42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace ResUpdate {
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/// <summary>
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/// 热更新配置
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/// </summary>
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public class UpdateConfigs
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{
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/// <summary>
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/// 游戏ID
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/// </summary>
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public static int appId;
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/// <summary>
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/// 配置文件名字
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/// </summary>
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public const string FILES = "files.unity3d";
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/// <summary>
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/// 临时文件的结尾
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/// </summary>
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public const string TMP_SUFFIX = ".tmp";
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/// <summary>
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/// 限制大小,超过该限制在非wifi环境下会提示下载大小
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/// </summary>
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public static long LimitSize = (long)(1024 * 0.5);
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/// <summary>
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/// 获取游戏版本URL
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/// </summary>
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public static string GameVersionUrl;
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/// <summary>
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/// 流媒体根目录
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/// </summary>
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public static string StreamPath;
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/// <summary>
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/// 持久化目录
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/// </summary>
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public static string PersistentDataPath;
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}
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}
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