481 lines
20 KiB
Lua
481 lines
20 KiB
Lua
require("Base/BasePanel")
|
|
MedalParticularsPopup = Inherit(BasePanel)
|
|
local this = MedalParticularsPopup
|
|
local MedalConfig = ConfigManager.GetConfig(ConfigName.MedalConfig)
|
|
local PropertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
|
|
local MedalSuitConfig = ConfigManager.GetConfig(ConfigName.MedalSuitConfig)
|
|
local MedalSuitType = ConfigManager.GetConfig(ConfigName.MedalSuitType)
|
|
local PassiveSkillConfig = ConfigManager.GetConfig(ConfigName.PassiveSkillConfig)
|
|
local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
|
|
local MedalConfigData
|
|
local suitTypeList----勋章分类List
|
|
--local isShowBtn=false --是否显示按钮
|
|
--初始化组件(用于子类重写)
|
|
function MedalParticularsPopup:InitComponent()
|
|
|
|
this.mask = Util.GetGameObject(self.gameObject,"mask")
|
|
this.backbtn = Util.GetGameObject(self.gameObject,"mask/backbtn")
|
|
this.describe = Util.GetGameObject(self.gameObject,"bg/describe")
|
|
-- this.bg = Util.GetGameObject(this.describe,"BG")
|
|
this.frame = Util.GetGameObject(this.describe,"frame")
|
|
this.icon = Util.GetGameObject(this.describe,"frame/icon")
|
|
-- this.pro = Util.GetGameObject(this.describe,"frame/pro")
|
|
--this.starPre=Util.GetGameObject(go,"frame/starPre")
|
|
this.star = Util.GetGameObject(this.describe,"frame/star")
|
|
this.name = Util.GetGameObject(this.describe,"name")
|
|
this.type = Util.GetGameObject(this.describe,"type")
|
|
-- this.suitIcon = Util.GetGameObject(this.describe,"suitIcon")
|
|
this.suitName = Util.GetGameObject(this.describe,"suitName")
|
|
this.Tiptext = Util.GetGameObject(this.describe,"tip")
|
|
|
|
-- this.helpBtn = Util.GetGameObject(this.describe,"helpBtn")
|
|
|
|
this.base = Util.GetGameObject(self.gameObject,"base")
|
|
this.baseIcon = Util.GetGameObject(this.base,"icon")
|
|
this.baseName = Util.GetGameObject(this.base,"icon/name")
|
|
this.baseValue = Util.GetGameObject(this.base,"icon/value")
|
|
|
|
this.random = Util.GetGameObject(self.gameObject,"random")
|
|
this.randomPro1 = Util.GetGameObject(this.random,"pro1")
|
|
this.randomIcon1 = Util.GetGameObject(this.randomPro1,"icon")
|
|
this.randomName1 = Util.GetGameObject(this.randomPro1,"name")
|
|
this.randomValue1 = Util.GetGameObject(this.randomPro1,"value")
|
|
this.randomPro2 = Util.GetGameObject(this.random,"pro2")
|
|
this.randomIcon2 = Util.GetGameObject(this.randomPro2,"icon")
|
|
this.randomName2 = Util.GetGameObject(this.randomPro2,"name")
|
|
this.randomValue2 = Util.GetGameObject(this.randomPro2,"value")
|
|
|
|
this.suit = Util.GetGameObject(self.gameObject,"suit")
|
|
this.suitname = Util.GetGameObject(this.suit,"name")
|
|
this.suitIcon1 = Util.GetGameObject(this.suit,"icon1")
|
|
this.suitValue1 = Util.GetGameObject(this.suit,"icon1/value")
|
|
this.suitActivate1 = Util.GetGameObject(this.suit,"icon1/activate")
|
|
this.suitIcon2 = Util.GetGameObject(this.suit,"icon2")
|
|
this.suitValue2 = Util.GetGameObject(this.suit,"icon2/value")
|
|
this.suitActivate2 = Util.GetGameObject(this.suit,"icon2/activate")
