sk-client/Assets/ManagedResources/~Lua/Modules/Ranking/RankingSingleListPanel.lua

1234 lines
51 KiB
Lua

require("Base/BasePanel")
RankingSingleListPanel = Inherit(BasePanel)
local this = RankingSingleListPanel
--头像
this.firsthead = nil
this.playerHeadList = {}--背景前三头像
this.playerHeroListHead= {} --背景前三英雄头像
this.playerHeroListGo= {} --背景前三英雄头像
this.playerScrollHead = {}--滚动条头像
local mapNpc = "live2d_npc_map"
local mapNpc2 = "live2d_npc_map_nv"
local npc, scale
--初始化组件(用于子类重写)
function RankingSingleListPanel:InitComponent()
this.backBtn = Util.GetGameObject(self.gameObject,"bg/btnBack")
this.BackMask = Util.GetGameObject(self.gameObject,"BackMask")
this.firsthead = Util.GetGameObject(self.gameObject,"firstHead")
this.firstheadClick = Util.GetGameObject(self.gameObject,"firstHead/click")
this.livePrefab = Util.GetGameObject(self.gameObject,"firstHead/livePrefab")
this.name = Util.GetGameObject(self.gameObject,"bg/name"):GetComponent("Text")
this.firstHeadName = Util.GetGameObject(self.gameObject,"firstHead/nameText"):GetComponent("Text")
this.firstHeadinfoGo = Util.GetGameObject(self.gameObject,"firstHead/infoGo")
this.secondhead = Util.GetGameObject(self.gameObject,"secondHead")
this.secondheadClick = Util.GetGameObject(self.gameObject,"secondHead/click")
this.secondlivePrefab = Util.GetGameObject(self.gameObject,"secondHead/livePrefab")
this.secondHeadName = Util.GetGameObject(self.gameObject,"secondHead/nameText"):GetComponent("Text")
this.secondHeadinfoGo = Util.GetGameObject(self.gameObject,"secondHead/infoGo")
this.thirdhead = Util.GetGameObject(self.gameObject,"thirdHead")
this.thirdheadClick = Util.GetGameObject(self.gameObject,"thirdHead/click")
this.thirdlivePrefab = Util.GetGameObject(self.gameObject,"thirdHead/livePrefab")
this.thirdHeadName = Util.GetGameObject(self.gameObject,"thirdHead/nameText"):GetComponent("Text")
this.thirdHeadinfoGo = Util.GetGameObject(self.gameObject,"thirdHead/infoGo")
this.scrollParentView = Util.GetGameObject(self.gameObject,"RankList/ScrollParentView")
this.itemPre = Util.GetGameObject(self.gameObject,"RankList/ScrollParentView/ItemPre")
this.lvPre = Util.GetGameObject(self.gameObject,"RankList/ScrollParentView/lvtext")
local v2 = Util.GetGameObject(self.gameObject, "scroll"):GetComponent("RectTransform").rect
this.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,this.scrollParentView.transform,this.itemPre,
nil,Vector2.New(-v2.x*2, -v2.y*2),1,1,Vector2.New(0,8))
this.scrollView.gameObject:GetComponent("RectTransform").anchoredPosition= Vector2.New(0,0)
this.scrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
this.scrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
this.scrollView.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
this.scrollView.moveTween.MomentumAmount = 1
this.scrollView.moveTween.Strength = 2
this.record = Util.GetGameObject(self.gameObject,"RankList/Record")
this.noneImage = Util.GetGameObject(self.gameObject,"RankList/NoneImage")--无信息图片
--
this.TextTopEnd = Util.GetGameObject(self.gameObject, "title/Text (2)"):GetComponent("Text")
this.myRank = Util.GetGameObject(this.record, "Rank0"):GetComponent("Text")
this.myRankName = Util.GetGameObject(this.record, "nameText")
this.infoGo = Util.GetGameObject(this.record,"infoGo")
this.MyRankHead = Util.GetGameObject(this.record, "Head")
this.MyRankHeroHead = Util.GetGameObject(this.record, "HeroHead")
end
--绑定事件(用于子类重写)
function RankingSingleListPanel:BindEvent()
--返回按钮
Util.AddClick(this.backBtn,function()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
Util.AddClick(this.BackMask,function()
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function RankingSingleListPanel:AddListener()
Game.GlobalEvent:AddEvent(GameEvent.RankingList.OnWarPowerChange, this.SetWarPowerInfo)
Game.GlobalEvent:AddEvent(GameEvent.RankingList.OnArenaChange, this.SetArenaInfo)
Game.GlobalEvent:AddEvent(GameEvent.RankingList.OnTrialChange, this.SetTrialInfo)
Game.GlobalEvent:AddEvent(GameEvent.RankingList.OnMonsterChange, this.SetMonsterInfo)
Game.GlobalEvent:AddEvent(GameEvent.RankingList.OnAdventureChange, this.SetAdventureInfo)
Game.GlobalEvent:AddEvent(GameEvent.RankingList.OnCustomsPassChange,this.SetCustomsPassInfo)
Game.GlobalEvent:AddEvent(GameEvent.RankingList.OnGuildForceChange,this.SetGuildForceInfo)
Game.GlobalEvent:AddEvent(GameEvent.RankingList.OnGoldExperSortChange,this.SetGoldExperSortInfo)
Game.GlobalEvent:AddEvent(GameEvent.RankingList.OnClimbTowerChange,this.SetClimbTowerInfo)
Game.GlobalEvent:AddEvent(GameEvent.RankingList.OnAlameinWarChange,this.SetAlameinWarInfo)
end
--移除事件监听(用于子类重写)
function RankingSingleListPanel:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.RankingList.OnWarPowerChange, this.SetWarPowerInfo)
Game.GlobalEvent:RemoveEvent(GameEvent.RankingList.OnArenaChange, this.SetArenaInfo)
Game.GlobalEvent:RemoveEvent(GameEvent.RankingList.OnTrialChange, this.SetTrialInfo)
Game.GlobalEvent:RemoveEvent(GameEvent.RankingList.OnMonsterChange, this.SetMonsterInfo)
Game.GlobalEvent:RemoveEvent(GameEvent.RankingList.OnAdventureChange, this.SetAdventureInfo)
Game.GlobalEvent:RemoveEvent(GameEvent.RankingList.OnCustomsPassChange, this.SetCustomsPassInfo)
Game.GlobalEvent:RemoveEvent(GameEvent.RankingList.OnGuildForceChange,this.SetGuildForceInfo)
Game.GlobalEvent:RemoveEvent(GameEvent.RankingList.OnGoldExperSortChange,this.SetGoldExperSortInfo)
Game.GlobalEvent:RemoveEvent(GameEvent.RankingList.OnClimbTowerChange, this.SetClimbTowerInfo)
Game.GlobalEvent:RemoveEvent(GameEvent.RankingList.OnAlameinWarChange, this.SetAlameinWarInfo)
end
local sData = nil
--界面打开时调用(用于子类重写)
function RankingSingleListPanel:OnOpen(_sData)
SoundManager.PlayMusic(SoundConfig.BGM_Rank)
sData = _sData
this.name.text = sData.name
--设置信息方法的列表
this.SetInfoFuncList = {
