
--连续充值
|
||
RPData:AddCheckFunc(RedPointType.ContinuityRecharge,ActivityGiftManager.GetContinuityRechargeRedPoint)
|
||
--头像红点
|
||
RPData:AddCheckFunc(RedPointType.HeadChange_Frame, HeadManager.CheckHeadRedPot)
|
||
RPData:AddCheckFunc(RedPointType.HeadChange_Head, HeadManager.CheckHeadRedPot)
|
||
--限时活动
|
||
RPData:AddCheckFunc(RedPointType.SelfRecruitRecharge, RecruitManager.CheckSelfRecruitRechargeRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_AdventureExper, ActivityGiftManager.ExpterActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_AreaExper, ActivityGiftManager.ExpterActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_UpStarExper, ActivityGiftManager.ExpterActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_EquipExper,ActivityGiftManager.ExpterActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_GoldExper, ActivityGiftManager.ExpterActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_FightExper, ActivityGiftManager.ExpterActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_EnergyExper, ActivityGiftManager.ExpterActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_AccumulativeRecharge, ActivityGiftManager.ExpterActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_FindTreasure, ActivityGiftManager.ExpterActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_LuckyTurn, ActivityGiftManager.ExpterActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_Recruit, ActivityGiftManager.ExpterActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_SecretBox, ActivityGiftManager.ExpterActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_UpLv, ActivityGiftManager.ExperyUpLvActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_Talisman, ActivityGiftManager.ExpterActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_SoulPrint, ActivityGiftManager.ExpterActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_Heresy, ActivityGiftManager.ExpterActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.LuckyTurn, LuckyTurnTableManager.ReturnRedPointState)
|
||
RPData:AddCheckFunc(RedPointType.Expert_WeekCard, ActivityGiftManager.WeedCardActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.HERO_STAR_GIFT, OperatingManager.IsHeroStarGiftActive)
|
||
--战力排行
|
||
RPData:AddCheckFunc(RedPointType.WarPowerSort_Sort, ActivityGiftManager.WarPowerSortActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.RankingSort, RankingManager.RefreshRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.RankReward, RankingManager.RefreshRankingRewardRedPoint)
|
||
--背包
|
||
RPData:AddCheckFunc(RedPointType.Bag_HeroDebris, BagManager.GetBagRedPointIsCanCompoundDebris)
|
||
RPData:AddCheckFunc(RedPointType.Bag_BoxAndBlueprint, BagManager.GetBagRedPointIsCanOpenBoxAndBlueprint)
|
||
--英雄tab
|
||
RPData:AddCheckFunc(RedPointType.HeroTab, HeroManager.GetAllHeroRedPoint)
|
||
-- RPData:AddCheckFunc(RedPointType.Role, HeroManager.GetFormationHeroRedPoint)
|
||
--upView
|
||
