500 lines
22 KiB
Lua
500 lines
22 KiB
Lua
----- 献祭 -----
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local this = {}
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local sortingOrder = 0
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local tabSortType = 0
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local tarHero
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local selectHeroData = {}--选择的英雄list did = data
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local selectHeroChoose = {}
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local maxSelectNum = 30--最大选择数量
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function this:InitComponent(gameObject)
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this.gameObject = Util.GetGameObject(gameObject,"Content/Resolve_Dismantle")
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--上部内容
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this.helpBtn = Util.GetGameObject(this.gameObject,"HelpBtn")
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this.helpPos = this.helpBtn:GetComponent("RectTransform").localPosition
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--回溯按钮
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this.confirmBtn = Util.GetGameObject(this.gameObject,"btns/ConfirmBtn")
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this.confirmAllBtn = Util.GetGameObject(this.gameObject,"btns/ConfirmAllBtn")
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this.shopBtn = Util.GetGameObject(this.gameObject,"shopBtn")
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this.selectNumText = Util.GetGameObject(this.gameObject,"selectNumImage/selectNumText"):GetComponent("Text")
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this.selectBtn = Util.GetGameObject(this.gameObject,"btns/selectBtn")
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this.noSelectBtn = Util.GetGameObject(this.gameObject,"btns/noSelectBtn")
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this.Empty = Util.GetGameObject(this.gameObject,"Empty")
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this.recycleNum = Util.GetGameObject(gameObject,"recycleNum"):GetComponent("Text")
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this.cardPre = Util.GetGameObject(gameObject,"DismantleItem")
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this.scrollbar = Util.GetGameObject(this.gameObject,"Scrollbar"):GetComponent("Scrollbar")
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this.ItemListRoot = Util.GetGameObject(this.gameObject, "ItemListRoot")
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local v21 = this.ItemListRoot:GetComponent("RectTransform").rect
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this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.ItemListRoot.transform,
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this.cardPre, this.scrollbar, Vector2.New(-v21.x*2, -v21.y*2), 1, 5, Vector2.New(5,5))
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this.ScrollView.moveTween.Strength = 1
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maxSelectNum = tonumber(ConfigManager.GetConfigData(ConfigName.SpecialConfig,54).Value)
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end
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function this:BindEvent()
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Util.AddClick(this.helpBtn,function()
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UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.Resolve_Dismantle,this.helpPos.x,this.helpPos.y)
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end)
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Util.AddClick(this.confirmBtn,function()
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if tonumber(LengthOfTable(selectHeroData)) == 0 then
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PopupTipPanel.ShowTipByLanguageId(11787)
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else
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UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.ResolveDismantle,
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HeroManager.GetHeroReturnItems(selectHeroData,GENERAL_POPUP_TYPE.ResolveDismantle),selectHeroData)
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end
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end)
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--一键回收
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Util.AddClick(this.confirmAllBtn,function()
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this.QuickSelectListData(3)
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if LengthOfTable(selectHeroData) > 0 then
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UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.OnrKeyResolveDismantle,
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HeroManager.GetHeroReturnItems(selectHeroData,GENERAL_POPUP_TYPE.ResolveDismantle),selectHeroData,function()
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selectHeroData = {}
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this.ScrollView:SetData(tarHero, function (index, go)
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this.SingleHeroDataShow(go, tarHero[index])
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end)
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end)
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else
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PopupTipPanel.ShowTipByLanguageId(50358)
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end
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end)
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Util.AddClick(this.selectBtn, function()
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this.QuickSelectListData(1)
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if LengthOfTable(selectHeroData) > 0 then
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this.noSelectBtn.gameObject:SetActive(true)
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this.selectBtn.gameObject:SetActive(false)
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end
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end)
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Util.AddClick(this.noSelectBtn, function()
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this.QuickSelectListData(2)
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this.noSelectBtn.gameObject:SetActive(false)
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this.selectBtn.gameObject:SetActive(true)
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end)
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Util.AddClick(this.shopBtn, function()
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local isActive, errorTip = ShopManager.IsActive(SHOP_TYPE.SOUL_CONTRACT_SHOP)
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if not isActive then
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PopupTipPanel.ShowTip(errorTip or GetLanguageStrById(10528))
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return
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end
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UIManager.OpenPanel(UIName.MainShopPanel, SHOP_TYPE.SOUL_CONTRACT_SHOP)
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end)
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end
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function this:AddListener()
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end
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function this:RemoveListener()
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end
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function this:OnShow(...)
