556 lines
22 KiB
Lua
556 lines
22 KiB
Lua
----- 神将置换 -----
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local this = {}
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local sortingOrder = 0
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local tabs = {}
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local curIndex = 0
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local curSelectHero = {}
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local curSelectHeroConfig = {}
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local heroSelectBtn = {}
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local heroDatas
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local t
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local replaceItemIdConfig = ConfigManager.GetConfigData(ConfigName.SpecialConfig,68)
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local replaceCostConfig = ConfigManager.GetConfigData(ConfigName.SpecialConfig,69)
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local HeroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
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local btnBack
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local artResourcesConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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local selectBtnRes = {
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[1] = GetPictureFont("X1_tongyong_zhenying_01"),
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[2] = "X1_tongyong_zhenying_04",
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[3] = "X1_tongyong_zhenying_02",
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[4] = "X1_tongyong_zhenying_03",
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[5] = "X1_tongyong_zhenying_06",
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[6] = "X1_tongyong_zhenying_05",
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}
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function this:InitComponent(gameObject)
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this.gameObject = gameObject
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this.heroPre = Util.GetGameObject(gameObject, "CompoundHeroPanel_Replace/item")
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this.replaceBtn = Util.GetGameObject(gameObject, "CompoundHeroPanel_Replace/content/cost")
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this.saveBtn = Util.GetGameObject(gameObject, "CompoundHeroPanel_Replace/replaceBg/btns/saveBtn")
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this.cancelBtn = Util.GetGameObject(gameObject, "CompoundHeroPanel_Replace/replaceBg/btns/cancelBtn")
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this.bgCenter = Util.GetGameObject(gameObject, "CompoundHeroPanel_Replace/bg/bgCenter")
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this.segmentation = Util.GetGameObject(gameObject, "CompoundHeroPanel_Replace/bg")
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for i = 1, 6 do
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tabs[i] = Util.GetGameObject(this.segmentation, "Tabs/bgCenter/Grid/Btn" .. i)
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end
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this.selectBtn = Util.GetGameObject(this.segmentation, "Tabs/SelectBtn")
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this.selectBtn:SetActive(true)
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this.ScrollBar = Util.GetGameObject(gameObject, "CompoundHeroPanel_Replace/Scrollbar"):GetComponent("Scrollbar")
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local parent = Util.GetGameObject(gameObject, "CompoundHeroPanel_Replace/scroll")
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local v2 = parent:GetComponent("RectTransform").rect
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this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,parent.transform,
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this.heroPre, this.ScrollBar, Vector2.New(-v2.x*2, v2.height), 1, 4, Vector2.New(10,10))
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this.ScrollView.moveTween.MomentumAmount = 1
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this.ScrollView.moveTween.Strength = 1
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--need -> replaceHero Info
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this.needHero = Util.GetGameObject(gameObject, "CompoundHeroPanel_Replace/heros/needHero")
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this.lihuiPos = Util.GetGameObject(this.needHero.transform,"lihui")
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this.replaceHero = Util.GetGameObject(gameObject, "CompoundHeroPanel_Replace/heros/replacedHero")
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this.newlihuiPos = Util.GetGameObject(this.replaceHero.transform,"lihui")
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this.curHero = Util.GetGameObject(gameObject, "CompoundHeroPanel_Replace/replaceBg/cur")
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this.newHero = Util.GetGameObject(gameObject, "CompoundHeroPanel_Replace/replaceBg/new")
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-- this.needBg = Util.GetGameObject(gameObject, "CompoundHeroPanel_Replace/bg/top/heroPlace1") -- m5
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this.replaceBg = Util.GetGameObject(gameObject, "CompoundHeroPanel_Replace/replaceBg")
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this.text = Util.GetGameObject(gameObject, "CompoundHeroPanel_Replace/content/Text")
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this.cost = Util.GetGameObject(gameObject, "CompoundHeroPanel_Replace/content/cost")
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this.costImage = Util.GetGameObject(this.cost, "Image"):GetComponent("Image")
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this.costText = Util.GetGameObject(this.cost,"Text"):GetComponent("Text")
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this.btns = Util.GetGameObject(gameObject,"CompoundHeroPanel_Replace/replaceBg/btns")
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this.btns2 = Util.GetGameObject(gameObject,"CompoundHeroPanel_Replace/bg/Image (1)/btns2")
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this.btnBack = Util.GetGameObject(gameObject,"btnBack")
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end
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function this:BindEvent()
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--置换
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Util.AddClick(this.replaceBtn,function()
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if not curSelectHero.id then
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PopupTipPanel.ShowTipByLanguageId(12315)
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elseif curSelectHero.id and (t > BagManager.GetTotalItemNum(tonumber(replaceItemIdConfig.Value))) then
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PopupTipPanel.ShowTipByLanguageId(10455)
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else
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NetManager.SaveHeroChangeRequest(curSelectHero.dynamicId,function (msg)
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HeroManager.ResetHeroChangeId(curSelectHero.dynamicId,msg.heroTempId)--改变英雄changeId
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-- this.replaceHero:SetActive(true)
