137 lines
4.9 KiB
Lua
137 lines
4.9 KiB
Lua
PropertyChange = Buff:New()
|
||
|
||
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
||
function PropertyChange:SetData(...)
|
||
|
||
self.propertyName,
|
||
self.Value,
|
||
self.changeType,
|
||
self.propertyChangeType = ... --< 属性状态
|
||
self.cover = false --
|
||
self.layer = 1
|
||
self.maxLayer = 0
|
||
self.probability = 0 --< 特殊概率
|
||
self.probaFrozenFix = 0 --< 冰封结界修订参数
|
||
-- LogError("propertyName "..self.propertyName.." changeType"..self.changeType.." propertyChangeType"..self.propertyChangeType)
|
||
if self.changeType == 1 then --加算
|
||
self.isBuff = true
|
||
if self.Value < 0 then
|
||
self.isBuff =false
|
||
self.isDeBuff = true
|
||
else
|
||
self.isBuff=true
|
||
self.isDeBuff=false
|
||
end
|
||
elseif self.changeType == 2 then --乘加算(百分比属性加算)
|
||
self.isBuff = true
|
||
self.isDeBuff =false
|
||
elseif self.changeType == 3 then --减算
|
||
self.isDeBuff = true
|
||
if self.Value < 0 then
|
||
self.isDeBuff =false
|
||
self.isBuff = true
|
||
else
|
||
self.isBuff =false
|
||
self.isDeBuff=true
|
||
end
|
||
elseif self.changeType == 4 then --乘减算(百分比属性减算)
|
||
self.isDeBuff = true
|
||
self.isBuff =false
|
||
end
|
||
-- 刷新排序等级
|
||
self.sort = 4
|
||
self.isEveryRound = false
|
||
end
|
||
|
||
--初始化后调用一次
|
||
function PropertyChange:OnStart()
|
||
BattleLogManager.Log(
|
||
"propstart",
|
||
"self.propertyName:",self.propertyName
|
||
)
|
||
if self.changeType == 1 then --加算
|
||
self.delta = self.target.data:AddValue(self.propertyName, self.Value)
|
||
elseif self.changeType == 2 then --乘加算(百分比属性加算)
|
||
self.delta = self.target.data:AddPencentValue(self.propertyName, self.Value)
|
||
elseif self.changeType == 3 then --减算
|
||
self.delta = self.target.data:SubValue(self.propertyName, self.Value)
|
||
elseif self.changeType == 4 then --乘减算(百分比属性减算)
|
||
self.delta = self.target.data:SubPencentValue(self.propertyName, self.Value)
|
||
end
|
||
|
||
|
||
--> 4 冰封结界(修改22攻击加成,如果BUFF自然消失50%概率在下回合开始直接对其冰冻1回合)
|
||
if self.propertyName == RoleDataName.AttackAddition and self.propertyChangeType == PropertyChangeType.Icebound then
|
||
self.probability = 0.5
|
||
|
||
local OnBuffPropertyChangeIcebound = function(_probability)
|
||
self.probability = self.probability - _probability
|
||
|
||
if self.probability + self.probaFrozenFix >= 1 then
|
||
self.disperse = true
|
||
BattleUtil.RandomControl(1, ControlType.Frozen, self.caster, self.target, 1)
|
||
end
|
||
end
|
||
self.target.Event:AddEvent(BattleEventName.BuffPropertyChangeIcebound, OnBuffPropertyChangeIcebound)
|
||
end
|
||
end
|
||
|
||
--间隔N帧触发,返回true时表示继续触发,返回false立刻触发OnEnd
|
||
function PropertyChange:OnTrigger()
|
||
if self.isEveryRound then
|
||
self:OnStart()
|
||
end
|
||
return true
|
||
end
|
||
|
||
--效果结束时调用一次
|
||
--> isPass 是否过期调用
|
||
function PropertyChange:OnEnd(isPass)
|
||
|
||
if self.changeType == 3 or self.changeType == 4 then
|
||
self.target.data:AddValue(self.propertyName, self.delta)
|
||
else
|
||
self.target.data:SubDeltaValue(self.propertyName, self.delta)
|
||
end
|
||
|
||
--> 冰封触发冰冻 4 冰封结界(修改22攻击加成,如果BUFF自然消失50%概率在下回合开始直接对其冰冻1回合)
|
||
if isPass and self.propertyName == RoleDataName.AttackAddition and self.propertyChangeType == PropertyChangeType.Icebound then
|
||
BattleUtil.RandomControl(self.probability + self.probaFrozenFix, ControlType.Frozen, self.caster, self.target, 1)
|
||
end
|
||
end
|
||
|
||
--只有当Cover字段为true时触发,返回true则被新效果覆盖
|
||
function PropertyChange:OnCover(newBuff)
|
||
|
||
local b = self:OnCompare(newBuff)
|
||
if b then
|
||
if newBuff.maxLayer == 0 then
|
||
newBuff.layer = newBuff.layer + self.layer
|
||
newBuff.Value = newBuff.Value + self.Value
|
||
else
|
||
if self.layer < newBuff.maxLayer then
|
||
newBuff.Value = newBuff.Value + self.Value
|
||
else
|
||
newBuff.Value = self.Value
|
||
end
|
||
newBuff.layer = math.min(newBuff.layer + self.layer, newBuff.maxLayer)
|
||
end
|
||
end
|
||
return b
|
||
end
|
||
|
||
-- 不叠加增加数量
|
||
-- 只有当Cover字段为true时触发,返回true则被新效果覆盖 且数值不会叠加
|
||
-- 仅在层数一样的时候
|
||
function PropertyChange:SetAsOnly(maxlayerid)
|
||
if self.isCover then
|
||
self.layer=maxlayerid
|
||
end
|
||
end
|
||
|
||
-- 比较buff
|
||
function PropertyChange:OnCompare(buff)
|
||
return self.changeType == buff.changeType and self.propertyName == buff.propertyName and self.duration == buff.duration and self.propertyChangeType == buff.propertyChangeType
|
||
end
|
||
|
||
return PropertyChange |