sk-client/Assets/ManagedResources/~Lua/Modules/Medal/MedalConversionTargetPopup.lua

192 lines
7.6 KiB
Lua

require("Base/BasePanel")
MedalConversionTargetPopup = Inherit(BasePanel)
local this = MedalConversionTargetPopup
local MedalConfig = ConfigManager.GetConfig(ConfigName.MedalConfig)
local PropertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local TabBox = require("Modules/Common/TabBox")
local _TabData={ [1] = { default = "x1_haoyou_biaoqian_weixuanzhong", select = "x1_haoyou_biaoqian_xuanzhong", name =GetLanguageStrById(23144)},
[2] = { default = "x1_haoyou_biaoqian_weixuanzhong_quekou", select = "x1_haoyou_biaoqian_xuanzhong", name =GetLanguageStrById(23145)},
[3] = { default = "x1_haoyou_biaoqian_weixuanzhong_quekou", select = "x1_haoyou_biaoqian_xuanzhong", name =GetLanguageStrById(23146)},
[4] = { default = "x1_haoyou_biaoqian_weixuanzhong_quekou", select = "x1_haoyou_biaoqian_xuanzhong", name =GetLanguageStrById(23147)},
}
local curIndex = 1
local showPanel --MedalConversionPopup
local siteTypeList --满足交换条件的面板
local selectItem
local btnList = {}
local selfMedalConfigData
------------------------------勋章转化
--初始化组件(用于子类重写)
function MedalConversionTargetPopup:InitComponent()
this.Mask = Util.GetGameObject(self.gameObject,"Mask")
this.btnBack = Util.GetGameObject(self.gameObject,"btnBack")
this.scroll = Util.GetGameObject(self.gameObject,"scroll")
this.tabBox = Util.GetGameObject(self.gameObject, "TabBox")
this.itemPre = Util.GetGameObject(self.gameObject,"ItemPre")
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.scroll.transform,
this.itemPre, nil, Vector2.New(this.scroll.transform.rect.width, this.scroll.transform.rect.height), 1, 1, Vector2.New(60, 0))
this.ScrollView.moveTween.MomentumAmount = 1
this.ScrollView.moveTween.Strength = 2
end
--绑定事件(用于子类重写)
function MedalConversionTargetPopup:BindEvent()
Util.AddClick(this.btnBack,function()
self:ClosePanel()
end)
Util.AddClick(this.Mask,function()
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function MedalConversionTargetPopup:AddListener()
end
--移除事件监听(用于子类重写)
function MedalConversionTargetPopup:RemoveListener()
end
--界面打开时调用(用于子类重写)
--1.勋章转化选择panel 2.勋章Id 3.指定打开页签(默认第一个)
function MedalConversionTargetPopup:OnOpen(...)
local args = {...}
showPanel = args[1]
this.itemData = args[2]
curIndex = args[3] or 1
--this.heroId=args[4]
selfMedalConfigData = this.itemData.medalConfig
siteTypeList = {}
--所有满足条件的勋章
local AllitemList = ConfigManager.GetAllConfigsDataByDoubleKey("MedalConfig", "Quality", selfMedalConfigData.Quality, "Star", selfMedalConfigData.Star)
for k,v in ipairs(AllitemList) do
local itemIdList = {}
local siteType = v.SiteType
if v.Id ~= selfMedalConfigData.Id then
if siteTypeList[siteType] then
table.insert(siteTypeList[siteType],v.Id)
siteTypeList[siteType]=siteTypeList[siteType]
else
table.insert(itemIdList,v.Id)
siteTypeList[siteType]=itemIdList
end
end
end
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function MedalConversionTargetPopup:OnShow()
--selectItem=itemId
this.TabCtrl = TabBox.New()
this.TabCtrl:SetTabAdapter(this.TabAdapter)
this.TabCtrl:SetChangeTabCallBack(this.SwitchView)
this.TabCtrl:Init(this.tabBox, _TabData, curIndex)
end
function MedalConversionTargetPopup:OnSortingOrderChange()
end
--界面关闭时调用(用于子类重写)
function MedalConversionTargetPopup:OnClose()
