516 lines
19 KiB
Lua
516 lines
19 KiB
Lua
require("Base/BasePanel")
|
|
local ATM_RankViewPanel = Inherit(BasePanel)
|
|
local this = ATM_RankViewPanel
|
|
--头名
|
|
local TitleName = {
|
|
"r_jingjichang_tiao01","r_jingjichang_tiao02","r_jingjichang_tiao03","r_jingjichang_tiao04"
|
|
}
|
|
--头描述
|
|
local TitleDesc = {
|
|
GetLanguageStrById(12582),GetLanguageStrById(12583),GetLanguageStrById(12584),
|
|
GetLanguageStrById(12585),GetLanguageStrById(12586),GetLanguageStrById(12587),GetLanguageStrById(12588)
|
|
}
|
|
--空信息提示
|
|
local EmptyTip = {[1] = GetLanguageStrById(10175),[2] = GetLanguageStrById(10176)}
|
|
local TitleColor = {
|
|
Color.New(177/255,91/255,90/255,1),Color.New(169/255,132/255,105/255,1),
|
|
Color.New(161/255,105/255,168/255,1),Color.New(97/255,124/255,154/255,1)
|
|
}
|
|
local battleStage = 0
|
|
local battleTurn = 0
|
|
local battleState = 0
|
|
|
|
-- 排行显示类型
|
|
local showTip = {
|
|
Four = 5,
|
|
Two = 3,
|
|
One = 1
|
|
}
|
|
local TitleIndex = {
|
|
[1] = 17,
|
|
[2] = 9,
|
|
[3] = 5,
|
|
[4] = 3,
|
|
[5] = 2,
|
|
}
|
|
|
|
local TurnIndex = {
|
|
[1] = 5,
|
|
[2] = 4,
|
|
[3] = 3,
|
|
[4] = 2,
|
|
[5] = 1
|
|
}
|
|
|
|
--排名预设列表
|
|
local itemList = {}
|
|
|
|
local btnLikeList = {}
|
|
|
|
---巅峰战排名
|
|
--初始化组件(用于子类重写)
|
|
function ATM_RankViewPanel:InitComponent()
|
|
this.itemPre = Util.GetGameObject(self.gameObject,"ItemPre")
|
|
this.empty = Util.GetGameObject(self.gameObject,"Empty")
|
|
this.emptyText = Util.GetGameObject(this.empty,"Text"):GetComponent("Text")
|
|
this.panel = Util.GetGameObject(self.gameObject,"Panel")
|
|
for i = 1, 8 do
|
|
itemList[i] = Util.GetGameObject(this.panel,"ItemPre"..i)
|
|
end
|
|
this.myRankContent = Util.GetGameObject(self.gameObject,"MyRank")
|
|
this.myRank = Util.GetGameObject(this.myRankContent,"Rank"):GetComponent("Text")
|
|
this.myPower = Util.GetGameObject(this.myRankContent,"Power"):GetComponent("Text")
|
|
|
|
this.scorllRoot = Util.GetGameObject(self.gameObject,"ScorllRoot")
|
|
this.buttonClose = Util.GetGameObject(self.gameObject,"Bg/Image/ButtonClose")
|
|
if not this.scrollView then
|
|
this.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.scorllRoot.transform,
|
|
this.itemPre, nil,Vector2.New(this.scorllRoot.transform.rect.width, this.scorllRoot.transform.rect.height), 1, 1,Vector2.New(0,5))
|
|
this.scrollView.moveTween.MomentumAmount = 1
|
|
this.scrollView.moveTween.Strength = 2
|
|
end
|
|
|
|
this.playerHead = {}--玩家头像列表
|
|
-- this.istop = true
|
|
end
|
|
|
|
--绑定事件(用于子类重写)
|
|
function ATM_RankViewPanel:BindEvent()
|
|
Util.AddClick(this.buttonClose, function()
|
|
self:ClosePanel()
|
|
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
|
|
end)
|
|
end
|
|
|
|
--添加事件监听(用于子类重写)
|
|
function ATM_RankViewPanel:AddListener()
|
|
Game.GlobalEvent:AddEvent(GameEvent.ATM_RankView.OnRankChange,this.RefreshRankInfo)
|
|
-- Game.GlobalEvent:AddEvent(GameEvent.TopMatch.OnTopMatchDataUpdate,this.OnOpen, this)
|
|
end
|
|
|
|
--移除事件监听(用于子类重写)
|
|
function ATM_RankViewPanel:RemoveListener()
|
|
Game.GlobalEvent:RemoveEvent(GameEvent.ATM_RankView.OnRankChange, this.RefreshRankInfo)
|
|
-- Game.GlobalEvent:RemoveEvent(GameEvent.TopMatch.OnTopMatchDataUpdate, this.OnOpen, this)
|
|
end
|
|
|
|
--界面打开时调用(用于子类重写)
|
|
function ATM_RankViewPanel:OnOpen(...)
