197 lines
6.7 KiB
Lua
197 lines
6.7 KiB
Lua
CollectPanel = quick_class("CardActivityPanel")
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local this = CollectPanel
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local itemsGrid = {}
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local singleTaskPre = {}
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local endtime = 0
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--初始化组件(用于子类重写)
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function CollectPanel:InitComponent(parent)
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this.gameObject = parent
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this.time = Util.GetGameObject(this.gameObject,"time/Text"):GetComponent("Text")
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this.pre = Util.GetGameObject(this.gameObject, "itemPre")
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this.scroll = Util.GetGameObject(this.gameObject, "scroll")
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local v = this.scroll:GetComponent("RectTransform").rect
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this.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.scroll.transform,
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this.pre, nil, Vector2.New(v.width, v.height), 1, 1, Vector2.New(0, 5))
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this.scrollView.moveTween.MomentumAmount = 1
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this.scrollView.moveTween.Strength = 1
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end
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--绑定事件(用于子类重写)
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function CollectPanel:BindEvent()
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end
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--添加事件监听(用于子类重写)
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function CollectPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function CollectPanel:RemoveListener()
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end
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function CollectPanel:OnShow(sortingOrder,parent)
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this.Refresh()
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this.SetTime()
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end
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--界面关闭时调用(用于子类重写)
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function CollectPanel:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function CollectPanel:OnDestroy()
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if this.timer then
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this.timer:Stop()
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this.timer = nil
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end
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end
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function this.Refresh()
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CheckRedPointStatus(RedPointType.CardActivity_Collect)
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local activityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.CardActivity_Collect)
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local allData = CardActivityManager.GetTask(activityId, TaskTypeDef.CardActivity_Collect)
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endtime = ActivityGiftManager.GetTaskEndTime(ActivityTypeDef.CardActivity_Collect)
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allData[#allData + 1] = {}
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this.scrollView:SetData(allData, function(index, go)
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if index == #allData then
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go:SetActive(false)
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return
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end
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this.SetItemData(go, allData[index])
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if not singleTaskPre[go] then
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singleTaskPre[go] = {}
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end
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singleTaskPre[go].time = Util.GetGameObject(go,"btn/time"):GetComponent("Text")
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singleTaskPre[go].data = allData[index]
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end)
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end
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local type = {
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[0] = {text = GetLanguageStrById(10023)},
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[1] = {text = GetLanguageStrById(10022)},
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[2] = {text = GetLanguageStrById(10350)},
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}
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function this.SetItemData(go, data)
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local title = Util.GetGameObject(go, "title"):GetComponent("Text")
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local mission = Util.GetGameObject(go, "mission"):GetComponent("Text")
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local reward = Util.GetGameObject(go, "reward")
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local slider = Util.GetGameObject(go, "slider/Image"):GetComponent("Image")
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local btn = Util.GetGameObject(go, "btn")
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local redpoint = Util.GetGameObject(btn, "redPoint")
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local time = Util.GetGameObject(btn, "time")
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local btnTxt = Util.GetGameObject(btn, "Text"):GetComponent("Text")
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local finished = Util.GetGameObject(go, "finished")
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title.text = data.title
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if data.state == 2 then
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slider.fillAmount = 1
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else
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slider.fillAmount = (data.progress > data.value and data.value or data.progress)/data.value
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end
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mission.text = (data.progress > data.value and data.value or data.progress) .."/"..data.value
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if not itemsGrid[go] then
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itemsGrid[go] = {}
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else
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for i = 1, #itemsGrid[go] do
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itemsGrid[go][i].gameObject:SetActive(false)
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end
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end
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for i = 1, #data.reward do
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if not itemsGrid[go][i] then
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itemsGrid[go][i] = SubUIManager.Open(SubUIConfig.ItemView,reward.transform)
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end
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itemsGrid[go][i]:OnOpen(false, data.reward[i], 0.6, false)
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itemsGrid[go][i].gameObject:SetActive(true)
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end
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time:SetActive(data.state == 0)
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redpoint:SetActive(data.state == 1)
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btnTxt.text = type[1].text
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finished:SetActive(data.state == 2)
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btn:SetActive(data.state ~= 2)
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if data.state == 1 then
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btn:GetComponent("Image").color = UIColorNew.YELLOW
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else
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btn:GetComponent("Image").color = UIColorNew.ORANGE
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end
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Util.SetGray(btn, data.state==0)
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Util.AddOnceClick(btn, function ()
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if data.state == 1 then
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NetManager.TakeMissionRewardRequest(TaskTypeDef.CardActivity_Collect, data.id, function(msg)
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UIManager.OpenPanel(UIName.RewardItemPopup, msg.drop, 1,function ()
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this.Refresh()
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end)
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end)
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elseif data.state == 0 then
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if data.jump then
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local id = data.jump
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if id == 27001 then
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if ShopManager.SetMainRechargeJump() then
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id = 36006
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else
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id = 36008
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end
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end
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JumpManager.GoJump(id)
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end
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end
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end)
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end
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function this.SetTime()
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if this.timer then
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this.timer:Stop()
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this.timer = nil
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end
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local dayTimeDown = CalculateSecondsNowTo_N_OClock(24)
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local weekTimeDown = endtime - GetTimeStamp()
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for k,v in pairs(singleTaskPre) do
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if v and v.data.type == 1 then
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if dayTimeDown > 3600 then
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v.time.text = GetLanguageStrById(10561) .. TimeToHMS(dayTimeDown)
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else
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v.time.text = GetLanguageStrById(10561) .. TimeToMS(dayTimeDown)
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end
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else
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if weekTimeDown > 3600 then
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v.time.text = GetLanguageStrById(10561) .. TimeToDH(weekTimeDown)
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else
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v.time.text = GetLanguageStrById(10561) .. TimeToMS(weekTimeDown)
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end
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end
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end
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this.time.text = GetLanguageStrById(12321) .. TimeToDHMS(weekTimeDown)
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this.timer = Timer.New(function()
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dayTimeDown = dayTimeDown - 1
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weekTimeDown = weekTimeDown - 1
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if dayTimeDown <= 0 then
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this.Refresh()
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return
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end
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if weekTimeDown <= 0 then
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return
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end
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for k,v in pairs(singleTaskPre) do
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if v and v.data.type == 1 then
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if dayTimeDown >= 3600 then
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v.time.text = GetLanguageStrById(10561) .. TimeToHMS(dayTimeDown)
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else
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v.time.text = GetLanguageStrById(10561) .. TimeToMS(dayTimeDown)
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end
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else
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if weekTimeDown >= 3600 then
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v.time.text = GetLanguageStrById(10561) .. TimeToDH(weekTimeDown)
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else
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v.time.text = GetLanguageStrById(10561) .. TimeToMS(weekTimeDown)
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end
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end
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end
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this.time.text = GetLanguageStrById(12321) .. TimeToDHMS(weekTimeDown)
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end, 1, -1, true)
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this.timer:Start()
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end
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return CollectPanel |