sk-client/Assets/ManagedResources/~Lua/Modules/TreasureStore/TreasureStorePopup.lua

210 lines
6.9 KiB
Lua

---- 旅行商人 ----
require("Base/BasePanel")
local TreasureStorePopup = Inherit(BasePanel)
local this = TreasureStorePopup
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local GlobalActivity = ConfigManager.GetConfig(ConfigName.GlobalActivity)
local itemsGrid = {}
local isPlayAnim = true
function TreasureStorePopup:InitComponent()
this.Mask = Util.GetGameObject(this.gameObject,"Mask")
this.panel = Util.GetGameObject(this.gameObject,"Panel")
this.bg = Util.GetGameObject(this.panel,"Bg"):GetComponent("Image")
this.backBtn = Util.GetGameObject(this.panel,"backBtn")
this.time = Util.GetGameObject(this.panel,"Time"):GetComponent("Text")
this.scroll = Util.GetGameObject(this.panel,"Scroll")
this.scrollPre = Util.GetGameObject(this.scroll,"Pre")
this.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,this.scroll.transform,this.scrollPre, nil,
Vector2.New(this.scroll.transform.rect.width,this.scroll.transform.rect.height),1,1,Vector2.New(0,20))
this.scrollView.moveTween.MomentumAmount = 1
this.scrollView.moveTween.Strength = 2
end
function TreasureStorePopup:BindEvent()
Util.AddClick(this.backBtn,function()
self:ClosePanel()
end)
Util.AddClick(this.Mask,function()
self:ClosePanel()
end)
end
function TreasureStorePopup:AddListener()
end
function TreasureStorePopup:RemoveListener()
end
function TreasureStorePopup:OnOpen(type)
this.type = type
if this.type == ActivityTypeDef.TreasureStore then
this.bg.sprite = Util.LoadSprite(GetPictureFont("X1_lvxingshangren_diban"))
elseif this.type == ActivityTypeDef.OpenServiceShop then
this.bg.sprite = Util.LoadSprite(GetPictureFont("X1_xinfuremai_diban"))
end
end
function TreasureStorePopup:OnShow()
this:RefreshPanel()
this:TimeCountDown()
isPlayAnim = true
end
function TreasureStorePopup:OnClose()
if this.timer then
this.timer:Stop()
this.timer = nil
end
CheckRedPointStatus(RedPointType.OpenServiceShop)
end
function TreasureStorePopup:OnDestroy()
if this.timer then
this.timer:Stop()
this.timer = nil
end
this.scrollView = nil
itemsGrid = nil
end
--刷新面板
function TreasureStorePopup:RefreshPanel()
local allData = {}
local curActId = ActivityGiftManager.IsActivityTypeOpen(this.type)
if not curActId then
return
end
LogError("sssssssssssssssssssssssssssssssss"..tostring(curActId))
Util.GetGameObject(this.gameObject, "Panel/Bg/Image/Text"):GetComponent("Text").text = GetLanguageStrById(GlobalActivity[curActId].ExpertDec)
local data = GlobalActivity[curActId].CanBuyRechargeId
for i = 1, #data do
local data = ConfigManager.GetConfigDataByKey(ConfigName.RechargeCommodityConfig, "Id", data[i])
table.insert(allData,data)
end
if allData then
allData = this.SortData(allData)
local itemList = {}
this.scrollView:SetData(allData, function (index, go)
this:SetScrollPre(go, allData[index])
itemList[index] = go
end)
DelayCreation(itemList)
end
if isPlayAnim then
SecTorPlayAnimByScroll(this.scrollView)
isPlayAnim = false
end
this.scrollView:SetIndex(1)
end
function this.SortData(allData)
if allData == nil then
return
end
table.sort(allData, function(a,b)
local aboughtNum = a.Limit - OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, a.Id) > 0 and 2 or 1
local bboughtNum = b.Limit - OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, b.Id) > 0 and 2 or 1
if aboughtNum == bboughtNum then
return a.Id < b.Id
else
return aboughtNum > bboughtNum
end
end)
return allData
end
--设置每一条
function this:SetScrollPre(root,data)
if isPlayAnim then
root.gameObject:SetActive(false)
else
root.gameObject:SetActive(true)
end
local title = Util.GetGameObject(root,"Title/Title"):GetComponent("Text")
local iRoot = Util.GetGameObject(root,"ItemRoot")
local oldNum = Util.GetGameObject(root,"OldNum")
oldNum:SetActive(false)
local buyBtn = Util.GetGameObject(root,"BuyBtn")
local buyNum = Util.GetGameObject(root,"BuyBtn/BuyNum"):GetComponent("Text")
local tip = Util.GetGameObject(root,"Tip"):GetComponent("Text")
local redpoint = Util.GetGameObject(root,"BuyBtn/redpoint")
title.text = GetLanguageStrById(data.Name)
local rewardArray = data.RewardShow
if not itemsGrid then
itemsGrid = {}
end
--滚动条复用重设itemview
if not itemsGrid[root] then
itemsGrid[root] = {}
end
for i = 1, #itemsGrid[root] do
itemsGrid[root][i].gameObject:SetActive(false)
end
for i = 1, #rewardArray do
if not itemsGrid[root][i] then
itemsGrid[root][i] = SubUIManager.Open(SubUIConfig.ItemView, iRoot.transform)
end
itemsGrid[root][i]:OnOpen(false, {rewardArray[i][1],rewardArray[i][2]}, 0.7)
itemsGrid[root][i].gameObject:SetActive(true)
end
local boughtNum = OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, data.Id) or 0
tip.text = GetLanguageStrById(11454).." ".. ( data.Limit-boughtNum) .."/".. data.Limit
if data.Limit - boughtNum > 0 then
buyNum.text = MoneyUtil.GetMoney(data.Price)
buyBtn:GetComponent("Button").enabled = true
Util.SetGray(buyBtn, false)
else
buyNum.text = GetLanguageStrById(10526)
buyBtn:GetComponent("Button").enabled = false
Util.SetGray(buyBtn, true)
end
redpoint:SetActive(data.Price == 0 and data.Limit - boughtNum > 0)
--local costId, finalNum, oriCostNum = ShopManager.calculateBuyCost(SHOP_TYPE.FINDTREASURE_GIFT, data.id, 1)
Util.AddOnceClick(buyBtn, function()
if data.Limit <= boughtNum then
PopupTipPanel.ShowTipByLanguageId(10540)
else
PayManager.Pay({ Id = data.Id }, function(id)
this.RechargeSuccessFunc(id)
end)
end
end)
end
function this.RechargeSuccessFunc(id)
FirstRechargeManager.RefreshAccumRechargeValue(id)
this:RefreshPanel()
end
--倒计时
function this.TimeCountDown()
if this.timer then
this.timer:Stop()
this.timer = nil
end
local endtime = ActivityGiftManager.GetTaskEndTime(this.type)
local timeDown = endtime - GetTimeStamp()
this.time.text = GetLanguageStrById(50182)..TimeToHMS(timeDown)
this.timer = Timer.New(function()
if timeDown <= 0 then
this.timer:Stop()
this.timer = nil
this.timer = Timer.New(function()
this:RefreshPanel()
this:TimeCountDown()
end,1):Start()
return
end
timeDown = timeDown - 1
this.time.text = GetLanguageStrById(50182)..TimeToHMS(timeDown)
end, 1, -1, true)
this.timer:Start()
end
return TreasureStorePopup