sk-client/Assets/ManagedResources/PublicArtRes/X1_Shaders/add_heroEffect.shader

156 lines
5.3 KiB
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// Made with Amplify Shader Editor
// Available at the Unity Asset Store - http://u3d.as/y3X
Shader "X1/texie/add"
{
Properties
{
_stencil("stencil", Float) = 0
[Enum(back,2,front,1,off,0)]_CullMode("CullMode", Float) = 0
_MainTex("MainTex", 2D) = "white" {}
_Color("Color", Color) = (1,1,1,1)
[HideInInspector] _texcoord( "", 2D ) = "white" {}
}
SubShader
{
Tags { "RenderType"="TransparentCutout" "Queue"="Transparent+10" }
LOD 100
CGINCLUDE
#pragma target 3.0
ENDCG
Blend One One
AlphaToMask Off
Cull [_CullMode]
ColorMask RGBA
ZWrite Off
ZTest Always
Offset 0 , 0
Stencil
{
Ref [_stencil]
Comp Equal
Pass Replace
Fail Keep
ZFail Keep
}
Pass
{
Name "Unlit"
Tags { "LightMode"="ForwardBase" }
CGPROGRAM
#ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX
//only defining to not throw compilation error over Unity 5.5
#define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input)
#endif
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile_instancing
#include "UnityCG.cginc"
#define ASE_NEEDS_FRAG_COLOR
struct appdata
{
float4 vertex : POSITION;
float4 color : COLOR;
float4 ase_texcoord : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float4 vertex : SV_POSITION;
#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
float3 worldPos : TEXCOORD0;
#endif
float4 ase_texcoord1 : TEXCOORD1;
float4 ase_color : COLOR;
UNITY_VERTEX_INPUT_INSTANCE_ID
UNITY_VERTEX_OUTPUT_STEREO
};
uniform float _stencil;
uniform float _CullMode;
uniform sampler2D _MainTex;
uniform float4 _MainTex_ST;
uniform float4 _Color;
v2f vert ( appdata v )
{
v2f o;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
UNITY_TRANSFER_INSTANCE_ID(v, o);
o.ase_texcoord1.xy = v.ase_texcoord.xy;
o.ase_color = v.color;
//setting value to unused interpolator channels and avoid initialization warnings
o.ase_texcoord1.zw = 0;
float3 vertexValue = float3(0, 0, 0);
#if ASE_ABSOLUTE_VERTEX_POS
vertexValue = v.vertex.xyz;
#endif
vertexValue = vertexValue;
#if ASE_ABSOLUTE_VERTEX_POS
v.vertex.xyz = vertexValue;
#else
v.vertex.xyz += vertexValue;
#endif
o.vertex = UnityObjectToClipPos(v.vertex);
#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
#endif
return o;
}
fixed4 frag (v2f i ) : SV_Target
{
UNITY_SETUP_INSTANCE_ID(i);
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
fixed4 finalColor;
#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
float3 WorldPosition = i.worldPos;
#endif
float2 uv_MainTex = i.ase_texcoord1.xy * _MainTex_ST.xy + _MainTex_ST.zw;
finalColor = ( tex2D( _MainTex, uv_MainTex ) * i.ase_color * _Color * _Color.a * i.ase_color.a );
return finalColor;
}
ENDCG
}
}
CustomEditor "ASEMaterialInspector"
}
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Version=18707
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Node;AmplifyShaderEditor.VertexColorNode;4;-540.5864,-265.2708;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
Node;AmplifyShaderEditor.ColorNode;6;-569.2772,-70.47747;Inherit;False;Property;_Color;Color;3;0;Create;True;0;0;False;0;False;1,1,1,1;0.8136201,0.495283,1,1;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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Node;AmplifyShaderEditor.RangedFloatNode;5;-289.1431,160.5291;Inherit;False;Property;_CullMode;CullMode;1;1;[Enum];Create;True;3;back;2;front;1;off;0;0;True;0;False;0;2;0;0;0;1;FLOAT;0
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;0;17,-173;Float;False;True;-1;2;ASEMaterialInspector;100;1;X1/texie/add;0770190933193b94aaa3065e307002fa;True;Unlit;0;0;Unlit;2;True;4;1;False;-1;1;False;-1;0;1;False;-1;0;False;-1;True;0;False;-1;0;False;-1;False;False;False;False;False;False;True;0;False;-1;True;0;True;5;True;True;True;True;True;0;False;-1;False;False;False;True;True;255;True;1;255;False;-1;255;False;-1;5;False;-1;3;False;-1;1;False;-1;1;False;-1;7;False;-1;1;False;-1;1;False;-1;1;False;-1;True;2;False;-1;True;7;False;-1;True;True;0;False;-1;0;False;-1;True;2;RenderType=TransparentCutout=RenderType;Queue=Transparent=Queue=10;True;2;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;1;LightMode=ForwardBase;False;0;;0;0;Standard;1;Vertex Position,InvertActionOnDeselection;1;0;1;True;False;;False;0
WireConnection;3;0;2;0
WireConnection;3;1;4;0
WireConnection;3;2;6;0
WireConnection;3;3;6;4
WireConnection;3;4;4;4
WireConnection;0;0;3;0
ASEEND*/
//CHKSM=8E007393C76220D419DB82AB3AB92D5A4A5DEDEC