168 lines
7.5 KiB
Lua
168 lines
7.5 KiB
Lua
require("Base/BasePanel")
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FightRecordPopup = Inherit(BasePanel)
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local this = FightRecordPopup
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-- local fightPopup = require("Modules/Fight/FightRecordPopup")
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local fightLevelConfig = ConfigManager.GetConfig(ConfigName.MainLevelConfig)
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local isBattle = true
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this.firstData = nil
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this.scandData = nil
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this.threeData = nil
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--初始化组件(用于子类重写)
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function FightRecordPopup:InitComponent()
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-- fightPopup:InitComponent(self.gameObject, this)
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this.BackMask = Util.GetGameObject(self.gameObject, "BackMask")
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this.btnClose = Util.GetGameObject(self.gameObject, "closeBtn")
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this.rewInfo1 = Util.GetGameObject(self.gameObject, "Bg/Grid/RewardInfoGroupPre1")
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this.rewInfo2 = Util.GetGameObject(self.gameObject, "Bg/Grid/RewardInfoGroupPre2")
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this.rewInfo3 = Util.GetGameObject(self.gameObject, "Bg/Grid/RewardInfoGroupPre3")
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end
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--绑定事件(用于子类重写)
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function FightRecordPopup:BindEvent()
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Util.AddClick(this.btnClose,function ()
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UIManager.OpenPanel(UIName.FightPointPassMainPanel)
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end)
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Util.AddClick(this.BackMask,function ()
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UIManager.OpenPanel(UIName.FightPointPassMainPanel)
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end)
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end
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--添加事件监听(用于子类重写)
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function FightRecordPopup:AddListener()
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end
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--移除事件监听(用于子类重写)
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function FightRecordPopup:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function FightRecordPopup:OnOpen(msg)
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if msg.levelData == nil or msg.levelData[1] == nil then
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this.btnClose = Util.GetGameObject(self.gameObject, "NoPeople"):SetActive(true)
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return
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end
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this.rewInfo1:SetActive(false)
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this.rewInfo2:SetActive(false)
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this.rewInfo3:SetActive(false)
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for key, value in pairs(msg.levelData) do
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if value.dataID ~= nil then
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if value.dataID == 1 then
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this.firstData = value
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this.rewInfo1:SetActive(true)
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-- Util.GetGameObject(this.rewInfo1, "desc"):GetComponent("Text").text=GetLanguageStrById(22291)..GetTimeMaoHaoStrBySeconds(value.playTime)
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Util.GetGameObject(this.rewInfo1, "desc"):GetComponent("Text").text = GetLanguageStrById(22292)..value.curFormationIndex
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Util.GetGameObject(this.rewInfo1, "Name"):GetComponent("Text").text = value.playName
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Util.GetGameObject(this.rewInfo1, "headPos/headIcon"):GetComponent("Image").sprite = GetPlayerHeadSprite(value.headId)
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Util.AddOnceClick(Util.GetGameObject(this.rewInfo1, "GoFightBtn"),function ()
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if isBattle then
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isBattle = false
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BattleManager.GotoFight(function()
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UIManager.OpenPanel(UIName.BattleStartPopup, function()
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FightRecordPopup.SetFightInfo(value)
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local fightData = BattleManager.GetBattleServerData({fightData = value.fightData}, 0)
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fightData.mapName = fightLevelConfig[FightPointPassManager.curOpenFight].BG
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UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.BACK, function ()
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isBattle = true
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end)
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end)
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end)
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end
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end)
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end
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if value.dataID == 2 then
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this.scandData = value
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this.rewInfo2:SetActive(true)
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-- Util.GetGameObject(this.rewInfo2, "desc"):GetComponent("Text").text=GetLanguageStrById(22291)..GetTimeMaoHaoStrBySeconds(value.playTime)
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Util.GetGameObject(this.rewInfo2, "desc"):GetComponent("Text").text = GetLanguageStrById(22292)..value.curFormationIndex
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Util.GetGameObject(this.rewInfo2, "Name"):GetComponent("Text").text = value.playName
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Util.GetGameObject(this.rewInfo2, "headPos/headIcon"):GetComponent("Image").sprite = GetPlayerHeadSprite(value.headId)
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Util.AddOnceClick(Util.GetGameObject(this.rewInfo2, "GoFightBtn"),function ()
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if isBattle then
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isBattle = false
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BattleManager.GotoFight(function()
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UIManager.OpenPanel(UIName.BattleStartPopup, function()
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FightRecordPopup.SetFightInfo(value)
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local fightData = BattleManager.GetBattleServerData({fightData = value.fightData}, 0)
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fightData.mapName = fightLevelConfig[FightPointPassManager.curOpenFight].BG
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UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.BACK, function ()
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isBattle = true
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end)
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end)
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end)
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end
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end)
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end
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if value.dataID == 3 then
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this.threeData = value
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this.rewInfo3:SetActive(true)
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Util.GetGameObject(this.rewInfo3, "desc"):GetComponent("Text").text = GetLanguageStrById(22292)..value.curFormationIndex
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Util.GetGameObject(this.rewInfo3, "Name"):GetComponent("Text").text = value.playName
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Util.GetGameObject(this.rewInfo3, "headPos/headIcon"):GetComponent("Image").sprite = GetPlayerHeadSprite(value.headId)
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Util.AddOnceClick(Util.GetGameObject(this.rewInfo3, "GoFightBtn"),function ()
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if isBattle then
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isBattle = false
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BattleManager.GotoFight(function()
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UIManager.OpenPanel(UIName.BattleStartPopup, function()
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FightRecordPopup.SetFightInfo(value)
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local fightData = BattleManager.GetBattleServerData({fightData = value.fightData}, 0)
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fightData.mapName = fightLevelConfig[FightPointPassManager.curOpenFight].BG
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UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.BACK, function ()
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isBattle = true
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end)
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end)
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end)
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end
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end)
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end
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end
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end
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end
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function FightRecordPopup.SetFightInfo(sData)
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local data = sData
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--> fightInfo
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local structA = {
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head = data.headId,
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headFrame = data.headFrame,
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name = data.playName,
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formationId = data.formationId or 1,
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investigateLevel=data.investigateLevel
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}
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local _monsterGroupId = G_MainLevelConfig[FightPointPassManager.curOpenFight].MonsterGroup
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local monsterShowId = GetMonsterGroupFirstEnemy(_monsterGroupId)
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local heroid = G_MonsterConfig[monsterShowId].MonsterId
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local image = GetResourcePath(G_HeroConfig[heroid].Icon)
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local structB = {
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head = tostring(image),
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headFrame = nil,
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name = nil,
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formationId = G_MonsterGroup[_monsterGroupId].Formation,
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investigateLevel=1
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}
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BattleManager.SetAgainstInfoData(BATTLE_TYPE.BACK, structA, structB)
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function FightRecordPopup:OnShow()
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isBattle = true
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end
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--界面关闭时调用(用于子类重写)
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function FightRecordPopup:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function FightRecordPopup:OnDestroy()
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end
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return FightRecordPopup |