156 lines
5.3 KiB
Plaintext
156 lines
5.3 KiB
Plaintext
// Made with Amplify Shader Editor
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// Available at the Unity Asset Store - http://u3d.as/y3X
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Shader "X1/texie/add"
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{
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Properties
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{
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_stencil("stencil", Float) = 0
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[Enum(back,2,front,1,off,0)]_CullMode("CullMode", Float) = 0
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_MainTex("MainTex", 2D) = "white" {}
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_Color("Color", Color) = (1,1,1,1)
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[HideInInspector] _texcoord( "", 2D ) = "white" {}
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}
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SubShader
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{
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Tags { "RenderType"="TransparentCutout" "Queue"="Transparent+10" }
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LOD 100
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CGINCLUDE
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#pragma target 3.0
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ENDCG
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Blend One One
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AlphaToMask Off
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Cull [_CullMode]
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ColorMask RGBA
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ZWrite Off
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ZTest Always
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Offset 0 , 0
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Stencil
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{
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Ref [_stencil]
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Comp Equal
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Pass Replace
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Fail Keep
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ZFail Keep
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}
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Pass
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{
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Name "Unlit"
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Tags { "LightMode"="ForwardBase" }
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CGPROGRAM
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#ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX
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//only defining to not throw compilation error over Unity 5.5
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#define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input)
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#endif
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile_instancing
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#include "UnityCG.cginc"
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#define ASE_NEEDS_FRAG_COLOR
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struct appdata
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{
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float4 vertex : POSITION;
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float4 color : COLOR;
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float4 ase_texcoord : TEXCOORD0;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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struct v2f
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{
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float4 vertex : SV_POSITION;
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#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
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float3 worldPos : TEXCOORD0;
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#endif
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float4 ase_texcoord1 : TEXCOORD1;
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float4 ase_color : COLOR;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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UNITY_VERTEX_OUTPUT_STEREO
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};
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uniform float _stencil;
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uniform float _CullMode;
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uniform sampler2D _MainTex;
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uniform float4 _MainTex_ST;
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uniform float4 _Color;
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v2f vert ( appdata v )
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{
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v2f o;
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UNITY_SETUP_INSTANCE_ID(v);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
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UNITY_TRANSFER_INSTANCE_ID(v, o);
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o.ase_texcoord1.xy = v.ase_texcoord.xy;
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o.ase_color = v.color;
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//setting value to unused interpolator channels and avoid initialization warnings
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o.ase_texcoord1.zw = 0;
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float3 vertexValue = float3(0, 0, 0);
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#if ASE_ABSOLUTE_VERTEX_POS
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vertexValue = v.vertex.xyz;
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#endif
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vertexValue = vertexValue;
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#if ASE_ABSOLUTE_VERTEX_POS
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v.vertex.xyz = vertexValue;
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#else
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v.vertex.xyz += vertexValue;
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#endif
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o.vertex = UnityObjectToClipPos(v.vertex);
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#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
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o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
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#endif
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return o;
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}
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fixed4 frag (v2f i ) : SV_Target
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{
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UNITY_SETUP_INSTANCE_ID(i);
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UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
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fixed4 finalColor;
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#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
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float3 WorldPosition = i.worldPos;
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#endif
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float2 uv_MainTex = i.ase_texcoord1.xy * _MainTex_ST.xy + _MainTex_ST.zw;
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finalColor = ( tex2D( _MainTex, uv_MainTex ) * i.ase_color * _Color * _Color.a * i.ase_color.a );
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return finalColor;
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}
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ENDCG
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}
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}
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CustomEditor "ASEMaterialInspector"
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}
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/*ASEBEGIN
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Version=18707
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-223;68;1214;576;1105.442;352.6694;1.106634;True;False
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Node;AmplifyShaderEditor.SamplerNode;2;-614.7675,-485.3611;Inherit;True;Property;_MainTex;MainTex;2;0;Create;True;0;0;False;0;False;-1;None;581c1fc7dc4430948b58a34d673d3241;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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Node;AmplifyShaderEditor.VertexColorNode;4;-540.5864,-265.2708;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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Node;AmplifyShaderEditor.ColorNode;6;-569.2772,-70.47747;Inherit;False;Property;_Color;Color;3;0;Create;True;0;0;False;0;False;1,1,1,1;0.8136201,0.495283,1,1;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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Node;AmplifyShaderEditor.RangedFloatNode;1;-285,48.5;Inherit;False;Property;_stencil;stencil;0;0;Create;True;0;0;True;0;False;0;2;0;0;0;1;FLOAT;0
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Node;AmplifyShaderEditor.SimpleMultiplyOpNode;3;-140.8499,-164.5095;Inherit;False;5;5;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;FLOAT;0;False;4;FLOAT;0;False;1;COLOR;0
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Node;AmplifyShaderEditor.RangedFloatNode;5;-289.1431,160.5291;Inherit;False;Property;_CullMode;CullMode;1;1;[Enum];Create;True;3;back;2;front;1;off;0;0;True;0;False;0;2;0;0;0;1;FLOAT;0
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Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;0;17,-173;Float;False;True;-1;2;ASEMaterialInspector;100;1;X1/texie/add;0770190933193b94aaa3065e307002fa;True;Unlit;0;0;Unlit;2;True;4;1;False;-1;1;False;-1;0;1;False;-1;0;False;-1;True;0;False;-1;0;False;-1;False;False;False;False;False;False;True;0;False;-1;True;0;True;5;True;True;True;True;True;0;False;-1;False;False;False;True;True;255;True;1;255;False;-1;255;False;-1;5;False;-1;3;False;-1;1;False;-1;1;False;-1;7;False;-1;1;False;-1;1;False;-1;1;False;-1;True;2;False;-1;True;7;False;-1;True;True;0;False;-1;0;False;-1;True;2;RenderType=TransparentCutout=RenderType;Queue=Transparent=Queue=10;True;2;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;1;LightMode=ForwardBase;False;0;;0;0;Standard;1;Vertex Position,InvertActionOnDeselection;1;0;1;True;False;;False;0
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WireConnection;3;0;2;0
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WireConnection;3;1;4;0
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WireConnection;3;2;6;0
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WireConnection;3;3;6;4
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WireConnection;3;4;4;4
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WireConnection;0;0;3;0
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ASEEND*/
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//CHKSM=8E007393C76220D419DB82AB3AB92D5A4A5DEDEC |