sk-client/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleProInfoPopup.lua

217 lines
8.9 KiB
Lua

require("Base/BasePanel")
RoleProInfoPopup = Inherit(BasePanel)
local this = RoleProInfoPopup
--> 基础 特殊 加成 国战
local sDataTable = {
[1] = {name = GetLanguageStrById(11857),showType = 1},
[2] = {name = GetLanguageStrById(11858),showType = 2},
[3] = {name = GetLanguageStrById(11859),showType = 3},
[4] = {name = GetLanguageStrById(22287),showType = 4},
}
local allPro = {}--所有属性 三维数组
local propertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
local fristProGoList = {}
local secondProGoList = {}
local thirdlyProGoList = {}
local fourthProGoList = {}
local heroSConFig
local isShowGuild = true
--初始化组件(用于子类重写)
function RoleProInfoPopup:InitComponent()
this.btnBack = Util.GetGameObject(self.transform, "btnBack")
this.proPre1 = Util.GetGameObject(self.gameObject, "proPre1")
this.proPre2 = Util.GetGameObject(self.gameObject, "proPre2")
this.fristGrid = Util.GetGameObject(self.gameObject, "grid/ver/recordPer (1)/Mask")
this.secondGrid = Util.GetGameObject(self.gameObject, "grid/ver/recordPer (2)/Mask")
this.thirdlyGrid = Util.GetGameObject(self.gameObject, "grid/ver/recordPer (3)/Mask")
this.fourthGrid = Util.GetGameObject(self.gameObject, "grid/ver/recordPer (4)/Mask")
end
--绑定事件(用于子类重写)
function RoleProInfoPopup:BindEvent()
Util.AddClick(this.btnBack, function()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
end
local guildSkill = nil
--界面打开时调用(用于子类重写)
function RoleProInfoPopup:OnOpen(...)
local data = {...}
heroSConFig = data[2]
isShowGuild = data[3]--图鉴不显示公会技能等级特殊操作
guildSkill = data[4] and data[4] or nil--其他玩家公会技能等级特殊操作
for i = 1, #sDataTable do
allPro[i] = {}
end
--加基础 和 辅助属性
for proId, val in pairs(data[1]) do
if propertyConfig[proId] then
-- 0不显示 1基础属性 2特殊属性 3争霸属性 4加成
if propertyConfig[proId].IfShow > 0 then
local curData = allPro[propertyConfig[proId].IfShow]
local curLength = #curData > 0 and #curData or 1
if not curData[curLength] then
curData[curLength] = {}
table.insert(curData[curLength], {proId = proId, proVal = val})
elseif curData[curLength] and #curData[curLength] < 2 then
table.insert(curData[curLength],{proId = proId, proVal = val})
elseif curData[curLength] and #curData[curLength] >= 2 then
curData[curLength + 1] = {}
table.insert(curData[curLength + 1],{proId = proId, proVal = val})
end
end
end
end
--加公会技能特殊属性
allPro[3][1] = {}
local allLv = isShowGuild and GuildSkillManager.GetAllGuildSkillLv(heroSConFig.Profession) or 0
if guildSkill then allLv = guildSkill end
local id = heroSConFig.Profession
table.insert(allPro[3][1],{proId = GetLanguageStrById(11088)..GuildSkillType[id], proVal = allLv})
this.ShowPanelData()
end
function this.ShowPanelData()
this.GridShowData(1,allPro[1],fristProGoList, this.proPre1,this.fristGrid)
--特殊属性数据重组
local list = {}
for i = 1, #allPro[2] do
table.insert(list, allPro[2][i][1])
table.insert(list, allPro[2][i][2])
end
allPro[2] = list
table.sort(allPro[2], function (a, b)
return propertyConfig[a.proId].Sort < propertyConfig[b.proId].Sort
end)
local all = {}
for i = 1, #allPro[2], 2 do
list = {}
list[1] = allPro[2][i]
list[2] = allPro[2][i + 1]
table.insert(all, list)
end
allPro[2] = all
this.GridShowData(2,allPro[2],secondProGoList, this.proPre1,this.secondGrid)
this.GridShowData(3,allPro[3],thirdlyProGoList, this.proPre2,this.thirdlyGrid)
this.GridShowData(4,allPro[4],fourthProGoList, this.proPre1,this.fourthGrid)
end
function this.GridShowData(type,curAllPro,curProGoList,curPre,curGrid)
for i = 1, math.max(#curAllPro, #curProGoList) do
local go = curProGoList[i]
if not go then
go = newObject(curPre)
go.transform:SetParent(curGrid.transform)
