319 lines
11 KiB
Lua
319 lines
11 KiB
Lua
require("Base/BasePanel")
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local RewardBoxPanel = Inherit(BasePanel)
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local this = RewardBoxPanel
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local rewardGroup = ConfigManager.GetConfig(ConfigName.RewardGroup)
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local gameSetting = ConfigManager.GetConfig(ConfigName.GameSetting)
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local orginLayer = 0
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local itemData--当前物品数据
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local curId = nil--当前已选择的物品的Id
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local curNum = 1--当前数量
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local maxOwnNum = 0--拥有的数量
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local maxNum = 0--可选的最大数量(配表)
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-- local callBackFun--传值了,未使用
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local itemList = {}--克隆预制体列表
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local itemIconList = {}--ItemView的List
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local tagNum--页签号
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local goList = {}--勾选按钮列表
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local choosedBgList = {}
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--初始化组件(用于子类重写)
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function RewardBoxPanel:InitComponent()
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this.mask = Util.GetGameObject(this.gameObject,"mask")
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this.downImage = Util.GetGameObject(this.gameObject,"bg/bottomBar/downImage")
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this.name = Util.GetGameObject(this.gameObject,"bg/name"):GetComponent("Text")
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this.btnBack = Util.GetGameObject(this.gameObject,"btnBack")
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this.scroll = Util.GetGameObject(this.gameObject,"bg/Scroll View/Viewport/Content")
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this.itemPre = Util.GetGameObject(this.scroll,"itemPre")
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this.selectBar = Util.GetGameObject(this.gameObject,"bg/topBar/selectBar")
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this.topTip = Util.GetGameObject(this.gameObject,"bg/topBar/tip")
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this.selectBtn = Util.GetGameObject(this.gameObject,"bg/di/selectBtn")
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this.di = Util.GetGameObject(this.gameObject,"bg/di")
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this.slider = Util.GetGameObject(this.gameObject,"bg/bottomBar/slider")
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this.Slider = Util.GetGameObject(this.gameObject,"bg/bottomBar/slider/Slider")
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this.btnReduce = Util.GetGameObject(this.gameObject,"bg/bottomBar/slider/btnReduce")
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this.btnAdd = Util.GetGameObject(this.gameObject,"bg/bottomBar/slider/btnAdd")
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this.btnSure = Util.GetGameObject(this.gameObject,"bg/bottomBar/slider/btnSure")
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this.btnOk = Util.GetGameObject(this.gameObject,"bg/bottomBar/btnOk")
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this.num = Util.GetGameObject(this.gameObject,"bg/bottomBar/slider/num"):GetComponent("Text")
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this.ButtonPre = Util.GetGameObject(this.gameObject,"bg/ButtonPre")
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end
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--绑定事件(用于子类重写)
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function RewardBoxPanel:BindEvent()
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Util.AddClick(this.mask, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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this:ClosePanel()
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end)
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Util.AddClick(this.btnBack, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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this:ClosePanel()
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end)
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Util.AddSlider(this.Slider, function(go, value)
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RewardBoxPanel:ShowCompoundNumData2(value)
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end)
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Util.AddClick(this.btnAdd, function()
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if curNum < maxNum and curNum < maxOwnNum then
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curNum = curNum + 1
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RewardBoxPanel:ShowCompoundNumData(curNum)
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end
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end)
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Util.AddClick(this.btnReduce, function()
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if curNum >= 2 then
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curNum = curNum - 1
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RewardBoxPanel:ShowCompoundNumData(curNum)
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end
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end)
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Util.AddClick(this.btnSure, function()
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self:OnBtnSureClick()
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end)
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Util.AddClick(this.btnOk, function()
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this:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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function RewardBoxPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function RewardBoxPanel:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function RewardBoxPanel:OnOpen(...)