[FUNCTION_OPEN_TYPE.ALLRANKING] = this.SetWarPowerInfo,
[FUNCTION_OPEN_TYPE.ARENA] = this.SetArenaInfo,
[FUNCTION_OPEN_TYPE.TRIAL] = this.SetTrialInfo,
[FUNCTION_OPEN_TYPE.MONSTER_COMING] = this.SetMonsterInfo,
[FUNCTION_OPEN_TYPE.FIGHT_ALIEN] = this.SetAdventureInfo,
[FUNCTION_OPEN_TYPE.CUSTOMSPASS] = this.SetCustomsPassInfo,
[FUNCTION_OPEN_TYPE.GUILD] = this.SetGuildForceInfo,
[FUNCTION_OPEN_TYPE.EXPERT] = this.SetGoldExperSortInfo,
[FUNCTION_OPEN_TYPE.CLIMB_TOWER] = this.SetClimbTowerInfo,
[FUNCTION_OPEN_TYPE.ALAMEIN_WAR] = this.SetAlameinWarInfo,
[RANK_TYPE.CELEBRATION_GUILD] = this.SetGoldExperGuildSortInfo,
[RANK_TYPE.HERO_FORCE_RANK] = this.SetHeroForceSortInfo,
}
RankingManager.ClearData()
this.GetRankInfo(sData.Id, sData)
this.record:SetActive(true)
--英雄排行榜
if sData.rankType == RANK_TYPE.HERO_FORCE_RANK then
this.MyRankHead :SetActive(false)
this.MyRankHeroHead :SetActive(true)
else
this.MyRankHead :SetActive(true)
this.MyRankHeroHead :SetActive(false)
end
-- if sData.rankType == RANK_TYPE.GUILD_FORCE_RANK then
-- this.record:SetActive(false)
-- end
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function RankingSingleListPanel:OnShow()
--重新打开时刷新数据 由于头像原因仅刷新英雄排行
if sData.rankType == RANK_TYPE.HERO_FORCE_RANK then
this.name.text = sData.name
RankingManager.ClearData()
this.GetRankInfo(sData.Id, sData)
this.record:SetActive(true)
this.MyRankHead :SetActive(false)
this.MyRankHeroHead :SetActive(true)
end
end
--界面关闭时调用(用于子类重写)
function RankingSingleListPanel:OnClose()
RankingManager.ClearData()
RankingManager.isRequest = 0
this.noneImage:SetActive(false)
Util.GetGameObject(this.firsthead,"Head"):SetActive(true)
Util.GetGameObject(this.secondhead,"Head"):SetActive(true)
Util.GetGameObject(this.thirdhead,"Head"):SetActive(true)
for k, v in ipairs(this.playerHeroListGo) do
SubUIManager.Close(SubUIConfig.ItemView, v)
GameObject.DestroyImmediate(v)
end
this.playerHeroListGo = {}
this.playerHeroListHead = {}
-- this.HideList()
end
--界面销毁时调用(用于子类重写)
function RankingSingleListPanel:OnDestroy()
for _, playerHead in ipairs(this.playerHeadList) do
playerHead:Recycle()
end
this.playerHeroListHead ={}
this.playerHeadList = {}
this.scrollView = nil
end
--点击获取对应排行信息
function this.GetRankInfo(key, sData)
RankingManager.CurPage = 0
--local key = RankingManager.GetCurRankingInfo("Id",index)
this.istop = true
this.activiteId = nil
if sData and sData.activiteId and sData.activiteId > 0 then
this.activiteId = sData.activiteId
end
RankingManager.InitData(key, this.SetInfoFuncList[key], this.activiteId)--算是半个策略模式吧
end
------------ 迷雾之战
function this.SetAlameinWarInfo()
local ranksData, myRankData = RankingManager.GetAlameinWarInfo()
this.scrollParentView:SetActive(#ranksData ~= 0)
this.noneImage:SetActive(#ranksData == 0)
if #ranksData == 0 then
this.isRefreshNow = true
end
local param1 = myRankData.param1 and myRankData.param1 or 0
this.InitNotRollingInfo()
this.SetNotRollingInfo(GetLanguageStrById(11729), myRankData.rank) --< 设置名次 上榜头像
local dData = {
rankInfo = {param1 = myRankData.param1, param2 = myRankData.param2},
userName = PlayerManager.nickName
}
this.SetInfoShow(this.infoGo, dData, sData.rankType, this.myRankName) -- 设置名字 topend
--数据拆分
if not ranksData or (ranksData and #ranksData <= 0) then
return
end
local list = {}
for i = 1, #ranksData do
if ranksData[i].rankInfo.rank ~= 0 then
table.insert(list, ranksData[i])
end
end
if #ranksData >= 1 then
this.SetHeadsInfo(ranksData[1], this.firstHeadinfoGo,1, ranksData[1].userName, ranksData[1].level)
end
if #ranksData >= 2 then
this.SetHeadsInfo(ranksData[2], this.secondHeadinfoGo,2, ranksData[2].userName, ranksData[2].level)
end
if #ranksData >= 3 then
this.SetHeadsInfo(ranksData[3], this.thirdHeadinfoGo,3, ranksData[3].userName, ranksData[3].level)
end
this.scrollView:SetData(ranksData, function(index, root)
this.ShowAlameinWarInfo(root, ranksData[index], myRankData)
end)
this.CheckIsTop()
end
-- 显示每条数据
function this.ShowAlameinWarInfo(root, data, myRankData)
this.AddPlayerInfoClick(root, data.uid)
this.SetSelfBG(root, myRankData.myRank, data.rankInfo.rank)
this.SetRankingNum(root, data.rankInfo.rank)
this.SetHeadInfo(root, data.head, data.headFrame, data.level)
this.SetInfoShow(Util.GetGameObject(root, "infoGo"), data, sData.rankType, Util.GetGameObject(root, "Value0"))
end
------------设置神之塔玩家排名信息
function this.SetClimbTowerInfo()
local ranksData, myRankData = RankingManager.GetClimbTowerInfo()
this.scrollParentView:SetActive(#ranksData ~= 0)
this.noneImage:SetActive(#ranksData == 0)
if #ranksData == 0 then
this.isRefreshNow = true
end
local param1 = myRankData.param1 and myRankData.param1 or 0
this.InitNotRollingInfo()
this.SetNotRollingInfo(GetLanguageStrById(12669), myRankData.rank) --< 设置名次 上榜头像
local dData = {
rankInfo = {param1 = myRankData.param1},
userName = PlayerManager.nickName
}
this.SetInfoShow(this.infoGo, dData, sData.rankType, this.myRankName) --< 设置名字 topend
--数据拆分
if not ranksData or (ranksData and #ranksData <= 0) then
return
end
local list = {}
for i = 1, #ranksData do
if ranksData[i].rankInfo.rank ~= 0 then
table.insert(list, ranksData[i])
end
end
ranksData = list
if #ranksData >= 1 then
this.SetHeadsInfo(ranksData[1], this.firstHeadinfoGo,1, ranksData[1].userName, ranksData[1].level)
end
if #ranksData >= 2 then
this.SetHeadsInfo(ranksData[2], this.secondHeadinfoGo,2, ranksData[2].userName, ranksData[2].level)
end
if #ranksData >= 3 then
this.SetHeadsInfo(ranksData[3], this.thirdHeadinfoGo,3, ranksData[3].userName, ranksData[3].level)
end
this.scrollView:SetData(ranksData, function(index, root)
this.ShowClimbTowerInfo(root, ranksData[index], myRankData)
end)
this.CheckIsTop()
end
-- 显示每条数据
function this.ShowClimbTowerInfo(root, data, myRankData)
this.AddPlayerInfoClick(root, data.uid)
