sk-client/Assets/Source/Generate/GameCore_UnitySingleton_App...

49 lines
1.2 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class GameCore_UnitySingleton_AppWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(GameCore.UnitySingleton<App>), typeof(UnityEngine.MonoBehaviour), "UnitySingleton_App");
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("Instance", get_Instance, null);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_Instance(IntPtr L)
{
try
{
ToLua.Push(L, GameCore.UnitySingleton<App>.Instance);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}