|
|
|
|
this.skill = Util.GetGameObject(self.gameObject,"skill")
|
|
this.skillIcon = Util.GetGameObject(this.skill,"skillIcon")
|
|
this.skillName = Util.GetGameObject(this.skill,"skillIcon/name")
|
|
this.skillValue = Util.GetGameObject(this.skill,"skillIcon/value")
|
|
|
|
|
|
this.Btns = Util.GetGameObject(self.gameObject,"Btns")
|
|
this.DownBtn = Util.GetGameObject(this.Btns,"DownBtn")
|
|
this.SellBtn = Util.GetGameObject(this.Btns,"SellBtn")
|
|
this.TeachBtn = Util.GetGameObject(this.Btns,"TeachBtn")
|
|
|
|
this.ChangelBtn = Util.GetGameObject(this.Btns,"ChangelBtn")
|
|
this.WearBtn = Util.GetGameObject(this.Btns,"WearBtn")
|
|
this.CompoundBtn = Util.GetGameObject(this.Btns,"CompoundBtn")
|
|
this.ConversionBtn = Util.GetGameObject(this.Btns,"ConversionBtn")
|
|
|
|
this.Image = Util.GetGameObject(self.gameObject,"Image")
|
|
end
|
|
|
|
--绑定事件(用于子类重写)
|
|
function MedalParticularsPopup:BindEvent()
|
|
Util.AddClick(this.mask,function()
|
|
self:ClosePanel()
|
|
end)
|
|
Util.AddClick(this.backbtn,function()
|
|
self:ClosePanel()
|
|
end)
|
|
--出售
|
|
Util.AddClick(this.SellBtn,function()
|
|
UIManager.OpenPanel(UIName.GeneralPopup, GENERAL_POPUP_TYPE.MedalSell, this.itemData)
|
|
self:ClosePanel()
|
|
end)
|
|
|
|
--卸下
|
|
Util.AddClick(this.DownBtn,function()
|
|
MedalManager.UnloadMedal(this.heroId,this.sizeId,this.itemData.idDyn,function()
|
|
Log(GetLanguageStrById(23065))
|
|
|
|
end)
|
|
|
|
self:ClosePanel()
|
|
end)
|
|
--调教
|
|
Util.AddClick(this.TeachBtn,function()
|
|
-- 勋章调教条件限制
|
|
if MedalConfigData.CanRefine==1 then
|
|
UIManager.OpenPanel(UIName.MedalTeachPopup,this.itemData)--勋章
|
|
self:ClosePanel()
|
|
else
|
|
PopupTipPanel.ShowTipByLanguageId(23066)
|
|
end
|
|
|
|
end)
|
|
--穿戴
|
|
Util.AddClick(this.WearBtn,function()
|
|
UIManager.OpenPanel(UIName.HeroMainPanel)
|
|
self:ClosePanel()
|
|
end)
|
|
--更换
|
|
Util.AddClick(this.ChangelBtn,function()
|
|
UIManager.OpenPanel(UIName.MedalChangelPopup,this.sizeId,this.heroId)--槽位id
|
|
self:ClosePanel()
|
|
end)
|
|
--合成
|
|
Util.AddClick(this.CompoundBtn,function()
|
|
if MedalConfigData.NextId ~= 0 then
|
|
UIManager.OpenPanel(UIName.CompoundPanel,3)
|
|
self:ClosePanel()
|
|
else
|
|
PopupTipPanel.ShowTipByLanguageId(23067)
|
|
end
|
|
self:ClosePanel()
|
|
end)
|
|
--转化
|
|
Util.AddClick(this.ConversionBtn,function()
|
|
--勋章转化条件限制
|
|
if MedalConfigData.CanChange == 1 then
|
|
if this.isWear then
|
|
UIManager.OpenPanel(UIName.MedalConversionPopup,this.itemData,this.heroId)--勋章
|
|
else
|
|
UIManager.OpenPanel(UIName.MedalConversionPopup,this.itemData,this.heroId)--勋章
|
|
end
|
|
self:ClosePanel()
|
|
else
|
|
PopupTipPanel.ShowTipByLanguageId(23068)
|
|
end
|
|
end)
|
|
|
|
|
|
end
|
|
|
|
--添加事件监听(用于子类重写)
|
|
function MedalParticularsPopup:AddListener()
|
|
|
|
end
|
|
|
|
--移除事件监听(用于子类重写)
|
|
function MedalParticularsPopup:RemoveListener()
|
|
|
|
end
|
|
|
|
--界面打开时调用(用于子类重写)
|
|
--1.data勋章ID 2.槽位ID 3.是否穿戴 4.英雄ID 5.是否拥有 6.按钮显隐
|
|
function MedalParticularsPopup:OnOpen(...)