this.SetSelfBG(root, myRankData.myRank, data.rankInfo.rank)
this.SetRankingNum(root, data.rankInfo.rank)
this.SetHeadInfo(root, data.head, data.headFrame, data.level)
this.SetInfoShow(Util.GetGameObject(root, "infoGo"), data, sData.rankType, Util.GetGameObject(root, "Value0"))
end
------------设置战力排名信息
function this.SetWarPowerInfo()
local warPowerData,myRankData = RankingManager.GetWarPowerInfo()
this.noneImage:SetActive(#warPowerData == 0)
this.scrollParentView:SetActive(#warPowerData ~= 0)
-- 没有排行数据需要立刻刷新,只在打开界面时有用
if #warPowerData == 0 then
this.isRefreshNow = true
end
this.InitNotRollingInfo()
this.SetNotRollingInfo(GetLanguageStrById(12667),myRankData.myRank)
local dData = {
rankInfo = {param1 = myRankData.myForce},
userName = PlayerManager.nickName
}
this.SetInfoShow(this.infoGo,dData,sData.rankType, this.myRankName)
--数据拆分
if not warPowerData or (warPowerData and #warPowerData <= 0) then
return
end
--local dt,db = RankingManager.CutDate(warPowerData)
this.SetHeadsInfo(warPowerData[1],this.firstHeadinfoGo,1,warPowerData[1].userName,warPowerData[1].level)
if #warPowerData >= 2 then
this.SetHeadsInfo(warPowerData[2],this.secondHeadinfoGo,2,warPowerData[2].userName,warPowerData[2].level)
end
if #warPowerData >= 3 then
this.SetHeadsInfo(warPowerData[3],this.thirdHeadinfoGo,3,warPowerData[3].userName,warPowerData[3].level)
end
--设置滚动区信息
this.scrollView:SetData(warPowerData,function(index,root)
this.ShowWarPowerInfo(root,warPowerData[index],myRankData)
if index == #warPowerData then
RankingManager.RequestNextWarPowerPageData()
end
end)
this.CheckIsTop()
end
--显示每条数据
function this.ShowWarPowerInfo(root,data,myRankData)
this.AddPlayerInfoClick(root,data.uid)
this.SetSelfBG(root,myRankData.myRank, data.rankInfo.rank)
this.SetRankingNum(root, data.rankInfo.rank)
this.SetHeadInfo(root,data.head, data.headFrame,data.level)
this.SetInfoShow(Util.GetGameObject(root,"infoGo"),data,sData.rankType,Util.GetGameObject(root,"Value0"))
end
------------设置逐胜场排名信息
function this.SetArenaInfo()
local arenaData,myRankData = RankingManager.GetArenaInfo()
this.scrollParentView:SetActive(#arenaData ~= 0)
this.noneImage:SetActive(#arenaData == 0)
if #arenaData == 0 then
this.isRefreshNow = true
end
this.InitNotRollingInfo()
this.SetNotRollingInfo(GetLanguageStrById(11713),GetLanguageStrById(11717),GetLanguageStrById(10104),GetLanguageStrById(11718),myRankData.myRank,GetLanguageStrById(10041),"",myRankData.myRank,myRankData.myScore)
local dData = {
rankInfo = {param1 = myRankData.myScore},
score = myRankData.myScore
}
this.SetInfoShow(this.infoGo,dData,sData.rankType)
--数据拆分
if not arenaData or (arenaData and #arenaData <= 0) then
return
end
--local dt,db = RankingManager.CutDate(arenaData)
this.SetHeadsInfo(arenaData[1].personInfo,this.firstHeadinfoGo,1,arenaData[1].personInfo.name,arenaData[1].personInfo.level)
if #arenaData >= 2 then
this.SetHeadsInfo(arenaData[2],this.secondHeadinfoGo,2,arenaData[2].name,arenaData[2].level)
end
if #arenaData >= 3 then
this.SetHeadsInfo(arenaData[3],this.thirdHeadinfoGo,3,arenaData[3].name,arenaData[3].level)
end
--设置滚动区信息
this.scrollView:SetData(arenaData,function(index,root)
this.ShowArenaInfo(root,arenaData[index],myRankData)
if index == #arenaData then
RankingManager.RequestNextArenaPageData()
end
end)
this.CheckIsTop()
end
--显示每条数据
function this.ShowArenaInfo(root,data,myRankData)
this.AddPlayerInfoClick(root,data.personInfo.uid)
this.SetSelfBG(root,myRankData.myRank,data.personInfo.rank)
this.SetRankingNum(root,data.personInfo.rank)
this.SetHeadInfo(root,data.personInfo.head,data.personInfo.headFrame,data.personInfo.level)
this.SetInfoShow(Util.GetGameObject(root,"infoGo"),data,sData.rankType,Util.GetGameObject(root,"Value0"))
end
------------设置试炼排名信息
function this.SetTrialInfo()
local trialData,myRankData = RankingManager.GetTrialInfo()
this.scrollParentView:SetActive(#trialData ~= 0)
this.noneImage:SetActive(#trialData == 0)
if #trialData == 0 then
this.isRefreshNow = true
end
this.InitNotRollingInfo()
this.SetNotRollingInfo(GetLanguageStrById(11720),myRankData.rank)
local dData = {
rankInfo = {param1 = myRankData.highestTower},
force = myRankData.highestTower
}
this.SetInfoShow(this.infoGo,dData,sData.rankType)
--数据拆分
if not trialData or (trialData and #trialData <= 0) then
return
end
--local dt,db = RankingManager.CutDate(trialData)
this.SetHeadsInfo(trialData[1],this.firstHeadinfoGo,1,trialData[1].userName,trialData[1].level)
if #trialData >= 2 then
this.SetHeadsInfo(trialData[2],this.secondHeadinfoGo,2,trialData[2].userName,trialData[2].level)
end
if #trialData >= 3 then
this.SetHeadsInfo(trialData[3],this.thirdHeadinfoGo,3,trialData[3].userName,trialData[3].level)
end
this.scrollView:SetData(trialData,function(index,root)
this.ShowTrialInfo(root,trialData[index],myRankData)
end)
this.CheckIsTop()
end
--显示每条数据
function this.ShowTrialInfo(root,data,myRankData)
this.AddPlayerInfoClick(root,data.uid)
this.SetSelfBG(root,myRankData.rank,data.rankInfo.rank)
this.SetRankingNum(root,data.rankInfo.rank)
this.SetHeadInfo(root,data.head,data.headFrame,data.level)
this.SetInfoShow(Util.GetGameObject(root,"infoGo"),data,sData.rankType,Util.GetGameObject(root,"Value0"))
end
------------设置兽潮玩家排名信息
function this.SetMonsterInfo()
local monsterData,myRankData = RankingManager.GetMonsterInfo()
this.scrollParentView:SetActive(#monsterData ~= 0)
this.noneImage:SetActive(#monsterData == 0)
if #monsterData == 0 then
this.isRefreshNow = true
end
this.InitNotRollingInfo()
local myScore = myRankData.myScore and myRankData.myScore or 0
this.SetNotRollingInfo(GetLanguageStrById(11721),myRankData.myRank)
local dData = {
rankInfo = {param1 = myRankData.myScore},
force = myRankData.myScore
}
this.SetInfoShow(this.infoGo,dData,sData.rankType)
--数据拆分