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local data = {...}
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itemData = data[1]
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end
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-- 打开,重新打开时回调
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function RewardBoxPanel:OnShow()
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curId = nil
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tagNum = 1
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curNum = 1
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this.name.text = GetLanguageStrById(itemData.itemConfig.Name)
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self:RefreshData()
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end
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function RewardBoxPanel:RefreshData()
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RewardBoxPanel:SetTopBar()
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RewardBoxPanel:SetGiftData(tagNum)
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RewardBoxPanel:SetBottom()
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end
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--刷新奖励信息
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function RewardBoxPanel:SetGiftData(tagNum)--设置奖励列表
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local RewardGroupList = {}
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for index, value in pairs(itemData.itemConfig.RewardGroup) do
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RewardGroupList[index] = value
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end
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for i = 1, #itemList do
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itemList[i]:SetActive(false)
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end
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local showItem = rewardGroup[RewardGroupList[tagNum]].ShowItem
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for i = 1, #showItem do
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local go = itemList[i]
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if not go then
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go = newObject(this.itemPre)
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go.transform:SetParent(this.scroll.transform)
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go.transform.localScale = Vector3.one
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go.transform.localPosition = Vector3.zero
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itemList[i] = go
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end
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go:SetActive(true)
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this:SetSingleGiftData(i, go, RewardGroupList[tagNum])
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end
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end
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--刷新每一条奖励信息
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function RewardBoxPanel:SetSingleGiftData(index, item, boxId, tagNum)
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local icon = Util.GetGameObject(item,"icon")
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local tip = Util.GetGameObject(item,"tip"):GetComponent("Text")
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local select = Util.GetGameObject(item,"select")
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local go = Util.GetGameObject(item,"Go")
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local choosedBg = Util.GetGameObject(item,"choosedBg")
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goList[index] = go
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choosedBgList[index] = choosedBg
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item:SetActive(true)
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if not itemIconList[item] then
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local view = SubUIManager.Open(SubUIConfig.ItemView, icon.transform)
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itemIconList[item] = view
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end
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itemIconList[item]:OnOpen(false, rewardGroup[boxId].ShowItem[index], 0.8, false)
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tip.text = GetLanguageStrById(itemConfig[rewardGroup[boxId].ShowItem[index][1]].Name)
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--判断是否是在背包界面打开
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select:SetActive(BagManager.isBagPanel)
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select:GetComponent("Button").interactable = BagManager.isBagPanel
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--判断是否选了该物品
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if curId == rewardGroup[boxId].ShowItem[index][1] then
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go:SetActive(true)
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choosedBg:SetActive(true)
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else
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go:SetActive(false)
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choosedBg:SetActive(false)
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end
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--选择一个物品
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Util.AddOnceClick(select,function()
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if go.activeSelf then
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go:SetActive(false)
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choosedBg:SetActive(false)
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curId = nil
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else
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for index, value in ipairs(goList) do
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if goList[index] then
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goList[index]:SetActive(false)
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choosedBgList[index]:SetActive(false)
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end
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end
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go:SetActive(true)
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choosedBg:SetActive(true)
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curId = rewardGroup[boxId].ShowItem[index][1]
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end
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-- self:SetGiftData(tagNum)
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end)
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end
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local buttonPreList = {}
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--设置头部属性标签显示
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function RewardBoxPanel:SetTopBar()
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for i = 1, #buttonPreList do
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buttonPreList[i]:SetActive(false)
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end
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local selfSelectTab
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if itemData.itemConfig.SelfSelectTab then
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selfSelectTab = string.split(GetLanguageStrById(itemData.itemConfig.SelfSelectTab[1]),"#")
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else
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selfSelectTab = string.split(nil,"#")
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end
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if selfSelectTab then
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for i = 1, #selfSelectTab do
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if buttonPreList[i] == nil then
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local go = newObject(this.ButtonPre)
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go.transform:SetParent(this.selectBar.transform)
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go.transform.localScale = Vector3.one
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go.transform.localPosition = Vector3.zero
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table.insert(buttonPreList,go)
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end
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buttonPreList[i]:SetActive(true)
