sk-client/Assets/Source/Generate/Spine_SkeletonWrap.cs

978 lines
23 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class Spine_SkeletonWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(Spine.Skeleton), typeof(System.Object));
L.RegFunction("UpdateCache", UpdateCache);
L.RegFunction("UpdateWorldTransform", UpdateWorldTransform);
L.RegFunction("SetToSetupPose", SetToSetupPose);
L.RegFunction("SetBonesToSetupPose", SetBonesToSetupPose);
L.RegFunction("SetSlotsToSetupPose", SetSlotsToSetupPose);
L.RegFunction("FindBone", FindBone);
L.RegFunction("FindBoneIndex", FindBoneIndex);
L.RegFunction("FindSlot", FindSlot);
L.RegFunction("FindSlotIndex", FindSlotIndex);
L.RegFunction("SetSkin", SetSkin);
L.RegFunction("GetAttachment", GetAttachment);
L.RegFunction("SetAttachment", SetAttachment);
L.RegFunction("FindIkConstraint", FindIkConstraint);
L.RegFunction("FindTransformConstraint", FindTransformConstraint);
L.RegFunction("FindPathConstraint", FindPathConstraint);
L.RegFunction("Update", Update);
L.RegFunction("GetBounds", GetBounds);
L.RegFunction("New", _CreateSpine_Skeleton);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("Data", get_Data, null);
L.RegVar("Bones", get_Bones, null);
L.RegVar("UpdateCacheList", get_UpdateCacheList, null);
L.RegVar("Slots", get_Slots, null);
L.RegVar("DrawOrder", get_DrawOrder, null);
L.RegVar("IkConstraints", get_IkConstraints, null);
L.RegVar("PathConstraints", get_PathConstraints, null);
L.RegVar("TransformConstraints", get_TransformConstraints, null);
L.RegVar("Skin", get_Skin, set_Skin);
L.RegVar("R", get_R, set_R);
L.RegVar("G", get_G, set_G);
L.RegVar("B", get_B, set_B);
L.RegVar("A", get_A, set_A);
L.RegVar("Time", get_Time, set_Time);
L.RegVar("X", get_X, set_X);
L.RegVar("Y", get_Y, set_Y);
L.RegVar("ScaleX", get_ScaleX, set_ScaleX);
L.RegVar("ScaleY", get_ScaleY, set_ScaleY);
L.RegVar("RootBone", get_RootBone, null);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateSpine_Skeleton(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
Spine.SkeletonData arg0 = (Spine.SkeletonData)ToLua.CheckObject<Spine.SkeletonData>(L, 1);
Spine.Skeleton obj = new Spine.Skeleton(arg0);
ToLua.PushObject(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: Spine.Skeleton.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int UpdateCache(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject<Spine.Skeleton>(L, 1);
obj.UpdateCache();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int UpdateWorldTransform(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject<Spine.Skeleton>(L, 1);
obj.UpdateWorldTransform();
return 0;
}
else if (count == 2)
{
Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject<Spine.Skeleton>(L, 1);
Spine.Bone arg0 = (Spine.Bone)ToLua.CheckObject<Spine.Bone>(L, 2);
obj.UpdateWorldTransform(arg0);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: Spine.Skeleton.UpdateWorldTransform");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetToSetupPose(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject<Spine.Skeleton>(L, 1);
obj.SetToSetupPose();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetBonesToSetupPose(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject<Spine.Skeleton>(L, 1);
obj.SetBonesToSetupPose();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetSlotsToSetupPose(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject<Spine.Skeleton>(L, 1);
obj.SetSlotsToSetupPose();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int FindBone(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject<Spine.Skeleton>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
Spine.Bone o = obj.FindBone(arg0);
ToLua.PushObject(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int FindBoneIndex(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject<Spine.Skeleton>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
int o = obj.FindBoneIndex(arg0);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int FindSlot(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject<Spine.Skeleton>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
Spine.Slot o = obj.FindSlot(arg0);
ToLua.PushObject(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int FindSlotIndex(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject<Spine.Skeleton>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
int o = obj.FindSlotIndex(arg0);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetSkin(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<Spine.Skin>(L, 2))
{
Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject<Spine.Skeleton>(L, 1);
Spine.Skin arg0 = (Spine.Skin)ToLua.ToObject(L, 2);
obj.SetSkin(arg0);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
{
Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject<Spine.Skeleton>(L, 1);
string arg0 = ToLua.ToString(L, 2);
obj.SetSkin(arg0);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: Spine.Skeleton.SetSkin");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetAttachment(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3 && TypeChecker.CheckTypes<int, string>(L, 2))
{
Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject<Spine.Skeleton>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
string arg1 = ToLua.ToString(L, 3);
Spine.Attachment o = obj.GetAttachment(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 3 && TypeChecker.CheckTypes<string, string>(L, 2))
{
Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject<Spine.Skeleton>(L, 1);
string arg0 = ToLua.ToString(L, 2);
string arg1 = ToLua.ToString(L, 3);
Spine.Attachment o = obj.GetAttachment(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: Spine.Skeleton.GetAttachment");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetAttachment(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject<Spine.Skeleton>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
string arg1 = ToLua.CheckString(L, 3);
obj.SetAttachment(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int FindIkConstraint(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject<Spine.Skeleton>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
Spine.IkConstraint o = obj.FindIkConstraint(arg0);
ToLua.PushObject(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int FindTransformConstraint(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject<Spine.Skeleton>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
Spine.TransformConstraint o = obj.FindTransformConstraint(arg0);
ToLua.PushObject(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int FindPathConstraint(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject<Spine.Skeleton>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
Spine.PathConstraint o = obj.FindPathConstraint(arg0);
ToLua.PushObject(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Update(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject<Spine.Skeleton>(L, 1);
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.Update(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetBounds(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 6);
Spine.Skeleton obj = (Spine.Skeleton)ToLua.CheckObject<Spine.Skeleton>(L, 1);
float arg0;
float arg1;
float arg2;
float arg3;
float[] arg4 = ToLua.CheckNumberArray<float>(L, 6);
obj.GetBounds(out arg0, out arg1, out arg2, out arg3, ref arg4);
LuaDLL.lua_pushnumber(L, arg0);
LuaDLL.lua_pushnumber(L, arg1);
LuaDLL.lua_pushnumber(L, arg2);
LuaDLL.lua_pushnumber(L, arg3);
ToLua.Push(L, arg4);
return 5;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_Data(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Skeleton obj = (Spine.Skeleton)o;
