sk-client/Assets/ManagedResources/~Lua/Modules/CardActivity/GiftPanel.lua

168 lines
5.5 KiB
Lua

GiftPanel = quick_class("CardActivityPanel")
local this = GiftPanel
local GlobalActivity = ConfigManager.GetConfig(ConfigName.GlobalActivity)
local allData = {}
local itemsGrid = {}
--初始化组件(用于子类重写)
function GiftPanel:InitComponent(parent)
this.gameObject = parent
this.time = Util.GetGameObject(this.gameObject,"time/Text"):GetComponent("Text")
this.pre = Util.GetGameObject(this.gameObject, "itemPre")
this.scroll = Util.GetGameObject(this.gameObject, "scroll")
local v = this.scroll:GetComponent("RectTransform").rect
this.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.scroll.transform,
this.pre, nil, Vector2.New(v.width, v.height), 1, 1, Vector2.New(0, 0))
this.scrollView.moveTween.MomentumAmount = 1
this.scrollView.moveTween.Strength = 1
end
--绑定事件(用于子类重写)
function GiftPanel:BindEvent()
end
--添加事件监听(用于子类重写)
function GiftPanel:AddListener()
end
--移除事件监听(用于子类重写)
function GiftPanel:RemoveListener()
end
function GiftPanel:OnShow(sortingOrder,parent)
this.Refresh()
this.SetTime()
end
--界面关闭时调用(用于子类重写)
function GiftPanel:OnClose()
if this.timer then
this.timer:Stop()
this.timer = nil
end
end
--界面销毁时调用(用于子类重写)
function GiftPanel:OnDestroy()
if this.timer then
this.timer:Stop()
this.timer = nil
end
end
function this.Refresh()
allData = {}
local curActId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.CardActivity_Gift)
for i = 1, #GlobalActivity[curActId].CanBuyRechargeId do
local data = ConfigManager.GetConfigDataByKey(ConfigName.RechargeCommodityConfig, "Id", GlobalActivity[curActId].CanBuyRechargeId[i])
table.insert(allData,data)
end
if allData then
this.SortData()
allData[#allData + 1] = {}
this.scrollView:SetData(allData, function (index, go)
if index == #allData then
go:SetActive(false)
return
end
go:SetActive(true)
this.SetItemData(go, allData[index])
end)
end
end
function this.SortData()
table.sort(allData, function(a,b)
local aboughtNum = a.Limit - OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, a.Id) > 0 and 2 or 1
local bboughtNum = b.Limit - OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, b.Id) > 0 and 2 or 1
if aboughtNum == bboughtNum then
if a.Sequence == b.Sequence then
return a.Price < b.Price
else
return a.Sequence < b.Sequence
end
else
return aboughtNum > bboughtNum
end
end)
end
function this.SetItemData(go, data)
local price = Util.GetGameObject(go, "btn/price"):GetComponent("Text")
local buyInfo = Util.GetGameObject(go, "buyInfo"):GetComponent("Text")
local btnBuy = Util.GetGameObject(go, "btn")
local grid = Util.GetGameObject(go, "scrollview/Viewport/grid")
local boughtNum = OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, data.Id) or 0
local shows = data.RewardShow
local num = data.Limit - boughtNum
if num < 0 then
num = 0
end
buyInfo.text = GetLanguageStrById(11454)..num.."/"..data.Limit..GetLanguageStrById(10054)
if data.Limit - boughtNum > 0 then
price.text = MoneyUtil.GetMoney(data.Price)
btnBuy:GetComponent("Button").enabled = true
Util.SetGray(btnBuy, false)
else
price.text = GetLanguageStrById(10526)
btnBuy:GetComponent("Button").enabled = false
Util.SetGray(btnBuy, true)
end
--滚动条复用重设itemview
if itemsGrid[go] then
for i = 1, 5 do
itemsGrid[go][i].gameObject:SetActive(false)
end
for i = 1, #shows do
if itemsGrid[go][i] then
itemsGrid[go][i]:OnOpen(false, {shows[i][1], shows[i][2]}, 1)
itemsGrid[go][i].gameObject:SetActive(true)
end
end
else
itemsGrid[go] = {}
for i = 1, 5 do
itemsGrid[go][i] = SubUIManager.Open(SubUIConfig.ItemView, grid.transform)
itemsGrid[go][i].gameObject:SetActive(false)
local obj = newObjToParent(grid, itemsGrid[go][i].transform)
obj.gameObject:SetActive(false)
end
for i = 1, #shows do
itemsGrid[go][i]:OnOpen(false, {shows[i][1], shows[i][2]}, 1)
itemsGrid[go][i].gameObject:SetActive(true)
end
end
Util.AddOnceClick(btnBuy, function()
if data.Limit <= boughtNum then
PopupTipPanel.ShowTip(GetLanguageStrById(10540))
else
PayManager.Pay({Id = data.Id}, function ()
FirstRechargeManager.RefreshAccumRechargeValue(data.Id)
this.Refresh()
end)
end
end)
end
function this.SetTime()
if this.timer then
this.timer:Stop()
this.timer = nil
end
local endTime = ActivityGiftManager.GetTaskEndTime(ActivityTypeDef.CardActivity_Gift)
local timeDown = endTime - GetTimeStamp()
this.time.text = GetLanguageStrById(12321)..TimeToDHMS(timeDown)
this.timer = Timer.New(function()
timeDown = timeDown - 1
if timeDown < 1 then
this:ClosePanel()
end
this.time.text = GetLanguageStrById(12321)..TimeToDHMS(timeDown)
end, 1, -1, true)
this.timer:Start()
end
return GiftPanel