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sortingOrder = 0
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this.SortTypeClick(sortingOrder)
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this.selectBtn.gameObject:SetActive(true)
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this.noSelectBtn.gameObject:SetActive(false)
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end
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--展示数据
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function this.SortTypeClick(_sortType)
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tabSortType = _sortType
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selectHeroData = {}
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tarHero = HeroManager.GetAllHeroDataMsinusUpWar(_sortType,2)
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this.selectNumText.text = GetLanguageStrById(11775).."0/"..maxSelectNum
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this.selectBtn.gameObject:SetActive(true)
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this.noSelectBtn.gameObject:SetActive(false)
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this.SortHeroDatas(tarHero)
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this.Empty:SetActive(#tarHero <= 0)
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this.recycleNum.text = #tarHero
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-- local itemList = {}
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this.ScrollView:SetData(tarHero, function (index, go)
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this.selfindex = tarHero[index].dynamicId
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this.SingleHeroDataShow(go, tarHero[index])
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-- itemList[index] = go
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end)
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-- this.DelayCreation(itemList)
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end
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--延迟显示List里的item
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function this.DelayCreation(list,maxIndex)
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if this._timer ~= nil then
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this._timer:Stop()
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this._timer = nil
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end
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if this.ScrollView then
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this.grid = Util.GetGameObject(this.ScrollView.gameObject,"grid").transform
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for i = 1, this.grid.childCount do
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if this.grid:GetChild(i-1).gameObject.activeSelf then
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this.grid:GetChild(i-1).gameObject:SetActive(false)
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end
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end
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end
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if list == nil then return end
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if #list == 0 then return end
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local time = 0.01
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local _index = 1
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if not maxIndex then
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maxIndex = #list
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end
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for i = 1, #list do
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if list[i].activeSelf then
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list[i]:SetActive(false)
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end
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end
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local fun = function ()
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if _index == maxIndex + 1 then
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if this._timer then
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this._timer:Stop()
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end
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end
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list[_index]:SetActive(true)
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Timer.New(function ()
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_index = _index + 1
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end,time):Start()
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end
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this._timer = Timer.New(fun,time,maxIndex + 1)
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this._timer:Start()
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end
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--英雄单个数据展示
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function this.SingleHeroDataShow(go,_heroData)
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local heroData = _heroData
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local _go = go
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Util.GetGameObject(_go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
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Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
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-- Util.GetGameObject(_go.transform, "Text"):GetComponent("Text").text = GetLanguageStrById(heroData.heroConfig.ReadingName)
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Util.GetGameObject(_go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
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-- Util.GetGameObject(_go.transform, "posIcon"):SetActive(false)--:GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon)
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Util.GetGameObject(_go.transform, "lv"):GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByqualityHexagon(heroData.heroConfig.Quality,heroData.star))
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if heroData.heroConfig.PropertyName == 0 then
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Util.GetGameObject(_go.transform, "proIcon"):SetActive(false)
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Util.GetGameObject(_go.transform, "proIconBg"):SetActive(false)
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else
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Util.GetGameObject(_go.transform, "proIconBg"):GetComponent("Image").sprite = Util.LoadSprite(GetQuantityProBgImageByquality(heroData.heroConfig.Quality,heroData.star))
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Util.GetGameObject(_go.transform, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
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end
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--Util.GetGameObject(_go.transform, "heroStage"):GetComponent("Image").sprite = Util.LoadSprite(HeroStageSprite[heroData.heroConfig.HeroStage])