if not monsterData or (monsterData and #monsterData <= 0) then
return
end
--local dt,db = RankingManager.CutDate(monsterData)
this.SetHeadsInfo(monsterData[1],this.firstHeadinfoGo,1,monsterData[1].userName,monsterData[1].level)
if #monsterData >= 2 then
this.SetHeadsInfo(monsterData[2],this.secondHeadinfoGo,2,monsterData[2].userName,monsterData[2].level)
end
if #monsterData >= 3 then
this.SetHeadsInfo(monsterData[3],this.thirdHeadinfoGo,3,monsterData[3].userName,monsterData[3].level)
end
this.scrollView:SetData(monsterData,function(index,root)
this.ShowMonsterInfo(root,monsterData[index],myRankData)
end)
this.CheckIsTop()
end
--显示每条数据
function this.ShowMonsterInfo(root,data,myRankData)
this.AddPlayerInfoClick(root,data.uid)
this.SetSelfBG(root,myRankData.myRank,data.rankInfo.rank)
this.SetRankingNum(root,data.rankInfo.rank)
this.SetHeadInfo(root,data.head,data.headFrame,data.level)
this.SetInfoShow(Util.GetGameObject(root,"infoGo"),data,sData.rankType,Util.GetGameObject(root,"Value0"))
end
------------设置外敌排名信息
function this.SetAdventureInfo()
local adventureData,myRankData=RankingManager.GetAdventureInfo()
this.scrollParentView:SetActive(#adventureData ~= 0)
this.noneImage:SetActive(#adventureData == 0)
if #adventureData == 0 then
this.isRefreshNow = true
end
this.InitNotRollingInfo()
this.SetNotRollingInfo(GetLanguageStrById(11722),myRankData.rank)
local dData = {
rankInfo = {param1 = myRankData.hurt},
force = myRankData.hurt
}
this.SetInfoShow(this.infoGo,dData,sData.rankType)
--数据拆分
if not adventureData or (adventureData and #adventureData <= 0) then
return
end
--local dt,db=RankingManager.CutDate(adventureData)
this.SetHeadsInfo(adventureData[1],this.firstHeadinfoGo,1,adventureData[1].name,adventureData[1].level)
if #adventureData >= 2 then
this.SetHeadsInfo(adventureData[2],this.secondHeadinfoGo,2,adventureData[2].name,adventureData[2].level)
end
if #adventureData >= 3 then
this.SetHeadsInfo(adventureData[3],this.thirdHeadinfoGo,3,adventureData[3].name,adventureData[3].level)
end
this.scrollView:SetData(adventureData,function(index,root)
this.ShowAdventureInfo(root,adventureData[index],myRankData)
if index == #adventureData then
RankingManager.RequestNextAdventurePageData()
end
end)
this.CheckIsTop()
end
--显示每条数据
function this.ShowAdventureInfo(root,data,myRankData)
this.AddPlayerInfoClick(root,data.uid)
this.SetSelfBG(root,myRankData.rank,data.rank)
this.SetRankingNum(root,data.rank)
this.SetHeadInfo(root,data.head,data.headFrame,data.level)
this.SetInfoShow(Util.GetGameObject(root,"infoGo"),data,sData.rankType,Util.GetGameObject(root,"Value0"))
end
---设置关卡排名信息
function this.SetCustomsPassInfo()
local data,myData = RankingManager.GetCustomsPassInfo()
this.scrollParentView:SetActive(#data ~= 0)
this.noneImage:SetActive(#data == 0)
if #data == 0 then
this.isRefreshNow = true
end
this.InitNotRollingInfo()
this.SetNotRollingInfo(GetLanguageStrById(12666), myData.myRank)
local dData = {
rankInfo = {param1 = myData.fightId},
force = myData.fightId
}
this.SetInfoShow(this.infoGo,dData,sData.rankType)
--数据拆分
if not data or (data and #data <= 0) then
return
end
-- local dt,db = RankingManager.CutDate(data)
this.SetHeadsInfo(data[1],this.firstHeadinfoGo,1,data[1].userName,data[1].level)
if #data >= 2 then
this.SetHeadsInfo(data[2],this.secondHeadinfoGo,2,data[2].userName,data[2].level)
end
if #data >= 3 then
this.SetHeadsInfo(data[3],this.thirdHeadinfoGo,3,data[3].userName,data[3].level)
end
this.scrollView:SetData(data,function(index,root)
this.ShowCustomsPassInfo(root,data[index],myData)
end)
this.CheckIsTop()
end
--显示每条数据
function this.ShowCustomsPassInfo(root,data,myRankData)
if data.rankInfo.param1 > 0 then
this.AddPlayerInfoClick(root,data.uid)
this.SetSelfBG(root,myRankData.myRank,data.rankInfo.rank)
this.SetRankingNum(root,data.rankInfo.rank)
this.SetHeadInfo(root,data.head,data.headFrame,data.level)
this.SetInfoShow(Util.GetGameObject(root,"infoGo"),data,sData.rankType,Util.GetGameObject(root,"Value0"))
end
end
------------设置公会排名信息
function this.SetGuildForceInfo()
local data,myData = RankingManager.GetGuildForeInfo()
this.scrollParentView:SetActive(#data ~= 0)
this.noneImage:SetActive(#data == 0)
if #data == 0 then
this.isRefreshNow = true
end
this.InitNotRollingInfo()
local myRankText = ""
if not myData.myRank or myData.myRank < 0 then
myRankText = GetLanguageStrById(10041)
else
myRankText = myData.myRank
end
this.SetNotRollingInfo(GetLanguageStrById(12668), myData.myRank)
local dData = {
rankInfo = {rank = myData.myRank ,param1= myData.myForce},
guildName = PlayerManager.familyId == 0 and "" or MyGuildManager.GetMyGuildInfo().name
}
this.SetInfoShow(this.infoGo,dData,sData.rankType)
--数据拆分
if not data or (data and #data <= 0) then
return
end
--local dt,db=RankingManager.CutDate(data)
this.SetHeadsInfo(data[1],this.firstHeadinfoGo,1,data[1].guildName,data[1].level)
if #data >= 2 then
this.SetHeadsInfo(data[2],this.secondHeadinfoGo,2,data[2].guildName,data[2].level)
end
if #data >= 3 then
this.SetHeadsInfo(data[3],this.thirdHeadinfoGo,3,data[3].guildName,data[3].level)
end
this.scrollView:SetData(data,function(index,root)
this.ShowGuildForceInfo(root,data[index],myData)
end)
this.CheckIsTop()
end
--显示每条数据
function this.ShowGuildForceInfo(root,data,myRankData)
if data.rankInfo.param1 > 0 then
this.AddPlayerInfoClick(root,data.uid)
this.SetSelfBG(root,myRankData.myRank,data.rankInfo.rank)
this.SetRankingNum(root,data.rankInfo.rank)
this.SetHeadInfo(root,data.head,data.headFrame,data.level)
this.SetInfoShow(Util.GetGameObject(root,"infoGo"),data,sData.rankType,Util.GetGameObject(root,"Value0"))
end
end
--设置点金信息
function this.SetGoldExperSortInfo()
local data,myData = RankingManager.GetGoldExperSortInfo()
this.scrollParentView:SetActive(#data ~= 0)
this.noneImage:SetActive(#data == 0)
