70 lines
1.9 KiB
Lua
70 lines
1.9 KiB
Lua
require("Base/BasePanel")
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DefenseTrainingRewardPopup = Inherit(BasePanel)
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local this = DefenseTrainingRewardPopup
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--初始化组件(用于子类重写)
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function DefenseTrainingRewardPopup:InitComponent()
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this.BackMask = Util.GetGameObject(self.gameObject, "BackMask")
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this.btnClose = Util.GetGameObject(self.gameObject, "bg/btnClose")
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this.Review = {}
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for i = 1, 3 do
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this.Review[i] = Util.GetGameObject(self.gameObject, "bg/Review" .. tostring(i) .. "/Grid")
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end
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this.repeatItemView = {}
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end
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--绑定事件(用于子类重写)
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function DefenseTrainingRewardPopup:BindEvent()
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Util.AddClick(this.BackMask, function()
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self:ClosePanel()
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end)
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Util.AddClick(this.btnClose, function()
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self:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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function DefenseTrainingRewardPopup:AddListener()
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end
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--移除事件监听(用于子类重写)
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function DefenseTrainingRewardPopup:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function DefenseTrainingRewardPopup:OnOpen()
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function DefenseTrainingRewardPopup:OnShow()
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local idx = 1
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for i = 1, #this.Review do
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local rewardIds = DefenseTrainingManager.GetAllRewardNoRepeatIds(i)
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for j = 1, #rewardIds do
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if not this.repeatItemView[idx] then
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this.repeatItemView[idx] = SubUIManager.Open(SubUIConfig.ItemView, this.Review[i].transform)
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end
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this.repeatItemView[idx]:OnOpen(false, {rewardIds[j], 0}, 0.6, nil, nil, nil, nil, nil)
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idx = idx + 1
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end
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end
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end
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--界面关闭时调用(用于子类重写)
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function DefenseTrainingRewardPopup:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function DefenseTrainingRewardPopup:OnDestroy()
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this.repeatItemView = {}
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end
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return DefenseTrainingRewardPopup |