sk-client/Assets/Source/Generate/UnityEngine_AnimatorStateIn...

224 lines
5.6 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_AnimatorStateInfoWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.AnimatorStateInfo), null);
L.RegFunction("IsName", IsName);
L.RegFunction("IsTag", IsTag);
L.RegFunction("New", _CreateUnityEngine_AnimatorStateInfo);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("fullPathHash", get_fullPathHash, null);
L.RegVar("shortNameHash", get_shortNameHash, null);
L.RegVar("normalizedTime", get_normalizedTime, null);
L.RegVar("length", get_length, null);
L.RegVar("speed", get_speed, null);
L.RegVar("speedMultiplier", get_speedMultiplier, null);
L.RegVar("tagHash", get_tagHash, null);
L.RegVar("loop", get_loop, null);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateUnityEngine_AnimatorStateInfo(IntPtr L)
{
UnityEngine.AnimatorStateInfo obj = new UnityEngine.AnimatorStateInfo();
ToLua.PushValue(L, obj);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int IsName(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.AnimatorStateInfo obj = (UnityEngine.AnimatorStateInfo)ToLua.CheckObject(L, 1, typeof(UnityEngine.AnimatorStateInfo));
string arg0 = ToLua.CheckString(L, 2);
bool o = obj.IsName(arg0);
LuaDLL.lua_pushboolean(L, o);
ToLua.SetBack(L, 1, obj);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int IsTag(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.AnimatorStateInfo obj = (UnityEngine.AnimatorStateInfo)ToLua.CheckObject(L, 1, typeof(UnityEngine.AnimatorStateInfo));
string arg0 = ToLua.CheckString(L, 2);
bool o = obj.IsTag(arg0);
LuaDLL.lua_pushboolean(L, o);
ToLua.SetBack(L, 1, obj);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_fullPathHash(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AnimatorStateInfo obj = (UnityEngine.AnimatorStateInfo)o;
int ret = obj.fullPathHash;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index fullPathHash on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_shortNameHash(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AnimatorStateInfo obj = (UnityEngine.AnimatorStateInfo)o;
int ret = obj.shortNameHash;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index shortNameHash on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_normalizedTime(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AnimatorStateInfo obj = (UnityEngine.AnimatorStateInfo)o;
float ret = obj.normalizedTime;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index normalizedTime on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_length(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AnimatorStateInfo obj = (UnityEngine.AnimatorStateInfo)o;
float ret = obj.length;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index length on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_speed(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AnimatorStateInfo obj = (UnityEngine.AnimatorStateInfo)o;
float ret = obj.speed;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index speed on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_speedMultiplier(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AnimatorStateInfo obj = (UnityEngine.AnimatorStateInfo)o;
float ret = obj.speedMultiplier;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index speedMultiplier on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_tagHash(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AnimatorStateInfo obj = (UnityEngine.AnimatorStateInfo)o;
int ret = obj.tagHash;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index tagHash on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_loop(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AnimatorStateInfo obj = (UnityEngine.AnimatorStateInfo)o;
bool ret = obj.loop;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index loop on a nil value");
}
}
}