RPData:AddCheckFunc(RedPointType.UpView_Gold, ShopManager.CheckGoldIsFree)
|
||
--chatview
|
||
RPData:AddCheckFunc(RedPointType.Chat_Friend, FriendChatManager.CheckRedPotShow)
|
||
--超级英雄
|
||
RPData:AddCheckFunc(RedPointType.SupremeHero, ActivityGiftManager.CheckSupremeHeroRedPoint)
|
||
-- 东海寻仙
|
||
-- RPData:AddCheckFunc(RedPointType.FindFairy_OneView, FindFairyManager.CheckRedPoint)
|
||
-- RPData:AddCheckFunc(RedPointType.FindFairy_ThreeView, FindFairyManager.CheckFindFairyUpStarRedPoint)
|
||
-- RPData:AddCheckFunc(RedPointType.FindFairy_FourView, FindFairyManager.CheckFindFairyCeremonyRedPoint)
|
||
--公会boss
|
||
RPData:AddCheckFunc(RedPointType.Guild_Boss, GuildBossManager.CheckGuildBossRedPoint, FUNCTION_OPEN_TYPE.GUILD_BOSS)
|
||
--公会援助
|
||
RPData:AddCheckFunc(RedPointType.Guild_AidMy, MyGuildManager.GetMyGuildHelpRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Guild_AidGuild, MyGuildManager.GetMyAidOtherGuildHelpRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Guild_AidBox, MyGuildManager.GetGuildHelpBoxRedPoint)
|
||
--公会技能
|
||
RPData:AddCheckFunc(RedPointType.Guild_Skill, GuildSkillManager.RefreshAllGuildSkillRedPoint)
|
||
-- 公会红包
|
||
RPData:AddCheckFunc(RedPointType.Guild_RedPacket,GuildRedPacketManager.CheckGuildRedPacketRedPoint)
|
||
--公会祭祀
|
||
RPData:AddCheckFunc(RedPointType.Guild_Fete,MyGuildManager.CheckGuildFeteRedPoint)
|
||
--公会战
|
||
-- RPData:AddCheckFunc(RedPointType.Guild_DeathPos,DeathPosManager.CheckDeathPosRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Guild_MemberApply,MyGuildManager.MemberApplicationRedpoint)
|
||
-- 成就
|
||
RPData:AddCheckFunc(RedPointType.Achievement_Main,TaskManager.GetAchievementState)
|
||
--天宫秘宝
|
||
-- RPData:AddCheckFunc(RedPointType.Expedition_Treasure,TreasureOfHeavenManger.RedPoint)
|
||
--限时招募
|
||
RPData:AddCheckFunc(RedPointType.TimeLimited,OperatingManager.GetTimeLimitRedPointStatus)
|
||
RPData:AddCheckFunc(RedPointType.QianKunBox,OperatingManager.GetQiankunBoxRedPointStatus)
|
||
--累计充值
|
||
RPData:AddCheckFunc(RedPointType.DynamicActRecharge,OperatingManager.CheckLeiJiChongZhiRedData)
|
||
--税收免费领取
|
||
RPData:AddCheckFunc(RedPointType.Revenue_Free,ShopManager.GetFreeTimes)
|
||
--先驱
|
||
RPData:AddCheckFunc(RedPointType.Adjutant_FreeButton,AdjutantManager.IsVigorTotal)
|
||
RPData:AddCheckFunc(RedPointType.Adjutant_Btn_Chat,AdjutantManager.IsChatEnough)
|
||
RPData:AddCheckFunc(RedPointType.Adjutant_Btn_Skill,AdjutantManager.IsSkillEnough)
|
||
RPData:AddCheckFunc(RedPointType.Adjutant_Btn_Handsel,AdjutantManager.IsHandselEnough)
|
||
RPData:AddCheckFunc(RedPointType.Adjutant_Btn_Teach,AdjutantManager.IsTeachEnough)
|
||
--支援
|
||
RPData:AddCheckFunc(RedPointType.Support, SupportManager.CheckRedPoint, FUNCTION_OPEN_TYPE.SUPPORT)
|
||
RPData:AddCheckFunc(RedPointType.Adjutant, AdjutantManager.CheckRedPoint, FUNCTION_OPEN_TYPE.ADJUTANT)
|
||
--物资收集
|
||
RPData:AddCheckFunc(RedPointType.ForgottenCity, CarbonManager.CarbonRedCheck,FUNCTION_OPEN_TYPE.BLITZ_STRIKE)
|
||