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this.cancelBtn:SetActive(true)
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-- this.replaceBtn:SetActive(false)
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this.saveBtn:SetActive(true)
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-- this.needBg:SetActive(false)
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this.replaceBg:SetActive(true)
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-- this.text:SetActive(false)
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-- this.cost:SetActive(false)
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this.ShowCostInfo()
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-- this.btns:SetActive(true)
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this.btnBack:SetActive(false)
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this.btns2:SetActive(false)
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local value = this.RebuildData(msg.heroTempId,curSelectHero)
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--print(value)
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--Util.GetGameObject(this.newHero,"icon"):GetComponent("Image").sprite = Util.LoadSprite(curSelectHero.painting)
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this.SetHero(this.newHero,value)
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this.replaceBtn:SetActive(false)
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Util.ClearChild(this.newlihuiPos.transform)
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LoadHerolive(HeroConfig[value.id],this.newlihuiPos,true)
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end)
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end
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end)
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--取消
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Util.AddClick(this.cancelBtn,function()
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NetManager.CancelHeroChangeRequest(curSelectHero.dynamicId,function (msg)
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HeroManager.ResetHeroChangeId(curSelectHero.dynamicId)--改变英雄changeId
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-- this.replaceHero:SetActive(false)
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-- this.needHero:SetActive(true)
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this.cancelBtn:SetActive(false)
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-- this.replaceBtn:SetActive(true)
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this.saveBtn:SetActive(false)
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-- this.needBg:SetActive(false)
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this.replaceBg:SetActive(false)
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-- this.text:SetActive(false)
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-- this.cost:SetActive(true)
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-- this.btns:SetActive(false)
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this.btnBack:SetActive(true)
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this.btns2:SetActive(true)
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this.ShowCostInfo()
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this.replaceBtn:SetActive(true)
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Util.ClearChild(this.newlihuiPos.transform)
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end)
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end)
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--保存置换
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Util.AddClick(this.saveBtn,function()
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NetManager.DoHeroChangeRequest(curSelectHero.dynamicId,function (msg)
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Util.ClearChild(this.lihuiPos.transform)
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Util.ClearChild(this.newlihuiPos.transform)
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this.ShowCostInfo()
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HeroManager.DeleteHeroDatas({curSelectHero.dynamicId})
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for i = 1, #msg.drop.Hero do
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HeroManager.UpdateHeroDatas(msg.drop.Hero[i])
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ExpeditionManager.InitHeroHpValue(msg.drop.Hero[i].id)
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end
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curSelectHero = HeroManager.GetSingleHeroData(msg.drop.Hero[1].id)
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this.ShowCurrPosHeroReplace(curIndex)
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this.replaceBg:SetActive(false)
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this.saveBtn:SetActive(false)
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this.btnBack:SetActive(true)
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this.replaceBtn:SetActive(false)
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this.cancelBtn:SetActive(false)
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this.btns2:SetActive(true)
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this.replaceBtn:SetActive(true)
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end)
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end)
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end
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--通过Id 重新组成数据
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function this.RebuildData(id,curHero)
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local herodata = {}
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herodata.id = HeroConfig[id].Id
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herodata.name = GetLanguageStrById(HeroConfig[id].ReadingName)
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herodata.live = GetResourcePath(HeroConfig[id].Live)
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herodata.star = HeroConfig[id].Star
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herodata.lv = curHero.lv
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herodata.quality = HeroConfig[id].Quality
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herodata.profession = HeroConfig[id].Profession
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herodata.scale = HeroConfig[id].Scale
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herodata.position = HeroConfig[id].Position
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herodata.property = HeroConfig[id].PropertyName
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herodata.painting = GetResourcePath(HeroConfig[herodata.id].Painting)
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return herodata
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end
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function this:AddListener()
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end
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function this:RemoveListener()
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end
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function this:OnSortingOrderChange(_sortingOrder)
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sortingOrder = _sortingOrder
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end
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function this:OnShow(...)
