72 lines
1.8 KiB
Lua
72 lines
1.8 KiB
Lua
----- 回溯 -----
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local this = {}
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--传入父脚本模块
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local parent
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--传入特效层级
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local sortingOrder = 0
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local _args = {}
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--传入选择英雄计算返回奖励数据列表
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local dropList = {}
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--item容器
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local itemList = {}
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local fun
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--传入选择英雄
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local selectHeroData
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local heroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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function this:InitComponent(gameObject)
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this.titleText = Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
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this.bodyText = Util.GetGameObject(gameObject,"BodyText"):GetComponent("Text")
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this.cancelBtn = Util.GetGameObject(gameObject,"CancelBtn")
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this.confirmBtn = Util.GetGameObject(gameObject,"ConfirmBtn")
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--滚动条根节点
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this.root = Util.GetGameObject(gameObject, "Root/scroll")
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end
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function this:BindEvent()
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Util.AddClick(this.cancelBtn,function()
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parent:ClosePanel()
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end)
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Util.AddClick(this.confirmBtn,function()
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if fun then
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fun()
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end
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parent:ClosePanel()
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end)
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end
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function this:AddListener()
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end
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function this:RemoveListener()
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end
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function this:OnShow(_parent,...)
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parent = _parent
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sortingOrder =_parent.sortingOrder-1
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local args = {...}
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dropList = args[1]
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selectHeroData = args[2]
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fun = args[3]
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this.titleText.text = GetLanguageStrById(12638)
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--返还比
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--local num = tonumber(ConfigManager.GetConfigData(ConfigName.SpecialConfig,35).Value)/100
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this.bodyText.text = GetLanguageStrById(50484)
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-- local data = {}
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-- for i, v in pairs(dropList) do
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-- data[i] = {v.id,v.num}
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-- end
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FindFairyManager.ResetItemView(this.root,this.root.transform, itemList, 10, 0.7, sortingOrder, false, dropList)
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end
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function this:OnClose()
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end
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function this:OnDestroy()
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end
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return this |