sk-client/Assets/ManagedResources/~Lua/Modules/ArenaTopMatch/ATMMyGuessHistoryPopup.lua

233 lines
8.9 KiB
Lua

require("Base/BasePanel")
local ATMMyGuessHistoryPopup = Inherit(BasePanel)
local this = ATMMyGuessHistoryPopup
local _PlayerHeadList = {}
local resultIcon = {
[-1] = {resPath = "r_gonghui_zhan"},
[0] = {resPath = "UI_effect_JJC_JieSuan_ShiBai_png"},
[1] = {resPath = "UI_effect_JJC_JieSuan_ShengLi_png"},
}
local stateConfig = {
[0] = {name = GetLanguageStrById(10123), color = UIColor.GRAY},--即将开始
[1] = {name = GetLanguageStrById(10132), color = UIColor.WHITE},--正在进行
[2] = {name = GetLanguageStrById(10133), color = UIColor.GREEN},--竞猜成功
[3] = {name = GetLanguageStrById(10134), color = UIColor.RED},--竞猜失败
}
local GUESS_COIN = ArenaTopMatchManager.GetGuessCoinID()
--初始化组件(用于子类重写)
function ATMMyGuessHistoryPopup:InitComponent()
this.btnBack = Util.GetGameObject(self.transform, "btnBack")
this.title = Util.GetGameObject(self.transform, "Title"):GetComponent("Text")
this.commonPanel = Util.GetGameObject(self.transform, "content/Common")
this.rankPanel = Util.GetGameObject(self.transform, "content/Rank")
this.emptyPanel = Util.GetGameObject(self.transform, "content/Empty")
this.emptyText = Util.GetGameObject(self.transform, "content/Empty/Text"):GetComponent("Text")
this.scrollRoot = Util.GetGameObject(self.transform, "content/Common/scrollpos")
this.recordPre = Util.GetGameObject(this.scrollRoot, "guess")
local rootWidth = this.scrollRoot.transform.rect.width
local rootHeight = this.scrollRoot.transform.rect.height
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.scrollRoot.transform,
this.recordPre, nil, Vector2.New(rootWidth, rootHeight), 1, 1, Vector2.New(0,10))
this.ScrollView.moveTween.Strength = 2
end
--绑定事件(用于子类重写)
function ATMMyGuessHistoryPopup:BindEvent()
Util.AddClick(this.btnBack, function ()
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function ATMMyGuessHistoryPopup:AddListener()
end
--移除事件监听(用于子类重写)
function ATMMyGuessHistoryPopup:RemoveListener()
end
--界面打开时调用(用于子类重写)
function ATMMyGuessHistoryPopup:OnOpen(...)
-- 请求数据
local dataList = ArenaTopMatchManager.GetBetHistory()
if #dataList == 0 then
this.emptyPanel:SetActive(true)
this.commonPanel:SetActive(false)
this.emptyText.text = GetLanguageStrById(10135)
else
this.emptyPanel:SetActive(false)
this.commonPanel:SetActive(true)
-- 设置数据
this.ScrollView:SetData(dataList, function (index, go)
this.RefreshData(go, dataList[index])
end)
end
this.title.text = GetLanguageStrById(10136)
this.rankPanel:SetActive(false)
end
local img = {
"X1_jinbiaosai_win",
"X1_jinbiaosai_lose"
}
local txt = {
string.format("<color=#88e4ff>%s</color> : ", GetLanguageStrById(10139)),
string.format("<color=#ff6868>%s</color> : ", GetLanguageStrById(10140))
}
function this.RefreshData(go, itemData)
--- 基础信息
local head = {}
local left = Util.GetGameObject(go, "left")
head[1] = Util.GetGameObject(left, "pos")
local leftName = Util.GetGameObject(left, "name"):GetComponent("Text")
local leftResult = Util.GetGameObject(left, "result"):GetComponent("Image")
local right = Util.GetGameObject(go, "right")
head[2] = Util.GetGameObject(right, "pos")
local rightName = Util.GetGameObject(right, "name"):GetComponent("Text")
local rightResult = Util.GetGameObject(right, "result"):GetComponent("Image")
local state = Util.GetGameObject(go, "state"):GetComponent("Text")--竞猜胜负
local betNum = Util.GetGameObject(go, "betNum"):GetComponent("Text")--下注数量
local getNum = Util.GetGameObject(go, "getNum"):GetComponent("Text")--赢得数量
local title = Util.GetGameObject(go, "title"):GetComponent("Text")--标题
local battleInfo = itemData.enemyPairInfo
local personInfo = {
[1] = battleInfo.blueEnemy.personInfo,
[2] = battleInfo.redEnemy.personInfo,
}
leftName.text = SetRobotName(personInfo[1].uid, personInfo[1].name)