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curIndex = 0
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sortingOrder = 0
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for i = 0,#tabs - 1 do
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local index=i
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Util.GetGameObject(tabs[i + 1], "Image"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(index))
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Util.AddOnceClick(tabs[i + 1], function()
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curSelectHero = {}
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if index == curIndex then
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curIndex = 0
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this.HeroReplaceBtnClick(tabs[1],curIndex)
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else
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this.HeroReplaceBtnClick(tabs[i + 1],index)
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end
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end)
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end
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this.HeroReplaceBtnClick(tabs[1],curIndex)
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end
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--英雄类型按钮点击事件
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function this.HeroReplaceBtnClick(_btn,_curIndex)
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curIndex = _curIndex
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this.selectBtn:GetComponent("Image").sprite=Util.LoadSprite(selectBtnRes[_curIndex+1])
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this.SetBtnSelect(_btn)
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this.ShowCurrPosHeroReplace(_curIndex)
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end
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--显示当前阵营的英雄
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function this.ShowCurrPosHeroReplace(_curIndex)
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heroDatas = this.GetHeroDataByPosition(_curIndex)
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-- local itemList = {}
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this.ScrollView:SetData(heroDatas, function (index, go)
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this.SingleHeroDataShow(go, heroDatas[index])
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-- itemList[index] = go
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end)
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-- this.DelayCreation(itemList)
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end
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--延迟显示List里的item
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function this.DelayCreation(list,maxIndex)
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if this._timer ~= nil then
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this._timer:Stop()
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this._timer = nil
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end
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if this.ScrollView then
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this.grid = Util.GetGameObject(this.ScrollView.gameObject,"grid").transform
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for i = 1, this.grid.childCount do
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if this.grid:GetChild(i-1).gameObject.activeSelf then
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this.grid:GetChild(i-1).gameObject:SetActive(false)
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end
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end
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end
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if list == nil then return end
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if #list == 0 then return end
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local time = 0.01
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local _index = 1
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if not maxIndex then
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maxIndex = #list
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end
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for i = 1, #list do
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if list[i].activeSelf then
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list[i]:SetActive(false)
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end
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end
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local fun = function ()
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if _index == maxIndex + 1 then
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if this._timer then
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this._timer:Stop()
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end
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end
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list[_index]:SetActive(true)
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Timer.New(function ()
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_index = _index + 1
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end,time):Start()
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end
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this._timer = Timer.New(fun,time,maxIndex + 1)
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this._timer:Start()
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end
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--通过职业筛选英雄
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function this.GetHeroDataByPosition(_position)
