112 lines
4.0 KiB
Lua
112 lines
4.0 KiB
Lua
----- 锁妖塔 -----
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local MonsterCampFormation = {}
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local this = MonsterCampFormation
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local monsterCampConfig = ConfigManager.GetConfig(ConfigName.FloodConfig)
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--- 是否需要切换编队的功能
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this.IsNeedChangeFormation = false
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--- 逻辑初始化
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function this.Init(root)
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this.root = root
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this.InitView()
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end
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--- 获取需要显示的编队id
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function this.GetFormationIndex()
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return FormationTypeDef.MONSTER_CAMP_ATTACK
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end
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--- btn1点击回调事件
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function this.On_BtnLeft_Click()
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if this.root.order >= 1 then
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--保存编队
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FormationManager.RefreshFormation(this.root.curFormationIndex, this.root.choosedList,this.root.tibu,
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FormationManager.formationList[this.root.curFormationIndex].teamPokemonInfos,nil,
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FormationManager.formationList[this.root.curFormationIndex].formationId)
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else
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PopupTipPanel.ShowTip(string.format(GetLanguageStrById(10701), 1))
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return
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end
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-- 判断编队
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if #FormationManager.formationList[FormationTypeDef.FORMATION_NORMAL].teamHeroInfos == 0 then
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PopupTipPanel.ShowTipByLanguageId(10702)
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return
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end
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-- 判断是否够那个啥
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-- local itemNum = BagManager.GetItemCountById(53)
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-- if itemNum <= 0 then
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-- -- PopupTipPanel.ShowTip("道具不足,请购买!")
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-- UIManager.OpenPanel(UIName.QuickPurchasePanel,{ type = UpViewRechargeType.MonsterCampTicket })
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-- return
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-- end
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this.StraightBattle()
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end
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function this.InitView()
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this.root.bg:SetActive(true)
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this.root.btnLeft:SetActive(true)
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-- this.root.failText:SetActive(true)
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this.root.btnLeftTxt.text = GetLanguageStrById(10709)
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-- local costTip = this.root.costTip
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-- costTip:SetActive(true)
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-- costTip.transform:SetParent(this.root.btn_1.transform)
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-- costTip.transform.localPosition = Vector3.New(0, -60, 0)
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-- Util.GetGameObject(costTip, "vigorImage"):SetActive(false)
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-- Util.GetGameObject(costTip, "vigorNum"):SetActive(false)
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-- Util.GetGameObject(costTip, "text2"):SetActive(true)
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-- local icon = Util.GetGameObject(costTip, "actionImage")
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-- local num = Util.GetGameObject(costTip, "actionNum")
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-- icon:SetActive(true)
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-- num:SetActive(true)
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-- -- 消耗数量
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-- Util.GetGameObject(costTip, "text2"):GetComponent("Text").text = "消耗"
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-- icon:GetComponent("Image").sprite = SetIcon(53)
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-- num:GetComponent("Text").text = "×" .. 1
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this.root.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.MonsterCamp })
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end
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function this.StartFight()
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local isSkip = MonsterCampManager.GetBattleJump()
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if not isSkip then
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this.StraightBattle()
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else
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-- 请求战斗结果
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NetManager.GetMonsterFightResult(MonsterCampManager.monsterWave, FormationTypeDef.FORMATION_NORMAL, function (msg)
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if msg.result == 0 then
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UIManager.OpenPanel(UIName.BattleFailPopup, nil, false, UIName.MonsterCampPanel)
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else
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local result = {}
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result.drop = msg.enventDrop
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UIManager.OpenPanel(UIName.BattleWinPopup, nil, false, 5, result, true, true)
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MonsterCampManager.monsterWave = MonsterCampManager.monsterWave + 1
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end
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end)
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end
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end
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function this.StraightBattle()
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local MonsterGroupId = monsterCampConfig[MonsterCampManager.monsterWave].Monster
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NetManager.RequestMonsterCampFight(MonsterCampManager.monsterWave, function (msg)
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UIManager.OpenPanel(UIName.BattleStartPopup, function ()
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local fightData = BattleManager.GetBattleServerData(msg)
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UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.MONSTER_CAMP, function (result)
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if result.result == 0 then
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else
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MonsterCampManager.monsterWave = MonsterCampManager.monsterWave + 1
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end
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-- 返回那个界面
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UIManager.OpenPanel(UIName.MonsterCampPanel)
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end)
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end)
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end)
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end
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return this |