sk-client/Assets/ManagedResources/~Lua/Modules/DefenseTraining/DefenseTrainingRewardPopup.lua

70 lines
1.9 KiB
Lua

require("Base/BasePanel")
DefenseTrainingRewardPopup = Inherit(BasePanel)
local this = DefenseTrainingRewardPopup
--初始化组件(用于子类重写)
function DefenseTrainingRewardPopup:InitComponent()
this.BackMask = Util.GetGameObject(self.gameObject, "BackMask")
this.btnClose = Util.GetGameObject(self.gameObject, "bg/btnClose")
this.Review = {}
for i = 1, 3 do
this.Review[i] = Util.GetGameObject(self.gameObject, "bg/Review" .. tostring(i) .. "/Grid")
end
this.repeatItemView = {}
end
--绑定事件(用于子类重写)
function DefenseTrainingRewardPopup:BindEvent()
Util.AddClick(this.BackMask, function()
self:ClosePanel()
end)
Util.AddClick(this.btnClose, function()
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function DefenseTrainingRewardPopup:AddListener()
end
--移除事件监听(用于子类重写)
function DefenseTrainingRewardPopup:RemoveListener()
end
--界面打开时调用(用于子类重写)
function DefenseTrainingRewardPopup:OnOpen()
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function DefenseTrainingRewardPopup:OnShow()
local idx = 1
for i = 1, #this.Review do
local rewardIds = DefenseTrainingManager.GetAllRewardNoRepeatIds(i)
for j = 1, #rewardIds do
if not this.repeatItemView[idx] then
this.repeatItemView[idx] = SubUIManager.Open(SubUIConfig.ItemView, this.Review[i].transform)
end
this.repeatItemView[idx]:OnOpen(false, {rewardIds[j], 0}, 0.6, nil, nil, nil, nil, nil)
idx = idx + 1
end
end
end
--界面关闭时调用(用于子类重写)
function DefenseTrainingRewardPopup:OnClose()
end
--界面销毁时调用(用于子类重写)
function DefenseTrainingRewardPopup:OnDestroy()
this.repeatItemView = {}
end
return DefenseTrainingRewardPopup