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local starGrid = Util.GetGameObject(_go.transform, "star")
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SetHeroStars(starGrid, heroData.star)
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local choosed = Util.GetGameObject(_go.transform, "choosed")
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local choosedBg = Util.GetGameObject(_go.transform, "choosedBg")
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local FormationId = HeroManager.GetFormationByHeroId(heroData.dynamicId)
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local formationMask = Util.GetGameObject(_go.transform, "formationMask")
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formationMask:SetActive(FormationId ~= nil)
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local lockMask = Util.GetGameObject(_go.transform, "lockMask")
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lockMask:SetActive(heroData.lockState == 1)
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choosed:SetActive(selectHeroData[heroData.dynamicId] ~= nil)
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choosedBg:SetActive(selectHeroData[heroData.dynamicId] ~= nil)
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local cardclickBtn = Util.GetGameObject(_go.transform, "icon")
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this.selectNumText.text = LengthOfTable(selectHeroData).."/"..maxSelectNum
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Util.AddOnceClick(cardclickBtn, function()
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if heroData.lv > 1 then
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PopupTipPanel.ShowTipByLanguageId(50163)
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return
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end
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if selectHeroData[heroData.dynamicId] then
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choosed:SetActive(false)
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choosedBg:SetActive(false)
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selectHeroData[heroData.dynamicId] = nil
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this.selectNumText.text = LengthOfTable(selectHeroData).."/"..maxSelectNum
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--this.noSelectBtn.gameObject:SetActive(LengthOfTable(selectHeroData)>0)
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return
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end
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if LengthOfTable(selectHeroData) >= maxSelectNum then
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PopupTipPanel.ShowTip(string.format(GetLanguageStrById(12211),maxSelectNum))
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return
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end
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selectHeroData[heroData.dynamicId] = heroData
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choosed:SetActive(true)
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choosedBg:SetActive(true)
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this.selectNumText.text = LengthOfTable(selectHeroData).."/"..maxSelectNum
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--this.noSelectBtn.gameObject:SetActive(LengthOfTable(selectHeroData)>0)
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end)
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Util.AddOnceClick(formationMask, function()
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--if heroData.isFormation ~= "" then
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--TODONow
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-- if selectHeroData[heroData.dynamicId] then
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-- choosed:SetActive(false)
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-- selectHeroData[heroData.dynamicId] = nil
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-- this.selectText.text = GetLanguageStrById(11775)..LengthOfTable(selectHeroData).."/"..maxSelectNum
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-- --this.noSelectBtn.gameObject:SetActive(LengthOfTable(selectHeroData)>0)
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-- return
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-- end
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-- selectHeroData[_heroData.dynamicId]=_heroData
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-- this.selectText.text = GetLanguageStrById(11775)..LengthOfTable(selectHeroData).."/"..maxSelectNum
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-- choosed:SetActive(true)
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-- 复位角色的状态
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--GetLanguageStrById(11788)..heroData.isFormation..GetLanguageStrById(11789)
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if FormationId ~= nil then
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local teamIdList = HeroManager.GetAllFormationByHeroId(heroData.dynamicId)
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local name = ""
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for k,v in pairs(teamIdList)do
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local formationName = FormationManager.MakeAEmptyTeam(v)
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name = name.." "..formationName.teamName
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if --[[v == FormationTypeDef.FORMATION_DREAMLAND or v == FormationTypeDef.FORMATION_AoLiaoer or]] v == FormationTypeDef.DEFENSE_TRAINING then
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PopupTipPanel.ShowTip(string.format(GetLanguageStrById(50153),name))
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return
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end
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end
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-- 复位角色的状态
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MsgPanel.ShowTwo(string.format(GetLanguageStrById(22704),name), nil, function()
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for i = 1, #teamIdList do
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local teamId = HeroManager.GetFormationByHeroId(heroData.dynamicId)
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local formationName = FormationManager.MakeAEmptyTeam(teamId)
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if teamId then
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local teamData = FormationManager.GetFormationByID(teamId)
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if LengthOfTable(teamData.teamHeroInfos)<=1 then
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PopupTipPanel.ShowTipByLanguageId(23118)
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-- return
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else
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for k, v in pairs(teamData.teamHeroInfos)do
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if v.heroId == heroData.dynamicId then