|
|
local args = {...}
|
|
this.itemData = args[1]--可代表id
|
|
this.sizeId = args[2]
|
|
this.isWear = args[3]
|
|
this.heroId = args[4]
|
|
this.isHave = args[5]--true:this.itemData为结构组 false:勋章道具ID
|
|
this.btnShow = args[6]
|
|
end
|
|
|
|
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
|
|
function MedalParticularsPopup:OnShow()
|
|
--this.Btns:SetActive(isShowBtn)
|
|
--this:SuitIsActive()
|
|
this:ShowItemInfo()
|
|
|
|
end
|
|
function MedalParticularsPopup:OnSortingOrderChange()
|
|
end
|
|
|
|
|
|
--界面关闭时调用(用于子类重写)
|
|
function MedalParticularsPopup:OnClose()
|
|
end
|
|
|
|
--界面销毁时调用(用于子类重写)
|
|
function MedalParticularsPopup:OnDestroy()
|
|
|
|
end
|
|
|
|
function this:ShowItemInfo()
|
|
if this.isHave then
|
|
MedalConfigData=this.itemData.medalConfig
|
|
else
|
|
MedalConfigData=MedalConfig[this.itemData]
|
|
end
|
|
-- this.bg:GetComponent("Image").sprite=Util.LoadSprite(GetQuantityTipsColorByQuality(MedalConfigData.Quality))
|
|
this.frame:GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(MedalConfigData.Quality))
|
|
if this.isHave then
|
|
this.icon:GetComponent("Image").sprite = Util.LoadSprite(this.itemData.icon)
|
|
else
|
|
this.icon:GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(ItemConfig[this.itemData].ResourceID))
|
|
end
|
|
-- this.pro:GetComponent("Text").text = MedalManager.GetQualityName(MedalConfigData.Quality)
|
|
-- this.star:SetActive(false)
|
|
--if MedalConfigData.Star>1 then
|
|
-- this.star:SetActive(true)
|
|
-- this.star:GetComponent("Text").text = MedalConfigData.Star
|
|
--end
|
|
SetHeroStars(this.star,MedalConfigData.Star)
|
|
local str = this.SetColor(MedalConfigData.Quality)
|
|
|
|
if this.isHave then
|
|
this.name:GetComponent("Text").text = GetStringByEquipQua(MedalConfigData.Quality,GetLanguageStrById(ItemConfig[this.itemData.id].Name))
|
|
-- this.name:GetComponent("Text").text = string.format(str,GetLanguageStrById(ItemConfig[this.itemData.id].Name))
|
|
else
|
|
-- this.name:GetComponent("Text").text = string.format(str,GetLanguageStrById(ItemConfig[this.itemData].Name))
|
|
this.name:GetComponent("Text").text = GetStringByEquipQua(MedalConfigData.Quality,GetLanguageStrById(ItemConfig[this.itemData].Name))
|
|
end
|
|
local Name = GetLanguageStrById(MedalSuitType[MedalSuitConfig[MedalConfigData.Suit].Type].Name)
|
|
this.type:GetComponent("Text").text = string.sub(Name,1, 2*3)
|
|
-- this.suitIcon:GetComponent("Image").sprite = Util.LoadSprite(MedalSuitType[MedalSuitConfig[MedalConfigData.Suit].Type].Icon)
|
|
this.suitName:GetComponent("Text").text = Name--GetLanguageStrById(Name)
|
|
--基础
|
|
local PropertyConfigData = PropertyConfig[MedalConfigData.BasicAttr[1]]
|
|
this.baseIcon:GetComponent("Image").sprite = Util.LoadSprite(PropertyConfigData.Icon)
|
|
this.baseName:GetComponent("Text").text = GetLanguageStrById(PropertyConfigData.Info)
|
|
this.baseValue:GetComponent("Text").text = "+"..GetPropertyFormatStr(PropertyConfigData.Style,MedalConfigData.BasicAttr[2])
|
|
--随机
|
|
this.random:SetActive(MedalConfigData.RefineAttrNum > 0 and this.isHave)
|
|
if MedalConfigData.RefineAttrNum > 0 and this.isHave then
|
|
local RandomProperty = this.itemData.RandomProperty
|
|
