114 lines
4.0 KiB
Lua
114 lines
4.0 KiB
Lua
require("Base/BasePanel")
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ToTemParticularsPopup = Inherit(BasePanel)
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local this = ToTemParticularsPopup
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local skillConfig = ConfigManager.GetConfig(ConfigName.SkillConfig)
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--初始化组件(用于子类重写)
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function ToTemParticularsPopup:InitComponent()
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this.mask=Util.GetGameObject(self.gameObject,"mask")
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--头描述
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this.describe=Util.GetGameObject(self.gameObject,"describe")
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this.frame=Util.GetGameObject(this.describe,"frame")
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this.icon=Util.GetGameObject(this.describe,"frame/icon")
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this.name=Util.GetGameObject(this.describe,"name")
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this.quality=Util.GetGameObject(this.describe,"quality/text")
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this.type=Util.GetGameObject(this.describe,"type/text")
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this.level=Util.GetGameObject(this.describe,"level/text")
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--属性
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this.properties=Util.GetGameObject(self.gameObject,"properties")
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this.propertiesList={}
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for i = 1, 2 do
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table.insert(this.propertiesList,Util.GetGameObject(this.properties,"icon"..i))
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end
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--技能
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this.skill=Util.GetGameObject(self.gameObject,"skill")
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this.skillResultList={}
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for i = 1, 3 do
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table.insert(this.skillResultList,Util.GetGameObject(this.skill,"skill"..i))
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end
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end
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--绑定事件(用于子类重写)
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function ToTemParticularsPopup:BindEvent()
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Util.AddClick(this.mask,function()
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self:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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function ToTemParticularsPopup:AddListener()
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end
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--移除事件监听(用于子类重写)
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function ToTemParticularsPopup:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function ToTemParticularsPopup:OnOpen(...)
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local args={...}
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this.itemId= args[1]
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this.totemData= args[2]
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function ToTemParticularsPopup:OnShow()
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ToTemParticularsPopup:SetData()
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end
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function ToTemParticularsPopup:OnSortingOrderChange()
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end
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--界面关闭时调用(用于子类重写)
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function ToTemParticularsPopup:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function ToTemParticularsPopup:OnDestroy()
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end
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function ToTemParticularsPopup:SetData()
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this.frame:GetComponent("Image").sprite=Util.LoadSprite( this.totemData.frame)
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this.icon:GetComponent("Image").sprite=Util.LoadSprite(this.totemData.icon)
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this.name:GetComponent("Text").text=GetLanguageStrById(this.totemData.name)
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this.quality:GetComponent("Text").text=this.totemData.quality
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this.level:GetComponent("Text").text=this.totemData.lv
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this.type:GetComponent("Text").text=this.totemData.itemConfig.ItemTypeDes
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--属性
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local arr= this.totemData.Totemconfig.Attr
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for i = 1, #this.propertiesList do
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local icon=this.propertiesList[i]
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local value=Util.GetGameObject(this.propertiesList[i],"value")
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local data=ConfigManager.GetConfigData("PropertyConfig",arr[i][1])
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icon:GetComponent("Image").sprite=Util.LoadSprite(data.Icon)
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value:GetComponent("Text").text=GetLanguageStrById(data.Info).." "..GetProDataStr(arr[i][1],arr[i][2])
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end
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--技能
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local itemlist=ConfigManager.GetAllConfigsDataByKey("ExpeditionTotemTypeConfig","ItemId",this.itemId)
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for i = 1, #itemlist do
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local str=""
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if i<=this.totemData.step then
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str="<color=#0f0>%s</color>"
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else
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str="<color=#e0e0a0>%s</color>"
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end
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local skillId= itemlist[i].SkillId
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local skill= Util.GetGameObject(this.skillResultList[i],"value")
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-- skill:GetComponent("Text").text=string.format(str,11) --GetSkillConfigDesc(skillConfig[skillId])--string.format(GetLanguageStrById(skillConfig[skillId].Desc[1])) --Todo
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skill:GetComponent("Text").text=string.format(str,GetLanguageStrById(GetSkillConfigDesc(skillConfig[skillId])))
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local hintLightImage= Util.GetGameObject(this.skillResultList[i],"hintLight/hintLightImage")
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hintLightImage:SetActive(i<=this.totemData.step)
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end
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end
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return ToTemParticularsPopup |