sk-client/Assets/Plugins/PC/Storage/ThinkingSDKFile.cs

81 lines
2.3 KiB
C#

using System;
using UnityEngine;
namespace ThinkingSDK.PC.Storage
{
public class ThinkingSDKFile
{
private static string connectorKey = "_";
public static string GetKey(string prefix,string key)
{
return prefix + connectorKey + key;
}
public static void SaveData(string prefix, string key, object value)
{
SaveData(GetKey(prefix, key), value);
}
public static void SaveData(string key, object value)
{
if (!string.IsNullOrEmpty(key))
{
if (value.GetType() == typeof(int))
{
PlayerPrefs.SetInt(key, (int)value);
}
else if (value.GetType() == typeof(float))
{
PlayerPrefs.SetFloat(key, (float)value);
}
else if (value.GetType() == typeof(string))
{
PlayerPrefs.SetString(key, (string)value);
}
PlayerPrefs.Save();
}
}
public static object GetData(string key, Type type)
{
if (!string.IsNullOrEmpty(key) && PlayerPrefs.HasKey(key))
{
if (type == typeof(int))
{
return PlayerPrefs.GetInt(key);
}
else if (type == typeof(float))
{
return PlayerPrefs.GetFloat(key);
}
else if (type == typeof(string))
{
return PlayerPrefs.GetString(key);
}
PlayerPrefs.Save();
}
return null;
}
public static object GetData(string prefix,string key, Type type)
{
key = GetKey(prefix, key);
return GetData(key, type);
}
public static void DeleteData(string key)
{
if (!string.IsNullOrEmpty(key))
{
if (PlayerPrefs.HasKey(key))
{
PlayerPrefs.DeleteKey(key);
}
}
}
public static void DeleteData(string prefix,string key)
{
key = GetKey(prefix, key);
DeleteData(key);
}
}
}