107 lines
3.4 KiB
Lua
107 lines
3.4 KiB
Lua
Control = Buff:New()
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--初始化Buff,通过传入一些自定义参数控制成长相关的数值
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function Control:SetData(...)
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self.ctrlType = ...
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self.cover = true --控制效果可被覆盖
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-- 刷新排序等级
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self.sort = 4
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self.isDeBuff = true
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end
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--初始化后调用一次
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function Control:OnStart()
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if self.ctrlType == 1 then --眩晕
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self.target.ctrl_dizzy = true
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elseif self.ctrlType == 2 then --沉默
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self.target.ctrl_slient = true
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elseif self.ctrlType == 3 then --嘲讽(包括沉默)
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self.target.lockTarget = self.caster
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self.target.ctrl_slient = true
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elseif self.ctrlType == 4 then --禁疗
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self.target.ctrl_noheal = true
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elseif self.ctrlType == 5 then --致盲
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self.target.ctrl_blind = true
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elseif self.ctrlType == 7 then --麻痹
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self.target.ctrl_palsy = true
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elseif self.ctrlType == 8 then --< 冰冻
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self.target.ctrl_frozen = true
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self.frozen_beHitTimes = 0
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self.onRoleBeHit = function(caster)
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self.frozen_beHitTimes = self.frozen_beHitTimes + 1
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if self.frozen_beHitTimes == 3 then
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BattleLogic.BuffMgr:ClearBuff(self.target, function(buff)
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return buff.type == BuffName.Control and buff.ctrlType == ControlType.Frozen
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end)
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end
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end
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self.target.Event:AddEvent(BattleEventName.RoleBeHit, self.onRoleBeHit)
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elseif self.ctrlType == 9 then --< 混乱
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self.target.ctrl_chaos = true
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elseif self.ctrlType == 10 then --< 封印
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self.target.ctrl_seal = true
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end
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self.target.ctrltimes = self.target.ctrltimes + 1
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end
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--间隔N帧触发,返回true时表示继续触发,返回false立刻触发OnEnd
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function Control:OnTrigger()
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return true
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end
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--效果结束时调用一次
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function Control:OnEnd()
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if self.ctrlType == 1 then --眩晕
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self.target.ctrl_dizzy = false
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elseif self.ctrlType == 2 then --沉默
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self.target.ctrl_slient = false
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elseif self.ctrlType == 3 then --嘲讽(包括沉默)
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self.target.lockTarget = nil
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self.target.ctrl_slient = false
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elseif self.ctrlType == 4 then --禁疗
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self.target.ctrl_noheal = false
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elseif self.ctrlType == 5 then --致盲
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self.target.ctrl_blind = false
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elseif self.ctrlType == 7 then --麻痹
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self.target.ctrl_palsy = false
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elseif self.ctrlType == 8 then --< 冰冻
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self.target.ctrl_frozen = false
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self.target.Event:RemoveEvent(BattleEventName.RoleBeHit, self.onRoleBeHit)
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elseif self.ctrlType == 9 then --< 混乱
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self.target.ctrl_chaos = false
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elseif self.ctrlType == 10 then --< 封印
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self.target.ctrl_seal = false
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end
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end
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--只有当cover字段为true时触发,返回true则被新效果覆盖
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function Control:OnCover(newBuff)
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-- LogError("new:"..newBuff.duration.." old:"..self.duration)
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if newBuff.ctrlType == self.ctrlType then
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if newBuff.duration < self.duration then
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newBuff.duration = self.duration
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newBuff.roundDuration = self.roundDuration
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end
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if newBuff.ctrlType == 8 then --冰冻 击碎次数不刷新
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newBuff.frozen_beHitTimes = self.frozen_beHitTimes
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end
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end
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return newBuff.ctrlType == self.ctrlType
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end
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-- 比较buff
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function Control:OnCompare(buff)
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return self.ctrlType == buff.ctrlType
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end
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return Control |