RPData:AddCheckFunc(RedPointType.HeroExplore, CarbonManager.CarbonRedCheck,FUNCTION_OPEN_TYPE.DAILYCHALLENGE_COIN)
|
||
RPData:AddCheckFunc(RedPointType.EpicExplore, CarbonManager.CarbonRedCheck,FUNCTION_OPEN_TYPE.MONSTER_COMING)
|
||
RPData:AddCheckFunc(RedPointType.LegendExplore, CarbonManager.CarbonRedCheck,FUNCTION_OPEN_TYPE.MINSKBATTLE)
|
||
--成长手册
|
||
RPData:AddCheckFunc(RedPointType.QinglongSerectTreasure, GrowthManualManager.GetQinglongSerectTreasureRedPot)
|
||
RPData:AddCheckFunc(RedPointType.QinglongSerectTreasureTrail, GrowthManualManager.GetSerectTreasureTrailRedPot)
|
||
--极限突破
|
||
RPData:AddCheckFunc(RedPointType.NiuQiChongTian_1,NiuQiChongTianManager.CheckNiuQiChongTianRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.NiuQiChongTian_2,NiuQiChongTianManager.CheckNiuQiChongTianRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.NiuQiChongTian_3,NiuQiChongTianManager.CheckNiuQiChongTianRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.NiuQiChongTian_4,NiuQiChongTianManager.CheckNiuQiChongTianRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.BattlePassMission, TaskManager.BattlePasssTask)
|
||
--超值基金
|
||
RPData:AddCheckFunc(RedPointType.SpecialFunds,OperatingManager.CheckSpecialFundsRedPoint)
|
||
--引导任务
|
||
RPData:AddCheckFunc(RedPointType.MainCity,TaskManager.CheckGuideTaskRedPoint)
|
||
--神之塔奖励
|
||
RPData:AddCheckFunc(RedPointType.ClimbTowerReward,ClimbTowerManager.RefreshTaskRewardRedpoint)
|
||
RPData:AddCheckFunc(RedPointType.ClimbSeniorTowerReward,ClimbTowerManager.RefreshTaskAdvanceRewardRedpoint)
|
||
--神之塔免费扫荡
|
||
RPData:AddCheckFunc(RedPointType.ClimbTowerFreeTime,ClimbTowerManager.RefreshFreeRedpoint)
|
||
--研究所
|
||
RPData:AddCheckFunc(RedPointType.ResearchInstitute_EquipCompound,EquipManager.RefreshAllEquipCompoundRedpoint)
|
||
RPData:AddCheckFunc(RedPointType.ResearchInstitute_RingCompound,CombatPlanManager.RefreshRingcompoundRedpoint)
|
||
--快速训练
|
||
RPData:AddCheckFunc(RedPointType.QuickTrain,FightPointPassManager.RefreshQuickTrain)
|
||
--拍脸
|
||
RPData:AddCheckFunc(RedPointType.PatFace,OperatingManager.RefreshPatFaceRedpoint)
|
||
--主题活动
|
||
RPData:AddCheckFunc(RedPointType.DynamicActTask,OperatingManager.CheckDynamicActTaskRed)
|
||
--契约
|
||
RPData:AddCheckFunc(RedPointType.General,GeneralManager.RefreshRedPointState)
|
||
--超值礼包
|
||
RPData:AddCheckFunc(RedPointType.ValuePack, ShopManager.RefreshValuePackRedPoint)
|
||
--竞技场点赞
|
||
RPData:AddCheckFunc(RedPointType.ArenaTodayAlreadyLike, ArenaManager.RefreshAlreadyLikeRedpoint)
|
||
--千抽红点
|
||
RPData:AddCheckFunc(RedPointType.ThousandDraw, RecruitManager.RefreshThousandDrawRedPoint)
|
||
--时空战场
|
||
RPData:AddCheckFunc(RedPointType.NightmareInvasion, GuildCarDelayManager.RefreshAllRedPoint)--梦魇入侵
|
||
RPData:AddCheckFunc(RedPointType.BattleOfHeresy, MapManager.RefreshRedPoint)--异端之战
|
||
RPData:AddCheckFunc(RedPointType.Culturalrelics, PrivilegeManager.RefreshRelicsRedPoint)--文明遗迹红点检测
|
||