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local heros = {}
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local index = 1
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for i, v in pairs(HeroManager.ByReplaceHeroGetAllHeros()) do
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if HeroConfig[v.id].Material ~= 1 and HeroConfig[v.id].PropertyName~=4 and HeroConfig[v.id].PropertyName~=5 then
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if HeroConfig[v.id].PropertyName == _position or _position == 0 then --0 全职业
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heros[index] = v
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index = index + 1
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end
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end
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end
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return heros
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end
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local oldChoose
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--数据显示
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function this.SingleHeroDataShow(_go,_heroData)
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local go = _go
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local heroData = _heroData
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Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(HeroConfig[heroData.id].Quality,heroData.star))
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-- Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
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Util.GetGameObject(go.transform, "LvText"):GetComponent("Text").text = heroData.lv
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Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.icon)
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Util.GetGameObject(go.transform, "posIcon"):SetActive(false)
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Util.GetGameObject(go.transform, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(HeroConfig[heroData.id].PropertyName))
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Util.GetGameObject(go.transform, "proIconBg"):GetComponent("Image").sprite = Util.LoadSprite(GetQuantityProBgImageByquality(HeroConfig[heroData.id].Quality,heroData.star))
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Util.GetGameObject(go.transform, "Text"):GetComponent("Text").text = GetLanguageStrById(heroData.name)
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local formationMask = Util.GetGameObject(go.transform, "formationMask")
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-- local formationImage = Util.GetGameObject(go.transform, "formationMask/formationImage/upImage"):GetComponent("Image")
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if heroData.isFormation ~= "" then
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--if LengthOfTable(heroData.formationList) ~= 0 then
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formationMask:SetActive(true)
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--formationImage.sprite = Util.LoadSprite("t_tongyong-yishangzheng")
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elseif heroData.lockState == 1 then
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formationMask:SetActive(true)
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--formationImage.sprite = Util.LoadSprite("r_hero_suodi_yisuoding")
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else
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formationMask:SetActive(false)
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end
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local starGrid = Util.GetGameObject(go.transform, "star")
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SetHeroStars(starGrid, heroData.star)
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local cardBtn = Util.GetGameObject(go.transform, "icon")
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local choosed = Util.GetGameObject(go.transform, "mask")
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choosed:SetActive(false)
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if curSelectHero.dynamicId == heroData.dynamicId then
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choosed:SetActive(true)
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oldChoose = choosed
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end
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this.replaceBtn:SetActive(true)
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this.cancelBtn:SetActive(false)
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this.saveBtn:SetActive(false)
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-- this.needBg:SetActive(true)
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-- this.replaceBg:SetActive(true)
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this.text:SetActive(true)
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this.cost:SetActive(false)
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Util.ClearChild(this.lihuiPos.transform)
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Util.ClearChild(this.newlihuiPos.transform)
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if curSelectHero.id then
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-- local spinePrefabName = GetResourcePath(HeroConfig[curSelectHero.id].RoleImage)
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-- poolManager:LoadLive(spinePrefabName,this.lihuiPos.transform,Vector3.New(0.8,0.8,1), Vector3.New(-50, -400, 0))
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LoadHerolive(HeroConfig[curSelectHero.id],this.lihuiPos,true)