this.randomIcon1:GetComponent("Image").sprite = Util.LoadSprite(PropertyConfig[RandomProperty[1].id].Icon)
|
|
this.randomName1:GetComponent("Text").text = GetLanguageStrById(PropertyConfig[RandomProperty[1].id].Info)
|
|
this.randomValue1:GetComponent("Text").text = "+"..GetPropertyFormatStr(PropertyConfig[RandomProperty[1].id].Style,RandomProperty[1].value)
|
|
if MedalConfigData.RefineAttrNum == 1 then
|
|
this.randomPro2:SetActive(false)
|
|
-- this.random:GetComponent("LayoutElement").minHeight = 100
|
|
else
|
|
this.randomPro2:SetActive(true)
|
|
-- this.random:GetComponent("LayoutElement").minHeight = 130
|
|
this.randomIcon2:GetComponent("Image").sprite = Util.LoadSprite(PropertyConfig[RandomProperty[2].id].Icon)
|
|
this.randomName2:GetComponent("Text").text = GetLanguageStrById(PropertyConfig[RandomProperty[2].id].Info)
|
|
this.randomValue2:GetComponent("Text").text = "+"..GetPropertyFormatStr(PropertyConfig[RandomProperty[2].id].Style,RandomProperty[2].value)
|
|
end
|
|
end
|
|
--套装
|
|
local MedalSuitConfigData = MedalSuitConfig[MedalConfigData.Suit]
|
|
local MedalSuitTypeData = MedalSuitType[MedalSuitConfigData.Type]
|
|
--不同打开位置对应不同显示
|
|
--this.suitname:GetComponent("Text").text=string.format("%s(%s/4)",MedalSuitTypeData.Name,suitTypeList[MedalSuitConfigData.Type].num)
|
|
local suitAttr = MedalSuitConfigData.SuitAttr
|
|
|
|
local num1 = suitAttr[1][1]--件数
|
|
local id1 = suitAttr[1][2]--属性id or 8888
|
|
local value1 = suitAttr[1][3]--属性值 or 技能id
|
|
local propertyConfigData = PropertyConfig[id1]
|
|
this.suitIcon1:GetComponent("Image").sprite = Util.LoadSprite(propertyConfigData.Icon)
|
|
this.suitValue1Text = string.format("%s:+%s",GetLanguageStrById(propertyConfigData.Info),GetPropertyFormatStr(propertyConfigData.Style,value1))
|
|
this.suitActivate1Text = string.format(GetLanguageStrById(23069),num1,MedalSuitConfigData.Star)
|
|
this.suitValue1:GetComponent("Text").text = string.format("%s:+%s",GetLanguageStrById(propertyConfigData.Info),GetPropertyFormatStr(propertyConfigData.Style,value1))
|
|
this.suitActivate1:GetComponent("Text").text = string.format(GetLanguageStrById(23069),num1,MedalSuitConfigData.Star)
|
|
|
|
local num2 = suitAttr[2][1]--件数
|
|
local id2= suitAttr[2][2]--属性id or 8888
|
|
local value2 = suitAttr[2][3]--属性值 or 技能id
|
|
this.suitActivate2Text = string.format(GetLanguageStrById(23069),num2,MedalSuitConfigData.Star)
|
|
if id2 == 8888 then
|
|
this.skill:SetActive(true)
|
|
local PassiveSkillConfigData = PassiveSkillConfig[value2]
|
|
--this.suitIcon2:GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(PassiveSkillConfigData.icon))
|
|
this.suitValue2Text1 = GetLanguageStrById(PassiveSkillConfigData.Name)
|
|
this.suitValue2:GetComponent("Text").text = GetLanguageStrById(PassiveSkillConfigData.Name)
|
|
this.suitActivate2:GetComponent("Text").text = string.format(GetLanguageStrById(23069),num2,MedalSuitConfigData.Star)
|
|
this.skillIcon:GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(PassiveSkillConfigData.Icon))
|
|
this.skillValueText = GetLanguageStrById(PassiveSkillConfigData.Desc)
|
|
this.skillValue:GetComponent("Text").text = GetLanguageStrById(PassiveSkillConfigData.Desc)
|
|
