75 lines
1.9 KiB
Lua
75 lines
1.9 KiB
Lua
require("Base/BasePanel")
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LoadingPopup = Inherit(BasePanel)
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local this = LoadingPopup
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local TransTime = 1.5
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--初始化组件(用于子类重写)
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function LoadingPopup:InitComponent()
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self.BgMask = Util.GetGameObject(self.gameObject, "BgMask")
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self.Slider = Util.GetGameObject(self.gameObject, "Slider"):GetComponent("Slider")
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end
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--绑定事件(用于子类重写)
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function LoadingPopup:BindEvent()
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Util.AddClick(self.BgMask, function()
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self:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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function LoadingPopup:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.Battle.OnBattleUIEnd, this.BattleEnd)
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end
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--移除事件监听(用于子类重写)
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function LoadingPopup:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Battle.OnBattleUIEnd, this.BattleEnd)
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end
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--界面打开时调用(用于子类重写)
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function LoadingPopup:OnOpen()
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function LoadingPopup:OnShow()
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this.isUpdate = true
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this.curTime = 0
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this.TotalTime = TransTime
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end
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function LoadingPopup.BattleEnd()
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this:ClosePanel()
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this.isUpdate = false
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this.TotalTime = TransTime
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this.curTime = 0
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end
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function LoadingPopup:Update()
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if this.isUpdate then
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this.curTime = this.curTime + Time.deltaTime
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if this.curTime >= this.TotalTime then
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this.curTime = 0
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this.isUpdate = false
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self:ClosePanel()
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UIManager.OpenPanel(UIName.BattlePanel)
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end
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this.Slider.value = this.curTime / this.TotalTime
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end
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end
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--界面关闭时调用(用于子类重写)
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function LoadingPopup:OnClose()
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this.isUpdate = false
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this.TotalTime = TransTime
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this.curTime = 0
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end
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--界面销毁时调用(用于子类重写)
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function LoadingPopup:OnDestroy()
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end
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return LoadingPopup |