Spine.SkeletonData ret = obj.Data;
ToLua.PushObject(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index Data on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_Bones(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Skeleton obj = (Spine.Skeleton)o;
Spine.ExposedList<Spine.Bone> ret = obj.Bones;
ToLua.PushObject(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index Bones on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_UpdateCacheList(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Skeleton obj = (Spine.Skeleton)o;
Spine.ExposedList<Spine.IUpdatable> ret = obj.UpdateCacheList;
ToLua.PushObject(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index UpdateCacheList on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_Slots(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Skeleton obj = (Spine.Skeleton)o;
Spine.ExposedList<Spine.Slot> ret = obj.Slots;
ToLua.PushObject(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index Slots on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_DrawOrder(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Skeleton obj = (Spine.Skeleton)o;
Spine.ExposedList<Spine.Slot> ret = obj.DrawOrder;
ToLua.PushObject(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index DrawOrder on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_IkConstraints(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Skeleton obj = (Spine.Skeleton)o;
Spine.ExposedList<Spine.IkConstraint> ret = obj.IkConstraints;
ToLua.PushObject(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index IkConstraints on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_PathConstraints(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Skeleton obj = (Spine.Skeleton)o;
Spine.ExposedList<Spine.PathConstraint> ret = obj.PathConstraints;
ToLua.PushObject(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index PathConstraints on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_TransformConstraints(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Skeleton obj = (Spine.Skeleton)o;
Spine.ExposedList<Spine.TransformConstraint> ret = obj.TransformConstraints;
ToLua.PushObject(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index TransformConstraints on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_Skin(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Skeleton obj = (Spine.Skeleton)o;
Spine.Skin ret = obj.Skin;
ToLua.PushObject(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index Skin on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_R(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Skeleton obj = (Spine.Skeleton)o;
float ret = obj.R;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index R on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_G(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Skeleton obj = (Spine.Skeleton)o;
float ret = obj.G;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index G on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_B(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Skeleton obj = (Spine.Skeleton)o;
float ret = obj.B;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index B on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_A(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Skeleton obj = (Spine.Skeleton)o;
float ret = obj.A;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index A on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_Time(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Skeleton obj = (Spine.Skeleton)o;
float ret = obj.Time;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index Time on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_X(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Skeleton obj = (Spine.Skeleton)o;
float ret = obj.X;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index X on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_Y(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Skeleton obj = (Spine.Skeleton)o;
float ret = obj.Y;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index Y on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_ScaleX(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Skeleton obj = (Spine.Skeleton)o;
float ret = obj.ScaleX;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index ScaleX on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_ScaleY(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Skeleton obj = (Spine.Skeleton)o;
float ret = obj.ScaleY;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index ScaleY on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_RootBone(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Skeleton obj = (Spine.Skeleton)o;
Spine.Bone ret = obj.RootBone;
ToLua.PushObject(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index RootBone on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_Skin(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Skeleton obj = (Spine.Skeleton)o;
Spine.Skin arg0 = (Spine.Skin)ToLua.CheckObject<Spine.Skin>(L, 2);
obj.Skin = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index Skin on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_R(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Skeleton obj = (Spine.Skeleton)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.R = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index R on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_G(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Skeleton obj = (Spine.Skeleton)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.G = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index G on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_B(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Skeleton obj = (Spine.Skeleton)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.B = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index B on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_A(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Skeleton obj = (Spine.Skeleton)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.A = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index A on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_Time(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Skeleton obj = (Spine.Skeleton)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.Time = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index Time on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_X(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Skeleton obj = (Spine.Skeleton)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.X = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index X on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_Y(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Skeleton obj = (Spine.Skeleton)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.Y = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index Y on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_ScaleX(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Skeleton obj = (Spine.Skeleton)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.ScaleX = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index ScaleX on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_ScaleY(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Skeleton obj = (Spine.Skeleton)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.ScaleY = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index ScaleY on a nil value");
}
}
}