this.skillName:GetComponent("Text").text = GetLanguageStrById(PassiveSkillConfigData.Name)
|
|
else
|
|
this.skill:SetActive(false)
|
|
local propertyConfigData = PropertyConfig[id2]
|
|
if propertyConfigData.Icon then
|
|
this.suitIcon2:GetComponent("Image").sprite = Util.LoadSprite(propertyConfigData.Icon)
|
|
end
|
|
this.suitValue2Text2 = string.format("%s:+%s",GetLanguageStrById(propertyConfigData.Info),GetPropertyFormatStr(propertyConfigData.Style,value2))
|
|
this.suitValue2:GetComponent("Text").text = string.format("%s:+%s",GetLanguageStrById(propertyConfigData.Info),GetPropertyFormatStr(propertyConfigData.Style,value2))
|
|
this.suitActivate2:GetComponent("Text").text = string.format(GetLanguageStrById(23069),num2,MedalSuitConfigData.Star)
|
|
end
|
|
|
|
|
|
--套装激活显示
|
|
if this.isWear then
|
|
local colorTrue = Color.New(52, 243, 133, 255)
|
|
local colorFalse = Color.New(255, 255, 255, 153)
|
|
this.suitValue1:GetComponent("Text").color = colorFalse
|
|
this.suitActivate1:GetComponent("Text").color = colorFalse
|
|
this.suitValue2:GetComponent("Text").color = colorFalse
|
|
this.suitActivate2:GetComponent("Text").color = colorFalse
|
|
|
|
local suitActiveList = HeroManager.GetHeroSuitActive(this.heroId)
|
|
if LengthOfTable(suitActiveList) > 0 then
|
|
for i = 1,LengthOfTable(suitActiveList)do
|
|
local data = suitActiveList[i]
|
|
local medalSuitData= MedalManager.GetMedalSuitInfoById(data.suitId)
|
|
--自己套装和激活套装是否一致
|
|
if MedalSuitConfigData.Type == medalSuitData.Type then
|
|
if data.num == 2 then
|
|
--激活星数大于等于自身星数
|
|
if MedalSuitConfigData.Star >= medalSuitData.Star then
|
|
this.suitValue1:GetComponent("Text").text = string.format("<color=#34F385>%s</color>",this.suitValue1Text)
|
|
this.suitActivate1:GetComponent("Text").text = string.format("<color=#34F385>%s</color>",this.suitActivate1Text)
|
|
end
|
|
elseif data.num == 4 then
|
|
if MedalSuitConfigData.Star >= medalSuitData.Star then
|
|
this.suitActivate2:GetComponent("Text").text = string.format("<color=#34F385>%s</color>",this.suitActivate2Text)
|
|
if id2 == 8888 then
|
|
this.skillValue:GetComponent("Text").text = string.format("<color=#34F385>%s</color>",this.skillValueText)
|
|
this.suitValue2:GetComponent("Text").text = string.format("<color=#34F385>%s</color>",this.suitValue2Text1)
|
|
else
|
|
this.suitValue2:GetComponent("Text").text = string.format("<color=#34F385>%s</color>",this.suitValue2Text2)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--提示文字
|
|
this.Tiptext:GetComponent("Text").text = GetLanguageStrById(MedalSuitType[MedalSuitConfig[MedalConfigData.Suit].Type].Desc)
|
|
|
|
--按钮
|
|
if this.isWear then
|
|
this.DownBtn:SetActive(true)
|
|
this.ChangelBtn:SetActive(true)
|
|
this.SellBtn:SetActive(false)
|
|
this.WearBtn:SetActive(false)
|
|
|
|
else
|
|
this.SellBtn:SetActive(true)
|
|
this.WearBtn:SetActive(true)
|
|
this.DownBtn:SetActive(false)
|
|
this.ChangelBtn:SetActive(false)
|
|
|
|
end
|
|
|
|
this.Btns:SetActive(this.btnShow)
|
|
this.Image:SetActive(not this.btnShow)
|
|
|
|
Util.SetGray(this.ConversionBtn,MedalConfigData.CanChange~=1)
|
|
Util.SetGray(this.TeachBtn,MedalConfigData.CanRefine~=1)
|
|
Util.SetGray(this.CompoundBtn,MedalConfigData.NextId==0 )