RPData:AddCheckFunc(RedPointType.WarOfCorruption, XuanYuanMirrorManager.CarbonRedCheck)--腐化之战
|
||
--阵容推荐红点
|
||
RPData:AddCheckFunc(RedPointType.LineupRecommend, PlayerManager.LineupRecommendRedpoint)
|
||
--开服双倍
|
||
RPData:AddCheckFunc(RedPointType.OpenService, OperatingManager.RefreshOpenServiceRedpoint)
|
||
--黑市
|
||
RPData:AddCheckFunc(RedPointType.BlackShop, ShopManager.RefreshBlackShopRedPoint)
|
||
--扭蛋
|
||
RPData:AddCheckFunc(RedPointType.BoxPoolFreeTime, ActivityGiftManager.BoxPoolFreeTime)
|
||
RPData:AddCheckFunc(RedPointType.BoxPoolCanDraw, ActivityGiftManager.BoxPoolCanDraw)
|
||
--激励计划
|
||
RPData:AddCheckFunc(RedPointType.LifeMemeberFree, ActivityGiftManager.LifeMemberFreeRedPoint)--终身特权
|
||
RPData:AddCheckFunc(RedPointType.LifeMemeberEveryDay, ActivityGiftManager.LifeMemberRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.SuperLiftMemberFree, ActivityGiftManager.SuperLifeMemberFreeRedPoint)--超级终身特权
|
||
RPData:AddCheckFunc(RedPointType.SuperLiftMemberEveryDay, ActivityGiftManager.SuperLifeMemberRedPoint)
|
||
--先驱主题活动挑战任务
|
||
RPData:AddCheckFunc(RedPointType.AdjutantActivity_Challenge, AdjutantActivityManager.RefreshRedPoint)
|
||
--卡牌主题活动
|
||
RPData:AddCheckFunc(RedPointType.CardActivity_Collect, CardActivityManager.CollectRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.CardActivity_Draw, CardActivityManager.RecruitRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.CardActivity_Haoli, CardActivityManager.HaoliRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.CardActivity_Task, CardActivityManager.TaskRedPoint)
|
||
--锦标赛排行榜
|
||
RPData:AddCheckFunc(RedPointType.Championships_Rank, ArenaTopMatchManager.RefreshRankRedpoint)
|
||
-- RPData:AddCheckFunc(RedPointType.PVEStarReward, PVEActivityManager.SetPveStarRewardRedpoint)
|
||
--主角
|
||
RPData:AddCheckFunc(RedPointType.Lead_Assembly, AircraftCarrierManager.CheckRedPointForSkill)
|
||
RPData:AddCheckFunc(RedPointType.Lead_Normal, AircraftCarrierManager.CheckRedPointForNormal)
|
||
RPData:AddCheckFunc(RedPointType.Lead_Privilege, AircraftCarrierManager.CheckRedPointForPrivilege)
|
||
RPData:AddCheckFunc(RedPointType.Lead_UpLv, AircraftCarrierManager.CheckRedPoint_CV_LvUp)
|
||
RPData:AddCheckFunc(RedPointType.Lead_SpeedLvUp, AircraftCarrierManager.CheckRedPointForSpeed)
|
||
--公会战
|
||
RPData:AddCheckFunc(RedPointType.GuildBattle_FreeTime, GuildBattleManager.GuildBattleTimeRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.GuildBattle_BoxReward, GuildBattleManager.GuildBattleRewardRedPoint)
|
||
--混乱之治
|
||
RPData:AddCheckFunc(RedPointType.Chaos_Tab_Chanllege, ChaosManager.ChanllegeRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Chaos_Task, ChaosManager.TaskRedPoint)
|
||
--战令
|
||
RPData:AddCheckFunc(RedPointType.WarOrder_Tower, OperatingManager.WarOrderRedPointForTower)
|
||
RPData:AddCheckFunc(RedPointType.WarOrder_MagicTower, OperatingManager.WarOrderRedPointForMagicTower)
|
||
RPData:AddCheckFunc(RedPointType.WarOrder_Heresy, OperatingManager.WarOrderRedPointForHeresy)