|
|
this.RefreshRankInfo()
|
|
end
|
|
|
|
function ATM_RankViewPanel:OnSortingOrderChange(sortingOrder)
|
|
|
|
end
|
|
|
|
--界面关闭时调用(用于子类重写)
|
|
function ATM_RankViewPanel:OnClose()
|
|
-- ArenaTopMatchManager.CurPage=0
|
|
CheckRedPointStatus(RedPointType.Championships_Rank)
|
|
ArenaManager.btnRankRedpoint:SetActive(ArenaTopMatchManager.RefreshRankRedpoint())
|
|
end
|
|
|
|
--界面销毁时调用(用于子类重写)
|
|
function ATM_RankViewPanel:OnDestroy()
|
|
this.scrollView = nil
|
|
|
|
btnLikeList = {}
|
|
end
|
|
|
|
|
|
--刷新排名信息
|
|
function this.RefreshRankInfo()
|
|
-- for i = 1, #itemList do
|
|
-- Util.GetGameObject(itemList[i],"Name"):GetComponent("Text").text = ""
|
|
-- end
|
|
-- local isActive = ArenaTopMatchManager.IsTopMatchActive()
|
|
-- battleStage = ArenaTopMatchManager.GetBaseData().battleStage
|
|
-- battleTurn = ArenaTopMatchManager.GetBaseData().battleTurn
|
|
-- battleState = ArenaTopMatchManager.GetBaseData().battleState
|
|
-- -- ArenaTopMatchManager.CurPage=0
|
|
|
|
|
|
-- local isShowRank = isActive and battleStage == TOP_MATCH_STAGE.ELIMINATION and battleTurn>=3--当处于淘汰赛 处于8强(battleStage == TOP_MATCH_STAGE.ELIMINATION or battleStage == TOP_MATCH_STAGE.CHOOSE or battleState == TOP_MATCH_TIME_STATE.OVER)
|
|
-- this.panel:SetActive(isShowRank)
|
|
-- this.empty:SetActive(not isShowRank)
|
|
-- if battleStage==TOP_MATCH_STAGE.OVER or battleStage==TOP_MATCH_STAGE.CLOSE then --当处于活动已结束 显示赛程尚未开启
|
|
-- this.emptyText.text=EmptyTip[1]
|
|
-- elseif battleStage==TOP_MATCH_STAGE.CHOOSE then --当处于选拔赛 显示尚未决出8强
|
|
-- this.emptyText.text=EmptyTip[2]
|
|
-- end
|
|
-- --后加的结束了 也要显示八强数据
|
|
-- if battleStage == TOP_MATCH_STAGE.OVER and battleTurn==-2 and battleState==TOP_MATCH_TIME_STATE.OVER then
|
|
-- this.panel:SetActive(true)
|
|
-- this.empty:SetActive(false)
|
|
-- end
|
|
|
|
-- -- if not isShowRank then return end
|
|
-- ArenaTopMatchManager.RequestRankData(1,function()
|
|
-- local rankData,madata=ArenaTopMatchManager.GetRankData()
|
|
|
|
|
|
-- if battleStage == TOP_MATCH_STAGE.ELIMINATION and battleTurn==4 and battleState==TOP_MATCH_TIME_STATE.OPEN_IN_END and isShowRank then
|
|
-- this.RefreshRankData(rankData,showTip.Four)
|
|
-- elseif battleStage == TOP_MATCH_STAGE.ELIMINATION and battleTurn==5 and battleState==TOP_MATCH_TIME_STATE.OPEN_IN_END and isShowRank then
|
|
-- this.RefreshRankData(rankData,showTip.Two)
|
|
-- elseif battleStage == TOP_MATCH_STAGE.ELIMINATION and battleTurn==6 and battleState==TOP_MATCH_TIME_STATE.OPEN_IN_END and isShowRank then
|
|
-- this.RefreshRankData(rankData,showTip.One)