if #data == 0 then
this.isRefreshNow = true
end
this.InitNotRollingInfo()
local myRankText = ""
if not myData.myRank or myData.myRank < 0 then
myRankText = GetLanguageStrById(10041)
else
myRankText = myData.myRank
end
this.SetNotRollingInfo(GetLanguageStrById(22802), myData.myRank)
local dData = {
rankInfo = {rank = myData.myRank ,param1= myData.myNum},
userName = PlayerManager.nickName
}
this.SetInfoShow(this.infoGo,dData,sData.rankType)
--数据拆分
if not data or (data and #data <= 0) then
return
end
--local dt,db=RankingManager.CutDate(data)
this.SetHeadsInfo(data[1],this.firstHeadinfoGo,1,data[1].userName,data[1].level)
if #data >= 2 then
this.SetHeadsInfo(data[2],this.secondHeadinfoGo,2,data[2].userName,data[2].level)
end
if #data >= 3 then
this.SetHeadsInfo(data[3],this.thirdHeadinfoGo,3,data[3].userName,data[3].level)
end
this.scrollView:SetData(data,function(index,root)
this.ShowGoldExperSortInfo(root,data[index],myData)
end)
this.CheckIsTop()
end
--显示每条数据
function this.ShowGoldExperSortInfo(root,data,myRankData)
if data.rankInfo.param1 > 0 then
this.AddPlayerInfoClick(root,data.uid)
this.SetSelfBG(root,myRankData.myRank,data.rankInfo.rank)
this.SetRankingNum(root,data.rankInfo.rank)
this.SetHeadInfo(root,data.head,data.headFrame,data.level)
this.SetInfoShow(Util.GetGameObject(root,"infoGo"),data,sData.rankType,Util.GetGameObject(root,"Value0"))
end
end
------------设置次元引擎公会信息
function this.SetGoldExperGuildSortInfo()
local data,myData = RankingManager.GetGoldExperGuildSortInfo()
this.scrollParentView:SetActive(#data ~= 0)
this.noneImage:SetActive(#data==0)
if #data == 0 then
this.isRefreshNow = true
end
this.InitNotRollingInfo()
-- local myRankText = ""
-- if not myData.myRank or myData.myRank < 0 then
-- myRankText = GetLanguageStrById(10041)
-- else
-- myRankText = myData.myRank
-- end
this.SetNotRollingInfo(GetLanguageStrById(22802), myData.myRank)
local dData = {
rankInfo = {rank = myData.myRank ,param1= myData.myNum},
guildName = PlayerManager.familyId == 0 and "" or MyGuildManager.GetMyGuildInfo().name
}
this.SetInfoShow(this.infoGo,dData,sData.rankType)
--数据拆分
if not data or (data and #data <= 0) then
return
end
--local dt,db = RankingManager.CutDate(data)
this.SetHeadsInfo(data[1],this.firstHeadinfoGo,1,data[1].userName,data[1].level)
if #data >= 2 then
this.SetHeadsInfo(data[2],this.secondHeadinfoGo,2,data[2].userName,data[2].level)
end
if #data >= 3 then
this.SetHeadsInfo(data[3],this.thirdHeadinfoGo,3,data[3].userName,data[3].level)
end
this.scrollView:SetData(data,function(index,root)
this.ShowGoldExperGuildSortInfo(root,data[index],myData)
end)
this.CheckIsTop()
end
--显示每条数据
function this.ShowGoldExperGuildSortInfo(root,data,myRankData)
if data.rankInfo.param1 > 0 then
this.AddPlayerInfoClick(root,data.uid)
this.SetSelfBG(root,myRankData.myRank,data.rankInfo.rank)
this.SetRankingNum(root,data.rankInfo.rank)
this.SetHeadInfo(root,data.head,data.headFrame,data.level)
this.SetInfoShow(Util.GetGameObject(root,"infoGo"),data,sData.rankType,Util.GetGameObject(root,"Value0"))
end
end
--设置前三名背景头像
function this.SetHeadsInfo(data,root,index,name,level)
if index == 1 then
if not this.playerHeadList[root] then
this.playerHeadList[root]=CommonPool.CreateNode(POOL_ITEM_TYPE.PLAYER_HEAD,Util.GetGameObject(this.firsthead,"Head"))
end
this.firsthead:SetActive(true)
this.playerHeadList[root]:Reset()
this.playerHeadList[root]:SetHead(data.head)
this.playerHeadList[root]:SetFrame(data.headFrame)
this.playerHeadList[root]:SetLevel("LV." .. level)
this.playerHeadList[root]:SetParent(Util.GetGameObject(this.firsthead,"Head"))
this.playerHeadList[root]:SetPosition(Vector3(0,0,0))
this.playerHeadList[root]:SetScale(Vector3.one*0.6)
this.firstHeadName.text = name
--this.SetInfoShow(this.firstHeadinfoGo,data,sData.rankType)
Util.AddOnceClick(this.firstheadClick,function()
UIManager.OpenPanel(UIName.PlayerInfoPopup, data.uid)
end)
elseif index == 2 then
if not this.playerHeadList[root] then
this.playerHeadList[root]=CommonPool.CreateNode(POOL_ITEM_TYPE.PLAYER_HEAD,Util.GetGameObject(this.secondhead,"Head"))
end
this.secondhead:SetActive(true)
this.playerHeadList[root]:Reset()
this.playerHeadList[root]:SetHead(data.head)
this.playerHeadList[root]:SetFrame(data.headFrame)
this.playerHeadList[root]:SetLevel("LV." .. level)
this.playerHeadList[root]:SetParent(Util.GetGameObject(this.secondhead,"Head"))
this.playerHeadList[root]:SetPosition(Vector3(0,0,0))
this.playerHeadList[root]:SetScale(Vector3.one*0.5)
this.secondHeadName.text = name
--this.SetInfoShow(this.secondHeadinfoGo,data,sData.rankType)
Util.AddOnceClick(this.secondheadClick,function()
UIManager.OpenPanel(UIName.PlayerInfoPopup, data.uid)
end)
elseif index == 3 then
if not this.playerHeadList[root] then
this.playerHeadList[root] = CommonPool.CreateNode(POOL_ITEM_TYPE.PLAYER_HEAD, Util.GetGameObject(this.thirdhead,"Head"))
end
this.thirdhead:SetActive(true)
this.playerHeadList[root]:Reset()
this.playerHeadList[root]:SetHead(data.head)
this.playerHeadList[root]:SetFrame(data.headFrame)
this.playerHeadList[root]:SetLevel("LV." .. level)
this.playerHeadList[root]:SetParent(Util.GetGameObject(this.thirdhead,"Head"))
this.playerHeadList[root]:SetPosition(Vector3(0,0,0))
this.playerHeadList[root]:SetScale(Vector3.one*0.5)
this.thirdHeadName.text = name
--this.SetInfoShow(this.thirdHeadinfoGo,data,sData.rankType)
Util.AddOnceClick(this.thirdheadClick,function()
UIManager.OpenPanel(UIName.PlayerInfoPopup, data.uid)
end)
end
end
--初始化非滚动区信息
function this.InitNotRollingInfo()
this.firsthead:SetActive(false)
this.secondhead:SetActive(false)
this.thirdhead:SetActive(false)
this.firstHeadName.text = ""
this.myRank.text = ""
this.myRankName:GetComponent("Text").text = ""
end
--设置非滚动区信息
function this.SetNotRollingInfo(...)