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table.removebyvalue(teamData.teamHeroInfos,v)
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break
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end
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end
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FormationManager.RefreshFormation(teamId, teamData.teamHeroInfos,"",
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{ supportId = SupportManager.GetFormationSupportId(teamId),
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adjutantId = AdjutantManager.GetFormationAdjutantId(teamId) },
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nil,
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teamData.formationId)
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PopupTipPanel.ShowTipByLanguageId(10713)
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end
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end
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end
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local teamId = HeroManager.GetFormationByHeroId(heroData.dynamicId)
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if teamId then
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formationMask:SetActive(true)
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else
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formationMask:SetActive(false)
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end
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end)
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return
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end
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-- MsgPanel.ShowTwo(string.format(GetLanguageStrById(22704),heroData.isFormation), nil, function()
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-- if heroData.isFormations[1] then
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-- if heroData.isFormations[1] == FormationTypeDef.FORMATION_NORMAL then
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-- --只是打开界面 并没有进行数据的传输
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-- --UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.SAVE_FORMATION)
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-- --上阵列表赋值
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-- this.choosedList ={}
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-- this.curFormation = FormationManager.GetFormationByID(heroData.isFormations[1])
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-- for j = 1, #this.curFormation.teamHeroInfos do
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-- local teamInfo = this.curFormation.teamHeroInfos[j]--单个英雄数据
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-- table.insert(this.choosedList, {heroId =teamInfo.heroId,position=teamInfo.position})
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-- end
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-- if LengthOfTable(this.choosedList)<=1 then
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-- PopupTipPanel.ShowTipByLanguageId(23118)
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-- return
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-- end
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-- for k, v in ipairs(this.choosedList) do
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-- if v.heroId == heroData.dynamicId then
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-- table.remove(this.choosedList,k)
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-- end
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-- end
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-- FormationManager.RefreshFormation(heroData.isFormations[1], this.choosedList,
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-- {supportId = SupportManager.GetFormationSupportId(heroData.isFormations[1]),
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-- adjutantId = AdjutantManager.GetFormationAdjutantId(heroData.isFormations[1])},
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-- nil,
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-- this.curFormation.formationId)
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-- heroData.isFormation = ""
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-- formationMask:SetActive(false)
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-- PopupTipPanel.ShowTipByLanguageId(10713)
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-- --this.SortTypeClick(sortingOrder)
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-- selectHeroData[heroData.dynamicId]=heroData
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-- choosed:SetActive(true)
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-- this.selectText.text = GetLanguageStrById(11775)..LengthOfTable(selectHeroData).."/"..maxSelectNum
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-- --Now
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-- UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.ResolveDismantle,
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-- HeroManager.GetHeroReturnItems(selectHeroData,GENERAL_POPUP_TYPE.ResolveDismantle),selectHeroData)
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-- elseif heroData.isFormations[1] == FormationTypeDef.FORMATION_ARENA_DEFEND then
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-- JumpManager.GoJump(8001)
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-- elseif heroData.isFormations[1] == FormationTypeDef.FORMATION_ENDLESS_MAP then
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-- JumpManager.GoJump(57001)
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-- elseif heroData.isFormations[1] == FormationTypeDef.ARENA_TOM_MATCH then
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-- JumpManager.GoJump(57001)
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-- end
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--Before
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-- if heroData.isFormations[1] == FormationTypeDef.FORMATION_NORMAL then
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-- JumpManager.GoJump(1013)
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-- elseif heroData.isFormations[1] == FormationTypeDef.FORMATION_ARENA_DEFEND then
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-- JumpManager.GoJump(1014)
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-- elseif heroData.isFormations[1] == FormationTypeDef.FORMATION_ARENA_ATTACK then
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-- JumpManager.GoJump(1015)
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-- elseif heroData.isFormations[1] == FormationTypeDef.FORMATION_DREAMLAND then
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-- JumpManager.GoJump(64001)
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-- elseif heroData.isFormations[1] == FormationTypeDef.ARENA_TOM_MATCH then
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-- JumpManager.GoJump(80008)
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-- elseif heroData.isFormations[1] == FormationTypeDef.CLIMB_TOWER then
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-- JumpManager.GoJump(80007)