|
|
-- elseif battleStage == TOP_MATCH_STAGE.OVER and battleTurn==-2 and battleState==TOP_MATCH_TIME_STATE.OVER then--后加的结束了 也要显示八强数据
|
|
-- this.RefreshRankData(rankData,showTip.Four)
|
|
-- this.RefreshRankData(rankData,showTip.Two)
|
|
-- this.RefreshRankData(rankData,showTip.One)
|
|
-- end
|
|
-- end)
|
|
-- local isActive = ArenaTopMatchManager.IsTopMatchActive()
|
|
-- local isShowRank = isActive and battleStage == TOP_MATCH_STAGE.ELIMINATION and battleTurn>=3--当处于淘汰赛 处于8强(battleStage == TOP_MATCH_STAGE.ELIMINATION or battleStage == TOP_MATCH_STAGE.CHOOSE or battleState == TOP_MATCH_TIME_STATE.OVER)
|
|
-- this.scorllRoot:SetActive(isShowRank)
|
|
-- this.empty:SetActive(not isShowRank)
|
|
|
|
-- if battleStage == TOP_MATCH_STAGE.OVER and battleTurn==-2 and battleState==TOP_MATCH_TIME_STATE.OVER then
|
|
-- this.scorllRoot:SetActive(true)
|
|
-- this.empty:SetActive(false)
|
|
-- end
|
|
this.istop = true
|
|
this.InitUnRollingInfo()
|
|
ArenaTopMatchManager.RequestRankData(1,function ()
|
|
local rankData,myRankData=ArenaTopMatchManager.GetRankData()
|
|
this.scorllRoot:SetActive(#rankData > 0)
|
|
this.empty:SetActive(#rankData <= 0)
|
|
|
|
--滚动区数据
|
|
if not this.scrollView then
|
|
local rootHight = this.scorllRoot.transform.rect.height
|
|
local rootWidth = this.scorllRoot.transform.rect.width
|
|
this.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.scorllRoot.transform,
|
|
this.itemPre, nil,Vector2.New(this.scorllRoot.transform.rect.width, this.scorllRoot.transform.rect.height), 1, 1,Vector2.New(0,5))
|
|
this.scrollView.moveTween.MomentumAmount = 1
|
|
this.scrollView.moveTween.Strength = 2
|
|
end
|
|
if this.istop then
|
|
this.scrollView:SetData(rankData, function(index,root)
|
|
this.SetNodeShow(root,rankData[index],myRankData.rank)
|
|
--分页请求
|
|
if index == #rankData then
|
|
ArenaTopMatchManager.GetNextRankData()
|
|
return
|
|
end
|
|
end, 1)
|
|
this.istop = false
|
|
else
|
|
this.scrollView:SetData(rankData,function(index,root)
|
|
this.SetNodeShow(root,rankData[index],myRankData.rank)
|
|
--分页请求
|
|
if index == #rankData then
|
|
ArenaTopMatchManager.GetNextRankData()
|
|
return
|
|
end
|
|
end)
|
|
end
|
|
this.CheckIsTop()
|
|
|
|
this.LikeBtnState()
|
|
end)
|
|
end
|
|
|
|
--刷新显示排行
|
|
function this.RefreshRankData(data,type)
|
|
-- 虚位以待
|
|
if type ~= ShowType.One then
|
|
for i = 1,type - 1 do
|
|
this.SetItemData(i)
|
|
end
|
|
end
|
|
--输的玩家
|
|
for i = type,8 do
|
|
this.SetItemData(i,data[i])
|
|
end
|
|
end
|
|
|
|
--设置排行Item数据
|
|
function this.SetItemData(...)