local args = {...}
local topEndName = args[1] -- 最后一列标题名
local myRank = args[2] -- 名次
this.TextTopEnd.text = topEndName
if not myRank or myRank < 1 then
this.myRank.text = GetLanguageStrById(10041)
this.MyRankHead:SetActive(false)
else
this.myRank.text = myRank
if sData.rankType == RANK_TYPE.GUILD_FORCE_RANK then
this.myRankName:GetComponent("Text").text = MyGuildManager.GetMyGuildInfo().name--PlayerManager.nickName
else
this.myRankName:GetComponent("Text").text = PlayerManager.nickName
end
this.MyRankHead:SetActive(true)
this.SetHeadInfo(this.MyRankHead, PlayerManager.head, PlayerManager.frame, PlayerManager.level)
end
end
--初始化滚动区信息
function this.InitRollingInfo(_root)
local info0 = Util.GetGameObject(_root,"Value0"):GetComponent("Text")
info0.text = ""
return info0
end
--玩家信息弹窗
function this.AddPlayerInfoClick(root,uid)
local clickBtn = Util.GetGameObject(root,"ClickBtn")
Util.AddOnceClick(clickBtn,function()
UIManager.OpenPanel(UIName.PlayerInfoPopup, uid)
end)
end
--设置自身背景
function this.SetSelfBG(root,myRank,rank)
if myRank == rank then
Util.GetGameObject(root,"SelfBG").gameObject:SetActive(true)
else
Util.GetGameObject(root,"SelfBG").gameObject:SetActive(false)
end
end
--设置名次
function this.SetRankingNum(root,rank)
local sortNumTabs = {}
for i = 1, 4 do
sortNumTabs[i] = Util.GetGameObject(root,"SortNum/SortNum ("..i..")")
sortNumTabs[i]:SetActive(false)
end
if rank < 4 and rank > 0 then
sortNumTabs[rank]:SetActive(true)
else
sortNumTabs[4]:SetActive(true)
Util.GetGameObject(sortNumTabs[4], "TitleText"):GetComponent("Text").text = rank
end
end
--设置头像
function this.SetHeadInfo(root,head,frame,level)
local headObj = Util.GetGameObject(root,"Head")
if not this.playerScrollHead[root] then
this.playerScrollHead[root] = CommonPool.CreateNode(POOL_ITEM_TYPE.PLAYER_HEAD,headObj)
end
Util.GetGameObject(root,"Head"):SetActive(true)
-- Util.GetGameObject(root,"HeroHead"):SetActive(false)
this.playerScrollHead[root]:Reset()
this.playerScrollHead[root]:SetHead(head)
this.playerScrollHead[root]:SetFrame(frame)
this.playerScrollHead[root]:SetLevel("LV." .. level)
this.playerScrollHead[root]:SetScale(Vector3.one*0.5)
end
-- tab按钮自定义显示设置
function this.TabAdapter(tab, index, status)
local img = Util.GetGameObject(tab, "Image")
local lockImage=Util.GetGameObject(tab,"LockImage")
local txt = Util.GetGameObject(tab, "Text")
if status == "lock" then
lockImage:SetActive(true)
txt:GetComponent("Text").text = RankingManager.GetTabTextData()[index].txt
else
lockImage:SetActive(false)
txt:GetComponent("Text").text = RankingManager.GetTabTextData()[index].txt
end
end
--检查是否显示第一页 当切换页签时切换到第一页 当请求下一页时不跳转第一页
function this.CheckIsTop()
if this.istop then
this.scrollView:SetIndex(1)
this.istop = false
end
end
--检查Tab是否解锁
function this.CheckTabCtrlIsLockP(index)
local type = RankingManager.GetCurRankingInfo("Id",index)
local des = RankingManager.GetCurRankingInfo("Des",index)
local b,str = this.CheckTabCtrlIsLockS(type,des)
if b then
return b,str
end
return false
end
function this.CheckTabCtrlIsLockS(type,des)
if type == 8 then
if not ActTimeCtrlManager.IsQualifiled(type) then
return true, des..ActTimeCtrlManager.GetFuncTip(type)
end
else
if not ActTimeCtrlManager.SingleFuncState(type) then
return true, des..ActTimeCtrlManager.GetFuncTip(type)
end
end
end
function this.SetInfoShow(go,data,rankType,name)
local fight = Util.GetGameObject(go,"fight")
local warPower = Util.GetGameObject(go,"warPower")
local trial = Util.GetGameObject(go,"trial")
local goldExper = Util.GetGameObject(go,"goldExper")
local arenaScore = Util.GetGameObject(go,"arenaScore")
local climbTower = Util.GetGameObject(go,"climbTower")
local alameinStage = Util.GetGameObject(go,"alameinStage")
fight:SetActive(false)
warPower:SetActive(false)
trial:SetActive(false)
goldExper:SetActive(false)
arenaScore:SetActive(false)
climbTower:SetActive(false)
alameinStage:SetActive(false)
if rankType == RANK_TYPE.FIGHT_LEVEL_RANK then
if data.rankInfo.param1 and data.rankInfo.param1 > 0 then
fight:SetActive(true)
if name then
name:GetComponent("Text").text = data.userName
end
Util.GetGameObject(go,"fight"):GetComponent("Text").text = RankingManager.mainLevelConfig[data.rankInfo.param1].Name
end
elseif rankType == RANK_TYPE.FORCE_CURR_RANK then
if data.rankInfo.param1 and data.rankInfo.param1 > 0 then
warPower:SetActive(true)
if name then
name:GetComponent("Text").text = data.userName
end
Util.GetGameObject(go,"warPower/Text"):GetComponent("Text").text = data.rankInfo.param1--data.force
end
elseif rankType == RANK_TYPE.GUILD_FORCE_RANK then
if data.rankInfo.param1 and data.rankInfo.param1 > 0 then
warPower:SetActive(true)
if name then
name:GetComponent("Text").text = data.guildName
end
Util.GetGameObject(go,"warPower/Text"):GetComponent("Text").text = data.rankInfo.param1
end
elseif rankType == RANK_TYPE.MONSTER_RANK then
if data.rankInfo.param1 and data.rankInfo.param1 > 0 then
trial:SetActive(true)
if name then
name:GetComponent("Text").text = data.userName
end
Util.GetGameObject(go,"trial"):GetComponent("Text").text = GetLanguageStrById(11745).." "..data.rankInfo.param1