if selectItem~=nil then
showPanel:UpdateTargetData(selectItem)
end
end
--界面销毁时调用(用于子类重写)
function MedalConversionTargetPopup:OnDestroy()
end
function this.TabAdapter(tab, index, status)
local tabLab = Util.GetGameObject(tab, "Text")
Util.GetGameObject(tab,"Image"):GetComponent("Image").sprite = Util.LoadSprite(_TabData[index][status])
tabLab:GetComponent("Text").text = _TabData[index].name
local select = Util.GetGameObject(tab, "select")
select:GetComponent("Text").text = _TabData[index].name
select:SetActive(status == "select")
tabLab:SetActive(status == "default")
end
function this.SwitchView(index)
btnList = {}
local itemlist = siteTypeList[index]
--selectItem=this.itemData.id
this.ScrollView:SetData(itemlist, function(index, shopItem)
this:SetData(shopItem,itemlist[index])
-- if btnList[this.itemData.id] then
-- Util.SetGray(btnList[this.itemData.id],true)
-- end
end)
-- for k,v in pairs(btnList)
end
function this:SetData(go,data)
local MedalConfigData = MedalConfig[data]--data.medalConfig
go:SetActive(true)
this.frame = Util.GetGameObject(go,"frame")
this.icon = Util.GetGameObject(go,"frame/icon")
this.name = Util.GetGameObject(go,"name")
this.starGrid = Util.GetGameObject(go,"frame/starGrid")
this.base = Util.GetGameObject(go,"base")
this.baseIcon = Util.GetGameObject(this.base,"icon")
this.baseName = Util.GetGameObject(this.base,"icon/name")
this.baseValue = Util.GetGameObject(this.base,"icon/name/value")
this.random = Util.GetGameObject(go,"random")--随机属性不显示
-- this.randomIcon1=Util.GetGameObject(this.random,"icon1")
-- this.randomeValue1=Util.GetGameObject(this.random,"icon1/value1")
-- this.randomIcon2=Util.GetGameObject(this.random,"icon2")
-- this.randomeValue2=Util.GetGameObject(this.random,"icon2/value2")
local ConversionBtn = Util.GetGameObject(go,"ConversionBtn")
SetHeroStars(this.starGrid,MedalConfigData.Star)
this.frame:GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(MedalConfigData.Quality))
this.icon:GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(ItemConfig[data].ResourceID))
this.name:GetComponent("Text").text = GetStringByEquipQua(MedalConfigData.Quality,string.format(GetLanguageStrById(23055),
MedalManager.GetQualityName(MedalConfigData.Quality),
MedalConfigData.Star,
GetLanguageStrById(MedalConfigData.TypeName)))
local PropertyConfigData = PropertyConfig[MedalConfigData.BasicAttr[1]]
this.baseIcon:GetComponent("Image").sprite = Util.LoadSprite(PropertyConfigData.Icon)
this.baseName:GetComponent("Text").text = GetLanguageStrById(PropertyConfigData.Info)
this.baseValue:GetComponent("Text").text = "+"..GetPropertyFormatStr(PropertyConfigData.Style,MedalConfigData.BasicAttr[2])
btnList[data] = ConversionBtn
if selectItem == data then
Util.SetGray(btnList[selectItem],true)
else
Util.SetGray(btnList[data],false)
end
Util.AddOnceClick(ConversionBtn, function()
if btnList[selectItem] ~= nil then
Util.SetGray(btnList[selectItem],false)
end
if data == this.itemData.id then
PopupTipPanel.ShowTipByLanguageId(23062)
else
Util.SetGray(btnList[data],true)
selectItem = data
self:ClosePanel()
-- MedalManager.ConversionMedal(this.itemData.idDyn,data,this.heroId,this.itemData.position,function()
-- Util.SetGray(btnList[data],true)
-- selectItem = data
-- PopupTipPanel.ShowTip("转化成功")
-- end)
end
end)
end
return MedalConversionTargetPopup