|
|
|
|
end
|
|
|
|
--勋章激活状态
|
|
-- function this:SuitIsActive()
|
|
|
|
-- local suit1=0--两件套装id
|
|
-- local starNum1=0--两件套对应的星数
|
|
|
|
-- local suit2=0--四件套装id
|
|
-- local starNum2=0--四件套对应的星数
|
|
|
|
|
|
-- suitTypeList={}--勋章分类List
|
|
-- for i = 1, LengthOfTable(this.itemlist) do
|
|
-- local suitId=MedalConfig[this.itemlist[i]].Suit
|
|
-- local suitType=MedalSuitConfig[suitId].Type
|
|
|
|
-- local suitIdList={}
|
|
-- if suitTypeList[suitType] then
|
|
|
|
-- table.insert(suitTypeList[suitType].id,suitId)
|
|
-- suitTypeList[suitType]={["num"]=suitTypeList[suitType].num+1,["id"]=suitTypeList[suitType].id}
|
|
-- else
|
|
-- table.insert(suitIdList,suitId)
|
|
-- suitTypeList[suitType]={["num"]=1,["id"]=suitIdList}
|
|
-- end
|
|
-- end
|
|
|
|
|
|
-- -- local bestNum=0 --最大数量
|
|
-- -- local type=0--suit类型
|
|
-- -- for k,v in pairs(suitTypeList) do
|
|
-- -- --k:typeID v:num
|
|
-- -- if v>bestNum then
|
|
-- -- bestNum=v
|
|
-- -- type=k
|
|
-- -- end
|
|
-- -- end
|
|
|
|
-- -- if bestNum==4 then
|
|
-- -- local num_F,num_S=this:Star(suitTypeList,type)
|
|
|
|
-- -- suit1=type
|
|
-- -- starNum1=num_S
|
|
|
|
-- -- suit2=type
|
|
-- -- starNum2=num_F
|
|
-- -- return suit1,starNum1,suit2,starNum2
|
|
-- -- end
|
|
|
|
-- -- if bestNum==3 then
|
|
-- -- local num_F,num_S=this:Star(suitTypeList,type)
|
|
|
|
-- -- suit1=type
|
|
-- -- starNum1=num_S
|
|
|
|
-- -- suit2=0
|
|
-- -- starNum2=0
|
|
-- -- return suit1,starNum1,suit2,starNum2
|
|
-- -- end
|
|
|
|
-- -- if bestNum==2 then
|
|
-- -- --TODO特殊情况 第二组数据判断是两件还是四件
|
|
-- -- if LengthOfTable(suitTypeList)==2 and LengthOfTable(this.itemlist)==4 then
|
|
-- -- --两组两件激活
|
|
-- -- local isEnter=false
|
|
-- -- for k,v in ipairs(suitTypeList) do
|
|
-- -- if isEnter then
|
|
-- -- local num_F,num_S=this:Star(suitTypeList,k)
|
|
-- -- suit1=k
|
|
-- -- starNum1=num_F
|
|
-- -- else
|
|
-- -- local num_F,num_S=this:Star(suitTypeList,k)
|
|
-- -- suit2=k
|
|
-- -- starNum2=num_F
|
|
-- -- isEnter=true
|
|
-- -- end
|
|
|
|
-- -- end
|
|
-- -- return suit1,starNum1,suit2,starNum2
|
|
-- -- else
|
|
-- -- --一组两件激活
|
|
-- -- local num_F,num_S=this:Star(suitTypeList,type)
|
|
-- -- suit1=type
|
|
-- -- starNum1=num_F
|
|
|
|
-- -- suit2=0
|
|
-- -- starNum2=0
|
|
-- -- return suit1,starNum1,suit2,starNum2
|
|
-- -- end
|
|
-- -- else
|
|
-- -- --四种type 两件四件均不可激活
|
|
-- -- return suit1,starNum1,suit2,starNum2
|
|
-- -- end
|
|
-- end
|
|
|
|
-- function this:Star(suitTypeList,type)
|
|
|
|
-- local ids=suitTypeList[type].id--同一个type的所有Id
|
|
-- local StartSort={}
|
|
-- for i = 1, LengthOfTable(ids) do
|
|
-- local star=MedalSuitConfig[ids[i]].Star
|
|
-- table.insert(StartSort,star)
|
|
-- end
|
|
|
|
|
|
|
|
-- table.sort(StartSort, function(a, b)
|
|
-- return a<b
|
|
-- end)
|
|
-- return StartSort[1],StartSort[LengthOfTable(ids)-1]--最小和第二大
|
|
-- end
|
|
|
|
|
|
function this.SetColor(qualityId)--蓝 紫 金
|
|
local str=""
|
|
if qualityId==3 then
|
|
|
|
str="<color=#5979AD>%s</color>"
|
|
elseif qualityId==4 then
|
|
str="<color=#7F38A2>%s</color>"
|
|
elseif qualityId==5 then
|
|
str="<color=#C68C3B>%s</color>"
|
|
end
|
|
return str
|
|
|
|
end
|
|
|
|
return MedalParticularsPopup |