end
elseif rankType == RANK_TYPE.GOLD_EXPER then
if data.rankInfo.param1 and data.rankInfo.param1 > 0 then
local txt = Util.GetGameObject(goldExper,"Text"):GetComponent("Text")
goldExper:SetActive(true)
if name then
name:GetComponent("Text").text = data.userName
end
goldExper:GetComponent("Text").text = ""
txt.text = data.rankInfo.param1
if this.activiteId and this.activiteId > 0 then
if this.activiteId == ActivityTypeDef.GoldExper then
goldExper:GetComponent("Text").text = GetLanguageStrById(12381)
txt.text = data.rankInfo.param1
elseif this.activiteId == ActivityTypeDef.RecruitExper then
goldExper:GetComponent("Text").text = GetLanguageStrById(50331)
txt.text = data.rankInfo.param1
end
end
if data.rankInfo.rank >= 11 then
return
end
end
elseif rankType == RANK_TYPE.CELEBRATION_GUILD then
if data.rankInfo.param1 and data.rankInfo.param1 > 0 then
goldExper:GetComponent("Text").text = GetLanguageStrById(22801)
goldExper:SetActive(true)
if name then
name:GetComponent("Text").text = data.guildName
end
Util.GetGameObject(goldExper, "Text"):GetComponent("Text").text = data.rankInfo.param1
end
elseif rankType == RANK_TYPE.ARENA_RANK then
-- if data.personInfo.score and data.personInfo.score > 0 then
arenaScore:SetActive(true)
if name then
name:GetComponent("Text").text = data.userName
Util.GetGameObject(go,"arenaScore"):GetComponent("Text").text = GetLanguageStrById(12241) .. data.personInfo.score
else
Util.GetGameObject(go,"arenaScore"):GetComponent("Text").text = GetLanguageStrById(12241) .. data.score
end
-- end
elseif rankType == RANK_TYPE.CLIMB_TOWER then
if data.rankInfo.param1 and data.rankInfo.param1 > 0 then
climbTower:SetActive(true)
if name then
name:GetComponent("Text").text = data.userName
end
Util.GetGameObject(go, "climbTower"):GetComponent("Text").text = GetLanguageStrById(12669)
Util.GetGameObject(go, "climbTower/Text"):GetComponent("Text").text = data.rankInfo.param1
end
elseif rankType == RANK_TYPE.ALAMEIN_WAR then
if data.rankInfo.param2 and data.rankInfo.param2 > 0 then
alameinStage:SetActive(true)
if name then
name:GetComponent("Text").text = data.userName
end
local config = G_AlameinLevel[tonumber(data.rankInfo.param2)]
Util.GetGameObject(go, "alameinStage"):GetComponent("Text").text = string.format(GetLanguageStrById(22416), config.AlameinId) .. GetLanguageStrById(config.Name)
end
elseif rankType == RANK_TYPE.HERO_FORCE_RANK then
if data.rankInfo.param1 and data.rankInfo.param1 > 0 then
warPower:SetActive(true)
if name then
name:GetComponent("Text").text = data.userName
end
Util.GetGameObject(go, "warPower/Text"):GetComponent("Text").text = data.rankInfo.param1 --战力显示
end
end
end
function this.HideList()
if not this.itemList then return end
for index, value in ipairs(this.itemList) do
if value.activeSelf then
value:SetActive(false)
end
end
end
-- 设置英雄排行数据
function this.SetHeroForceSortInfo()
-- to do add yh
local ranksData, myRankData = RankingManager.GetHeroForceInfo()
this.scrollParentView:SetActive(#ranksData ~= 0)
this.noneImage:SetActive(#ranksData == 0)
if #ranksData == 0 then
this.isRefreshNow = true
end
this.InitNotRollingInfo()
local dData = {
rankInfo={rank=myRankData.myrank,
param1=myRankData.myforce
},
heroDate={
heroTemplateId = myRankData.myHeroTemplateId,
heroLevel = myRankData.myheroLevel,
heroStar = myRankData.myheroStar,
userName = PlayerManager.nickName
},
force= myRankData.myforce ,
userName = PlayerManager.nickName
}
this.SetInfoShow(this.infoGo, dData, sData.rankType, this.myRankName) -- 设置名字 topend
this.SetHeroNotRollingInfo(GetLanguageStrById(11729), myRankData.myrank,dData.heroDate,#ranksData) --< 设置名次 上榜头像
--数据拆分
if not ranksData or (ranksData and #ranksData <= 0) then
return
end
local list = {}
for i = 1, #ranksData do
if ranksData[i].rankInfo.rank ~= 0 then
table.insert(list, ranksData[i])
end
end
--此处字段数据修改
if #ranksData >= 1 then
this.SetHeadsHeroInfo(ranksData[1], this.firstHeadinfoGo,1, ranksData[1].userName, ranksData[1].heroLevel )
end
if #ranksData >= 2 then
this.SetHeadsHeroInfo(ranksData[2], this.secondHeadinfoGo,2, ranksData[2].userName, ranksData[2].heroLevel )
end
if #ranksData >= 3 then
this.SetHeadsHeroInfo(ranksData[3], this.thirdHeadinfoGo,3, ranksData[3].userName, ranksData[3].heroLevel)
end
this.scrollView:SetData(ranksData, function(index, root)
-- LogError("scro star "..ranksData[index].heroStar.."heroLevel "..ranksData[index].heroLevel)
this.SetOneHeroInfo(root, ranksData[index], dData,index)
end)
this.CheckIsTop()
end
--设置前三名背景头像
function this.SetHeadsHeroInfo(data,root,index,name,level)
if index == 1 then
if not this.playerHeroListHead[root] then
this.playerHeroListHead[root]=SubUIManager.Open(SubUIConfig.ItemView, Util.GetGameObject(this.firsthead,"HeroHead").transform)
end
Util.GetGameObject(this.firsthead,"Head"):SetActive(false)
this.firsthead:SetActive(true)
this.playerHeroListHead[root]:OnOpen(false,{data.heroTemplateId,data.heroLevel,data.heroStar,nil,data.userName},0.6,false,false,false,false)
this.playerHeroListHead[root].gameObject:GetComponent("RectTransform").anchoredPosition=Vector3.zero
