206 lines
7.2 KiB
Lua
206 lines
7.2 KiB
Lua
local ZhenQiYiBaoPage = quick_class("ZhenQiYiBaoPage")
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local allData={}
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local itemsGrid = {}--item重复利用
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local this=ZhenQiYiBaoPage
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local parent
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local GlobalActivity = ConfigManager.GetConfig(ConfigName.GlobalActivity)
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function ZhenQiYiBaoPage:ctor(mainPanel, gameObject)
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self.mainPanel = mainPanel
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self.gameObject = gameObject
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self:InitComponent(gameObject)
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self:BindEvent()
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end
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function ZhenQiYiBaoPage:InitComponent(gameObject)
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this.time = Util.GetGameObject(gameObject, "time/timeText"):GetComponent("Text")
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this.itemPre = Util.GetGameObject(gameObject, "ItemPre")
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this.scrollItem = Util.GetGameObject(gameObject, "scrollItem")
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local rootHight = this.scrollItem.transform.rect.height
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local width = this.scrollItem.transform.rect.width
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this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.scrollItem.transform,
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this.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 5))
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this.ScrollView.moveTween.MomentumAmount = 1
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this.ScrollView.moveTween.Strength = 2
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end
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--绑定事件(用于子类重写)
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function ZhenQiYiBaoPage:BindEvent()
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end
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--添加事件监听(用于子类重写)
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function ZhenQiYiBaoPage:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.MoneyPay.OnPayResultSuccess, this.RechargeSuccessFunc)
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end
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--移除事件监听(用于子类重写)
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function ZhenQiYiBaoPage:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.MoneyPay.OnPayResultSuccess, this.RechargeSuccessFunc)
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end
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local sortingOrder = 0
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--界面打开时调用(用于子类重写)
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function ZhenQiYiBaoPage:OnOpen()
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function ZhenQiYiBaoPage:OnShow(_sortingOrder,_parent)
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parent = _parent
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sortingOrder = _sortingOrder
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this:OnShowData()
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ZhenQiYiBaoPage:SetTime()
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end
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function ZhenQiYiBaoPage:OnShowData()
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allData = {}
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-- allData = ConfigManager.GetAllConfigsDataByDoubleKey(ConfigName.RechargeCommodityConfig, "ShowType", 23, "Type", GoodsTypeDef.DirectPurchaseGift)
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local curActId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.DynamicAct_Treasure)
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for i = 1, #GlobalActivity[curActId].CanBuyRechargeId do
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local data = ConfigManager.GetConfigDataByKey(ConfigName.RechargeCommodityConfig, "Id", GlobalActivity[curActId].CanBuyRechargeId[i])
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if VipManager.GetVipLevel() >= data.VipLvShow then
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table.insert(allData,data)
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end
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end
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if allData then
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this.SortData(allData)
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-- local itemList = {}
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allData[#allData+1] = {}
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this.ScrollView:SetData(allData, function (index, go)
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if index == #allData then
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go:SetActive(false)
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return
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end
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go:SetActive(true)
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this.SingleDataShow(go, allData[index])
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-- itemList[index] = go
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end)
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-- DelayCreation(itemList)
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end
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end
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function ZhenQiYiBaoPage:SetTime()
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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local endTime = ActivityGiftManager.GetTaskEndTime(ActivityTypeDef.DynamicAct_Treasure)
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local timeDown = endTime - GetTimeStamp()
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this.time.text = GetLanguageStrById(12321)..TimeToDHMS(timeDown)
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self.timer = Timer.New(function()
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timeDown = timeDown - 1
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if timeDown < 1 then
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parent:ClosePanel()
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end
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this.time.text = GetLanguageStrById(12321)..TimeToDHMS(timeDown)
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end, 1, -1, true)
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self.timer:Start()
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end
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function ZhenQiYiBaoPage:SortData()
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if allData == nil then
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return
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end
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table.sort(allData, function(a,b)