|
||
RPData:AddCheckFunc(RedPointType.WarOrder_DenseFog, OperatingManager.WarOrderRedPointForDenseFog)
|
||
RPData:AddCheckFunc(RedPointType.WarOrder_Abyss, OperatingManager.WarOrderRedPointForAbyss)
|
||
RPData:AddCheckFunc(RedPointType.WarOrder_Base, OperatingManager.WarOrderRedPointForBase)
|
||
|
||
--开服热卖
|
||
RPData:AddCheckFunc(RedPointType.OpenServiceShop, ActivityGiftManager.OpenSeverShopRedpoint)
|
||
--贬值器
|
||
RPData:AddCheckFunc(RedPointType.Discount, TaskManager.DiscountRedpoint)
|
||
--自选招募
|
||
RPData:AddCheckFunc(RedPointType.SelfRecruitPage, RecruitManager.CheckSelfRecuritRedPoint)
|
||
--福利币
|
||
RPData:AddCheckFunc(RedPointType.Tokens, TaskManager.TokensRedPoint)
|
||
--特权卡
|
||
RPData:AddCheckFunc(RedPointType.PrivilegeCardPage, PrivilegeManager.GetPrivilegeCardMainRedState)
|
||
--特权卡Three
|
||
RPData:AddCheckFunc(RedPointType.PrivilegeCardThreePage, PrivilegeManager.GetPrivilegeCardThreeRedState)
|
||
--特权转盘
|
||
RPData:AddCheckFunc(RedPointType.PrivilegeTurn, PrivilegeTurnManager.GetTurnMainRedpotState)
|
||
--万元礼包
|
||
RPData:AddCheckFunc(RedPointType.WanYuan, PrivilegeTurnManager.RefreShWanYuanMainRedPoint)
|
||
--再充一次
|
||
RPData:AddCheckFunc(RedPointType.AgainRecharge, FirstRechargeManager.AgainRechargeRedPot)
|
||
--在线奖励
|
||
RPData:AddCheckFunc(RedPointType.OnlineReward, ActivityGiftManager.OnlineRewardRedpoint)
|
||
|
||
--兑换活动
|
||
RPData:AddCheckFunc(RedPointType.ExchangeAction, ActivityGiftManager.ExchangeActionRedpoint)
|
||
|
||
--赛季活动
|
||
RPData:AddCheckFunc(RedPointType.SeasonalActivity_Reward, TaskManager.SeasonalActivityRewardRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.SeasonalActivity_Task, TaskManager.SeasonalActivityTaskRedPoint)
|
||
|
||
--节日活动
|
||
RPData:AddCheckFunc(RedPointType.Festival_rpLogin, ActivityGiftManager.FestivalLoginRP)
|
||
RPData:AddCheckFunc(RedPointType.Festival_rpRecharge, ActivityGiftManager.FestivalRechargeRP)
|
||
RPData:AddCheckFunc(RedPointType.Festival_rpTask, ActivityGiftManager.FestivalTaskRP)
|
||
|
||
--手机绑定
|
||
RPData:AddCheckFunc(RedPointType.PhoneBuilding, ActivityGiftManager.GetPhoneBuildingRedpoint)
|
||
|
||
--社群
|
||
RPData:AddCheckFunc(RedPointType.Association_FB1, ActivityGiftManager.GetFB1Redpoint)
|
||
RPData:AddCheckFunc(RedPointType.Association_FB2, ActivityGiftManager.GetFB2Redpoint)
|
||
RPData:AddCheckFunc(RedPointType.Association_Share, ActivityGiftManager.GetShareRedpoint)
|
||
|
||
--能源基地
|
||
RPData:AddCheckFunc(RedPointType.EnergyMain_BaseUpLv, EnergyBaseManager.BaseUpLvRedpoint)
|
||
RPData:AddCheckFunc(RedPointType.EnergyMain_BuildUpLv, EnergyBaseManager.BuildUpLvRedpoint)
|
||
RPData:AddCheckFunc(RedPointType.EnergyMain_RobotBuy, EnergyBaseManager.RobotBuyRedpoint)
|
||
|
||
RPData:AddCheckFunc(RedPointType.PowerCenter, PowerCenterManager.PowerCenterUnLockRedpoint)
|
||
end
|
||
|
||
-- 向红点绑定物体
|
||
function this.BindObject(rpType, rpObj)
|
||
if not rpType then
|
||
LogError("rpType == nil!!!")