this.playerHeroListGo[index]=this.playerHeroListHead[root].gameObject
Util.GetGameObject(this.playerHeroListGo[index],"item/num"):SetActive(false)
this.firstHeadName.text = name
local star=Util.GetGameObject(this.playerHeroListGo[index],"item/starGrid").gameObject
SetHeroStars(star, data.heroStar)
Util.AddOnceClick(this.firstheadClick,function()
UIManager.OpenPanel(UIName.PlayerInfoPopup, data.uid)
end)
elseif index == 2 then
if not this.playerHeroListHead[root] then
this.playerHeroListHead[root]=SubUIManager.Open(SubUIConfig.ItemView, Util.GetGameObject(this.secondhead,"HeroHead").transform)
end
Util.GetGameObject(this.secondhead,"Head"):SetActive(false)
this.secondhead:SetActive(true)
this.playerHeroListHead[root]:OnOpen(false,{data.heroTemplateId,data.heroLevel,data.heroLevel,nil,data.userName},0.5,false,false,false,false)
this.playerHeroListHead[root].gameObject:GetComponent("RectTransform").anchoredPosition=Vector3.zero
this.playerHeroListGo[index]=this.playerHeroListHead[root].gameObject
Util.GetGameObject(this.playerHeroListGo[index],"item/num"):SetActive(false)
this.secondHeadName.text = name
local star=Util.GetGameObject(this.playerHeroListGo[index],"item/starGrid").gameObject
SetHeroStars(star, data.heroStar)
Util.AddOnceClick(this.secondheadClick,function()
UIManager.OpenPanel(UIName.PlayerInfoPopup, data.uid)
end)
elseif index == 3 then
if not this.playerHeroListHead[root] then
this.playerHeroListHead[root]=SubUIManager.Open(SubUIConfig.ItemView, Util.GetGameObject(this.thirdhead,"HeroHead").transform)
end
Util.GetGameObject(this.thirdhead,"Head"):SetActive(false)
this.thirdhead:SetActive(true)
this.playerHeroListHead[root]:OnOpen(false,{data.heroTemplateId,data.heroLevel,data.heroStar,nil,data.userName},0.5,false,false,false,false)
this.playerHeroListHead[root].gameObject:GetComponent("RectTransform").anchoredPosition=Vector3.New(0,-10,0)
this.playerHeroListGo[index]=this.playerHeroListHead[root].gameObject
Util.GetGameObject(this.playerHeroListGo[index],"item/num"):SetActive(false)
this.thirdHeadName.text = name
local star=Util.GetGameObject(this.playerHeroListGo[index],"item/starGrid").gameObject
SetHeroStars(star, data.heroStar)
Util.AddOnceClick(this.thirdheadClick,function()
UIManager.OpenPanel(UIName.PlayerInfoPopup, data.uid)
end)
end
end
-- 显示每条数据
function this.SetOneHeroInfo(root, data, myRankData,myIndex)
this.AddPlayerInfoClick(root, data.uid)
--可能上榜多个自己的英雄
-- 如果id 等同于自己则设置为 亮
this.SetSelfBGByName(root, myRankData.userName, data.userName)
this.SetRankingNum(root, data.rankInfo.rank)
-- this.SetHeadInfo(root, data.heroTemplateId , data.headFrame, data.heroLevel )
-- LogError("index adding ".. myIndex)
this.SetHeadHeroInfo(root, data,myIndex)
this.SetInfoShow(Util.GetGameObject(root, "infoGo"), data, sData.rankType, Util.GetGameObject(root, "Value0"))
end
local OffsetTop=3
-- 显示英雄数据
function this.SetHeadHeroInfo(root,data,myIndex)
local headObj = Util.GetGameObject(root,"HeroHead")
if not this.playerHeroListHead[root] then
this.playerHeroListHead[root]=SubUIManager.Open(SubUIConfig.ItemView,headObj.transform)
local _lv =Util.GetGameObject(this.playerHeroListHead[root].gameObject,"item/frameMask")
_lv:GetComponent("Image").sprite=Util.LoadSprite("X1_tongyong_daojukuang_dengji_01")
local pre = newObjToParent(this.lvPre,_lv)
pre:GetComponent("RectTransform").anchoredPosition= Vector2.New(-18,-16)
end
Util.GetGameObject(root,"Head"):SetActive(false)
Util.GetGameObject(root,"HeroHead"):SetActive(true)
this.playerHeroListHead[root]:OnOpen(false,{data.heroTemplateId,data.heroLevel,data.heroStar,nil,data.userName},0.7,false,false,false,false)
this.playerHeroListHead[root].gameObject:GetComponent("RectTransform").anchoredPosition=Vector3.zero
this.playerHeroListGo[myIndex+OffsetTop]=this.playerHeroListHead[root].gameObject
Util.GetGameObject(this.playerHeroListGo[myIndex+OffsetTop],"item/num"):SetActive(false)
local star=Util.GetGameObject(this.playerHeroListGo[myIndex+OffsetTop],"item/starGrid").gameObject
SetHeroStars(star, data.heroStar)
local _oplv = Util.GetGameObject(this.playerHeroListGo[myIndex+OffsetTop],"item/frameMask").gameObject
local _setLv = Util.GetGameObject(_oplv,"lvtext(Clone)"):GetComponent("Text")
if _setLv then
_setLv.text = data.heroLevel
_oplv:SetActive(true)
end
end
function this.SetHeroNotRollingInfo(...)
local args = {...}
local topEndName = args[1] -- 最后一列标题名
local myRank = args[2] -- 名次
local data = args[3] -- 我的英雄数据
local length = args[4]+OffsetTop+1 -- 未设缓存列表为当前最大长度
this.TextTopEnd.text = topEndName
if not myRank or myRank < 1 then
this.myRank.text = GetLanguageStrById(10041)
this.MyRankHeroHead:SetActive(false)
else
this.myRank.text = myRank
this.myRankName:GetComponent("Text").text = PlayerManager.nickName
this.MyRankHeroHead:SetActive(true)
this.SetHeadHeroInfo(this.record,data,length)
end
end
function this.SetSelfBGByName(root,myName,rankName)
if myName==rankName then
Util.GetGameObject(root,"SelfBG").gameObject:SetActive(true)
else
Util.GetGameObject(root,"SelfBG").gameObject:SetActive(false)
end
end
-- 设置英雄排行数据 end
return RankingSingleListPanel