rightName.text = SetRobotName(personInfo[2].uid, personInfo[2].name)
title.text = ArenaTopMatchManager.GetTurnNameByRoundTimes(battleInfo.roundTimes)
local index = itemData.betResult
if itemData.betResult > 1 then--如果已下注
if itemData.myWinCoins > 0 then--胜利
index = 2
else
index = 3
end
end
local config = stateConfig[index]
state.text = config.name
state.color = config.color
-- 竞猜币
Util.GetGameObject(getNum.gameObject, "Image"):GetComponent("Image").sprite = SetIcon(GUESS_COIN)
if itemData.betResult == personInfo[1].uid then
betNum.text = txt[1]..itemData.myBetCoins
elseif itemData.betResult == personInfo[2].uid then
betNum.text = txt[2]..itemData.myBetCoins
else
betNum.text = itemData.myBetCoins
end
getNum.text = (index == 1 or index == 0) and GetLanguageStrById(12207) or itemData.myWinCoins
if index > 1 then
leftResult.gameObject:SetActive(true)
rightResult.gameObject:SetActive(true)
if index == 2 then
if itemData.betResult == personInfo[1].uid then
leftResult.sprite = Util.LoadSprite(img[1])
rightResult.sprite = Util.LoadSprite(img[2])
elseif itemData.betResult == personInfo[2].uid then
leftResult.sprite = Util.LoadSprite(img[2])
rightResult.sprite = Util.LoadSprite(img[1])
end
elseif index == 3 then
if itemData.betResult == personInfo[1].uid then
leftResult.sprite = Util.LoadSprite(img[2])
rightResult.sprite = Util.LoadSprite(img[1])
elseif itemData.betResult == personInfo[2].uid then
leftResult.sprite = Util.LoadSprite(img[1])
rightResult.sprite = Util.LoadSprite(img[2])
end
end
else
leftResult.gameObject:SetActive(false)
rightResult.gameObject:SetActive(false)
end
-- 头像
if not _PlayerHeadList[go] then
_PlayerHeadList[go] = {}
end
for i = 1, 2 do
if not _PlayerHeadList[go][i] then
_PlayerHeadList[go][i] = SubUIManager.Open(SubUIConfig.PlayerHeadView, head[i].transform)
end
_PlayerHeadList[go][i]:Reset()
_PlayerHeadList[go][i]:SetScale(Vector3.one * 0.6)
_PlayerHeadList[go][i]:SetHead(personInfo[i].head)
_PlayerHeadList[go][i]:SetFrame(personInfo[i].headFrame)
end
-- 给回放按钮添加事件
local replay = Util.GetGameObject(go, "btn1")
replay:SetActive(itemData.enemyPairInfo.fightResult ~= -1)
Util.AddOnceClick(replay, function()
local structA = {
head = personInfo[1].head,
headFrame = personInfo[1].headFrame,
name = SetRobotName(personInfo[1].uid, personInfo[1].name),
formationId = personInfo[1].teamFormation or 1,
investigateLevel = personInfo[1].investigateLevel
}
local structB = {
head = personInfo[2].head,
headFrame = personInfo[2].headFrame,
name = SetRobotName(personInfo[2].uid, personInfo[2].name),
formationId = personInfo[2].teamFormation or 1,
investigateLevel = personInfo[2].investigateLevel
}
BattleManager.SetAgainstInfoRecordCommon(structA, structB)
ArenaTopMatchManager.RequestRecordFightData(itemData.enemyPairInfo.fightResult, itemData.enemyPairInfo.id, personInfo[1].name.."|"..personInfo[2].name, function()
this:ClosePanel()
--构建显示结果数据
local arg = {}
arg.panelType = 1
arg.result = itemData.enemyPairInfo.fightResult
arg.blue = {}
arg.blue.uid = personInfo[1].uid
arg.blue.name = personInfo[1].name
arg.blue.head = personInfo[1].head
arg.blue.frame = personInfo[1].headFrame
arg.red = {}
arg.red.uid = personInfo[2].uid
arg.red.name = personInfo[2].name
arg.red.head = personInfo[2].head
arg.red.frame = personInfo[2].headFrame
UIManager.OpenPanel(UIName.ArenaResultPopup, arg)
end)
end)
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function ATMMyGuessHistoryPopup:OnShow()
end
--界面关闭时调用(用于子类重写)
function ATMMyGuessHistoryPopup:OnClose()
end
--界面销毁时调用(用于子类重写)
function ATMMyGuessHistoryPopup:OnDestroy()
for _, headList in pairs(_PlayerHeadList) do
for _, playerHead in ipairs(headList) do
playerHead:Recycle()
end
end
_PlayerHeadList = {}
this.ScrollView = nil
end
return ATMMyGuessHistoryPopup