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Util.GetGameObject(buttonPreList[i],"Text"):GetComponent("Text").text = selfSelectTab[i]
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this.button = Util.GetGameObject(buttonPreList[i],"Button")
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Util.AddClick(this.button,function()
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RewardBoxPanel:SetGiftData(i)
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this.selectBtn.transform.parent = Util.GetGameObject(buttonPreList[i],"Image").transform
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this.selectBtn.transform.localPosition = Vector3.zero
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this.selectBtn.transform.localScale = Vector3.one
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end)
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end
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end
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this.selectBar:SetActive(#itemData.itemConfig.RewardGroup ~= 0)--设置顶部属性条
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this.di:SetActive(#itemData.itemConfig.RewardGroup ~= 0)
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if buttonPreList[1] then
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this.selectBtn.transform.parent = Util.GetGameObject(buttonPreList[1],"Image").transform
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this.selectBtn.transform.localPosition = Vector3.zero
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this.selectBtn.transform.localScale = Vector3.one
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end
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end
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--设置底部滑动条
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function RewardBoxPanel:SetBottom()--设置底部滑动条
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this.num.text = 1
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this.slider:SetActive(BagManager.isBagPanel)
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this.downImage:SetActive(BagManager.isBagPanel)
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this.btnOk:SetActive(false)
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maxOwnNum = BagManager.GetItemCountById(itemData.id)--拥有的最大数量
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maxNum = gameSetting[1].OpenBoxLimits--最大领取数量(配表)
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this.Slider:GetComponent("Slider").value = 1
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if maxOwnNum == 1 then
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this.Slider:GetComponent("Slider").minValue = 0
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elseif maxOwnNum > 1 then
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this.Slider:GetComponent("Slider").minValue = 1
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end
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this.Slider:GetComponent("Slider").maxValue = maxOwnNum >= maxNum and maxNum or maxOwnNum--当前物品总数量
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this.Slider:GetComponent("Slider").interactable = maxOwnNum ~= 1
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end
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--滑动条显示
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function RewardBoxPanel:ShowCompoundNumData(value)
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if value < 1 then
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value = 1
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end
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RewardBoxPanel:ShowCompoundNumData2(value)
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this.Slider:GetComponent("Slider").value = value
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end
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function RewardBoxPanel:ShowCompoundNumData2(value)
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if value < 1 then
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value = 1
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end
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this.num.text = value
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curNum = value
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end
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function RewardBoxPanel:OnBtnSureClick()
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if curId then
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local data = {itemData.id,curId,curNum}
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NetManager.UseAndPriceItemRequest(6,data,function (drop)
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--获得英雄表现
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if drop.Hero ~= nil and #drop.Hero > 0 then
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local itemDataList = {}
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local itemDataStarList = {}
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for i = 1, #drop.Hero do
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local heroData = ConfigManager.TryGetConfigDataByKey(ConfigName.HeroConfig, "Id", drop.Hero[i].heroId)
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if heroData.Material == 1 then
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else
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table.insert(itemDataList, heroData)
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table.insert(itemDataStarList, drop.Hero[i].star)
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end
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end
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if #itemDataList > 0 then
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self:ClosePanel()
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UIManager.OpenPanel(UIName.PublicGetHeroPanel,itemDataList,itemDataStarList,function ()
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UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function()
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Game.GlobalEvent:DispatchEvent(GameEvent.Bag.OnTempBagChanged)
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end)
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end)
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else
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UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function()
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self:ClosePanel()
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Game.GlobalEvent:DispatchEvent(GameEvent.Bag.OnTempBagChanged)
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end)
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end
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else
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UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function()
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self:ClosePanel()
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Game.GlobalEvent:DispatchEvent(GameEvent.Bag.OnTempBagChanged)
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end)
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end
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end)
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else
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PopupTipPanel.ShowTipByLanguageId(11796)
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end
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end
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--界面关闭时调用(用于子类重写)
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function RewardBoxPanel:OnClose()
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curNum = 1
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end
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--界面销毁时调用(用于子类重写)
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function RewardBoxPanel:OnDestroy()
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itemIconList = {}
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buttonPreList = {}
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goList = {}
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choosedBgList = {}
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itemList = {}
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Util.ClearChild(this.scroll.transform)
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end
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return RewardBoxPanel |