|
|
local args = {...}
|
|
local root = itemList[args[1]]
|
|
local head = Util.GetGameObject(root,"Head")
|
|
local info = Util.GetGameObject(root,"Info"):GetComponent("Image")
|
|
local name = Util.GetGameObject(root,"Name"):GetComponent("Text")
|
|
|
|
name.text = ""
|
|
if args[2] then
|
|
if not this.playerHead[root] then
|
|
this.playerHead[root] = SubUIManager.Open(SubUIConfig.PlayerHeadView, head.transform)--CommonPool.CreateNode(POOL_ITEM_TYPE.PLAYER_HEAD,head)
|
|
end
|
|
this.playerHead[root]:Reset()
|
|
this.playerHead[root]:SetScale(Vector3.one * 0.6)
|
|
this.playerHead[root]:SetHead(args[2].head)
|
|
this.playerHead[root]:SetFrame(args[2].headFrame)
|
|
this.playerHead[root]:SetLevel(args[2].level)
|
|
this.playerHead[root]:SetUID(args[2].uid)
|
|
info.enabled = false
|
|
name.text = args[2].name
|
|
Util.AddOnceClick(head,function()
|
|
UIManager.OpenPanel(UIName.PlayerInfoPopup, args[2].uid)
|
|
end)
|
|
else
|
|
if this.playerHead[root] then
|
|
this.playerHead[root] = nil
|
|
end
|
|
info.enabled = true
|
|
-- name.text=""
|
|
end
|
|
end
|
|
--设置每条节点显示
|
|
function this.SetNodeShow(root,data,myRank)
|
|
local selfBg = Util.GetGameObject(root,"Content/SelfBg")
|
|
--selfBg.gameObject:SetActive(myRank==data[1].rank)
|
|
|
|
--this.SetTitle(root,data.rank)
|
|
this.SetHeadInfo(root,data)
|
|
--this.SetTeamInfo(root,data)
|
|
this.SetRankingNum(root,data.rank)
|
|
local name,power= this.InitRollingInfo(root)
|
|
this.SetShowInfo(name,power,data.name,data.totalForce)
|
|
this.AddPlayerInfoClick(root,data.uid)
|
|
this.SetHeroBtnLike(root,data)
|
|
end
|
|
|
|
--玩家信息弹窗
|
|
function this.AddPlayerInfoClick(root,uid)
|
|
local bg = Util.GetGameObject(root,"Content/Bg")
|
|
Util.AddOnceClick(bg,function()
|
|
UIManager.OpenPanel(UIName.PlayerInfoPopup, uid)
|
|
end)
|
|
end
|
|
--设置名次
|
|
function this.SetRankingNum(root,rank)
|
|
local rankImage = Util.GetGameObject(root,"Content/SortNum/SortBg"):GetComponent("Image")
|
|
local rankText = Util.GetGameObject(root,"Content/SortNum/SortText"):GetComponent("Text")
|
|
|
|
rankImage.sprite = SetRankNumFrame(rank)
|
|
rankText.text = rank > 3 and rank or ""
|
|
end
|
|
--设置排名头标签
|
|
function this.SetTitle(root,rank)
|
|
local titl = Util.GetGameObject(root,"Title")
|
|
|
|
this.CheckInfo(battleStage,root,rank)
|
|
-- title:SetActive(this.CheckActive(battleStage,battleTurn,battleState,rank))
|
|
end
|
|
|
|
--名次标签内容检测
|
|
function this.CheckInfo(stage,root,rank)
|
|
local titleBg = Util.GetGameObject(root,"Title/Bg"):GetComponent("Image")
|
|
local titleText = Util.GetGameObject(root,"Title/Bg/Text"):GetComponent("Text")
|
|
local f = function()
|
|
for i = 1, 7 do
|
|
if rank == i and i <= 3 then
|
|
titleBg.sprite = Util.LoadSprite(TitleName[i])
|
|
titleText.text = TitleDesc[i]
|
|
titleText.color = TitleColor[i]
|
|
end
|
|
if rank >= 5 then
|
|
titleBg.sprite = Util.LoadSprite(TitleName[4])
|
|
titleText.color = TitleColor[4]
|
|
end
|
|
end
|
|
if rank == 5 then
|
|
titleText.text = TitleDesc[4]
|
|
