sk-client/Assets/ManagedResources/~Lua/Modules/Lead/LeadGotoActivationPanel.lua

51 lines
1.4 KiB
Lua

require("Base/BasePanel")
LeadGotoActivationPanel = Inherit(BasePanel)
local this = LeadGotoActivationPanel
--初始化组件(用于子类重写)
function LeadGotoActivationPanel:InitComponent()
this.btnBack = Util.GetGameObject(this.gameObject, "btnBack")
this.mask = Util.GetGameObject(this.gameObject, "mask")
this.btnGotoActivation = Util.GetGameObject(this.gameObject, "btnGotoActivation")
end
--绑定事件(用于子类重写)
function LeadGotoActivationPanel:BindEvent()
Util.AddClick(this.btnBack, function ()
self:ClosePanel()
end)
Util.AddClick(this.mask, function ()
self:ClosePanel()
end)
Util.AddClick(this.btnGotoActivation, function ()
self:ClosePanel()
JumpManager.GoJump(36006)
end)
end
--添加事件监听(用于子类重写)
function LeadGotoActivationPanel:AddListener()
end
--移除事件监听(用于子类重写)
function LeadGotoActivationPanel:RemoveListener()
end
--界面打开时调用(用于子类重写)
function LeadGotoActivationPanel:OnOpen()
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function LeadGotoActivationPanel:OnShow()
end
--界面关闭时调用(用于子类重写)
function LeadGotoActivationPanel:OnClose()
end
--界面销毁时调用(用于子类重写)
function LeadGotoActivationPanel:OnDestroy()
end
return LeadGotoActivationPanel