sk-client/Assets/ManagedResources/~Lua/Modules/Ladders/LaddersArenaManager.lua

214 lines
6.7 KiB
Lua

LaddersArenaManager = {};
local this = LaddersArenaManager
local specialConfig = ConfigManager.GetConfig(ConfigName.SpecialConfig)
function this.Initialize()
end
this.drop = nil
this.newScore = nil
this.defchange = nil
local challeageTimeToday = 0
local ArenaInfo = {}
local EnemyList = {}
local stage
local endTime
local enterable
local isGroup
local maxRank
-- 接受服务器竞技场基础数据
function this.ReceiveBaseArenaData(msg)
ArenaInfo = msg.arenaInfo
EnemyList = msg.arenaInfo.arenaEnemys
stage = msg.stage
endTime = msg.endTime
enterable = msg.enterable
isGroup = msg.isGroup
maxRank = msg.maxRank
challeageTimeToday = msg.ackTimes
end
function this.FreeChallengeCount()
local freeCount = specialConfig[109].Value
end
-- 获取跨服竞技场剩余时间
function this.GetLeftTime()
local leftTime = ActTimeCtrlManager.GetActLeftTime(FUNCTION_OPEN_TYPE.laddersChallenge)
leftTime = leftTime < 0 and 0 or leftTime
return leftTime
end
-- 请求挑战
function this.RequestArenaChallenge(index, isSkip, func)
-- 判断剩余时间
if this.GetLeftTime() <= 0 then
PopupTipPanel.ShowTip(GetLanguageStrById(10083))
return
end
-- 获取挑战队伍,检测挑战队伍是否可用
local teamId = FormationTypeDef.FORMATION_NORMAL--FormationTypeDef.FORMATION_ARENA_ATTACK
local formationList = FormationManager.GetFormationByID(teamId)
if #formationList.teamHeroInfos == 0 then
PopupTipPanel.ShowTip(GetLanguageStrById(10084))
return
end
-- 获取敌方uid
if not EnemyList[index] then return end
this.enemy = EnemyList[index]
-- fightInfo
local structA = {
head = PlayerManager.head,
headFrame = PlayerManager.frame,
name = PlayerManager.nickName,
formationId = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_NORMAL).formationId,
investigateLevel = FormationCenterManager.GetInvestigateLevel()
}
local structB = {
head = this.enemy.personInfo.head,
headFrame = this.enemy.personInfo.headFrame,
name = this.enemy.personInfo.name,
formationId = this.enemy.personInfo.formationId or 1,
investigateLevel = this.enemy.personInfo.investigateLevel
}
BattleManager.SetAgainstInfoData(nil, structA, structB)
-- 请求挑战
NetManager.GetWorldArenaChallengeRequest(teamId, this.enemy.personInfo.uid, this.enemy.personInfo.rank,ArenaInfo.score,0, function(msg)
if msg.err == -1 then
PopupTipPanel.ShowTip(GetLanguageStrById(50298))
return
end
this.drop = msg.drop
this.newScore = msg.arenaInfo.score
this.defchange = msg.defchange
this.fightResult = msg.fightResult
-- 新的敌人数据
--调用回调事件,关闭编队界面
if func then func(msg) end
--- 判断是否要播放战斗回放
local fightData = msg.fightData
if isSkip == 0 then
-- 播放完成后,打开结果界面
this.RequestReplayRecord(msg.fightResult, fightData, nil,function()
BattleRecordManager.SetBattleBothNameStr(PlayerManager.nickName.."|"..this.enemy.personInfo.name)
end)
else
-- 设置战斗数据用于统计战斗
local _fightData = BattleManager.GetBattleServerData({fightData = fightData}, 1)
BattleRecordManager.SetBattleRecord(_fightData)
BattleRecordManager.SetBattleBothNameStr(PlayerManager.nickName.."|"..this.enemy.personInfo.name)
end
-- EnemyList = msg.arenaInfo.arenaEnemys
-- ArenaInfo = msg.arenaInfo
local formation = FormationManager.GetFormationByID(FormationTypeDef.LADDERS_DEFEND)
if #formation.teamHeroInfos == 0 then
FormationManager.RefreshFormationData(function()end)
end
end)
end
--获取状态
function this.GetStage()
return stage
end
--获取竞技场基础数据
function this.GetArenaBaseData()
return ArenaInfo
end
--获取敌人数据
function this.GetEnemyList()
return EnemyList
end
--获取自身排名
function this.GetMyRank()
return ArenaInfo.score
end
--获取最高成绩
function this.GetMaxRank()
return maxRank
end
function this.Enterable()
return enterable
end
function this.GetGightResult()
return this.fightResult
end
--获取免费次数
function this.GetFreeCount()
--两部分构成 免费次数&道具个数
local freeTime = tonumber(G_SpecialConfig[109].Value)
local storeData = ConfigManager.GetConfigDataByDoubleKey(ConfigName.StoreConfig,"StoreId",7,"Limit",PRIVILEGE_TYPE.BuyLADDERS)
local itemNum = BagManager.GetTotalItemNum(storeData.Goods[1][1])
if challeageTimeToday - freeTime >= 0 then
return 0 + itemNum
else
return freeTime - challeageTimeToday + itemNum
end
end
function this.GetCost()
local storeData = ConfigManager.GetConfigDataByDoubleKey(ConfigName.StoreConfig,"StoreId",7,"Limit",PRIVILEGE_TYPE.BuyLADDERS)
local count = PrivilegeManager.GetPrivilegeRemainValue(PRIVILEGE_TYPE.BuyLADDERS)
local ary = storeData.Cost[2]
local addValue = ary[#ary-count+1]
return storeData.Cost[1][1],addValue
end
function this.GetLaddarsAckTimes()
return challeageTimeToday
end
function this.RefreshLaddarsAckTimes(time)
challeageTimeToday = challeageTimeToday + time
end
--- 请求开始播放回放
--- isWin 战斗结果 1 胜利 0 失败
--- fightData 战斗数据
--- nameStr 交战双方名称
--- doneFunc 战斗播放完成要回调的事件
function this.RequestReplayRecord(isWin, fightData, nameStr, doneFunc)
local fightData = BattleManager.GetBattleServerData({fightData = fightData}, 1)
local battlePanel = UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.Ladders_Challenge, doneFunc)
battlePanel:ShowNameShow(isWin, nameStr)
--firstCamp
end
-- 请求新的对手数据
this._RefreshTimeStemp = 0
function this.RequestNewArenaEnemy(func)
-- 判断剩余时间
if this.GetLeftTime() <= 0 then
PopupTipPanel.ShowTip(GetLanguageStrById(10083))
return
end
local curTimeStemp = GetTimeStamp()
local limitTime = 3
-- 计算距离下一次刷新剩余时间
local lastTime = math.floor(limitTime - (curTimeStemp - this._RefreshTimeStemp))
if this._RefreshTimeStemp ~= 0 and lastTime > 0 then
PopupTipPanel.ShowTip(lastTime..GetLanguageStrById(10087))
return
end
this._RefreshTimeStemp = curTimeStemp
-- 请求刷新数据,并刷新显示
NetManager.GetWorldArenaInfoRequest(false,true,function(msg)
EnemyList = msg.arenaInfo.arenaEnemys
func()
PopupTipPanel.ShowTip(GetLanguageStrById(10088))
end)
end
return this