elseif rank == 9 then
|
|
titleText.text = TitleDesc[5]
|
|
elseif rank == 17 then
|
|
titleText.text = TitleDesc[6]
|
|
elseif rank == 33 then
|
|
titleText.text = TitleDesc[7]
|
|
end
|
|
end
|
|
|
|
if stage == TOP_MATCH_STAGE.CHOOSE then--1选拔赛阶段
|
|
if rank == 1 then--直接显示128
|
|
titleBg.sprite = Util.LoadSprite(TitleName[4])
|
|
titleText.text = TitleDesc[7]
|
|
titleText.color = TitleColor[4]
|
|
end
|
|
elseif stage == TOP_MATCH_STAGE.ELIMINATION then--2 32强淘汰赛阶段
|
|
if rank == 1 then -- 第一个特殊处理
|
|
local curTurn = battleTurn
|
|
local maxTurn = ArenaTopMatchManager.GetEliminationMaxRound()
|
|
if curTurn <= 0 then curTurn = maxTurn end
|
|
local opTurn = maxTurn - curTurn + 1 --- 将服务器发过来的轮数倒序,方便计算
|
|
local groupNum = math.pow(2, opTurn)
|
|
if opTurn <= 3 then
|
|
titleBg.sprite = Util.LoadSprite(TitleName[opTurn])
|
|
titleText.color = TitleColor[opTurn]
|
|
else
|
|
titleBg.sprite = Util.LoadSprite(TitleName[4])
|
|
titleText.color = TitleColor[4]
|
|
end
|
|
titleText.text = groupNum .. GetLanguageStrById(12589)
|
|
else
|
|
f()
|
|
end
|
|
elseif stage == TOP_MATCH_STAGE.OVER then --活动结束-2 仍显示名次标签
|
|
f()
|
|
end
|
|
end
|
|
--名次标签显隐状态检测
|
|
function this.CheckActive(stage,turn,state,rank)
|
|
-- 第一名永远显示
|
|
if rank == 1 then
|
|
return true
|
|
end
|
|
--
|
|
local open=false
|
|
local _turn
|
|
local f=function()
|
|
--若状态为3 控制数据结算时表现的及时性
|
|
if state==TOP_MATCH_TIME_STATE.OPEN_IN_END then
|
|
turn=turn+1
|
|
end
|
|
for j = 1, turn do
|
|
for i = 1, #TurnIndex do
|
|
if j == i then
|
|
_turn = TurnIndex[j]--返回唯一
|
|
end
|
|
end
|
|
if rank == math.pow(2,_turn)+1 then--显示4-128
|
|
open = true
|
|
break
|
|
elseif turn == 6 and rank <= 2 and state == 3 then--显示1-2
|
|
open = rank == math.pow(2,0) or rank == math.pow(2,1)
|
|
break
|
|
else
|
|
open = false
|
|
end
|
|
end
|
|
end
|
|
|
|
if stage == TOP_MATCH_STAGE.CHOOSE then--1选拔赛阶段
|
|
open = rank == 1
|
|
elseif stage == TOP_MATCH_STAGE.ELIMINATION then--2 32强淘汰赛阶段
|
|
f()
|
|
elseif stage == TOP_MATCH_STAGE.OVER then --活动结束-2 仍显示名次标签
|
|
turn = 5
|
|
state = 3
|
|
f()
|
|
end
|
|
return open
|
|
end
|
|
|
|
--设置头像
|
|
function this.SetHeadInfo(root,data)
|
|
local headObj = Util.GetGameObject(root,"Content/Head")
|
|
if not this.playerHead[root] then
|
|
this.playerHead[root] = SubUIManager.Open(SubUIConfig.PlayerHeadView, headObj.transform)--CommonPool.CreateNode(POOL_ITEM_TYPE.PLAYER_HEAD,headObj)
|
|
end
|
|
this.playerHead[root]:Reset()
|
|
this.playerHead[root]:SetScale(Vector3.one * 0.6)
|
|
this.playerHead[root]:SetHead(data.head)
|
|
this.playerHead[root]:SetFrame(data.headFrame)
|
|
this.playerHead[root]:SetLevel(data.level)
|
|
this.playerHead[root]:SetUID(data.uid)
|
|
end
|
|
|
|
--设置出战阵容
|
|
function this.SetTeamInfo(root,teamData)
|
|
--设置出战角色头像
|
|
for i = 1, 5 do
|
|
local heroHeadBg = Util.GetGameObject(root, "Content/Demons/Head_"..i)
|
|
local hearIcon = Util.GetGameObject(heroHeadBg, "Icon")
|
|
local heroTId = teamData[2].heroTid[i]
|
|
if heroTId then
|
|
heroHeadBg:SetActive(true)
