sk-client/Assets/ManagedResources/~Lua/Modules/Adjutant/AdjutantAutoChatShowPanel.lua

99 lines
3.5 KiB
Lua

require("Base/BasePanel")
AdjutantAutoChatShowPanel = Inherit(BasePanel)
local this = AdjutantAutoChatShowPanel
local adjutantConfig = ConfigManager.GetConfig(ConfigName.AdjutantConfig)
--初始化组件(用于子类重写)
function AdjutantAutoChatShowPanel:InitComponent()
this.BgMask = Util.GetGameObject(self.gameObject, "BgMask")
this.pro = Util.GetGameObject(this.gameObject, "CardPro")
this.Scroll = Util.GetGameObject(this.gameObject, "frame/Scroll")
local w = this.Scroll.transform.rect.width
local h = this.Scroll.transform.rect.height
this.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.Scroll.transform, this.pro, nil,
Vector2.New(w, h), 2, 1, Vector2.New(30, 0), 1)
-- this.scrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(0,0)
-- this.scrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
-- this.scrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
-- this.scrollView.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
this.scrollView.moveTween.MomentumAmount = 1
this.scrollView.moveTween.Strength = 2
end
--绑定事件(用于子类重写)
function AdjutantAutoChatShowPanel:BindEvent()
Util.AddClick(this.BgMask, function()
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function AdjutantAutoChatShowPanel:AddListener()
end
--移除事件监听(用于子类重写)
function AdjutantAutoChatShowPanel:RemoveListener()
end
--界面打开时调用(用于子类重写)
function AdjutantAutoChatShowPanel:OnOpen(...)
local args = {...}
this.oldLvArray = args[1]
this.adjutantChat = args[2]
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function AdjutantAutoChatShowPanel:OnShow()
-- local proBase = {1,2,3,4,5,6,7,8,9,10}
this.scrollView:SetData(this.adjutantChat, function(index, root)
this.SetUI(root, this.adjutantChat[index], this.oldLvArray[index])
end)
this.scrollView:SetIndex(1)
end
function AdjutantAutoChatShowPanel.SetUI(root, data1, oldLv)
local Name = Util.GetGameObject(root, "Name")
local Level = Util.GetGameObject(root, "Level")
local CurLv = Util.GetGameObject(root, "Level/CurLv")
local UpLv = Util.GetGameObject(root, "Level/UpLv")
local Image = Util.GetGameObject(root, "Level/Image")
local ExpUp = Util.GetGameObject(root, "ExpUp")
local Icon = Util.GetGameObject(root, "Icon")
local adjutantid = data1.id
local upExp = data1.addExp
local adjutantData = AdjutantManager.GetOneAdjutantDataById(adjutantid)
Name:GetComponent("Text").text = GetLanguageStrById(adjutantConfig[adjutantid].Name)
Icon:GetComponent("Image").sprite = Util.LoadSprite(GetResourceStr(adjutantConfig[adjutantid].Picture))
if adjutantData.chatLevel > oldLv then
Level:SetActive(true)
CurLv:GetComponent("Text").text = string.format(GetLanguageStrById(22318), oldLv)
UpLv:GetComponent("Text").text = string.format(GetLanguageStrById(22318), adjutantData.chatLevel)
else
Level:SetActive(false)
end
ExpUp:GetComponent("Text").text = string.format(GetLanguageStrById(22319), upExp)
end
--界面关闭时调用(用于子类重写)
function AdjutantAutoChatShowPanel:OnClose()
end
--界面销毁时调用(用于子类重写)
function AdjutantAutoChatShowPanel:OnDestroy()
end
return AdjutantAutoChatShowPanel