sk-client/Assets/ManagedResources/~Lua/Modules/Formation/View/MonsterCampFormation.lua

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Lua
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----- 锁妖塔 -----
local MonsterCampFormation = {}
local this = MonsterCampFormation
local monsterCampConfig = ConfigManager.GetConfig(ConfigName.FloodConfig)
--- 是否需要切换编队的功能
this.IsNeedChangeFormation = false
--- 逻辑初始化
function this.Init(root)
this.root = root
this.InitView()
end
--- 获取需要显示的编队id
function this.GetFormationIndex()
return FormationTypeDef.MONSTER_CAMP_ATTACK
end
--- btn1点击回调事件
function this.On_BtnLeft_Click()
if this.root.order >= 1 then
--保存编队
FormationManager.RefreshFormation(this.root.curFormationIndex, this.root.choosedList,this.root.tibu,
FormationManager.formationList[this.root.curFormationIndex].teamPokemonInfos,nil,
FormationManager.formationList[this.root.curFormationIndex].formationId)
else
PopupTipPanel.ShowTip(string.format(GetLanguageStrById(10701), 1))
return
end
-- 判断编队
if #FormationManager.formationList[FormationTypeDef.FORMATION_NORMAL].teamHeroInfos == 0 then
PopupTipPanel.ShowTipByLanguageId(10702)
return
end
-- 判断是否够那个啥
-- local itemNum = BagManager.GetItemCountById(53)
-- if itemNum <= 0 then
-- -- PopupTipPanel.ShowTip("道具不足,请购买!")
-- UIManager.OpenPanel(UIName.QuickPurchasePanel,{ type = UpViewRechargeType.MonsterCampTicket })
-- return
-- end
this.StraightBattle()
end
function this.InitView()
this.root.bg:SetActive(true)
this.root.btnLeft:SetActive(true)
-- this.root.failText:SetActive(true)
this.root.btnLeftTxt.text = GetLanguageStrById(10709)
-- local costTip = this.root.costTip
-- costTip:SetActive(true)
-- costTip.transform:SetParent(this.root.btn_1.transform)
-- costTip.transform.localPosition = Vector3.New(0, -60, 0)
-- Util.GetGameObject(costTip, "vigorImage"):SetActive(false)
-- Util.GetGameObject(costTip, "vigorNum"):SetActive(false)
-- Util.GetGameObject(costTip, "text2"):SetActive(true)
-- local icon = Util.GetGameObject(costTip, "actionImage")
-- local num = Util.GetGameObject(costTip, "actionNum")
-- icon:SetActive(true)
-- num:SetActive(true)
-- -- 消耗数量
-- Util.GetGameObject(costTip, "text2"):GetComponent("Text").text = "消耗"
-- icon:GetComponent("Image").sprite = SetIcon(53)
-- num:GetComponent("Text").text = "×" .. 1
this.root.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.MonsterCamp })
end
function this.StartFight()
local isSkip = MonsterCampManager.GetBattleJump()
if not isSkip then
this.StraightBattle()
else
-- 请求战斗结果
NetManager.GetMonsterFightResult(MonsterCampManager.monsterWave, FormationTypeDef.FORMATION_NORMAL, function (msg)
if msg.result == 0 then
UIManager.OpenPanel(UIName.BattleFailPopup, nil, false, UIName.MonsterCampPanel)
else
local result = {}
result.drop = msg.enventDrop
UIManager.OpenPanel(UIName.BattleWinPopup, nil, false, 5, result, true, true)
MonsterCampManager.monsterWave = MonsterCampManager.monsterWave + 1
end
end)
end
end
function this.StraightBattle()
local MonsterGroupId = monsterCampConfig[MonsterCampManager.monsterWave].Monster
NetManager.RequestMonsterCampFight(MonsterCampManager.monsterWave, function (msg)
UIManager.OpenPanel(UIName.BattleStartPopup, function ()
local fightData = BattleManager.GetBattleServerData(msg)
UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.MONSTER_CAMP, function (result)
if result.result == 0 then
else
MonsterCampManager.monsterWave = MonsterCampManager.monsterWave + 1
end
-- 返回那个界面
UIManager.OpenPanel(UIName.MonsterCampPanel)
end)
end)
end)
end
return this