102 lines
3.4 KiB
Lua
102 lines
3.4 KiB
Lua
require("Base/BasePanel")
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MsgPanel = Inherit(BasePanel)
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local str1 = GetLanguageStrById(10508)
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local str2 = GetLanguageStrById(11350)
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local str3 = GetLanguageStrById(11351)
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--初始化组件(用于子类重写)
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function MsgPanel:InitComponent()
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MsgPanel.btnLeft = Util.GetGameObject (self.transform, "panel/op/btnLeft")
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MsgPanel.btnLeftTxt = Util.GetGameObject (MsgPanel.btnLeft, "Text"):GetComponent("Text")
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MsgPanel.btnRight = Util.GetGameObject (self.transform, "panel/op/btnRight")
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MsgPanel.btnRightTxt = Util.GetGameObject (MsgPanel.btnRight, "Text"):GetComponent("Text")
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MsgPanel.title = Util.GetGameObject (self.transform, "panel/bg/title"):GetComponent("Text")
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MsgPanel.tipLabel = Util.GetGameObject (self.transform, "panel/content"):GetComponent("Text")
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MsgPanel.tips = Util.GetGameObject (self.transform, "panel/tips"):GetComponent("Text")
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MsgPanel.toggle = Util.GetGameObject (self.transform, "panel/Toggle"):GetComponent("Toggle")
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MsgPanel.toggleTxt = Util.GetGameObject (self.transform, "panel/Toggle/Text"):GetComponent("Text")
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end
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--绑定事件(用于子类重写)
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function MsgPanel:BindEvent()
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Util.AddClick(MsgPanel.btnLeft, MsgPanel.OnLeftBtnClick)
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Util.AddClick(MsgPanel.btnRight, MsgPanel.OnRightBtnClick)
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end
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--界面关闭时调用(用于子类重写)
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function MsgPanel:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function MsgPanel:OnDestroy()
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end
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--左边按钮点击事件
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function MsgPanel.OnLeftBtnClick()
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MsgPanel.Hide()
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if MsgPanel.leftAction then
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MsgPanel.leftAction()
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end
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end
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--右边按钮点击事件
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function MsgPanel.OnRightBtnClick()
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MsgPanel.Hide()
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if MsgPanel.rightAction then
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MsgPanel.rightAction(MsgPanel.toggle.isOn)
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end
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end
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--展示一个按钮
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function MsgPanel.ShowOne(msg, action, text, title)
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UIManager.OpenPanel(UIName.MsgPanel)
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MsgPanel.leftAction = action
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MsgPanel.btnLeftTxt.text = text and text or str1
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MsgPanel.tipLabel.text = msg
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MsgPanel.title.text = title and title or str3
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MsgPanel.btnLeft.gameObject:SetActive(true)
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MsgPanel.btnRight.gameObject:SetActive(false)
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MsgPanel.toggle.gameObject:SetActive(false)
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end
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--展示两个按钮
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function MsgPanel.ShowTwo(msg, leftAction, rightAction, leftText, rightText, title, isShowToggle, toggleText, isShowTips, tipsText)
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UIManager.OpenPanel(UIName.MsgPanel)
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MsgPanel.leftAction = leftAction
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MsgPanel.rightAction = rightAction
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MsgPanel.btnLeftTxt.text = leftText and leftText or str2
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MsgPanel.btnRightTxt.text = rightText and rightText or str1
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MsgPanel.title.text = title and title or str3
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MsgPanel.tipLabel.text = msg
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MsgPanel.btnLeft.gameObject:SetActive(true)
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MsgPanel.btnRight.gameObject:SetActive(true)
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if isShowToggle then
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MsgPanel.toggle.gameObject:SetActive(true)
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if toggleText then
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MsgPanel.toggleTxt.text = toggleText
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else
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MsgPanel.toggleTxt.text = GetLanguageStrById(11352)
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end
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else
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MsgPanel.toggle.gameObject:SetActive(false)
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end
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if isShowTips then
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MsgPanel.tips.gameObject:SetActive(true)
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if tipsText then
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MsgPanel.tips.text = tipsText
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else
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MsgPanel.tips.text = GetLanguageStrById(11352)
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end
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else
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MsgPanel.tips.gameObject:SetActive(false)
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end
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end
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function MsgPanel.Hide()
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MsgPanel:ClosePanel()
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end
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return MsgPanel |