sk-client/Assets/ManagedResources/~Lua/Modules/Setting/SettingPanel.lua

129 lines
5.1 KiB
Lua

require("Base/BasePanel")
local SettingPanel = Inherit(BasePanel)
local this = SettingPanel
local funIndex = 1
-- local tabBtns = {}
local SettingInfo = require("Modules/Setting/SettingInfo")
-- local SettingPlayerTitle = require("Modules/Setting/SettingPlayerTitle")
-- local SettingPlayerRide = require("Modules/Setting/SettingPlayerRide")
-- local SettingPlayerSkin = require("Modules/Setting/SettingPlayerSkin")
--初始化组件(用于子类重写)
function SettingPanel:InitComponent()
-- for i = 1, 4 do
-- tabBtns[i] = Util.GetGameObject(this.transform, "btnList/btn"..i)
-- end
-- this.selectBtn = Util.GetGameObject(this.transform, "selectBtn")
this.btnBackSetting = Util.GetGameObject(this.transform, "settingInfo/btnBack")
this.BackMask = Util.GetGameObject(this.transform, "BackMask")
this.settingInfo = SettingInfo.new(self, Util.GetGameObject(self.transform, "layout/settingInfo"))
-- this.settingPlayerBg = Util.GetGameObject(self.transform, "layout/settingPlayerBgImage")
-- this.settingPlayerTitle = SettingPlayerTitle.new(self, Util.GetGameObject(self.transform, "layout/settingPlayerTitle"))
-- this.settingPlayerRide = SettingPlayerRide.new(self, Util.GetGameObject(self.transform, "layout/settingPlayerRide"))
-- this.settingPlayerSkin = SettingPlayerSkin.new(self, Util.GetGameObject(self.transform, "layout/settingPlayerSkin"))
this.settingInfoGo = Util.GetGameObject(this.gameObject, "layout/settingInfo")
-- this.settingPlayerTitleGo = Util.GetGameObject(this.gameObject, "layout/settingPlayerTitle")
-- this.settingPlayerRideGo = Util.GetGameObject(this.gameObject, "layout/settingPlayerRide")
-- this.settingPlayerSkinGo = Util.GetGameObject(this.gameObject, "layout/settingPlayerSkin")
end
--绑定事件(用于子类重写)
function SettingPanel:BindEvent()
Util.AddClick(this.btnBackSetting, function()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
Util.AddClick(this.BackMask, function()
self:ClosePanel()
end)
-- for i = 1, 4 do
-- if i == 1 then
-- Util.AddClick(tabBtns[i], function()
-- this.OnShowPanelData(i)
-- end)
-- else
-- Util.AddClick(tabBtns[i], function()
-- PopupTipPanel.ShowTipByLanguageId(11902)
-- end)
-- end
-- end
this.settingInfo.BindEvent()
-- this.settingPlayerTitle.BindEvent()
-- this.settingPlayerRide.BindEvent()
-- this.settingPlayerSkin.BindEvent()
end
--添加事件监听(用于子类重写)
function SettingPanel:AddListener()
this.settingInfo.AddListener()
-- this.settingPlayerTitle.AddListener()
-- this.settingPlayerRide.AddListener()
-- this.settingPlayerSkin.AddListener()
end
--移除事件监听(用于子类重写)
function SettingPanel:RemoveListener()
this.settingInfo.RemoveListener()
-- this.settingPlayerTitle.RemoveListener()
-- this.settingPlayerRide.RemoveListener()
-- this.settingPlayerSkin.RemoveListener()
end
--界面打开时调用(用于子类重写)
function SettingPanel:OnOpen(index)
--NetManager.GetGoogleCommentReward()
funIndex = index or 1
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function SettingPanel:OnShow()
this.OnShowPanelData(funIndex)
end
function this.OnShowPanelData(_funIndex)
funIndex = _funIndex
this.settingInfoGo:SetActive(false)
-- this.settingPlayerTitleGo:SetActive(false)
-- this.settingPlayerRideGo:SetActive(false)
-- this.settingPlayerSkinGo:SetActive(false)
-- this.settingPlayerBg:SetActive(true)
-- this.SetSelectBtn(funIndex)
-- if funIndex == 1 then--信息
-- this.settingPlayerBg:SetActive(false)
this.settingInfoGo:SetActive(true)
this.settingInfo.OnShow()
-- elseif funIndex == 2 then--称号
-- this.settingPlayerTitleGo:SetActive(true)
-- this.settingPlayerTitle.OnShow()
-- elseif funIndex == 3 then--坐骑
-- this.settingPlayerRideGo:SetActive(true)
-- this.settingPlayerRide.OnShow()
-- elseif funIndex == 4 then--皮肤
-- this.settingPlayerSkinGo:SetActive(true)
-- this.settingPlayerSkin.OnShow()
-- end
end
-- function this.SetSelectBtn(index)
-- this.selectBtn.transform:SetParent(tabBtns[index].transform)
-- this.selectBtn.transform.localScale = Vector3.one
-- this.selectBtn.transform.localPosition = Vector3.zero
-- Util.GetGameObject(this.selectBtn.transform, "Text"):GetComponent("Text").text = Util.GetGameObject(tabBtns[index].transform, "Text"):GetComponent("Text").text
-- end
--界面关闭时调用(用于子类重写)
function SettingPanel:OnClose()
this.settingInfo.OnClose()
-- this.settingPlayerTitle.OnClose()
-- this.settingPlayerRide.OnClose()
-- this.settingPlayerSkin.OnClose()
end
--界面销毁时调用(用于子类重写)
function SettingPanel:OnDestroy()
this.settingInfo.OnDestroy()
-- this.settingPlayerTitle.OnDestroy()
-- this.settingPlayerRide.OnDestroy()
-- this.settingPlayerSkin.OnDestroy()
end
return SettingPanel