|
||
return
|
||
end
|
||
|
||
BindObjs[rpType] = BindObjs[rpType] or {}
|
||
table.insert(BindObjs[rpType], rpObj)
|
||
-- 根据状态设置红点现隐
|
||
|
||
if rpObj ~= nil then
|
||
rpObj:SetActive(this.GetRedPointStatus(rpType) == RedPointStatus.Show)
|
||
end
|
||
end
|
||
|
||
-- 解绑物体
|
||
function this.ClearObject(rpType, rpObj)
|
||
if rpObj then
|
||
local indexToKill = nil
|
||
for index, obj in pairs(BindObjs[rpType]) do
|
||
if rpObj == obj then
|
||
indexToKill = index
|
||
break
|
||
end
|
||
end
|
||
if indexToKill then
|
||
table.remove(BindObjs[rpType], indexToKill)
|
||
else
|
||
end
|
||
else
|
||
if BindObjs then
|
||
BindObjs[rpType] = {}
|
||
end
|
||
end
|
||
end
|
||
|
||
-- 设置服务器红点数据
|
||
function this.SetServerRedPointData(list)
|
||
local serverList = {}
|
||
for _, rpType in ipairs(ServerRedType) do
|
||
serverList[rpType] = 0
|
||
end
|
||
-- list中保存要显示的红点
|
||
if list then
|
||
for _, rpType in ipairs(list) do
|
||
|
||
serverList[rpType] = 1
|
||
end
|
||
end
|
||
RPData:SetServerRedData(serverList)
|
||
end
|
||
|
||
-- 获取红点状态
|
||
function this.GetRedPointStatus(rpType)
|
||
local value = RPData:GetRedValue(rpType)
|
||
if not value then
|
||
return RedPointStatus.Hide
|
||
end
|
||
if value == 0 then
|
||
return RedPointStatus.Hide
|
||
end
|
||
return RedPointStatus.Show
|
||
end
|
||
|
||
-- 设置红点状态
|
||
function this.SetRedPointStatus(rpType, status)
|
||
local value = status == RedPointStatus.Show and 1 or 0
|
||
local result = RPData:SetRedValue(rpType, value)
|
||
-- 判断是否设置成功
|
||
if result then
|
||
this.RefreshRedObjectStatus(rpType)
|
||
end
|
||
end
|
||
|
||
-- 设置服务器红点状态
|
||
function this.SetServerRedPointStatus(rpType, status)
|
||
local value = status == RedPointStatus.Show and 1 or 0
|
||
local result = RPData:SetServerRed(rpType, value)
|
||
-- 判断是否设置成功
|
||
if result then
|
||
this.CheckRedPointStatus(rpType)
|
||
end
|
||
end
|
||
|
||
-- 检测红点状态
|
||
function this.CheckRedPointStatus(rpType)
|
||
-- -- 判断是否需要刷新红点显示
|
||
if RPData:CheckRedPoint(rpType) then
|
||
this.RefreshRedObjectStatus(rpType)
|
||
end
|
||
|
||
return false
|
||
end
|
||
|
||
-- 检测所有红点状态
|
||
function this.CheckAllRedPointStatus()
|
||
-- 服务器红点
|
||
local serverList = RPData:GetServerRedData()
|
||
for rpType, _ in pairs(serverList) do
|
||
this.CheckRedPointStatus(rpType)
|
||
end
|
||
-- 本地红点
|
||
local checkList = RPData:GetCheckList()
|
||
for rpType, _ in pairs(checkList) do
|
||
this.CheckRedPointStatus(rpType)
|
||
end
|
||
end
|
||
|
||
-- 刷新对应物体的显示
|
||
function this.RefreshRedObjectStatus(rpType)
|
||
-- 检测红点状态
|
||
local state = this.GetRedPointStatus(rpType)
|
||
if BindObjs[rpType] then
|
||
table.walk(BindObjs[rpType], function(bindObj)
|
||
if bindObj and IsNull(bindObj) then
|
||
end
|
||
if bindObj and not IsNull(bindObj) and bindObj.gameObject then
|
||
bindObj.gameObject:SetActive(state == RedPointStatus.Show)
|
||
else
|
||
end
|
||
end)
|
||
end
|
||
|
||
-- 向父级递归
|
||
local parent = RPData:GetRedParent(rpType)
|
||
if parent then
|
||
this.RefreshRedObjectStatus(parent)
|
||
end
|
||
end
|
||
|
||
function this.ClearNullReference()
|
||
for _, objs in pairs(BindObjs) do
|
||
local indexToKill = {}
|
||
for k, obj in pairs(objs) do
|
||
if IsNull(obj) then
|
||
table.insert(indexToKill, k)
|
||
end
|
||
end
|
||
for _, index in ipairs(indexToKill) do
|
||
objs[index] = nil
|
||
end
|
||
end
|
||
end
|
||
|
||
return this |