sk-client/Assets/ManagedResources/~Lua/Modules/Medal/MedalSameTipPopup.lua

93 lines
3.5 KiB
Lua

require("Base/BasePanel")
MedalSameTipPopup = Inherit(BasePanel)
local this = MedalSameTipPopup
--初始化组件(用于子类重写)
function MedalSameTipPopup:InitComponent()
this.itemList = Util.GetGameObject(self.gameObject,"itemList")
this.allItem = {}
for i = 1, 4 do
local data = Util.GetGameObject(this.itemList,"item"..i)
table.insert(this.allItem,data)
end
this.backBtn = Util.GetGameObject(self.gameObject,"backBtn")
this.cancelBtn = Util.GetGameObject(self.gameObject,"cancelBtn")
this.sureBtn = Util.GetGameObject(self.gameObject,"sureBtn")
end
--绑定事件(用于子类重写)
function MedalSameTipPopup:BindEvent()
Util.AddClick(this.backBtn,function()
self:ClosePanel()
end)
Util.AddClick(this.cancelBtn,function()
self:ClosePanel()
end)
Util.AddClick(this.sureBtn,function()
if this.fun ~= nil then
this.fun()
end
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function MedalSameTipPopup:AddListener()
end
--移除事件监听(用于子类重写)
function MedalSameTipPopup:RemoveListener()
end
--界面打开时调用(用于子类重写)
function MedalSameTipPopup:OnOpen(...)
local args = {...}
this.heroList = args[1]
this.medalList = args[2]
this.fun = args[3]
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function MedalSameTipPopup:OnShow()
for k,v in pairs(this.allItem) do
v:SetActive(#this.heroList >= k)
if #this.heroList >= k then
local medal = Util.GetGameObject(v,"medal")
local medalData = MedalManager.GetOneMedalData(this.medalList[k])
Util.GetGameObject(medal, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(medalData.medalConfig.Quality))
Util.GetGameObject(medal, "icon"):GetComponent("Image").sprite = Util.LoadSprite(medalData.icon)
SetHeroStars(Util.GetGameObject(medal,"icon/grid"),medalData.medalConfig.Star)
local hero = Util.GetGameObject(v,"hero")
local heroData = HeroManager.GetSingleHeroData(this.heroList[k])
Util.GetGameObject(hero, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
Util.GetGameObject(hero, "lv"):GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByqualityHexagon(heroData.heroConfig.Quality,heroData.star))
Util.GetGameObject(hero, "lv/Text"):GetComponent("Text").text = heroData.lv
-- Util.GetGameObject(hero, "Text"):GetComponent("Text").text = heroData.heroConfig.ReadingName
Util.GetGameObject(hero, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
Util.GetGameObject(hero, "proIconBg"):GetComponent("Image").sprite = Util.LoadSprite(GetQuantityProBgImageByquality(heroData.heroConfig.Quality,heroData.star))
Util.GetGameObject(hero, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
local starGrid = Util.GetGameObject(hero, "star")
SetHeroStars(starGrid, heroData.star)
end
end
end
function MedalSameTipPopup:OnSortingOrderChange()
end
--界面关闭时调用(用于子类重写)
function MedalSameTipPopup:OnClose()
end
--界面销毁时调用(用于子类重写)
function MedalSameTipPopup:OnDestroy()
end
return MedalSameTipPopup