114 lines
3.7 KiB
Lua
114 lines
3.7 KiB
Lua
----- 公会战 -----
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local GuildDeathPosFormation = {}
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local this = GuildDeathPosFormation
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local guildWarConfig = ConfigManager.GetConfig(ConfigName.GuildWarConfig)
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local curIndex = 0 --当前阵索引
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local name, formationId
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local inBattle
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--- 逻辑初始化
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function this.Init(root,...)
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local args = {...}
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curIndex = args[1]
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this.root = root
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this.root.bg:SetActive(true)
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this.InitView()
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name = args[2]
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formationId = args[3]
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inBattle = false
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end
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--- 获取需要显示的编队id
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function this.GetFormationIndex()
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return FormationTypeDef.FORMATION_NORMAL
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end
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--- 关闭界面事件
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function this.OnCloseBtnClick()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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this.root:ClosePanel()
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end
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function this.InitView()
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this.root.btnLeft:SetActive(true)
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this.root.btnLeftTxt.text = GetLanguageStrById(10743)
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this.root.btnRight:SetActive(true)
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if this.root.isSaveTeam then
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this.root.btnRightTxt.text = GetLanguageStrById(10726)
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else
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this.root.btnRightTxt.text = GetLanguageStrById(10708)
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end
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end
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function this.On_BtnLeft_Click()
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this.root.SetOneKeyGo()
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end
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function this.On_BtnRight_Click()
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if ActTimeCtrlManager.FuncTimeJudge(FUNCTION_OPEN_TYPE.GUILD_BATTLE) then
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if PlayerManager.familyId == 0 then--没有公会
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PopupTipPanel.ShowTip(GetLanguageStrById(10405))
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return
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end
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else
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PopupTipPanel.ShowTip(GetLanguageStrById(10550)..GetLanguageStrById(12731))
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return
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end
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if this.root.order >= 1 then
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--保存编队
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FormationManager.RefreshFormation(this.root.curFormationIndex, this.root.choosedList,this.root.tibu,
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{supportId = SupportManager.GetFormationSupportId(this.root.curFormationIndex),
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adjutantId = AdjutantManager.GetFormationAdjutantId(this.root.curFormationIndex)},
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nil,
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this.root.choosedFormationId)
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else
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PopupTipPanel.ShowTip(string.format(GetLanguageStrById(10701), 1))
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return
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end
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if this.root.isSaveTeam then
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PopupTipPanel.ShowTipByLanguageId(10700)
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return
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end
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if BattleManager.IsInBackBattle() then
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PopupTipPanel.ShowTipByLanguageId(50014)
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return
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end
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if inBattle then
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return
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end
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inBattle = true
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NetManager.ChallengeDeathPathRequest(curIndex, function(msg)
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local structA = {
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head = PlayerManager.head,
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headFrame = PlayerManager.headFrame,
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name = PlayerManager.nickName,
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formationId = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_NORMAL).formationId,
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investigateLevel = FormationCenterManager.GetInvestigateLevel()
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}
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local structB = {
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head = nil,
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headFrame = nil,
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name = name,
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formationId = formationId,
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investigateLevel = 1,
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}
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BattleManager.SetAgainstInfoData(BATTLE_TYPE.BACK, structA, structB)
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UIManager.OpenPanel(UIName.BattleStartPopup, function ()
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local fightData = BattleManager.GetBattleServerData(msg)
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GuildBattleManager.drop = msg.drop
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GuildBattleManager.damage = msg.damage
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GuildBattleManager.historyMax = msg.historyMax
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UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.DEATH_POS, function()
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GuildBattleManager.challengeCount = GuildBattleManager.challengeCount + 1
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if GuildBattleManager.challengeCount < 0 then
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GuildBattleManager.challengeCount = 0
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end
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this.root:ClosePanel()
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PopupTipPanel.ShowTipByLanguageId(10732)
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end)
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end)
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end)
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end
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return this |