sk-client/Assets/ManagedResources/~Lua/Modules/Medal/MedalAtlasPopup.lua

152 lines
6.0 KiB
Lua

require("Base/BasePanel")
MedalAtlasPopup = Inherit(BasePanel)
local this = MedalAtlasPopup
local MedalConfig = ConfigManager.GetConfig(ConfigName.MedalConfig)
local MedalSuitConfig = ConfigManager.GetConfig(ConfigName.MedalSuitConfig)
local MedalSuitType = ConfigManager.GetConfig(ConfigName.MedalSuitType)
local PropertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
local TabBox = require("Modules/Common/TabBox")
local _TabData={ [1] = { default = "x1_haoyou_biaoqian_weixuanzhong", select = "x1_haoyou_biaoqian_weixuanzhong", name = GetLanguageStrById(50312)},
[2] = { default = "x1_haoyou_biaoqian_weixuanzhong_quekou", select = "x1_haoyou_biaoqian_weixuanzhong_quekou", name = GetLanguageStrById(50313)},
[3] = { default = "x1_haoyou_biaoqian_weixuanzhong_quekou", select = "x1_haoyou_biaoqian_weixuanzhong_quekou", name = GetLanguageStrById(50314)},
}
local QualityTypeList --满足交换条件的面板
----------------------------------图谱
--初始化组件(用于子类重写)
function MedalAtlasPopup:InitComponent()
this.Mask=Util.GetGameObject(self.gameObject,"Mask")
this.btnBack = Util.GetGameObject(self.gameObject,"btnBack")
this.scroll = Util.GetGameObject(self.gameObject,"scroll")
this.tabBox = Util.GetGameObject(self.gameObject, "TabBox")
this.itemPre = Util.GetGameObject(self.gameObject,"ItemPre")
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.scroll.transform,
this.itemPre, nil, Vector2.New(this.scroll.transform.rect.width, this.scroll.transform.rect.height), 1, 2, Vector2.New(10, 0))
this.ScrollView.moveTween.MomentumAmount = 1
this.ScrollView.moveTween.Strength = 2
this.mask = Util.GetGameObject(self.gameObject,"TabBox/mask")
this.isFirstOpen = true
this.maskCurPos = this.mask.transform.position
end
--绑定事件(用于子类重写)
function MedalAtlasPopup:BindEvent()
Util.AddClick(this.btnBack,function()
self:ClosePanel()
end)
Util.AddClick(this.Mask,function()
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function MedalAtlasPopup:AddListener()
end
--移除事件监听(用于子类重写)
function MedalAtlasPopup:RemoveListener()
end
--界面打开时调用(用于子类重写)
function MedalAtlasPopup:OnOpen(...)
local args = {...}
QualityTypeList={}
--所有满足条件的勋章
local AllitemList = {}
for k,v in ConfigPairs(MedalConfig) do
table.insert(AllitemList, v)
end
for k,v in ipairs(AllitemList) do
local itemIdList = {}
local QualityType = v.Quality
if QualityTypeList[QualityType] then
table.insert(QualityTypeList[QualityType],v.Id)
QualityTypeList[QualityType] = QualityTypeList[QualityType]
else
table.insert(itemIdList,v.Id)
QualityTypeList[QualityType] = itemIdList
end
end
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function MedalAtlasPopup:OnShow()
this.TabCtrl = TabBox.New()
this.TabCtrl:SetTabAdapter(this.TabAdapter)
this.TabCtrl:SetChangeTabCallBack(this.SwitchView)
this.TabCtrl:Init(this.tabBox, _TabData,1)
this.mask.transform.position = this.maskCurPos
Util.GetGameObject(this.mask,"Text"):GetComponent("Text").text = _TabData[1].name
end
function MedalAtlasPopup:OnSortingOrderChange()
end
--界面关闭时调用(用于子类重写)
function MedalAtlasPopup:OnClose()
end
--界面销毁时调用(用于子类重写)
function MedalAtlasPopup:OnDestroy()
end
function this.TabAdapter(tab, index, status)
Util.GetGameObject(tab,"Image"):GetComponent("Image").sprite = Util.LoadSprite(_TabData[index][status])
Util.GetGameObject(tab, "Text"):GetComponent("Text").text = _TabData[index].name
if this.isFirstOpen then
if index == 3 then
this.isFirstOpen = false
end
else
this.mask.transform.position = tab.transform.position
Util.GetGameObject(this.mask,"Text"):GetComponent("Text").text = Util.GetGameObject(tab, "Text"):GetComponent("Text").text
end
end
function this.SwitchView(index)
local itemlist = QualityTypeList[index + 2]
this.ScrollView:SetData(itemlist, function(index, Item)
this:SetData(Item,itemlist[index])
end)
end
function this:SetData(go,data)
go:SetActive(true)
local MedalConfigData = MedalConfig[data]
this.frame = Util.GetGameObject(go,"frame")
this.icon = Util.GetGameObject(go,"frame/icon")
-- this.pro = Util.GetGameObject(go,"frame/pro")
--this.starPre=Util.GetGameObject(go,"frame/starPre")
this.star = Util.GetGameObject(go,"frame/star")
this.name = Util.GetGameObject(go,"name")
this.type = Util.GetGameObject(go,"type")
-- this.suitIcon = Util.GetGameObject(go,"suitIcon")
this.suitName = Util.GetGameObject(go,"suitName")
this.frame:GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(MedalConfigData.Quality))
this.icon:GetComponent("Image").sprite = Util.LoadSprite(MedalConfigData.Icon)
-- this.pro:GetComponent("Text").text = MedalManager.GetQualityName(MedalConfigData.Quality)
SetHeroStars(this.star, MedalConfigData.Star)
local Name = MedalSuitType[MedalSuitConfig[MedalConfigData.Suit].Type].Name
this.name:GetComponent("Text").text = string.format("[%s]%s", MedalManager.GetQualityName(MedalConfigData.Quality),string.sub(GetLanguageStrById(MedalConfigData.TypeName), 1, 2*3))
this.type:GetComponent("Text").text = string.format(GetLanguageStrById(23054),string.sub(GetLanguageStrById(Name),1, 2*3))
-- this.suitIcon:GetComponent("Image").sprite = Util.LoadSprite(MedalSuitType[MedalSuitConfig[MedalConfigData.Suit].Type].Icon)
this.suitName:GetComponent("Text").text = GetLanguageStrById(Name)
Util.AddOnceClick(this.frame, function()
UIManager.OpenPanel(UIName.MedalParticularsPopup,data,nil,false,nil,false,false)--data勋章ID 槽位ID 随机属性ID 已添加的勋章列表
end)
end
return MedalAtlasPopup