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this.SetHero(this.curHero,curSelectHero)
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this.ShowCostInfo()
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-- this.needHero:SetActive(true)
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-- this.replaceHero:SetActive(false)
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-- this.needBg:SetActive(false)
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-- this.replaceBg:SetActive(true)
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this.text:SetActive(false)
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this.cost:SetActive(true)
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end
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Util.AddOnceClick(cardBtn, function()
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if heroData.dynamicId == curSelectHero.dynamicId then
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choosed:SetActive(false)
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oldChoose = nil
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curSelectHero = {}
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Util.ClearChild(this.lihuiPos.transform)
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Util.ClearChild(this.newlihuiPos.transform)
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-- this.needHero:SetActive(false)
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-- this.replaceHero:SetActive(false)
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this.cancelBtn:SetActive(false)
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this.saveBtn:SetActive(false)
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this.replaceBtn:SetActive(true)
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-- this.needBg:SetActive(true)
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-- this.replaceBg:SetActive(true)
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this.text:SetActive(true)
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this.cost:SetActive(false)
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else
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Util.ClearChild(this.lihuiPos.transform)
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Util.ClearChild(this.newlihuiPos.transform)
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choosed:SetActive(true)
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if oldChoose then
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oldChoose:SetActive(false)
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end
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oldChoose = choosed
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curSelectHero = heroData
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-- local spinePrefabName = GetResourcePath(HeroConfig[curSelectHero.id].RoleImage)
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-- poolManager:LoadLive(spinePrefabName,this.lihuiPos.transform,Vector3.New(0.8,0.8,1), Vector3.New(-50, -400, 0))
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LoadHerolive(HeroConfig[curSelectHero.id],this.lihuiPos,true)
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this.ShowCostInfo()
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-- this.needHero:SetActive(true)
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-- this.replaceHero:SetActive(false)
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-- this.needBg:SetActive(false)
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-- this.replaceBg:SetActive(true)
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this.text:SetActive(false)
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this.cost:SetActive(true)
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local data = this.RebuildData(curSelectHero.id,curSelectHero)
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this.SetHero(this.curHero,data)
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--如果已经有了置换Id
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if curSelectHero.changeId ~= 0 then
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this.cancelBtn:SetActive(true)
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this.replaceBtn:SetActive(false)
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this.saveBtn:SetActive(true)
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-- this.replaceHero:SetActive(true)
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-- this.needBg:SetActive(false)
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this.replaceBg:SetActive(true)
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this.text:SetActive(false)
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this.cost:SetActive(false)
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local data = this.RebuildData(curSelectHero.changeId,curSelectHero)
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this.SetHero(this.newHero,data)
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LoadHerolive(HeroConfig[data.id],this.newlihuiPos,true)
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else
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this.cancelBtn:SetActive(false)
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this.replaceBtn:SetActive(true)
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this.saveBtn:SetActive(false)
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-- this.replaceHero:SetActive(false)
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-- this.needBg:SetActive(false)
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-- this.replaceBg:SetActive(true)
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this.text:SetActive(false)
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this.cost:SetActive(true)
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end