go.transform.localScale = Vector3.one
go.transform.localPosition = Vector3.zero
curProGoList[i] = go
end
go.gameObject:SetActive(false)
end
for i = 1, #curAllPro do
this.SingleProShowData(type,curAllPro[i],curProGoList[i])
end
end
function this.SingleProShowData(type,data,go)
go:SetActive(true)
if type == 3 then
Util.GetGameObject(go, "proName"):GetComponent("Text").text = GetLanguageStrById(data[1].proId)..":"
Util.GetGameObject(go, "proVale"):GetComponent("Text").text = "Lv."..data[1].proVal
if guildSkill then
Util.GetGameObject(go, "jumpBtn"):SetActive(false)
else
Util.GetGameObject(go, "jumpBtn"):SetActive(true)
end
Util.AddOnceClick(Util.GetGameObject(go, "jumpBtn"), function()
JumpManager.GoJump(73001)
end)
else
for i = 1, 2 do
local curGo = go .transform:GetChild(i-1).gameObject
if #data > 1 then
curGo:SetActive(true)
Util.GetGameObject(curGo, "proName"):GetComponent("Text").text = GetLanguageStrById(propertyConfig[data[i].proId].Info)..":"
local proVale = Util.GetGameObject(curGo, "proVale"):GetComponent("Text")
if propertyConfig[data[i].proId].Style == 1 then--绝对值
proVale.text = GetPropertyFormatStr(propertyConfig[data[i].proId].Style, data[i].proVal)
elseif propertyConfig[data[i].proId].Style == 2 then--百分百
-- 暴击默认 10% 前端加显示
-- LogError("str:"..data[i].proId.." ".. GetLanguageStrById(propertyConfig[data[i].proId].Info))
if data[i].proId == 55 then
proVale.text = GetPropertyFormatStr(propertyConfig[data[i].proId].Style, data[i].proVal*100 + 1000)
else
proVale.text = GetPropertyFormatStr(propertyConfig[data[i].proId].Style, data[i].proVal*100)
end
end
Util.GetGameObject(curGo, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(propertyConfig[data[i].proId].Icon)
else
curGo:SetActive(false)
end
end
end
end
--function this.ShowProValPanelData()
-- local allProKeys = {}
-- for k, v in pairs(allPro) do
-- if k ~= 1000 and (propertyConfig[k].IfShow == 0) then
-- local singleProData = {}
-- singleProData.id = k
-- singleProData.val = v
-- table.insert(allProKeys,singleProData)
-- end
-- end
-- table.sort(allProKeys, function (a,b)return a.id<b.id end)
-- for i = 1, #allProKeys do
-- local id = allProKeys[i].id
-- local val = allProKeys[i].val
-- local go = allProGoList[i]
-- if not go then
-- go = newObject(this.proPre)
-- go.transform:SetParent(this.proValRect.transform)
-- go.transform.localScale = Vector3.one
-- go.transform.localPosition = Vector3.zero
-- go:SetActive(true)
-- allProGoList[i] = go
-- end
-- go:GetComponent("Text").text = propertyConfig[id].Info
-- if propertyConfig[id].Style==1 then--绝对值
-- Util.GetGameObject(go.transform, "proVal"):GetComponent("Text").text = GetPropertyFormatStr(propertyConfig[id].Style, val)
-- elseif propertyConfig[id].Style==2 then--百分百
-- Util.GetGameObject(go.transform, "proVal"):GetComponent("Text").text = GetPropertyFormatStr(propertyConfig[id].Style, val*100)
-- end
-- end
-- --加公会技能加成显示
-- local go = allProGoList[#allProKeys + 1]
-- if not go then
-- go = newObject(this.proPre)
-- go.transform:SetParent(this.proValRect.transform)
-- go.transform.localScale = Vector3.one
-- go.transform.localPosition = Vector3.zero
-- go:SetActive(true)
-- allProGoList[#allProKeys + 1] = go
-- end
-- go:GetComponent("Text").text = "公会技能-"..GuildSkillType[heroSConFig.Profession]
-- local allLv,isEqualityLv = GuildSkillManager.GetAllGuildSkillLv(heroSConFig.Profession)
-- Util.GetGameObject(go.transform, "proVal"):GetComponent("Text").text = allLv
--end
--界面关闭时调用(用于子类重写)
function RoleProInfoPopup:OnClose()
end
--界面销毁时调用(用于子类重写)
function RoleProInfoPopup:OnDestroy()
fristProGoList = {}
secondProGoList = {}
thirdlyProGoList = {}
fourthProGoList = {}
end
return RoleProInfoPopup