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local aboughtNum = a.Limit - OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, a.Id) > 0 and 2 or 1
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local bboughtNum = b.Limit - OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, b.Id) > 0 and 2 or 1
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if aboughtNum == bboughtNum then
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if a.Sequence == b.Sequence then
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return a.Price < b.Price
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else
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return a.Sequence < b.Sequence
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end
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else
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return aboughtNum > bboughtNum
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end
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end)
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end
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--刷新每一条的显示数据
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function this.SingleDataShow(pre,value)
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if pre == nil or value == nil then
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return
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end
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-- pre:SetActive(true)
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--绑定组件
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local shopItemData = value
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local price = Util.GetGameObject(pre, "btnBuy/price"):GetComponent("Text")
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local buyInfo = Util.GetGameObject(pre, "buyInfo")
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local btnBuy = Util.GetGameObject(pre, "btnBuy")
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local grid = Util.GetGameObject(pre, "scrollView/grid")
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-- local shadow = Util.GetGameObject(pre, "shadow")
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--local goodData = OperatingManager.GetGiftGoodsInfo(GoodsTypeDef.DirectPurchaseGift, value.Id)
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local boughtNum = OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, value.Id) or 0
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local shows = shopItemData.RewardShow
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buyInfo:GetComponent("Text").text =GetLanguageStrById(11454).." ".. shopItemData.Limit-boughtNum.."/".. shopItemData.Limit .." ".. GetLanguageStrById(10054)
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if shopItemData.Limit - boughtNum > 0 then
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price.text = MoneyUtil.GetMoney(shopItemData.Price)
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btnBuy:GetComponent("Button").enabled = true
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Util.SetGray(btnBuy, false)
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else
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price.text = GetLanguageStrById(10526)
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btnBuy:GetComponent("Button").enabled = false
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Util.SetGray(btnBuy, true)
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end
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--滚动条复用重设itemview
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if itemsGrid[pre] then
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for i = 1, 5 do
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itemsGrid[pre][i].gameObject:SetActive(false)
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end
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for i = 1, #shows do
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if itemsGrid[pre][i] then
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itemsGrid[pre][i]:OnOpen(false, {shows[i][1],shows[i][2]}, 0.65,false,false,false,sortingOrder)
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itemsGrid[pre][i].gameObject:SetActive(true)
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end
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end
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else
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itemsGrid[pre]={}
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for i = 1, 5 do
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itemsGrid[pre][i] = SubUIManager.Open(SubUIConfig.ItemView, grid.transform)
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itemsGrid[pre][i].gameObject:SetActive(false)
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end
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for i = 1, #shows do
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itemsGrid[pre][i]:OnOpen(false, {shows[i][1],shows[i][2]}, 0.65,false,false,false,sortingOrder)
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itemsGrid[pre][i].gameObject:SetActive(true)
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end
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end
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--local costId, finalNum, oriCostNum = ShopManager.calculateBuyCost(SHOP_TYPE.FINDTREASURE_GIFT, data.id, 1)
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Util.AddOnceClick(btnBuy, function()
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if shopItemData.Limit <= boughtNum then
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PopupTipPanel.ShowTipByLanguageId(10540)
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else
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PayManager.Pay({Id = value.Id}, function ()
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FirstRechargeManager.RefreshAccumRechargeValue(value.Id)
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this:OnShowData()
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end)
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end
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end)
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end
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function this.RechargeSuccessFunc(id)
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FirstRechargeManager.RefreshAccumRechargeValue(id)
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--OperatingManager.RefreshGiftGoodsBuyTimes(GoodsTypeDef.GiftBuy, id)
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this:OnShowData()
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end
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function ZhenQiYiBaoPage:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function ZhenQiYiBaoPage:OnDestroy()
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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sortingOrder = 0
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end
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function ZhenQiYiBaoPage:OnHide()
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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sortingOrder = 0
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end
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return ZhenQiYiBaoPage |