|
|
local demonData = ConfigManager.GetConfigData(ConfigName.HeroConfig, heroTId)
|
|
heroHeadBg:GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(demonData.Star))
|
|
hearIcon:GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(demonData.Icon))
|
|
else
|
|
heroHeadBg:SetActive(false)
|
|
end
|
|
end
|
|
end
|
|
|
|
--设置显示信息
|
|
function this.SetShowInfo(name,power,info1,info2)
|
|
name.text = GetLanguageStrById(info1)
|
|
power.text = GetLanguageStrById(12591)..info2
|
|
end
|
|
|
|
--初始化滚动区信息
|
|
function this.InitRollingInfo(root)
|
|
local name = Util.GetGameObject(root,"Content/Name"):GetComponent("Text")
|
|
local power = Util.GetGameObject(root,"Content/Power"):GetComponent("Text")
|
|
name.text = ""
|
|
power.text = ""
|
|
return name,power
|
|
end
|
|
--初始化非滚动区信息
|
|
function this.InitUnRollingInfo()
|
|
this.myRank.text = ""
|
|
this.myPower.text = ""
|
|
end
|
|
|
|
--检查是否显示第一页 当切换页签时切换到第一页 当请求下一页时不跳转第一页
|
|
function this.CheckIsTop()
|
|
if this.istop then
|
|
this.scrollView:SetIndex(1)
|
|
this.istop = false
|
|
end
|
|
end
|
|
|
|
--排行榜人物点赞
|
|
function this.SetHeroBtnLike(root,data)
|
|
local btnLike = Util.GetGameObject(root,"Button_DianZan")
|
|
if data.uid < 10000000 then
|
|
btnLike:SetActive(false)
|
|
else
|
|
btnLike:SetActive(true)
|
|
end
|
|
local btnLikeText = Util.GetGameObject(root,"Button_DianZan/Text_DianZanNum")
|
|
btnLikeText:GetComponent("Text").text = data.likeNums
|
|
local allLisr
|
|
btnLikeList[data.uid] = btnLike.gameObject
|
|
Util.AddOnceClick(btnLike,function()
|
|
if ArenaTopMatchManager.CheckTodayIsAlreadyLike(data.uid) then
|
|
PopupTipPanel.ShowTipByLanguageId(50357)
|
|
return
|
|
end
|
|
NetManager.ArenaTopMatchLikeRequest(data.uid,function()
|
|
NetManager.ArenaTopMatchGetAllSendLikeResponse(function(msg)
|
|
local alreadyLike = msg.uid
|
|
ArenaTopMatchManager.TodayAlreadyLikeUids_TopMatch =msg.uid
|
|
for i = 1, #alreadyLike do
|
|
if btnLikeList[alreadyLike[i]] then
|
|
-- Util.SetGray(btnLikeList[alreadyLike[i]], true)
|
|
btnLikeText:GetComponent("Text").text = data.likeNums+1 --值对应改变
|
|
PopupTipPanel.ShowTipByLanguageId(12579)
|
|
btnLikeList[alreadyLike[i]]:GetComponent("Image").sprite = Util.LoadSprite(Thumbsup[2])
|
|
else
|
|
-- Util.SetGray(btnLikeList[alreadyLike[i]], false)
|
|
btnLikeList[alreadyLike[i]]:GetComponent("Image").sprite = Util.LoadSprite(Thumbsup[1])
|
|
end
|
|
end
|
|
end)
|
|
end)
|
|
end)
|
|
end
|
|
|
|
function this.LikeBtnState()
|
|
ArenaTopMatchManager.RequestTodayAlreadyLikeUids_TopMatch(function(msg)
|
|
local alreadyLike = msg.uid
|
|
for k, v in pairs(btnLikeList) do
|
|
local isAlreadyLike = false
|
|
for i = 1, #alreadyLike do
|
|
if alreadyLike[i] == k then
|
|
isAlreadyLike = true
|
|
end
|
|
end
|
|
Util.SetGray(v, isAlreadyLike)
|
|
|
|
if isAlreadyLike then
|
|
v:GetComponent("Image").sprite = Util.LoadSprite(Thumbsup[2])
|
|
else
|
|
v:GetComponent("Image").sprite = Util.LoadSprite(Thumbsup[1])
|
|
end
|
|
end
|
|
end)
|
|
|
|
end
|
|
return ATM_RankViewPanel |