sk-client/Assets/ManagedResources/~Lua/Modules/SelfRecruit/SelfRecruitOEM.lua

202 lines
6.7 KiB
Lua

local SelfRecruitOEM = quick_class("SelfRecruitOEM")
local rechargeCommodityConfig = ConfigManager.GetConfig(ConfigName.RechargeCommodityConfig)
local this = SelfRecruitOEM
local GlobalActivity = ConfigManager.GetConfig(ConfigName.GlobalActivity)
local allData = {}
local itemsGrid = {}
local curtype
function SelfRecruitOEM:ctor(mainPanel, gameObject)
self.mainPanel = mainPanel
self.gameObject = gameObject
self:InitComponent(gameObject)
self:BindEvent()
end
--初始化组件(用于子类重写)
function SelfRecruitOEM:InitComponent(gameObject)
-- this.gameObject = parent
this.endTimeObj = Util.GetGameObject(gameObject,"time")
this.endTime = Util.GetGameObject(gameObject,"time/timeText"):GetComponent("Text")
this.pre = Util.GetGameObject(gameObject, "ItemPre")
this.scroll = Util.GetGameObject(gameObject, "scrollItem")
local v = this.scroll:GetComponent("RectTransform").rect
this.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.scroll.transform,
this.pre, nil, Vector2.New(v.width, v.height), 1, 1, Vector2.New(0, 0))
this.scrollView.moveTween.MomentumAmount = 1
this.scrollView.moveTween.Strength = 1
Util.GetGameObject(gameObject, "bg"):GetComponent("Image").sprite = Util.LoadSprite(GetPictureFont("X1_bt_zixuanzm_bg_libao"))
end
--绑定事件(用于子类重写)
function SelfRecruitOEM:BindEvent()
end
--添加事件监听(用于子类重写)
function SelfRecruitOEM:AddListener()
end
--移除事件监听(用于子类重写)
function SelfRecruitOEM:RemoveListener()
end
function SelfRecruitOEM:OnShow(sortingOrder,parent,_type)
curtype = _type
this:Refresh()
this:GetRemainTime()
end
--界面关闭时调用(用于子类重写)
function SelfRecruitOEM:OnClose()
end
--界面关闭时调用(用于子类重写)
function SelfRecruitOEM:OnHide()
end
--界面销毁时调用(用于子类重写)
function SelfRecruitOEM:OnDestroy()
end
function SelfRecruitOEM:Refresh()
this.endTimeObj.gameObject:SetActive(true)
allData = {}
local curActId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.SelfRecruitOEM) --自选招募礼包
--curActId = 510011
if curActId then
for i = 1, #GlobalActivity[curActId].CanBuyRechargeId do
local data = ConfigManager.GetConfigDataByKey(ConfigName.RechargeCommodityConfig, "Id", GlobalActivity[curActId].CanBuyRechargeId[i])
table.insert(allData,data)
end
if allData then
this:SortData()
allData[#allData + 1] = {}
this.scrollView:SetData(allData, function (index, go)
if index == #allData then
go:SetActive(false)
return
end
go:SetActive(true)
SelfRecruitOEM:SetItemData(go, allData[index])
end)
end
else
Log("server not add")
end
end
function SelfRecruitOEM:SortData()
table.sort(allData, function(a,b)
local aboughtNum = a.Limit - OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, a.Id) > 0 and 2 or 1
local bboughtNum = b.Limit - OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, b.Id) > 0 and 2 or 1
if aboughtNum == bboughtNum then
if a.Sequence == b.Sequence then
return a.Price < b.Price
else
return a.Sequence < b.Sequence
end
else
return aboughtNum > bboughtNum
end
end)
end
function SelfRecruitOEM:SetItemData(go, data)
local price = Util.GetGameObject(go, "btnBuy/price"):GetComponent("Text")
local buyInfo = Util.GetGameObject(go, "buyInfo"):GetComponent("Text")
local btnBuy = Util.GetGameObject(go, "btnBuy")
local grid = Util.GetGameObject(go, "scrollView/grid")
local boughtNum = OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, data.Id) or 0
local num = data.Limit - boughtNum
if num < 0 then
num = 0
end
buyInfo.text = GetLanguageStrById(11454)..num.."/"..data.Limit..GetLanguageStrById(10054)
if data.Limit - boughtNum > 0 then
price.text = MoneyUtil.GetMoney(data.Price)
btnBuy:GetComponent("Button").enabled = true
Util.SetGray(btnBuy, false)
else
price.text = GetLanguageStrById(10526)
btnBuy:GetComponent("Button").enabled = false
Util.SetGray(btnBuy, true)
end
if not itemsGrid[go] then
itemsGrid[go] = {}
end
for i = 1, #itemsGrid[go] do
itemsGrid[go][i].gameObject:SetActive(false)
end
for i = 1, #data.RewardShow do
if not itemsGrid[go][i] then
itemsGrid[go][i] = SubUIManager.Open(SubUIConfig.ItemView, grid.transform)
end
itemsGrid[go][i]:OnOpen(false, data.RewardShow[i], 0.65)
itemsGrid[go][i].gameObject:SetActive(true)
end
Util.AddOnceClick(btnBuy, function()
if data.Limit <= boughtNum then
PopupTipPanel.ShowTip(GetLanguageStrById(10540))
else
PayManager.Pay({Id = data.Id}, function ()
-- FirstRechargeManager.RefreshAccumRechargeValue(data.Id)
this:Refresh()
end)
end
end)
end
--每种礼包的剩余时间
function SelfRecruitOEM:GetRemainTime()
local localSelf = self
local freshTime = 0
--所有直购在一起 取相应类型直购第一个时间显示倒计时
local datalist = OperatingManager.GetGiftGoodsInfoList(GoodsTypeDef.DirectPurchaseGift)
for i = 1, #datalist do
if rechargeCommodityConfig[datalist[i].goodsId].ShowType == 991 then
if freshTime <= 0 then
freshTime = datalist[i].endTime
end
end
end
if freshTime and freshTime > 0 then
else
return
end
local UpDate = function()
if not localSelf.localTimer then
return
end
local showfreshTime = freshTime - GetTimeStamp()
if showfreshTime > 0 then
-- 剩余小时
local formatTime, leftHour = TimeToHMS(showfreshTime)
if leftHour > 24 then
self.endTime.text = GetLanguageStrById(10028)..TimeToDH(showfreshTime)
else
self.endTime.text = GetLanguageStrById(10028)..TimeToMS(showfreshTime)
end
elseif showfreshTime <= 0 then
-- 时间到刷一下数据
self:Refresh()
self.endTime.text = ""
end
end
if self.localTimer then
self.localTimer:Stop()
self.localTimer = nil
end
if not self.localTimer then
self.localTimer = Timer.New(UpDate, 1, -1, true)
self.localTimer:Start()
end
UpDate()
end
return SelfRecruitOEM