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-- elseif heroData.isFormations[1] == FormationTypeDef.Arden_MIRROR then
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-- JumpManager.GoJump(80005)
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-- elseif heroData.isFormations[1] == FormationTypeDef.GUILD_TRANSCRIPT then
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-- JumpManager.GoJump(80003)
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-- elseif heroData.isFormations[1] == FormationTypeDef.DEFENSE_TRAINING then
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-- JumpManager.GoJump(80001)
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-- elseif heroData.isFormations[1] == FormationTypeDef.BLITZ_STRIKE then
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-- JumpManager.GoJump(80002)
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-- elseif heroData.isFormations[1] == FormationTypeDef.CONTEND_HEGEMONY then
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-- JumpManager.GoJump(80004)
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-- elseif heroData.isFormations[1] == FormationTypeDef.FORMATION_AoLiaoer then
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-- JumpManager.GoJump(64001)
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-- end
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--点击确认无跳转反应
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-- end)
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-- return
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--end
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end)
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Util.AddOnceClick(lockMask, function()
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if heroData.lockState == 1 then
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MsgPanel.ShowTwo(GetLanguageStrById(11790), nil, function()
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NetManager.HeroLockEvent(heroData.dynamicId,0,function ()
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PopupTipPanel.ShowTipByLanguageId(11791)
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HeroManager.UpdateSingleHeroLockState(heroData.dynamicId,0)
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lockMask:SetActive(false)
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end)
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end)
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return
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end
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end)
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end
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--英雄排序
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function this.SortHeroDatas(_heroDatas)
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--上阵最优先,星级优先,同星级等级优先,同星级同等级按sortId排序。排序时降序排序。
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table.sort(_heroDatas, function(a, b)
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if a == nil or b == nil then
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return
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end
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local teamListA=HeroManager.GetAllFormationByHeroId(a.dynamicId)
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local teamListB=HeroManager.GetAllFormationByHeroId(b.dynamicId)
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if #teamListA<=0 and #teamListB<=0 then
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if a.lockState == b.lockState then
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if a.heroConfig.Natural ==b.heroConfig.Natural then
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if a.star == b.star then
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if a.lv == b.lv then
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return a.heroConfig.Id > b.heroConfig.Id
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else
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return a.lv < b.lv
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end
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else
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return a.star < b.star
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end
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else
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return a.heroConfig.Natural < b.heroConfig.Natural
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end
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else
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return a.lockState < b.lockState
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end
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else
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return #teamListA<=0 and not b.dynamicId ~= ""
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end
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end)
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end
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--快速选择英雄 或者 装备
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function this.QuickSelectListData(type)--1:一键选择 2.取消选择 3.一键回收
|
||
if type == 1 then
|
||
selectHeroData = {}
|
||
for k, v in pairs(tarHero) do
|
||
if LengthOfTable(selectHeroData) < maxSelectNum and v.isFormation == "" and v.lockState == 0 and v.star < 4 and v.lv < 2 then
|
||
selectHeroData[v.dynamicId] = v
|
||
else
|
||
break
|
||
end
|
||
end
|
||
this.ScrollView:SetData(tarHero, function (index, go)
|
||
this.SingleHeroDataShow(go, tarHero[index])
|
||
end)
|
||
elseif type == 2 then
|
||
selectHeroData = {}
|
||
this.ScrollView:SetData(tarHero, function (index, go)
|
||
this.SingleHeroDataShow(go, tarHero[index])
|
||
end)
|
||
elseif type == 3 then
|
||
selectHeroData = {}
|
||
local forma = {}
|
||
for k, v in pairs(tarHero) do
|
||
local threeStarHero = {}
|
||
local teamIdList = HeroManager.GetAllFormationByHeroId(v.dynamicId)
|
||
if v.lv < 2 and v.star <= 3 and #teamIdList <= 0 then
|
||
if v.star <= 2 then
|
||
selectHeroData[v.dynamicId] = v
|
||
end
|
||
if v.star == 3 then
|
||
if forma[v.heroConfig.PropertyName] then
|
||
table.insert(forma[v.heroConfig.PropertyName],v)
|
||
else
|
||
table.insert(threeStarHero,v)
|
||
forma[v.heroConfig.PropertyName] = threeStarHero
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
local allTeam = {}
|
||
for k,v in pairs(forma) do
|
||
if #v > 10 then
|
||
local team = {}
|
||
for i = 1, #forma[k] - 10 do
|
||
table.insert(team, forma[k][i])
|
||
end
|
||
table.insert(allTeam, team)
|
||
end
|
||
end
|
||
for _, v in ipairs(allTeam) do
|
||
for i = 1, #v do
|
||
selectHeroData[v[i].dynamicId] = v[i]
|
||
end
|
||
end
|
||
|
||
-- for k,v in pairs(forma) do
|
||
-- if #v > 10 then
|
||
-- for i = 1, #v-10 do
|
||
-- selectHeroData[v[i].dynamicId] = v[i]
|
||
-- end
|
||
-- end
|
||
-- end
|
||
this.ScrollView:SetData(tarHero, function (index, go)
|
||
this.SingleHeroDataShow(go, tarHero[index])
|
||
end)
|
||
end
|
||
end
|
||
|
||
function this:OnClose()
|
||
end
|
||
|
||
function this:OnDestroy()
|
||
end
|
||
|
||
return this |