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end
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end)
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Util.AddOnceClick(formationMask, function()
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if heroData.isFormation ~= "" then
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local teamIdList = HeroManager.GetAllFormationByHeroId(heroData.dynamicId)
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local name = ""
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for k,v in pairs(teamIdList)do
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local formationName=FormationManager.MakeAEmptyTeam(v)
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if k==#teamIdList then
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name=name..formationName.teamName
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else
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name=name..formationName.teamName.."、"
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end
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end
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-- 复位角色的状态
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MsgPanel.ShowTwo(string.format(GetLanguageStrById(22704),name), nil, function()
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for i = 1,#teamIdList do
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local teamId = HeroManager.GetFormationByHeroId(heroData.dynamicId)
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local formationName = FormationManager.MakeAEmptyTeam(teamId)
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if teamId then
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local teamData = FormationManager.GetFormationByID(teamId)
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if LengthOfTable(teamData.teamHeroInfos) <= 1 then
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PopupTipPanel.ShowTip(GetLanguageStrById(23118))
|
|
-- return
|
|
else
|
|
for k,v in pairs(teamData.teamHeroInfos)do
|
|
if v.heroId == heroData.dynamicId then
|
|
table.removebyvalue(teamData.teamHeroInfos,v)
|
|
break
|
|
end
|
|
end
|
|
FormationManager.RefreshFormation(teamId, teamData.teamHeroInfos, teamData.substitute,
|
|
{supportId = SupportManager.GetFormationSupportId(teamId),
|
|
adjutantId = AdjutantManager.GetFormationAdjutantId(teamId)},
|
|
nil,
|
|
teamData.formationId)
|
|
PopupTipPanel.ShowTipByLanguageId(10713)
|
|
end
|
|
end
|
|
end
|
|
local teamId = HeroManager.GetFormationByHeroId(heroData.dynamicId)
|
|
if teamId then
|
|
formationMask:SetActive(true)
|
|
else
|
|
formationMask:SetActive(false)
|
|
end
|
|
end)
|
|
return
|
|
end
|
|
end)
|
|
|
|
Util.AddLongPressClick(cardBtn, function()
|
|
UIManager.OpenPanel(UIName.RoleInfoPopup, heroData)
|
|
end, 0.5)
|
|
end
|
|
|
|
--刷新中间按钮和显示
|
|
function this.refresh()
|
|
-- body
|
|
end
|
|
|
|
--设置两个英雄,左右不确定
|
|
function this.SetHero(go,heroData)
|
|
local di = Util.GetGameObject(go,"di"):GetComponent("Image")
|
|
local frame = Util.GetGameObject(go,"frame"):GetComponent("Image")
|
|
local icon = Util.GetGameObject(go,"icon"):GetComponent("Image")
|
|
local lv = Util.GetGameObject(go,"lv"):GetComponent("Text")
|
|
local pro = Util.GetGameObject(go,"pro"):GetComponent("Image")
|
|
local starGrid = Util.GetGameObject(go,"starGrid")
|
|
local name = Util.GetGameObject(go,"name"):GetComponent("Text")
|
|
local roleConfig = ConfigManager.GetConfigData(ConfigName.RoleConfig, heroData.id)
|
|
local scale = roleConfig.play_liveScale
|
|
local livePos = Vector3.New(roleConfig.offset[1], roleConfig.offset[2], 0)
|
|
SetHeroStars(starGrid,heroData.star)
|
|
lv.text = heroData.lv
|
|
pro.sprite = Util.LoadSprite(GetProStrImageByProNum(heroData.property))
|
|
di:GetComponent("Image").sprite = Util.LoadSprite(GetQuantityBgImageByquality(nil,heroData.star))
|
|
if heroData.star <= 5 then
|
|
-- di:GetComponent("Image").sprite = Util.LoadSprite(X1GetHeroCardBgStarBgImage[heroData.star])
|
|
frame:GetComponent("Image").sprite = Util.LoadSprite(X1GetHeroCardFrameStarByImage[heroData.star])
|
|
else
|
|
-- di:GetComponent("Image").sprite = Util.LoadSprite(X1GetHeroCardBgStarBgImage[10])
|
|
frame:GetComponent("Image").sprite = Util.LoadSprite(X1GetHeroCardFrameStarByImage[10])
|
|
end
|
|
icon.sprite = Util.LoadSprite(heroData.painting)
|
|
name.text = GetLanguageStrById(heroData.name)
|
|
|
|
-- Util.AddClick(frame.gameObject, function()
|
|
-- UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, heroData.id, heroData.star)
|
|
-- end)
|
|
end
|
|
|
|
--设置阵营按钮选中
|
|
function this.SetBtnSelect(_parObj)
|
|
this.selectBtn.transform:SetParent(_parObj.transform)
|
|
this.selectBtn.transform.localScale = Vector3.one
|
|
this.selectBtn.transform.localPosition = Vector3.zero
|
|
end
|
|
|
|
function this.ShowCostInfo()
|
|
if replaceItemIdConfig then
|
|
this.costImage:GetComponent("Image").sprite = SetIcon(tonumber(replaceItemIdConfig.Value))
|
|
end
|
|
|
|
if curSelectHero and replaceCostConfig then
|
|
local getCostByStar = string.split(replaceCostConfig.Value,"|")
|
|
if curSelectHero.star == 4 then
|
|
t = tonumber(string.split(getCostByStar[1],"#")[2])
|
|
elseif curSelectHero.star == 5 then
|
|
t = tonumber(string.split(getCostByStar[2],"#")[2])
|
|
end
|
|
this.costText.text = "x" .. t
|
|
if t>BagManager.GetTotalItemNum(tonumber(replaceItemIdConfig.Value)) then
|
|
this.costText.text = "x" .. "<color=red>"..t.."</color>"
|
|
end
|
|
end
|
|
end
|
|
|
|
function this:OnClose()
|
|
curSelectHero = {}
|
|
curSelectHeroConfig = {}
|
|
-- this.replaceHero:SetActive(false)
|
|
-- this.needHero:SetActive(false)
|
|
oldChoose = nil
|
|
this.replaceBg:SetActive(false)
|
|
this.btns:SetActive(true)
|
|
this.btnBack:SetActive(true)
|
|
|
|
end
|
|
|
|
function this:OnDestroy()
|
|
|
|
end
|
|
|
|
return this |