87 lines
2.0 KiB
C#
87 lines
2.0 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class AniEventWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(AniEvent), typeof(UnityEngine.MonoBehaviour));
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L.RegFunction("SetAniDelegate", SetAniDelegate);
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L.RegFunction("AniEventCallBack", AniEventCallBack);
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L.RegFunction("SetAniValue", SetAniValue);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SetAniDelegate(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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AniEvent obj = (AniEvent)ToLua.CheckObject<AniEvent>(L, 1);
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LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2);
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obj.SetAniDelegate(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int AniEventCallBack(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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AniEvent obj = (AniEvent)ToLua.CheckObject<AniEvent>(L, 1);
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obj.AniEventCallBack();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SetAniValue(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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AniEvent obj = (AniEvent)ToLua.CheckObject<AniEvent>(L, 1);
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
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obj.SetAniValue(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int op_Equality(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
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UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
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bool o = arg0 == arg1;
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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}
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